Spoony Bard: Difference between revisions

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*** Third edition also had the beguiler class, which was very solidly this trope. It was essentially a bard with fewer skill points, lower attack bonuses, and ''only'' illusion and enchantment spells (as opposed to the bard's ''mostly'' illusion and enchantment selection). In comparison, the bard suddenly became a very viable option. They are more or less Final Fantasy IV's Edward as a class given that the only things they are good at is messing with enemies without directly hurting them, and hiding (either through invisibility, disguises or what-have-you).
*** Third edition also had the beguiler class, which was very solidly this trope. It was essentially a bard with fewer skill points, lower attack bonuses, and ''only'' illusion and enchantment spells (as opposed to the bard's ''mostly'' illusion and enchantment selection). In comparison, the bard suddenly became a very viable option. They are more or less Final Fantasy IV's Edward as a class given that the only things they are good at is messing with enemies without directly hurting them, and hiding (either through invisibility, disguises or what-have-you).
*** The Factotum is divisive. Certain players love its "versatility" while others deride it for being too absurdly weak to actually contribute meaningfully no matter how "versatile" it professes to be. Likewise, the Chameleon prestige class.
*** The Factotum is divisive. Certain players love its "versatility" while others deride it for being too absurdly weak to actually contribute meaningfully no matter how "versatile" it professes to be. Likewise, the Chameleon prestige class.
** Mostly averted in [http://www.wizards.com/DnD/Article.aspx?x=dnd/dramp/20081103 fourth edition. Bards] are a "leader" class (healer/buffer/debuffer) like Clerics and Warlords, and are neither conspicuously better nor conspicuously worse at that role than those classes; they'll be solid contributors to any party that isn't overloaded with such characters. Bards tend to focus more on debuffs than the others, which have their own specialties too. In a nod to their "jack of all trades" style in previous editions, they are the only class that can take multiclass feats corresponding to more than one other class.
** Mostly averted in [https://web.archive.org/web/20130623113141/http://www.wizards.com/dnd/Article.aspx?x=dnd%2Fdramp%2F20081103 fourth edition. Bards] are a "leader" class (healer/buffer/debuffer) like Clerics and Warlords, and are neither conspicuously better nor conspicuously worse at that role than those classes; they'll be solid contributors to any party that isn't overloaded with such characters. Bards tend to focus more on debuffs than the others, which have their own specialties too. In a nod to their "jack of all trades" style in previous editions, they are the only class that can take multiclass feats corresponding to more than one other class.
*** In 4th Edition, the ''Cleric'' class [[Linear Warriors, Quadratic Wizards|of all people]] very easily led to this trope—especially before the lion's share of the [[Splatbooks]] came out. The class was (and is) the most eclectic in the game, with a lot of powers bordering on useless and/or counterproductive to the role. Fortunately, due to the lowered ability density of 4th Edition they still retain(ed) their [[Game Breaker]] status (as least [[Obvious Rule Patch|before the errata onslaught anyway]]) to a player who knows what they're doing. To one that doesn't, they're this trope.
*** In 4th Edition, the ''Cleric'' class [[Linear Warriors, Quadratic Wizards|of all people]] very easily led to this trope—especially before the lion's share of the [[Splatbooks]] came out. The class was (and is) the most eclectic in the game, with a lot of powers bordering on useless and/or counterproductive to the role. Fortunately, due to the lowered ability density of 4th Edition they still retain(ed) their [[Game Breaker]] status (as least [[Obvious Rule Patch|before the errata onslaught anyway]]) to a player who knows what they're doing. To one that doesn't, they're this trope.
* And then there was [http://paizo.com/pathfinderRPG/prd/classes/bard.html#bard Pathfinder. The Bard] now supplies large bonuses to his party without it taking up his actions and has class features which grant him "virtual" skills by allowing Perform to double up for two more skills. In addition, the Bard is able to use all Knowledges without training, and half his level is added as a bonus. You have a class which buffs his whole team, is a skill monkey, and without spending a single skill point is likely to know more about everything than the rest of the party combined, plus serves as a natural face for the group. Sure, the Bard is still not a powerhouse in combat, but in any but the most hack-n-slash campaigns, it's a solid, non-spoony choice.
* And then there was [http://paizo.com/pathfinderRPG/prd/classes/bard.html#bard Pathfinder. The Bard] now supplies large bonuses to his party without it taking up his actions and has class features which grant him "virtual" skills by allowing Perform to double up for two more skills. In addition, the Bard is able to use all Knowledges without training, and half his level is added as a bonus. You have a class which buffs his whole team, is a skill monkey, and without spending a single skill point is likely to know more about everything than the rest of the party combined, plus serves as a natural face for the group. Sure, the Bard is still not a powerhouse in combat, but in any but the most hack-n-slash campaigns, it's a solid, non-spoony choice.