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** For the other end of things, when you are controlling the AC-130 killstreak in multiplayer, you will hear the lock-on warning when you're being fired upon by missile-wielding enemy.
* The move Lock-On in [[Pokémon]] is based off of this, enabling the user to (usually) guarantee a hit on the next turn.
* The ''[[Wing Commander (
* A staple of the ''[[Ace Combat]]'' series.
** Being a western-made, Tom Clancy-verse based clone of ''Ace Combat'', [[HAWX]] has it too.
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* ''[[Halo]] 2'''s Rocket Launcher, though it only worked on vehicles. Seems to have been [[Nerf|discontinued]] for ''3''.
** And then brought back for air targets in ''Reach'', which also introduced the Plasma Launcher, which does have this for all targets. The Sabre fighter also uses it, but since that took place in space, no idea if it could lock on to land or air targets...
* All guided missiles in ''[[Warhawk (1995 video game)]]'' take time to lock on, represented by a shrinking box around the target.
* Subverted in ''[[
* ''[[After Burner]]'' has instant lock-on missile (instead of a beep you hear "FIRE!") Move the cursor over an enemy, launch. Repeat.
* [[Resident Evil 5]] has the LRT laser guided system. The launcher itself doesn't actually do anything, however targeting the boss it is used against long enough results in a converging crosshair and a beep when lock on is made. Pulling the trigger result in a space satellite firing a powerful condensed beam into the boss.
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