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Ability Required to Proceed: Difference between revisions

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See also: [[But Thou Must!]]. For something that requires you to be at a certain level to proceed before it kills you, see [[Beef Gate]]. When used carelessly, this can result in [[Cardboard Obstacle|Cardboard Obstacles]].
 
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== Action Adventure Game ==
* In the PC version of ''[[Harry Potter (Videovideo Gamegame)|Harry Potter]] and the Chamber of Secrets'', you cannot get into some game areas until you are taught specific spells in class.
** You cannot use Spongify pads to jump until you are taught the Spongify spell, but various Spongify pads outside the castle are visible throughout the game.
* A literal example of this trope is the arcade game ''Bubbles''. In this game you control a scrubbing bubble in a sink, and advance to the next level by sending your bubble down the drain. But you have to grow your bubble big enough before you can go down the drain; if the bubble is too small, it'll pop.
* In ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'', there are several items without which you cannot proceed. For example, you can't get into the Forest Temple without a Hookshot. As soon as you get inside the Forest Temple, and for the rest of the game thereafter, you will see Hookshot targets ''all over the place''. Many important puzzles are insoluble without the Hookshot. Good thing you never ran into one of those as a kid, before you got the Hookshot, huh? Let's not forget that You Must Be This Tall To Wield The Master Sword...[[Plot-Relevant Age-Up|Literally]].
** And as a series hallmark, every dungeon in the series will have puzzles that can't be solved without the item found in the respective dungeon.
** It's worth mentioning that in the original ''[[The Legend of Zelda (Videovideo Gamegame)|The Legend of Zelda]]'', Link needed a minimum number of [[Heart Container|Heart Containers]] to get the stronger swords.
** In ''[[The Legend of Zelda: aA Link Toto T Hethe Past (Video Game)|The Legend of Zelda a Link To T He Past]]'', rocks, stakes, and similar barriers exist all over the world. Most dungeons require you to use the treasure to pass some puzzle or barrier within it. And of course swimming skills are required to visit places all over the series.
** Let's just call this like it is - the entire Zelda series is ''littered'' with this.
** ''Nearly every single boss'' is an example of this trope in the ''Zelda'' series. Any time you find a new item in a dungeon that could ''possibly'' be used in combat, expect to use it against that dungeon's boss.
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== Eastern RPG ==
* In the ''[[DragonballDragon Ball]] Z Legacy of Goku 2'' and ''Buu's Fury'' games for the [[Game Boy Advance]], certain areas can only be entered by certain characters having reached certain levels. This is evidenced by the number they must be at, bearing a color associated with the proper character (blue for Vegeta, green for Piccolo, orange for Goku, etc.).
* ''[[Final Fantasy III (Video Game)|Final Fantasy III]]'' has a `you must be this short to enter' feature -- certain areas are accessibly only through tiny doorways, only available once a member of the party has the `mini' spell.
* ''[[Mario and Luigi Superstar Saga (Video Game)|Mario & Luigi: Superstar Saga]]'' also has some areas that are blocked off or otherwise inaccessible until the brothers have learned some ability.
** This gets particularly annoying in later game ''[[Mario and Luigi Bowsers Inside Story (Video Game)|Mario & Luigi: Bowser's Inside Story]]'', where the Bros are simply [[Bag of Spilling|remembering moves they knew in previous games but mysteriously forgot]]. They don't remember the first time you find an appropriate obstacle, oh no; you have to wait until the plot gets to the right point, and then backtrack later.
** In Toad Town there's a ''shop'' which won't sell the Bros gear until their rank (based on experience level) is high enough. Leaving aside the usual question of [[No Hero Discount|why you're being charged for equipment when you're on a mission to save the Princess]], let's think about that for a second. If Mario and Luigi aren't high enough level to shop here, ''who the hell in the Mushroom Kingdom is''?
* ''[[Paper Mario (Video Gamefranchise)|Paper Mario]]'' has this with the obstacles cleared by partners' abilities.
* In each of the ''[[Pokémon (Franchise)|Pokémon]]'' games, there are certain cities and localities you can only reach once you have a Pokémon that knows the move Surf...and once you have the Gym badge that allows you to use it outside of battle.
* A mainstay of the ''[[Wild Arms]]'' series where characters use tools to pass certain obstacles. The location where they are introduced often requires extensive use of the tool which was never required before that point.
* ''[[Phantasy Star]] [[Phantasy Star III|III]]'' makes use of caverns to transport your party between various worlds. To keep you from advancing too far too soon, several of them are locked and require specific gemstones to enter; you acquire those either from [[Inexplicable Treasure Chests]] or from recruited party members.
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* ''[[Banjo-Kazooie|Banjo-Tooie]]'' does this to limit progress through the [[Hub Level]]. You need to have learned Grip Grab to get into Plateau, Fire Eggs to get into Pine Grove, Split Up to get into Cliff Top, Talon Torpedo to get into Wasteland, Springy Step Shoes to get into Quagmire, and Claw Clamber Boots to enter the Cauldron Keep. Even the in-game cheats don't get around these requirements.
** The Zubba hive in Cloud Cuckooland presents a variation. You're not allowed in unless you demonstrate you can shoot a target 20 times in 10 seconds, which effectively means You Must Be A Bee To Enter.
* In the second level of ''[[Little Nemo the Dream Master (Video Game)|Little Nemo the Dream Master]]'', Oompi says, "You're going to need the lizard's help to get through this next area." This alludes to a passage that is otherwise too narrow for Nemo to enter.
 
 
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