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== [[Fridge Brilliance]] ==
* At first, I was annoyed that, after the initially realistic handling of sound in a vacuum in ''[[Dead Space (Videovideo Gamegame)|Dead Space]]'', some external objects suddenly started making sound... until a little later, when I realized this was happening for things that ''vibrated the surface you were standing on'', meaning that it was truly being handled realistically, rather than just making everything silent except for player-sourced sounds. - [[User:Nezumi]]
* How can Isaac sever limbs, crush skulls and cut through bone with a simple curbstomp? Simple - he's wearing magnetic boots. As he's about to stomp, he activates them momentarily, pulling his foot down hard enough to facilitate Ludicrous Gibs.
* Many people complain that the strategies for dealing with dead bodies is obvious and simple (shooting necromorphs that appear to be dead; stomping dead bodies to prevent infectors from using them), but that is only because they are only watching the situation. Isaac must shoot any dead enemy he finds on the chance they are faking and desecrate human remains because they might attack him? While dealing with the necromorphs is simple because they are nowhere near human, he has to stomp through dead bodies with his own foot, feeling their snapping bones and muscles. There is a reason why he starts frantically cursing when he stomps in Dead Space 2
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== [[Fridge Horror]] ==
* Now, you'd think there would be no subtle horror to ''[[Dead Space (Videovideo Gamegame)|Dead Space]]'', seeing as how it's pretty frikkin' obvious that it's a [[Survival Horror]] game, but there is at least one point where [[Fridge Horror]] rears it's ugly head. Let's take the second chapter. You go to the hub where you start your missions. In the corner between the two mission entryways, you find an ammo pack. So far so good, right? {{spoiler|Towards the end of the chapter, you return to the hub and the corner is no longer unoccupied... There are a number of body bags (read: handy Oscar Meyer Zip-Loc snack packs) there, now. They're gone again in Chapter 5. EEP! This means that the necromorphs are watching your every move. They know where you are and can come get you whenever they're good and darn ready, Senor Lunchmeat.}}
* Now, depending on how fast the necromorphs spread, the whole crew could have been killed off in minutes.Now just imagine something like ''THAT'' spreading to earth.
** Okay, and how about something else? {{spoiler|At some point of the game, near the end, Isaac meets his girl, he must protect her from death (asking her where she was hiding in the first place never occurred to him). If she dies, so does him. At end of the game Isaac finds out that his girlfriend was dead long before he even got to Ishimura. And all this time the Marker was feeding him illusions, in order to be brought back to the planet surface.}} Okay so how PC should see his possible death while failing to save her that time? Or better yet, what could possibly be the cause for ''[[Dead Space 2 (Video Game)|Dead Space 2]]''?
*** {{spoiler|Think about it. Isaac could STILL be feeling the effects of the marker as he goes to the ship... what if the Necromorphs AREN'T necromorphs...}}
**** Or alternatively, think of Isaac's girlfriend's message. {{spoiler|He must have played the entire message on board the Kellion, as Kendra asks how many times Isaac will watch it, and knows how it ends later in the game. That means he knew she killed herself and yet during the entire game, he thought she was still alive and was looking for her. That means the marker had nothing to do with it, Isaac had gone mad before he ever arrived!}}
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