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Space Pirates and Zombies: Difference between revisions

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* {{spoiler|[[Enemy Mine]]}}: {{spoiler|1=In Act 4, the UTA and the Civilians band together against the Zombie invasion}}
* {{spoiler|[[Evil Mentor]]}}: {{spoiler|Don's motivation for reaching the galactic core was not for the REZ, but to unleash the zombie hordes. [[Apologetic Attacker|Didn't seem so eager to betray his comrades, though.]]}}
* [[Exactly What It Says Onon the Tin]]: You are [[Space Pirates]]! There are [[Everything's Deader Withwith Zombies|Zombies]]! And [[Expansion Pack|Bounty Hunters!]]
* [[Explosive Decompression]]: 'I wonder if your eyes really do pop in space'
* [[Fixed Forward-Facing Weapon]]: The Clockwork's Titan Beam, when used as a weapon. Additionally, any time you fit a ship with a Fixed Turret Mod. Most weapon slots not placed onto a turret, for that matter.
* [[Frickin' Laser Beams]]: One of the three primary weapon types, alongside [[More Dakka|cannons]] and [[Macross Missile Massacre|missiles]].
* [[Gang Up Onon the Human]]: The zombies seem particularly fond of this, and will often attack whichever ship you're controlling at the time.
* [[Guide Dang It]]: Fighting the zombies requires a vastly different technique than fighting against non-zombie opponents. With non-zombie ships, you only have to worry about their shots. With zombie ships, or zombie-infested areas, the zombies in space that aren't shot first can hang around outside the ship, and if there's enough of them, they'll eventually overwhelm your ship and take it over. And if this happens too quickly, you'll end up fighting against too many ships at once.
* [[Holiday Mode]]: 2011 saw the addition of a Halloween and a Christmas mode. Both can be played outside the actual holiday, but they were the default for them. Both modes modified the three main character portraits and the graphics for rez, asteroids and other objects to suit the theme. Halloween also lets you "Trick or Treat" friendly starbases, which can cause various effects. The Christmas mode spawns milk and cookie pickups from destroyed ships, which in turn summon Santa to drop a bunch of presents (and a Specialist elf, if you're lucky).
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* [[Mighty Glacier]]: The Star Cruiser is tough and packs a lot of firepower... but lacks speed and maneuverability.
* [[More Dakka]]: The Particle Cannon. Especially if combined with Cannon Boosters. Ship-wise, the Claw is this for the Tiny-sized hulls, the Cyclops is this for Small-sized hulls, and the Manta Ray is this, period.
* [[Mystery Meat]]: Some optional missions have the crew pick up some supplies for a burger meat company; such as toxic waste and zombies. Dr. Memford reasons that the material is safe to eat given [[Kill It Withwith Fire|proper preparation]], but cautions against drinking the [[Even Evil Has Standards|smoothies]].
* [[Nice Job Breaking It, Hero]]: {{spoiler|1=The UTA built the core gate to lock in the zombie invasion. The Clockwork breaks through it. [[Zombie Apocalypse|Whoops]]}}
* [[Our Zombies Are Different]]: To put it simply they're Type PS themselves, while their ships are Type C, as they cobble together wrecks and infest human ships.
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* [[Schmuck Bait]]: {{spoiler|A cache of survivors is discovered from the original Clockwork. Dr. Memford immediately points this out. Don even [[Lampshade Hanging|lampshades]] it}}
** An early optional mission offers great rewards for responding to a distress call. Turns out the message comes from a bunch of spam satellites.
* {{spoiler|[[Sealed Evil in Aa Can]]}}: The Galactic Core Gate
* [[Self-Destruct Mechanism]]: Handy for those truly desperate situations, such as your ships being full of zombies and with nothing to stop them from 'turning'.
* [[Space Is Noisy]]
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