Splash Damage: Difference between revisions

Content added Content deleted
m (update links)
m (clean up)
Line 1: Line 1:
{{trope}}
{{trope}}
[[File:Splashdamageillustration_854.png|frame]]
[[File:Splashdamageillustration 854.png|frame]]


Don't you hate it when your opponent decides to [[Zerg Rush|rush you with a horde]] of [[Mook|mooks]] so that you have to aim and take out each and every one while they swarm you? That's what good old Splash Damage is for! Their swarms of disposable mooks are no match for a well placed artillery shell blowing them all to pieces.
Don't you hate it when your opponent decides to [[Zerg Rush|rush you with a horde]] of [[mook]]s so that you have to aim and take out each and every one while they swarm you? That's what good old '''Splash Damage''' is for! Their swarms of disposable mooks are no match for a well placed artillery shell blowing them all to pieces.


Most weapons have to hit their target directly to be effective -- but some lucky few merely have to hit ''near'' the target since damage occurs in an area around their impact point. This Splash Damage usually represents explosives; it commonly applies to rockets and bombs, but can (and surprisingly frequently does) show up on more exotic and powerful weapons like [[BFG|BFGs]] and [[Energy Weapon|Energy Weapons]].
Most weapons have to hit their target directly to be effective—but some lucky few merely have to hit ''near'' the target since damage occurs in an area around their impact point. This Splash Damage usually represents explosives; it commonly applies to rockets and bombs, but can (and surprisingly frequently does) show up on more exotic and powerful weapons like [[BFG]]s and [[Energy Weapon]]s.


Splash Damage is typically distance dependent: the closer you are to the hit, the greater the pain. Usually, such a weapon will also do a fixed amount of additional damage if it scores a direct hit. However, some weapons (such as grenades) deal out splash damage exclusively.
Splash Damage is typically distance dependent: the closer you are to the hit, the greater the pain. Usually, such a weapon will also do a fixed amount of additional damage if it scores a direct hit. However, some weapons (such as grenades) deal out splash damage exclusively.
Line 44: Line 44:
* ''[[Plants vs. Zombies]]'': has the Melon-pult.
* ''[[Plants vs. Zombies]]'': has the Melon-pult.
* ''[[Mega Man (video game)|Mega Man]] 4'': to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the Splash Damage of the [[Splash Damage Abuse|explosion hits his weak spot]].
* ''[[Mega Man (video game)|Mega Man]] 4'': to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the Splash Damage of the [[Splash Damage Abuse|explosion hits his weak spot]].
* ''[[Wing Commander (video game)|Wing Commander]] II'' and ''Wing Commander IV'' have the Mace, a tactical nuclear missile that can be used to take out groups of sufficiently close targets, detonated either by shooting the missile (WC2 or on command (WC4).<br /><br />''Wing Commander IV'' also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades. As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.
* ''[[Wing Commander (video game)|Wing Commander]] II'' and ''Wing Commander IV'' have the Mace, a tactical nuclear missile that can be used to take out groups of sufficiently close targets, detonated either by shooting the missile (WC2 or on command (WC4).

* In ''[[Team Fortress 2]]'', the Soldier's Black Box and standard rocket launcher both deal impressive splash damage - the Direct Hit, however, is geared so as to eliminate it almost completely (except in relation to the Soldier himself for the purposes of [[Rocket Jump|Rocket Jumping]]). Splash damage is also the Demoman's bread and butter depending on his setup; stickies from the standard sticky launcher or Scottish Resistance and grenades from the grenade launcher or Loch'n'Load have impressive blast radii.
''Wing Commander IV'' also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades. As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.
* In ''[[Team Fortress 2]]'', the Soldier's Black Box and standard rocket launcher both deal impressive splash damage - the Direct Hit, however, is geared so as to eliminate it almost completely (except in relation to the Soldier himself for the purposes of [[Rocket Jump]]ing). Splash damage is also the Demoman's bread and butter depending on his setup; stickies from the standard sticky launcher or Scottish Resistance and grenades from the grenade launcher or Loch'n'Load have impressive blast radii.
** The Demoman actually has as MELEE WEAPON that deals splash damage (a [[WW 2]] stick grenade he is using as a club), that can kill most of the classes in a single hit and does damage to himself.
** The Demoman actually has as MELEE WEAPON that deals splash damage (a [[WW 2]] stick grenade he is using as a club), that can kill most of the classes in a single hit and does damage to himself.
* ''[[Water Warfare]]'s'' buckets and water bombs--along with its bazookas and launchers--provide a [[Water Balloons And Squirt Guns|very literal example.]]
* ''[[Water Warfare]]'s'' buckets and water bombs—along with its bazookas and launchers—provide a [[Water Balloons And Squirt Guns|very literal example.]]
* Explosive weapons in ''[[X-COM]]'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. Aside from hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger [[Exploding Barrels]]. Also, some tiles (like walls) block certain damage value, but not more, thus when an explosion as strong as large rocket or [http://www.ufopaedia.org/index.php?title=High_Explosive demolition charge] goes off next to an UFO hull, it may kill aliens behind the wall(!), even if it's not strong enough to destroy the wall itself - so e.g. instead of entering an UFO door right before two heavily armed aliens with good reaction you can back away and have another soldier take them out through the wall.
* Explosive weapons in ''[[X-COM]]'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. Aside from hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger [[Exploding Barrels]]. Also, some tiles (like walls) block certain damage value, but not more, thus when an explosion as strong as large rocket or [http://www.ufopaedia.org/index.php?title=High_Explosive demolition charge] goes off next to an UFO hull, it may kill aliens behind the wall(!), even if it's not strong enough to destroy the wall itself - so e.g. instead of entering an UFO door right before two heavily armed aliens with good reaction you can back away and have another soldier take them out through the wall.
* A necessity in ''[[Prototype (video game)|Prototype]]'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage once the game starts throwing AT YOU waves of [[Mooks]], [[Elite Mooks]], as well as the [[Boss in Mook Clothing|beyond-elite mooks]] that will make you call out the [[Spiteful AI]]!
* A necessity in ''[[Prototype (video game)|Prototype]]'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage once the game starts throwing AT YOU waves of [[Mooks]], [[Elite Mooks]], as well as the [[Boss in Mook Clothing|beyond-elite mooks]] that will make you call out the [[Spiteful AI]]!
* ''[[Age Of Empires I]]'' has catapults and juggernauts, while the sequel introduce mangonels, onagers, bombard cannons and cannon galleons. However said [[Splash Damage]] is very dangerous as it can damage your own soldiers en masse.
* ''[[Age Of Empires I]]'' has catapults and juggernauts, while the sequel introduce mangonels, onagers, bombard cannons and cannon galleons. However said Splash Damage is very dangerous as it can damage your own soldiers en masse.
* The ''[[Tribes]]'' series, being a game where players are zipping across the map on [[Jet Pack|Jet Packs]] at 400kph, relies primarily on explosive weapons to deal damage. The famous Spinfusor - a weapon that shoots what are essentially [[Abnormal Ammo|exploding blue frisbees]], is the staple bread-and-butter weapon that almost all players carry with them. Regular 'ol projectile based guns are sidelined, and used mostly just for killing flying players.
* The ''[[Tribes]]'' series, being a game where players are zipping across the map on [[Jet Pack]]s at 400kph, relies primarily on explosive weapons to deal damage. The famous Spinfusor - a weapon that shoots what are essentially [[Abnormal Ammo|exploding blue frisbees]], is the staple bread-and-butter weapon that almost all players carry with them. Regular 'ol projectile based guns are sidelined, and used mostly just for killing flying players.
* In ''[[RHDE]]'', destroying a wall also destroys a fence, flower, or door in an adjacent cell.
* In ''[[RHDE]]'', destroying a wall also destroys a fence, flower, or door in an adjacent cell.