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Cube (video game): Difference between revisions

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Despite being based on both ''[[Quake]]'' and ''[[Doom]]'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.
 
Wouter, still not satisfied, eventually released a new engine, ''Cube 2'', in 2004. The game that came with it, ''Sauerbraten'', is based on the same gameplay as its predecessor, with all the same weapons, game modes, and so on. However, the new engine added support for a nauseating amount of new features, including a ton of graphical effects, but most notably, it replaced the old map system with a vastly improved engine based on cuboid octrees instead of heightmaps. In [[Layman's Terms|layman's terms]], that means that maps can still be edited in-game, but nearly all of the restrictions present in the old engine are gone.
 
The latest update to ''Sauerbraten'', the "Trooper Edition," turned all of the dials [[Up to Eleven]] and added an obscene amount of new content, including [[New and Improved]] models for all of the weapons and [[Chainsaw Good|a chainsaw]].
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* [[Cherry Tapping]]: The instagib modes encourage this, giving you a rifle with infinite ammo... and your melee weapon, which ''also'' kills in one hit. (This is a subversion, though, since the rifle has a long cooldown time, making the melee weapon a practical choice in certain situations.)
* [[Color Coded for Your Convenience]]: The enemy team is always red, your team is always blue.
* [[Death Is a Slap Onon The Wrist]]: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.
* [[Designated Hero]], [[Designated Villain]]: Teams are named "Good" and "Evil" though both are doing exactly the same thing.
* [[Emergency Weapon]]: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.
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* [[Gratuitous German]]: There is no adequate reason why the game is named after a kind of German pickled roast beef.
* [[Level Editor]]: It's the most famous feature of both games. Basic premise: the map is divided by a grid; you can select any area of it (save for walls in ''Cube'') and edit its height and add various stuff like ammo, enemies, map models, triggers, lights... and it's ''even'' easier than it actually sounds.
* [[Loads and Loads of Characters|Loads And Loads Of Levels]]: The last official package of ''Cube'' includes more than 130 maps, including singleplayer ones! Something that any ''[[Unreal Tournament (Video Game)|Unreal Tournament]]'' game wouldn't boast with. Although that's justified, since the maps were created by various fan authors AND considering all the ease of the level editor.
* [[Tele Frag]]
* [[One-Hit Kill]]: Indirectly; see below.
* [[One-Hit-Point Wonder]]: Any of the instagib modes. Everyone has only one hit point, and everyone gets a rifle with infinite ammo.
* [[Our Ogres Are Hungrier]]: The Ogros, which are smaller than ogres but just as fat and stupid. And ''not'' [[Always Chaotic Evil]].
* [[Playable Menu]]: Or, go away until the pause menu disappears out of your sight. Yes, this is the only known first-person shooter so far to have a [[Time Keeps Onon Ticking|real-time]] floating-on-the-level options/level select menu.
* [[Randomly Generated Levels]]: ''SLUDGE'' in one of the mods for ''Cube'' is a basic attempt at this.
* [[Refuge in Audacity]]: ''Four-barreled shotgun'', anyone?
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