Spiritual Successor: Difference between revisions

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* ''[[Sonic 3D: Flickies' Island]]'' (aka ''Sonic 3D Blast'') is more of a spiritual successor to the early arcade game ''Flicky'', than a proper Sonic title.
* ''[[Dawn of War]] 2'' plays more like ''Company of Heroes'' than ''Dawn of War 1''. It largely abandons base-building, which was a major part of Dawn of War 1.
* ''[[Battle Garegga]]''{{'}}s spiritual sequel is ''Armed Police Batrider'', which inherits many of ''Battle Garegga''{{'}}s mechanics, such as [[Rewarding Vandalism|bombing the scenery]] for powerups and medals, as well as the medal chaining system, and even has [[Guest Fighter|guest appearances]] by the ships of ''Battle Garegga'' and the ''Mahou Daisakusen'' series. ''Batrider'' in turn had a spiritual sequel in ''Battle Bakraid'', which borrows ''Garegga''{{'}}s option changing feature, has a somewhat modified medal chaining system, and the "tickle laser"-cum-charge-shot from ''Batrider''.
** The [[Dynamic Difficulty]] system of these games is lifted from Zanac, of all things, only made completely and utterly inconvenient (notably, the removal of every rank reduction method except dying.)
** Ibara, sharing the same main designer also counts as a Spiritual Successor, if you can count a near-exact copy of the rank system of Garegga as one.
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