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That One Level/Video Games/Simulation Game: Difference between revisions

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* [[Mechwarrior]] IV: Mercenaries has [http://www.youtube.com/watch?v=BgWdxxZmvt4 Talon/Wernke - Night Op]. You're meant to pilot a light, fast 'mech, trying to be as stealthy as possible, trying to sneak past several 'mechs that can stomp you in a heartbeat, and there's generally enough enemy 'mechs that it's suicide to take anything heavier. For contrast, there's a ludicrously easy stealth mission elsewhere in the game.
** This is only hard if you are attempting to get the bonus for not being detected. It's quite possible to just load up a badass assault mech and blast your way through the level.
* The first [[Roller CoasterRollercoaster Tycoon]] and its expansions each had one of these:
** The original had Rainbow Valley, the penultimate scenario. It pales in comparison to many of the expansion scenarios, but at the time, being unable to remove trees or alter the landscape made it by far the most annoying original scenario, much harder than final level Thunder Rock.
** Corkscrew Follies raised the bar for scenario difficulty overall, but Fiasco Forest easily takes the cake. Though scenarios where you had to clean up the mess and turn a bad park into a good one was nothing new, the aptly named Fiasco Forest took it to ridiculous extremes, with a water slide that's about to crash the moment you load the scenario, unfinished path layouts, and for some reason, inexplicably charging for toilets. To top it off, the win condition is to have as much as 900 guests at the end of the first year, and you're not allowed to advertise. Fiasco Forest isn't even among the final scenarios of the expansion.
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