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* ''Tony Hawk's Pro Skater'' (1999): Originally launched on the [[Play Station|Psone]] (later for Nintendo 64, [[Sega Dreamcast]], [[Game Boy]] Color and even the Nokia N-Gage), this was the first game in the series, featuring very few skateboarders (10, plus two secrets), a handful of basic levels, and reached critical acclaim for its unique use of combos, something previously only seen in beat 'em ups.
* ''Tony Hawk's Pro Skater 2'' (2000): The first sequel improved numerous things, and added customization to the mix (Create-A-Skater and Create-A-Park), which would become a staple of the series. Also included the manual, the first trick to link types of tricks together into much longer chains. This installment may be the one released on the most consoles: it came out on the PSX, N64, PC, and Mac; re-released later on the Dreamcast and Xbox with improved graphics and some new levels; got handheld versions on GBC and GBA; and finally got re-relased again on the iPhone in 2010.
* ''Tony Hawk's Pro Skater 3'' (2001): The first game designed for the sixth generation of consoles - PS2, Gamecube and Xbox. The [[
* ''Tony Hawk's Pro Skater 4'' (2002): The last game with the Pro Skater moniker, and often considered to not be as superior as the third due to its [[Obvious Beta]] status. Goals were no longer stuck in the two minute format, with the levels now [[Wide Open Sandbox|opened to be explored freely]], and attempted in roughly any order. Introduced spine transfers where the skater can flip from one side of a quarter pipe to another facing the opposite direction.
==== [[Tony Hawks Under Ground
* '' Tony Hawk's Underground'' (2003): Introduced walking as well as extensive customization for skaters, levels, decks and goals. Also contained an actual story, which centered around the player character trying to make it big as a pro. Also added [[Wall Jump|wallplants]] and hidden double-tap versions of most tricks. Included vehicles to the mix, which disappeared as quickly as they arrived.
* ''Tony Hawk's Underground 2'' (2004): Followed the story of THUG seeing the player character travel around the world competing in a "World Destruction Tour". Was heavily influenced by ''[[
==== Final Series ====
* ''Tony Hawk's American Wasteland'' (2005): Featured a "full world" (well, only the city of Los Angeles, at least) with level loading screens masked by empty corridors with very little to do in them. Toned down some of the Jackass style humour of THUG2, and added BMX bikes into the mix as well as Mat Hoffmann. This received a hasty Xbox 360 port. The redesigned classic levels are considered particularly good, however. Was either the last 'classic' Tony Hawk's game, or a sign of worse to come, depending who you asked.
* ''Tony Hawk's Project 8'' (2006): The first game released for the Xbox360 and [[
* ''Tony Hawk's Proving Ground'' (2007): Possibly the second Tony Hawk's game on the most consoles appearing on the [[
* ''Tony Hawk: RIDE'' (2009): To challenge EA's [[Skate]] series, ''RIDE'' introduced a new skateboard peripheral to simulate actual skateboarding. Hand movements and board positions would indicate tricks and techniques. Sadly, the peripheral was expensive, unresponsive, and hard to maintain balance while riding. ''RIDE'' had abysmal sales and critical backlash.
* ''Tony Hawk: SHRED'' (2010): The final entry in the series, ''SHRED'' introduced a sturdier peripheral and a snowboarding mode. Unfortunately, the same peripheral and gameplay issues still existed and as a result, sold even ''less'' than ''RIDE''. The series was [[Franchise Killer|officially canned]] after this.
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==== Spinoffs ====
* ''Tony Hawk's American Sk8land'' (2005): DS spinoff noteworthy for being one of the first online games for the DS. Went with a cell shaded art style as opposed to THAW's realistic approach, and featured trimmed down version's of the home consoles' levels and moveset edited for the DS's capabilities.
* ''Tony Hawk's Downhill Jam'' (2006): The only racing game in the series (though there are several goals in other games which are races), notable for containing no other pro skateboarders save for Tony Hawk, and being much more cartoonish and unrealistic than the other games in the series. Eventually got a [[
* ''Tony Hawk's Motion'' (2008): The only Tony Hawk game released in 2008, exclusive to the DS. This game was bundled with the actually more entertaining [[B Side|bonus game]] [[Hue Pixel Painter]], and was extremely bare bones, with no licensed music (a series first), and full motion control, which came in the form of a motion sensitive cartridge you plugged into the GBA slot (which, when you consider that this was released months after the GBA-slot-less [[D Si]], was a bad move). The game was actually half skateboarding, half snowboarding, and while public perception of the series had been on a low for a while, this game takes the notorious title of critically worst game in the series.
This series is especially notable for the massive critical praise it received when it was still in its prime. ''2'' is the highest-rated [[Play Station]] game on [[Meta Critic]], ''3'' is the highest rated [[
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=== The Tony Hawk games provide examples of: ===
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* [[Guest Fighter|Guest Skater]]: A lot. From Activision ([[Vanity Plate|the Neversoft eyeball]], the ''[[Doom]]'' guy), licensed by Activision ([[Spider-Man]], [[Wolverine]], [[Shrek]]) or just for fun ([[Star Wars|Darth Maul]], [[Benjamin Franklin]], [[Iron Man]], Jason Lee, etc.).
** Jason Lee is a double bonus guest since he used to be a pro skateboarder before Hollywood.
** [[Jackass
** Of course, Gene Simmons is also playable in one game, which even features a [[Kiss]] level, where the band will play occasionally. Yes, Peter's drum set does the floating thing.
* [[Hollywood Atlas]]: Many of the levels outside the USA have traits riffed from it (thankfully without ditching the general urban setting):
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** [[Thirty Seconds Over Tokyo]]: Tokyo in ''THPS3'' (though it looks more like an [[Amazing Technicolor Battlefield]]). Subverted with Kyoto in ''THUG2 Remix''/''THAW'' because it favors the urban look instead of the traditional side of the city.
** [[Toros Y Flamenco]]: Barcelona in ''THUG2''.
* [[Jerk
* [[Massive Multiplayer Crossover]]: Not only with the franchises the guest skaters are from, but also with the [[Spin-Off]] game ''Matt Hoffman's Pro BMX'', as a couple levels from it make appearances.
* [[Mayincatec]]: The temple section of Pro Skater from THUG2.
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* [[Planet Heck]]: The Hell section of Pro Skater from THUG2.
* [[Plot Coupon That Does Something]]: The subway tokens in the New York level in THPS2. They, well, [[Captain Obvious|let you access the subway]].
* [[Skate Heaven Is a Place
* [[Space Zone]]: The mothership section of Pro Skater from THUG2.
* [[To Be a Master]]: The plot, of sorts, for every game starting with ''Underground'', where you create a custom skater and try to build your reputation so that you become famous enough to be recognized and sponsored by a pro skating company.
* [[Tongue
* [[Video Game Cruelty Potential]]: Besides knocking down pedestrians, you can throw projectiles at them, (''THUG2''), or whack them with your skateboard (''THAW'').
* [[Wall Jump]]: Called Wall Plants in the series, but the mechanic is the same.
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