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== [[Fridge Brilliance]] ==
* I was one of the most vocal opponents of the story in ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'', due to the lack of wangst early on in the story, until I played through it again and realized, "Hey, maybe gaining {{spoiler|freedom from the Occurians and even taking down a god/Hume hybrid}} made for an excellent story after all!". --[[Handle This]]
** [[Sincerity Mode|Legitimate question]]. Why would no [[Wangst]] be a bad thing?
** At first, I was a little disappointed by the ending of the game; I'm used to saving the world in ''[[Final Fantasy]]'', after all, and liberating some dinky little desert kingdom didn't seem to have the same feel. Then, on a second run through, I realized you ''do'' save the world. Not from some [[Giant Space Flea From Nowhere|eldritch abomination]] or [[Omnicidal Maniac|some madman's plot to destroy it]], but from {{spoiler|a world war fought between two empires, using the local equivalent of weapons of mass destruction.}} Somehow, it feels more "real" to save the world from something like that, and gives more weight to the story. - [[Mr Death]]
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*** Equally, the Occuria may have realised this fact about Vaan, which may have been what prompted them to send him images of Reks. Keep in mind that he and Ashe weren't the only ones hurt by the Empire. The Occuria might have sent him images to keep him from thinking clearly. Arguably, they may have been able to project images towards ''anyone'' who felt strongly enough against the Empire. Regardless, I agree that Vaan's presence certainly influenced Ashe by the end - remember how he refuses to kill Gabranth in retribution for Reks? In response to this note, I've personally put up Vaan as the Most Triumphant Example for Spaner in the Works, as well as an entry for FFXII in that same page. In light of these revelations, Vaan's Character Derailment in later games is certainly tragic. - [[Caellach Tiger Eye]]
**** Speaking of revenge: the events at the end of the Pharos are actually the absolute ideological triumph for Venat. Why? Because of the seven characters, 6 (all but Fran) have personal reasons to hate Archadia, and the Sun Crist gives them the mean to have their revenge. Cid and Gabranth are defeated, the Occurias are watching and would most certainly stop Venat for directly stopping Ashe & co, so nothing is stopping them for taking new nethicites and blowing up Archades especially considering the fact that the Sun Crist was used to power up the Bahamut even gives them the excuse of using the [[Weapon of Mass Destruction|Magicites of Mass Destruction]] against Archadia as "legitimate defense". And yet they ''refuse'' to do so. Think about it: the Occurias' postulate is that the Humes are unable to go beyond their base instincts and need Gods' gidding hand. And here, Humes who have more than enough reasons to use violence against Archadia deliberately choose compassion. At this point [[Anti-Villain|Venat]] has won: s/he was right about the Hume: the ideological conflict between the Rogue Occuria and its kin end up in the absolute victory of Venat. -Nixou-
*** Finally, there is one thing that often missed about the game. Some players have complained that the main characters did not take part in the most "interesting" parts of the story: there are epic battles and political maneuvering, but Ashe & co are wandering the countryside and are seldom linked with the "heavy" stuff. But this is the whole point of the story: most of what the main characters do will be regarded as insignificant by historians, but it is these apparently insignificant deeds that will have changed the tide of history. Now, an important point of the plot of [[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]] and [[Vagrant Story]] was that events recorded in historical chronicles (like battles, the rise of kings and emperors, etc...) are not always as important as you would believe. There is a good chance that Ashe will be remembered for infiltrating the Bahamut and killing Vayne, an impressive feat, yes, but the really relevant deed -refusing to avenge her husband and her kingdom and destroying the Sun Crist- will probably be neglected by historians and eventually forgotten. Basically, this means that the games of the Ivalice verse share a common Aesop. Damn, [[So Cool Its Awesome|this game is deep]] -Nixou-
*** And on a more meta level - who ''hasn't'' played a JRPG where you eventually get around to saving the world via sidetracking off a [[Fetch Quest]] or twelve? - xyzzy
*** Just listening again to Ashe's Theme from the soundtrack, I noted that it does *not* sound like the theme for a game's female lead. It sounds like a villain's theme. - [[J Dubya]]
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== [[Fridge Horror]] ==
* Near the end of ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'', the party {{spoiler|destroy the [[Mineral MacGuffin|Sun Cryst]] thereby breaking the control the Occuria have over mankind.}} That's sounds good at first but then consider ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]'' which takes place far into the future of Ivalice. All the sentient races aside from humans are extinct, [[Lost Technology|humans have lost the means to create things like airships]], and {{spoiler|the Lucavi, who had originally been bound by the Occuria, have attempting to free themselves destroy the world.}} Perhaps they were better off {{spoiler|[[Nice Job Breaking It, Hero|doing what the Occuria said]] }}
 
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