Standard FPS Guns: Difference between revisions

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* [[Knife Nut|Knife]]: Melee attack [[Emergency Weapon|used as a last resort]]. Sometimes, this is just a punch, kick and/or [[Pistol-Whipping|swipe with another weapon's butt]], and an actual knife is upgraded to Chainsaw status. In order to compensate for its notorious uselessness, many newer games give it stealthy instant kills or encourage you to [[Die, Chair, Die!|break stuff]] with it. Frequently it also has the ability to let you run faster while it is equipped, since you're not carrying anything heavy in your hand, and [[Hyperspace Arsenal|it's not like you're carrying anything else]]. Often used for [[Cherry Tapping]].
** [[Chainsaw Good|Chainsaw]]: Melee weapon of outstanding power and coolness, but actual usefulness [[Awesome but Impractical|varies from game to game]]. While an actual chainsaw is the original, any melee weapon that's designed to compete with the rest of one's arsenal (even if it's your only one) fits the definition.
** As more and more games incorporate melee attacks using guns, this is quickly becoming [[Discredited Trope|Discredited]], except where [[Rule of Cool]] is concerned.
* [[Handguns|Pistol]]: Weak beginning weapon with plentiful ammo. In many FPS games, often for [[Competitive Balance|balance purposes]], the pistol will be [[Sniper Pistol|more accurate]] and/or [[Punch-Packing Pistol|more lethal]] than an automatic weapon shooting the same (or more powerful) caliber.]] In many others, however, the pistol will be an [[Emergency Weapon]], used only when you're out of ammo for everything else. Oftentimes in the latter situation, the pistol will be given [[Bottomless Magazines|unlimited ammo]] and take the place of the knife. Also tends to be the only weapon that can be [[Stealth -Based Mission|silenced]] or usable [[Down the Drain|underwater]].
** [[Revolvers Are Just Better|Revolver]]: Sometimes called a magnum, this is usually [[Hand Cannon|the larger, more powerful counterpart]] to the regular pistol, capable of killing most enemies in [[One-Hit Kill|one]] or a few shots. Can alternatively be a more modern [[Hand Cannon]] like a Desert Eagle. Sometimes, it will function as a dinky Marksman Gun [[Sniper Pistol|or even a sniper rifle in its own right]].
** [[Guns Akimbo|Dual Pistols]]: An occasional upgrade to the otherwise weak pistol is to let you wield two of them and at least [[More Dakka|shoot faster]].
* [[Shotguns Are Just Better|Shotgun]]: Deals a lot of damage up close, but [[Short-Range Shotgun|nearly useless at long range]] (with a few exceptions - early games like ''[[Doom]]'' in particular) and slow to reload (although it almost always lets you 'top off' its ammo, even in games without [[One Bullet Clips]]). Even cooler [[Sawed-Off Shotgun|when cut down to size]].
** [[Sawed-Off Shotgun|Super Shotgun]]: Occasionally found as a more potent alternative to the basic shotgun. In this case, the basic shotgun will often avert [[Short-Range Shotgun]] by having a more realistic spread, while this weapon will play the trope straight. Normally either a double-barreled or an automatic shotgun. In old-school first-person shooters, both the single and double shotgun usually have enough ammo so you'll rarely or never run out.
* [[More Dakka|Automatic weapon]]: Shoots fast and has lots of ammo. While they range in size from tiny SMGs through assault rifles to hulking machine guns and [[Gatling Good|gatling guns]], they tend to be less accurate than a pistol and do less damage per slug no matter how large they are.
** Old-school first-person shooters usually have at least one which shoots hitscan projectiles and one which shoots fast but non-hitscan projectiles. The classic-style automatic weapons can include
*** [[Nail'Em|Nailgun]]: Rapid fire and powerful, but shoots relatively slow and visible projectiles.
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* [[Fire-Breathing Weapon|Flamethrower]]: A medium-range weapon that slowly kills foes by [[Man On Fire|lighting them on fire]]. While [[Real Life]] military flamethrowers operate more like pneumatic squirtguns that propel an arcing stream of gluey napalm over 120 feet away, they are typically portrayed as atomizers that jet out a hazardously inaccurate cloud of burning aerosol for about 30 feet (this isn't their fault though, since [[Popcultural Osmosis|they're just imitating Hollywood]]).
* [[Frickin' Laser Beams|Energy Gun]]: Can be [[Charged Attack|charged]] before firing to increase its effect. Very often is just a [[Call a Rabbit a Smeerp|cosmetic variation of one of the above]], with increased damage and decreased ammunition availability. If ''any'' weapon in the game can recharge its own ammo over time or take unlimited total amount of ammo from map ("recharger" vs. "ammo box"), this is the one.
* [[BFGBig Freaking Gun]]: Extremely slow, and chews up a ''lot'' of ammo (or has very little ammo to begin with,) but [[Peace Through Superior Firepower /Tactical Nukes|annihilates everybody in the room]].
** Target Designator: A signal flare, laser designator, homing beacon or other tool used to mark targets for air strikes, [[Kill Sat]] strikes, or other [[Death From Above|massive damage from above]]. Which is balanced by being completely useless indoors.
* Gimmicky Weapon: A peculiar weapon that operates more on the [[Rule of Funny]] than any practical usage. Like ''[[Duke Nukem]]''{{'}}s shrink-ray and freeze-ray, ''[[Unreal Tournament]]''{{'}}s translocator and link gun, ''[[Doom|Doom 3]]''{{'}}s soul cube, ''[[Portal (series)|Portal]]''{{'}}s portal gun, ''[[Half-Life 2]]''{{'}}s gravity gun, ''[[Battlefield (series)|Battlefield]] 2142''{{'}}s [[EMP|EMP grenades]] and countless [[Grappling Hook Pistol|Grappling Hook Pistols]]s. Often helps in puzzle solving, sometimes to the extent of being a [[Magic Tool]].
** [[Utility Weapon]]: A gun which is mainly there for the afformentionedaforementioned puzzle solving. Typical examples are barnacle "gun" in ''Opposing Force'', portal gun in ''[[Portal (series)|Portal]]'' and gravity gun in ''[[Half-Life 2]]''.
* [[Bifurcated Weapon|Secondary options]]: Simply put, [[Secondary Fire|things you can do with the weapon in addition]] to its primary fire and method of killing. Not to be confused with scopes, [[Hollywood Silencer|silencers]] attached or different kinds of (lethal) ammo, as it is still the same weapon being utilized in the same way, aided toward a certain role. Examples include grenade launcher (frequently to assault rifles) or bayonets attachments, or just plain [[Pistol-Whipping|hitting something with the weapon]].
* Gun Turret: A very powerful, rapid-fire, high-accuracy weapon, usually with unlimited ammo. Would be perfect and utterly overpowered if it wasn't bolted down in a fixed location (sometimes facing a fixed direction only, giving it a limited area of fire). Expect [[More Dakka]], maybe even [[Gatling Good|a minigun]]. When you see this gun, prepare for a [[Suspicious Videogame Generosity|scripted ambush.]]
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** A Sentry Gun is like the above, but it does the shooting without a player present. Both of these provide a valuable game balance, by letting a small number of defenders fixed in place cover an area against superior numbers, thus allowing the bulk of the team to take the field for offense.
 
Some games may try to spice things up by adding a few others, which will usually be modified versions or combinations of one of the above. Alternatively, they'll try to come off as original by [[Call a Rabbit a Smeerp|giving genre thematic names to some of the weapons]], like calling the Flamethrower a "Thermal Destroyer" or the Pistol a "Chi Blast" -- but—but when it comes right down to it, it's really all the same. This is arguably taken to its extreme in the ''[[Time Splitters]]'' series, which has the same basic weapons with variations from different eras (for example there's the Tommy Gun, the Soviet S47, the [[Twenty Minutes Into the Future|SBP90 Machinegun]] and the [[The Future|Plasma Autorifle]]).
 
In the wake of ''[[Doom]]'', almost every FPS had a shotgun or shotgun equivalent with a cool reload animation that was basically the standard weapon for most players. These days, however, shotguns are generally treated as specialist items that should only be used for close-up attacks on [[Zombie Apocalypse|soft targets]], since the pellets (shotguns [[Deus Ex|almost]] [[Alien vs. Predator|never]] [[Crysis (series)|use]] [[STALKER|slugs]] [[Battlefield (series)|in]] computer games) spread out over much wider distances than they would in reality.
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Some FPS games will mix up the order of effectiveness. For instance, the pistol in ''[[Halo]]'' is arguably the most effective weapon in the game, despite it being the first weapon you receive. Similarly, the gravgun in ''[[Half-Life 2]]'' is possibly the most useful weapon in the game but is one of the first you receive in Episodes One and Two. (In ''Half-Life 2'' itself, it's the fifth of nine.) One other way of mixing things up (especially in multiplayer games, which tend to involve getting killed [[Death Is a Slap on The Wrist|and respawning with the basic peashooter frequently]]) is to [[Guns Akimbo|let you use two weak weapons]] to make one decent weapon.
 
Most class-based FPS games, such as ''[[Team Fortress 2]]'' or ''[[Star Wars Battlefront]]'' have an interesting variation on [['''Standard FPS Guns]]'''; character classes are given the roles of the weapons (as well as the weapons themselves). For example, in ''[[Team Fortress 2]]'', the [[Ax Crazy|Pyro]] fulfills the flamethrower role and the Demoman is armed exclusively with grenades and mines.
{{examples}}
 
== Knives ==
* ''[[Return to Castle Wolfenstein]]'' has a knife that will instant-kill if you stealthily backstab an enemy. It also features the return of the good old [[Duke Nukem|boot]].
* ''[[Doom]]'' has brass knuckles to fill this role. There is a pickup available that makes them insta-gib most enemies in one if not two hits. The red haze from said powerup only lasts about a minute but the insta-gibbing lasts until you begin the next level. Very abusable in levels with lots of low-level [[Legions of Hell|demons]] and [[Zombie Apocalypse|zombies]] that have low health to begin with.
* ''[[Quake (series)|Quake]]'' has an axe. Note that actually attacking any enemy with it, except the extremely weak piranhas, is a terrible idea. It is useful for discovering secret passages, though.
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** In ''[[Battlefield: Bad Company|Bad Company 2]]'' the knife is almost exactly the same as in ''[[Modern Warfare 2]]'' (albeit a little slower). It also allows you to collect the dogtags of your victims. In previous games of the series, the knife was almost completely useless as a weapon and only found some use in [[Cherry Tapping|humiliating]] careless snipers.
* ''[[Redneck Rampage]]'' uses a [[Crowbar Combatant|crowbar]].
* ''[[Heretic]]'' starts you with a staff.
* In ''[[Hexen]]'', fighters get spiked gauntlets, and clerics get a mace.
* The crowbar in ''[[Half-Life (series)|Half-Life]]'' is iconic and great for opening boxes.
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* The 2008 ''[[Turok (series)|Turok]]'' has a knife which, although normally slow and useless, can be used to perform special instant-kill attacks by pressing the fire button whenever a special prompt flashes on screen.
** The Original series had a different melee weapon per game - sometimes more than one. ''Dinosaur Hunter'' had a small knife, ''Seeds of Evil'' had two different bladed gauntlets, ''Shadow of Oblivion'' had a machete AND a tomahawk, and ''Rage Wars'' had a rocket-propelled warhammer.
* ''[[BioshockBioShock (series)]]'' Had a wrench. It was the first weapon you pick up and, arguably, with certain [[Lego Genetics|plasmids]], the best weapon you'll get.
** In the sequel, you get a drill in the single player mode, which also lets you bore into your enemies, and after learning a certain technique, perform a powerful dash attack. Meanwhile, in the multiplayer campaign, you have a wide assortment of skins for your melee weapon, among which are various types of pipes and wrenches, mallets, axes, clubs, both of the normal and golf variety, trophies, canes, knives, and cooking implements.
** One more for the wrench: ''Prey''. Note that in each of these, the wrench is specifically a large, red, pipe wrench.
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* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' has Bond using karate chops to dispatch enemies while unarmed. If you have the sniper rifle in your inventory, the unarmed setting is hitting enemies with the rifle butt, but it's not any stronger or better ranged.
* ''[[Game/Resident Evil|Resident Evil]]'' has a knife in the player's arsenal, allowing them to conserve the precious amounts of ammo they got for the more difficult enemies. This was continued in ''[[Resident Evil 5]]'', though some argue that due to the abundance of ammo in the game, it is unnecessary.
** Part 5 later gives you an option to purchase a stun baton like some enemies use, which can come in very handy at times.
* In ''[[Descent]]'', it is technically possible to kill enemies by bumping into them. This is ''not'' good strategy.
* The knife ''[[Killzone]]'' is the insta-kill variety, it is, however, a standardly sized combat knife, meaning it has a more limited range. You also can Melee with your weapon, which is not always an Instant Kill.
* The very cool knuckle knife from ''[[Republic Commando]]''.
* The Shishkebab in ''[[Fallout 3]]''. Basically a sword...''[[Flaming Sword|on fire]]!'' [[Awesome butYet Practical|It actually does pretty good damage.]] [http://fallout.wikia.com/wiki/Fallout_3_weapons There are other melee weapons, too, of similar or lesser capability].
* ''[[Outlaws (1997 video game)]]'': At first you have [[Good Ol Fist Cups|fists]] later you get a knifes which you can use to stab or throw at enemies.
* The granddaddy of all FPS's, ''Wolfenstein 3D'', had a knife.
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* The original ''[[Doom]]'' and its successors have the original FPS chainsaw.
* Doom 64 was set in a world apparently inspired by Doom, as it gave the player a ''combat chainsaw'' with dual blades.
* The classic Chainsaw-like weapon (aside from the Chainsaw itself) would be Lightsabers in just about every ''[[Star Wars]]'' First- or Third-person game that uses them.
* The Ripper in ''[[Fallout]]''.
** The Auto-Axe, from ''The Pitt''. It throws gibbed parts around!
* The Dragon's Tooth in ''[[Deus Ex]]'' is a nano-forged blade that is the most deadly weapon in the game, save for the anti-tank rockets.
** The Dragon's Tooth in ''[[Deus Ex: Invisible War|Deus Ex Invisible War]]'' was a katana, but [[Katanas Are Just Better|wasn't better at all]].
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* ''[[Red Faction]]: Guerrilla'' has the sledgehammer. Always useful for knocking down buildings without resorting to explosives, and downs enemies in one shot. In multiplayer, a very useful weapon when combined with either Fleetfoot or Stealth pack, and the most effective way to kill players with Heal pack. You can also hammer enemies with melee attack from your gun, but it's much less powerful.
* ''[[Unreal Tournament]]'''s Impact Hammer and Shieldgun are incredibly powerful, balanced by a lengthy charge-up time and the obvious range limit. The original also had an actual chainsaw.
* The ''[[Ratchet and Clank]]'' series has had a few, on both ends of the spectrum. The third game's Plasma Whip was nigh worthless, with piddling damage and incredibly limited ammo, while the fourth game's Scorpion Flail was a much more satisfying weapon with more power and some splash damage on impact. ''[[Ratchet and Clank Future Tools of Destruction|Tools of Destruction]]'' featured two: the Plasma Whip (which, while only about twice the power of your pistol/automatic, both [[Chain Lightning|chained damage]] and had a range comparable to game's grenade launcher) and the Razor Claws (which had about the same range as the wrench, but second only to the rocket launcher and [[BFG|BFGsBig Freaking Gun]]s in terms of damage).
* In all of the ''Dark Forces'' games except for the first you get a lightsaber.
* The titular ''[[Painkiller]]'' is a sort of clockwork glove which opens up into a spinning fan-like blade array when you activate it. It literally MINCES any enemy you introduce it to (as well as stun-locking them as well), sending limbs flying everywhere. Plus you can shoot it out in front of you. Gloriously good gory fun which is [[Awesome butYet Practical|useful right up to the end of the game]].
* ''[[Singularity]]'' has [[Power Fist|the TMD,]] (no, not [[Truly, Madly, Deeply|that TMD]]) which on top of being a rather significant [[Plot Coupon]], can inflict lots of close-range damage.
* ''[[Killing Floor]]'' has an actual chainsaw. It stops most weaker Specimens in their tracks, but oddly does ''reduced'' damage when applied to their heads.
 
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** ''[[Unreal Championship 2: The Liandri Conflict|Unreal Championship 2 The Liandri Conflict]]'' gives each playable faction their own variant, most of which are [[Guns Akimbo|dual-wielded pistols]] because [[Rule of Cool|everyone in the Tournament is a badass]].
* The sidearms in ''[[Killzone]] 2'' require reloading, but you have infinite magazines.
* The Engineer's pistol in ''[[Team Fortress 2]]'' deserves a mention; it doesn't have unlimited ammo but the Engie carries far more bullets than you'll ever need, not to mention that he can build a dispenser to replenish his own ammo.
* The base pistol in ''Battlefront2'', carried by almost every class, has unlimited ammo, takes three or four headshots to down most enemies, and has an overheat bar.
* ''[[Tribes]] 2'' has the Blaster. Justified in that it's powered by your suit energy.
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== Pistols that don't have unlimited ammo ==
* Present in ''[[Wolfenstein 3D]]''
* Present in every ''[[Doom]]'' game.
* In ''[[Duke Nukem 3D]]'', the pistol was almost like a machine gun with a very small magazine due to its rate of fire.
* A revolver is used in ''[[Redneck Rampage]]''
* In ''[[Half-Life (series)|Half-Life]]'', Gordon Freeman uses a Glock 17 in the first game, and a Heckler & Koch USP Match in the sequel.
** In both games he also uses a generic magnum revolver.
** In the expansion pack for the first game ''Opposing Force'' you get a Desert eagle.
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* In the first 3 ''Dark Forces'' games, you get Kyle's trademark weapon, the Bryar pistol.
** In the fourth game you get a DL-44 pistol similar to the one used by Han Solo.
* ''[[BioshockBioShock (series)]]'' has a revolver.
* The award pistol in ''[[Star Wars Battlefront]] 2'' does as much damage as a normal sniper rifle and has six sixteen-shot magazines.
* ''[[Blood]]'' has a flare gun.
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* ''[[Perfect Dark]]'' has the Falcon 2, which can be [[Sniper Pistol|fitted with a scope]] or silenced, and the rather weak MagSec. For alien weapons, there is the Phoenix (laser pistol with a setting for explosive rounds) and the Mauler (single or charged-up shot).
* ''[[Singularity]]'' has a revolver.
* ''[[Darkwatch]]'' has the Redeemer and the Wargivers, a large revolver and a pair of smaller ones, respectively. The Redeemer fired slowly at first, but if the trigger was held down the protagonist would begin to fan it's hammer, firing [[More Dakka|much more quickly]] but with reduced accuracy. Both have [[Emergency Weapon|blades.]] There's also an ordinary six-shooter only used in the opening level.
* ''[[Killing Floor]]'' starts every player with a Beretta M9. You can dual-wield them, as well as the more powerful .44 Magnum and Desert Eagle [[Hand Cannon]].
 
== Shotguns ==
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* Flak Cannon: A variation introduced by ''[[Unreal]]'' that fires shards of molten shrapnel, which can be bounced off walls and around corners.
** Secondary fire allows it to double as a grenade launcher.
*** Sadly, ''[[Dark Forces Saga|Jedi Outcast]]'' took a perfectly good fragmentation missile launcher and turned it into a direct copy of ''[[Unreal]]'''s Flak Cannon... while removing the spectacular gibbage that was all the fun of it.
* ''Halo'' had the shotgun, and then a smaller, weaker, dual weldable "Mauler" shotgun.
* ''[[Marathon Trilogy|Marathon]]'' had you '''dual-wielding''' double-barreled shotguns, [[Unorthodox Reload|despite the obvious challenge reloading should present]].
** As did ''[[Time Splitters]] 2''.
*** And a recent example, ''[[Modern Warfare]] 2'' has you dual wielding the same. We don't get to see how to reload them, as the animation is just lowering the gun below the screen for a bit.
* Every ''[[Turok (series)|Turok]]'' game has a Shotgun, but ''Seeds of Evil'' gave us the Shredder, which is some unholy hybrid of lightning-gun and Flak Cannon. Excellent for clearing corridors.
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* ''[[Dark Forces Saga|Jedi Outcast and Jedi Academy]]'' have a "[[Call a Rabbit a Smeerp|flechette launcher]]" which is basically a shotgun.
* ''Battlefront 2'' has the normal shotgun, carried by the Engineer class, which shoots a spread of green laser beams and is only dangerous up close. The award shotgun shoots [[Law of Chromatic Superiority|purple]] beams and has a much tighter spread. Curiously, the V-wing bomber on space maps has a starfighter-sized version.
* ''[[BioshockBioShock (series)]]'' and ''[[Bio ShockBioShock 2]]'' both include shotguns. The first one has special [[Lightning Gun|electric buckshot]] ammo, and the sequel's double-barreled shotgun can be loaded with very powerful slugs.
* ''[[Ghostbusters]]'' Shock Blast acts very shotgun-like.
* ''[[Quake (video game)|Quake I]]'' has two shotguns: a single-barreled version which is weaker but more accurate, and a double-barreled version which is powerful at close range but very inaccurate at long range.
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* There are a few Automatic weapons in the ''[[Half-Life (series)|Half-Life]]'' series:
** The first game has an MP5 and the Tau Cannon.
** One well-known example of a lightning gun is the Gluon Gun (or EGON) from ''[[Half-Life (series)|Half-Life]]'', itself modeled after the [[Awesome Backpack|Proton Packs]] in ''[[Ghostbusters]]''.
*** The expansion Opposing Force has an M249 SAW.
** The MP7 and Pulse Rifle from ''[[Half-Life 2]]''. Secondary fires match other tropes more closely.
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* ''[[American McGee's Alice]]'' sports a magical deck of razor-sharp cards that track their targets.
* The alt-fire of the Drakk laser in ''[[Unreal II: The Awakening|Unreal II the Awakening]]'' is like this, but also slow like a flamethrower.
* The Electro (/Driver) from ''[[Painkiller]]'' also arcs toward enemies.
* ''Dark Forces'' and its sequels include the comically inaccurate E11 Stormtrooper Rifle, prototype repeater guns, and a heavy repeater.
* ''[[Descent]]'' has the Vulcan and Gauss cannons, the shots of which travel much faster than laser beams.
* ''[[Shadow Warrior]]'' let the player operate one or two Uzis.
* ''[[BioshockBioShock (series)]]'': You get a Tommy gun.
** The sequel has a Gatling gun.
* ''[[Star Wars Battlefront]] 2'' has the standard base class for every faction with an assault rifle. The award version shoots pulses of three bolts instead of being full-auto, but two hits will down anything short of a Wookie. The Clone Commander and the Destroyer Droid also have specialized high rate of fire unlimited ammo guns.
* ''[[Blake Stone]]'' has both the Rapid Assault Weapon and the Dual Neutron Blaster, analogous to the [[MP 40]] and minigun from ''[[Wolfenstein 3D]]''.
* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' has quite a few automatics, including models based on the MP5, MAC-10, Škorpion and others. The most common is the AK-47 knockoff, though.
* ''[[Perfect Dark]]'' has automatics based on the Steyr TMP, FAMAS and more, including a few completely original designs.
* The M4 assault rifle with square holographic reflex seems to be ''the'' automatic weapon of modern FPS gaming, to the point that 80% of FPS games either have it or a gun based on it. This inspired a [http://www.cracked.com/article_18609_more-proof-video-game-industry-out-ideas-e3-2010.html tongue-in-cheek post] on Cracked.com decrying the lack of variety in modern game design.
* ''[[Singularity]]'' has an assault rifle and minigun.
* ''[[Killing Floor]]'' has the Bullpup, ([[LL 2 A 1]] carbine) , AK-47 (Draco AK carbine), M4 carbine, [[SCARMK 17]], and MAC 10. The Bullpup, M4 and SCAR all have scopes/dot sights, while the AK makes due with iron sights. A different M4 can be purchased that has no scope, but has an attached M203 [[Grenade Launcher]]. The MAC 10 has incendiary rounds if used with the "Firebug" [[Class and Level System|perk.]]
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* The insanely powerful Dark Trooper assault cannon from ''Dark Forces''.
* ''Halo'' has the "Needler", which shoots pink, exploding, homing crystal needles.
* ''Killzone 2'' has the Bolt Gun, which is like the Needler from ''Halo'' only bigger, slower firing, and less pink. Also, instead of homing in on your target, it pins them to the nearest wall.
* ''[[Turok (series)|Turok]]'' 2's [[More Dakka|Firestorm Cannon]]. ''A plasma spewing chain-gun''.
* ''[[Bio ShockBioShock 2]]'' features a rivet gun as your first gun, and it's very powerful, though the rivets themselves aren't visible.
** It must be noted, however, that the Rivet Gun actually works more like a Marksman Gun. A more traditional example would be found in the multiplayer, the aptly named Nailgun.
 
== Grenades and launchers ==
* Grenades in ''[[Quake II]]'' are thrown at first, but can be used in a grenade launcher once you get the appropriate weapon.
* ''Duke Nukem 3D'' has pipe bombs for this purpose; the player can throw as many as desired, then detonate them all at once.
* ''[[Blood]]'' and ''[[Redneck Rampage]]'' have bundles of dynamite that must be lit, then thrown. Holding on to these after lighting them is not advised.
* ''[[Shadow Warrior]]'' not only gives you a grenade-launcher, but also gives you [[Sticky Bomb|Sticky Bombs]]s that stick to enemies.
* ''[[Halo]]'' has fragmentation and plasma grenades.
** The third had flame and spike grenades added.
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** Then there are the mortar shells that are used in a manner similar to real-life [[wikipedia:Rifle grenade|rifle grenades]].
* ''[[Fallout]] 3'' has the "Nuka-Grenade" in addition to more conventional fare, which uses [[Crazy Awesome|radioactive sodas]] as its incendiary component.
* Both ''[[BioshockBioShock (series)]]'' games have grenade launchers, both of which are also compatible with proximity mines and heat-seeking rockets.
* Both ''[[Half-Life (series)|Half-Life]]'' games have fairly standard frag grenades.
** The SMG also has an under-barrel Grenade Launcher in both games.
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** The first game also has a grenade launcher, the Packered Mortar Gun.
* Almost everyone in ''[[Star Wars Battlefront]] 2'' has at least a few grenades, and three of the four factions have unlockable classes that carry grenade launchers. Special mention goes to the Wookie Warrior, who carries four normal grenades and has fifteen shots for his grenade launcher.
* ''[[Starsiege: Tribes|Tribes 2]]'' has four types of hand grenades available: regular grenades which explode normally; concussion grenades which causes everyone in the blast radius to drop their weapon and pack; whiteout grenades which temporarily blind everyone nearby; and flare grenades which redirect incoming missiles. Players could also trade their grenades out for deployable cameras that stick to walls and can be used from the CC to remotely view the surroundings and to defeat sensor jammers. Additionally, Assault and Juggernaut armors could pack an actual grenade launcher that bounce around for a while and then detonate on impact, as well as the Juggernaut-only Fusion Mortar that overlaps with [[BFGBig Freaking Gun]].
* ''[[Blake Stone]]'' has the Plasma Discharge Unit, which not only has an arc trajectory and splash damage, but a rather rapid fire rate as well.
* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' has a rotating grenade launcher with a capacity of three magazines.
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== Rocket Launchers ==
* Used in all of the ''[[Doom]]'' and ''[[Quake]]'' games. In ''[[Quake (series)|Quake]]'', it uses the same ammo as the grenade launcher, and one of the monsters is particularly resistant to that overpowered weapon.
* ''[[Heretic]]'''s Phoenix Rod.
* Used in ''[[Duke Nukem 3D]]'', as the RPG (Rocket-Propelled Grenade launcher).
* ''[[Rise of the Triad]]'' had a Bazooka, Heat-Seeking Bazooka, Drunk Missiles, Flamewall, and Firebomb (bordering on BFG). That game loved its missile launchers.
* The spinfusor in ''[[Starsiege: Tribes]]'' launched fast, [[Deadly Disc|deadly discs]] with a large explosion, while the plasma rifle launched slower, less deadly plasma balls with a smaller blast radius.
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** The ''[[Ballistic Weapons]]'' mod adds the G5 RPG that behaves like an actual shoulder-mounted rocket launcher and can be used in three modes: dumb-fire, laser-guided and heat-seeking mortar. It's extremely overpowered, capable of one-shotting a tank with a direct hit and targeting other players, Making it very useful on VCTF maps.
** ''[[Unreal Championship 2: The Liandri Conflict|Unreal Championship 2 The Liandri Conflict]]'' featured rockets that were actually two rockets stuck together, which could be disjointed for a massive six-missile bombardment.
* The signature [[Weapon of Choice]] for the Soldier in ''[[Team Fortress 2]]''. One of the few games to openly encourage [[Rocket Jump|Rocket Jumping]]ing.
* In ''Team Fortress Classic'', the Soldier also had this weapon.
** TFC also gave the Pyro a rocket launcher - that [[Kill It with Fire|SHOT]] [[Incendiary Exponent|FIRE]]!
* The Photon Burst of ''Star Trek Voyager: Elite Force'' and Quantum Burst of ''Elite Force 2'' fill this niche. The Quantum Burst also fit the missile launcher subtype, since it had the option to guide its torpedo with a laser designator.
* Used in ''Aliens vs. Predator 2'' with both tracking and non-tracking ammunition.
* Probably the best fit for the concussion rifle (don't let the name fool you, it'll do a lot more to your enemies than give them a Concussion) in Dark Forces and [[Republic Commando]]. The original incarnation would fire an invisible bolt that caused blue flame to erupt at the enemy's feet. Later it would fire an explosive bolt, or a beam that caused an explosion.
** Dark Forces 2 also has a more traditional rocket launcher, the Rail Gun.
* ''[[Blood]]'' has a "napalm launcher" that works like a rocket launcher. It's [[Hand Wave|Handwaved]] that the weapon shoots balls of napalm.
* The original ''[[Turok (series)|Turok]]'' had the Quad Rocket Launcher, [[Exactly What It Says on the Tin|which fired four rockets at once]]. ''Seeds of Evil'', its sequel, introduced the Scorpion Missile Launcher, which only fired three missiles, but each one was computer guided and chased the target down.
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* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' has a rocket launcher which holds four rockets at most.
* ''[[Perfect Dark]]'' has two rocket launchers: one with homing abilities and the other which can be remotely steered (leaving the pilot vulnerable while firing it).
* ''[[Darkwatch]]'' has a naval signal flare launcher modified to fire explosives, with [[Drop the Hammer|a studded maul built]] into it.
* ''[[Killing Floor]]'' has the L.A.W., which is so heavy that no other weapon save your starting knife and pistol can be carried in conjunction with it. It inflicts horrific damage to compensate for this.
 
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* In ''[[Red Faction]]'', the precision rifle is the most common weapon among mercenaries in the last part of the game. It is laser-accurate, scoped and fires as fast as you can click the mouse.
* The Sig 500 is not very well liked in ''[[Counter-Strike]]'' for this reason.
* ''[[Wolfenstein 3D]]'''s FG-42 uses the same ammunition as the more deadly bolt-action scoped Kar 98, meaning it's almost always a bad choice for sniping.
* ''[[Day Of Defeat]]'''s M1 Garand and Mausser Kar-43 fits this trope.
* ''[[Vietcong]]'' has the semiautomatic SKS Simonov and M1 Carbine, and the bolt-action Mosin-Nagant and Winchester rifles.
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** The rifle in ''[[Unreal]]'', and the sniper rifle in ''[[Unreal Tournament]]'' could also be used as such; they had a rather high firing rate, making them quite powerful at medium distance combat.
** The ''[[Ballistic Weapons]]'' mod for ''[[Unreal Tournament 2004]]'' has the SRS-900 Battle Rifle with thermal scope, zoom capabilities and toggleable silencer. Unlike the mod's dedicated sniper rifle, the Battle Rifle has a 20-round magazine and can be set to burst-fire and full-auto as well as semi-auto.
*** ''[[Unreal Championship 2: The Liandri Conflict|Unreal Championship 2 The Liandri Conflict]]'' combines this with the sniper rifle, firing either a burst of shots or a single powerful round.
* ''[[Resistance 2]]'''s [[Exactly What It Says on the Tin|Marksman Gun.]]
* The Phaser Compression Rifle and Infinity Modulator of ''Star Trek Voyager: Elite Force'' and ''Elite Force 2'' fill this niche, the Compression Rifle less so because it has a small amount of splash damage. The Compression Rifle's alternate fire in the first game is more like a sniper rifle; in the second game, this was removed, and a sniper rifle was offered as a separate weapon.
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* Almost any modern day game that has the M-14 in it.
* The Spy's alternate revolver, the Ambassador, in ''[[Team Fortress 2]]'', deals criticals on headshots but is otherwise fairly weak and becomes inaccurate for a few seconds after each shot.
* The StA14 Rifle in ''[[Killzone]]'' 2 is a semi-automatic gun with an 8-round mag. It's only got a dot sight, but it pretty powerful and accurate.
* The SCAR from ''[[Crysis (series)|Crysis]]'' makes a useful improvised sniper rifle when you attach the sniper scope and fire on single.
* While hunting rifles provide early range in Fallout 3, a better example can be found in Lincoln's Repeater. (Yes, ''that'' Lincoln.) Excellent range, excellent damage, and excellent accuracy short of an actual sniper rifle, [[Eagle Land|it is truly a weapon any red-blooded American would be proud to wield.]]
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* ''[[Heretic]]'''s Ethereal Crossbow may have been the earliest example.
** While literally a crossbow, the Ethereal Crossbow probably was that game's version of a Shotgun: it was weapon number 3, fired multiple projectiles, was less effective at long range, and had plentiful ammo.
* The stakegun in ''[[Painkiller]]'' impales foes and nails them to walls. The bolts spontaneously ignite once they have traveled a certain distance, dealing double damage if they hit.
* ''[[XIII]]'' had two, for some reason. Gruesome deaths occurred.
* While not an FPS, ''[[Syphon Filter]]'' had this as a non-lethal weapon.
* The ''[[Half-Life (series)|Half-Life]]'' games had sniper crossbows. The first game's bow fired silent tranqualizer darts, while ''[[Half-Life 2]]'' and it's expansion episodes had the bow fire red-hot rebar that [[Rule of Cool|pinned bad guys to the wall]].
* The crossbow in ''[[BioshockBioShock (series)]]'' shot extremely deadly bolts and incendiary bolts, and created electric line traps which the monsters never managed to avoid. Webbing up a few choke points with electric tripwires is usually the safest way to dispatch a [[Made of Iron|Big Daddy]].
** The sequel replaces it with a spear gun with a somewhat similar firing mechanism capable of pinning enemies to walls.
* ''[[No One Lives Forever]]'' had an underwater speargun, which functioned in more or less the same way as a crossbow.
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== Sniper Rifles ==
* [[RailgunMagnetic Weapons|Rail Guns]] in ''[[Quake II]]'', ''[[Quake III Arena]]'' and ''[[Quake 4|Quake IV]]''. ''Quake IV'''s even comes with a scope and an enemy-penetrating upgrade.
* Counter-Strike's AWM ("AWP"), which is quite infamous.
* The [[Energy Weapons|Lightning Gun]] in ''[[Unreal Tournament 2004]]'', though it has a railgun's trail. The actual sniper rifle counters it by only leaving a small puff of smoke cloud your view, however, it's weaker.
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* Crysis' Sniper Rifle and Gauss Rifle (with the ability of a holo or ACOG sight instead of sniper scope, and attachable laser)
* ''[[Ratchet and Clank]]'' includes one in each game, which can usually shoot through multiple targets and often explodes on impact with each one. The exception is ''[[Ratchet and Clank Future Tools of Destruction|Tools of Destruction]]'', which instead switched out the sniper for a handheld [[Wave Motion Gun]].
* In the ''[[Half-Life (video game)|Half-Life 1]]'' expansion ''Opposing Force'' you get an M40A1 bolt-action Sniper Rifle.
* The Disruptor Rifle in ''[[Dark Forces Saga|Jedi Knight]]'' and ''Jedi Outcast''.
* As mentioned above the Lever-Action rifle in ''[[Outlaws (1997 video game)]]'' lies somewhere between marksman gun and sniper rifle.
* ''Battlefront2'' has the sniper rifle, which can kill in one headshot or two body shots, and the award version kills in one hit regardless of where you hit the enemy with it. Yes, that's right, I just killed a stormtrooper by hitting him in the ''toe''.
* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' has a sniper rifle with an extremely long range, but it's rather underpowered for its size. There is also no way to get rid of the [[Sniper Scope Sway]].
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* The flare gun in ''[[Blood]]'' is a pistol with incendiary bullets, and there's also the spray can and lighter.
* ''[[Turok (series)|Turok: Evolution]]'''s flamethrower was particularly satisfying. It sent even elite Sleg troopers screeching in agony, and would gib one if you cooked one long enough.
* The signature weapon of the [[Exactly What It Says on the Tin|Pyro]] of ''[[Team Fortress 2]]'' is predictably a flamethrower. [[Captain Obvious|It sets people on fire]]. In addition, all the available flamethrowers have the ability to fire [[Barrier Warrior|a blast of compressed air for deflecting projectiles]]. Currently, one alternate flamethrower trades damage for faster weapon switching and the other deals more damage (and gets [[Critical Hit|Critical Hits]]s when you torch a player [[In the Back|from behind]]) while requiring more ammo to Airblast with.
** [[Viewer Gender Confusion|His/her]] alternate secondary weapon, the Flare Gun, could fit into a variety of categories- it fires a single long-ranged flare in an arc that sets any enemy it hits on fire.
* The [[Gears of War|Scorcher]] has a deceptively long range, and can be used to light enemies on fire, causing them to go straight from burning to dead.
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* ''[[Serious Sam]] - The Second Encounter'' has a flame thrower which is notable for getting this weapon very early in the game, in spite of being one of the strongest weapons in Serious Sam.
* The flamethrower is very fun to use in ''Aliens vs. Predator 2'', especially against humans because of the screams that they make while dying.
* ''[[Blood]]'' features [[Aerosol Flamethrower|Aerosol Flamethrowers]]s. You could spray flame on your enemies or throw a lit can, which bursts into fire like an incendiary grenade.
* ''[[Descent]]'': the Omega cannon
* ''Killzone 2'' Has a Flamethrower, which has a realistic looking/acting, albeit short ranged, stream of burning liquid that sets enemies on fire, pretty much killing them.
* ''[[Ratchet and Clank]]'' has featured a pressure hose that spews molten lava and upgraded to spray liquid nitrogen.
* ''[[Call of Duty]]'' World at War gives you a flamethrower in some missions.
* Battlefront2 has the Bothan's Incinerator (which doesn't actually spout flames, but does melt the target with a sustained stream of heat), and the heroes Boba and Jango Fett both have a more traditional version.
* ''[[BioshockBioShock (series)]]'s Chemical Thrower is a flamethrower when loaded with napalm, but can also be loaded with supercooled liquid nitrogen or [[Lightning Gun|electric gel]]. The sequel doesn't feature a similar weapon, but the effects can be duplicated by the third level of the [[Playing with Fire|Incinerate!]] plasmid.
* ''[[First Encounter Assault Recon|F.E.A.R. 2: Project Origin]]'' has the Inferno Cannon, which shoots [[Fireball|Fireballs.]] It's rather-short ranged and only found in early levels.
* ''[[Killing Floor]]'' has a flamethrower. It has a large fuel capacity, but is of questionable effectiveness unless used by the "Firebug" perk, where among other benefits, it has ''double'' it's normal range.
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* The Impact Hammer from the original ''[[Unreal Tournament]]'' also worked like this.
** The Biorifle in ''[[Unreal]]'' series also has a charge-up secondary fire. Massive damage at the cost of ten shots worth of ammunition. It could also fall under gimmick gun since the goo blobs persist if they don't hit anybody, creating temporary minefields.
** The Dispersion Pistol, your very first weapon in the original ''[[Unreal]]'', also works like this, and gets even more powerful as you find upgrades for it (but gets a slower firing rate).
* ''[[Half-Life (series)|Half-Life]]'''s secondary fire on the Tau Cannon worked liked this. A fully charged beam is VERY lethal, allows to kill tank or helicopter without missiles and can peneterate walls, but not firing the weapon within 12 seconds of achieving full-charge will cause the weapon to backfire, severely injuring the user.
* ''[[Halo]]'''s Spartan Laser. Several seconds to charge up, but whatever is under the reticle when it fires is in for a world of hurt. Not to mention the plasma pistol's charged shot.
** ''[[Halo: Reach]]'''s Plasma Launcher can charge to fire up to four homing plasma grenades.
* ''[[Doom]] 3'' has its BFG work like this. Though it could be fired off earlier for less damage, and blew up in your face if you held the charge too long.
* The Blaster in ''[[Quake 4|Quake IV]]'' can be charged to do more damage.
* The Fusion Cannon from ''[[Descent]]''.
* The Charged Dart rifle and [[BFGBig Freaking Gun|Nuke Weapon]] from ''[[Turok (series)|Turok]]'' 2. Also, the particle accelerator from the first game.
* The De-atomizer in ''[[The Conduit]]'' is normally an energy version of the Marksman Gun. If it is charged before firing, however, it shoots three anchor points instead. If an anchor point hits a target or an obstacle, the other two will whip around (like a bolo) and do extra damage. Can be used to shoot victims hiding around a corner.
* The Disruptor Rifle and blaster pistol in ''[[Dark Forces Saga|Jedi Knight]]'' and ''[[Dark Forces Saga|Jedi Outcast]]''.
* The Shotgun and Rocket Launcher of the second ''[[Ratchet and Clank]]'' game (''[[Ratchet and Clank Going Commando|Going Commando]]'') could be charged for more damage after they [[Evolving Attack|evolved]].
* The Dark Trooper's arc cannon in ''Battlefront2'' works like this. Fully charged, it can take down five normal infantry in a cluster, unless they are Wookies and even then it will put some serious hurt on them.
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* ''[[Hexen]]'' Clerics have the Wraithverge as their ultimate weapon. Wherever the projectile hits, there spawn about a half-dozen ghosts that fly about randomly and tear apart every [[Mook]] in the general vicinity in badass fashion.
** Hexen Mages get the Frost Shards, which freeze enemies if they take enough damage and make them vulnerable to shattering with other weapons.
* The Gravity Gun in ''[[Half-Life 2]]''.
* Translocators in the ''[[Unreal Tournament]]'' series.
** The ''[[Ballistic Weapons]]'' mod has the HVC-Mk9 Lightning Gun which deals little damage but can be used to pick up and fling players and even smaller vehicles. It even looks like a Gravity Gun.
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* ''[[Descent]] 2'': the bounce-off-the-walls phoenix cannon, and the blinding flash missiles.
 
== [[BFG|BFGsBig Freaking Gun]]s ==
* The [[Trope Namer]] from the ''[[Doom]]'' series, as well as ''[[Quake II]]'' and ''[[Quake III Arena]]''.
* The Devastator in ''[[Duke Nukem]] 3D''
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* ''[[Resistance]]'''s Pulse Cannon in the second game.
* The Firebomb and Dark Staff from ''[[Rise of the Triad]]''.
* While not a canonical example, a hidden [[Easter Egg]] [[BFGBig Freaking Gun]] on the third mission in ''Halo 2'' fired a beam similar to the Scarab's and did the same amount of damage.
** The Missile Pod in Halo 3, the Spartan Laser, the Scarab (With the part of the level it is in being called ''Scarab. BFG. End of the World.'').
* [[I Call It Vera|Sasha and Natascha]], [[Gatling Good|miniguns]] that are the signature weapons [[Cargo Ship|much loved]] by the Heavy in ''[[Team Fortress 2]]''.
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* Cannon in ''[[Serious Sam]]'' - shoots a large cannonball which is devastating to columns of small and medium-sized enemies.
** I've always found the cannonball's ability to penetrate unlimited enemies particularly amusing considering it is absolutely the worst shape (a sphere) to be able to do so!
* One or more for every ''[[Turok (series)|Turok]]'' game. The "Chronosceptre" and "Fusion Cannon" from the first game, the aptly named "Nuke" from ''Turok 2'' (which, in an aversion to Yahtzee's above quote, does ''nothing'' to the end boss) and the PSG (Personal Singularity Generator) from ''Shadow of Oblivion''.
* ''[[Descent]]'': the aptly named Mega missile (which also homes), and in the sequel the often suicidal Earthshaker.
* ''[[Ratchet and Clank]]'' has its own line of RYNO weapons, which launch salvos of homing missiles. It also featured the Zodiac, which incinerated everything in sight but whose ammo cost more than most entire weapons.
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* The binoculars (airstrike) in ''[[Warhawk (1995 video game)]]''.
* The Hammer Of Dawn in ''[[Gears of War]]''.
* ''[[Command and& Conquer]]: Renegade'' had an ion cannon beacon and a nuclear missile beacon.
* The third person shooter ''Mercenaries: Playground of Destruction'' and its sequel have dozens of various air strikes that are designated either by smoke grenade, laser designator, or satellite link.
* In ''[[Team Fortress 2]]'', the Engineer's Build-o-Matic, which allows him to construct buildings where he designates.
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* ''[[Battlefield: Bad Company|Bad Company 2]]'' has the marker gun that can temporarily [[Captain Obvious|mark targets]], which enables AT weaponry to lock onto them. Possible targets include all kinds of ground vehicles, stationary weapons, and [[This Is Gonna Suck|helicopters]]. And sometimes, even [[There Is No Kill Like Overkill|infantry]].
* ''[[Halo]]: Reach'' introduces one which calls in missile strikes. It shows up in Firefight and Campaign.
* Euclid's C-Finder in ''[[Fallout: New Vegas]] '' [[Exactly What It Says on the Tin|finds C]], as in the third side of a triangle ABC. C is the target, B is you, and A is ARCHIMEDES II, a solar powered [[Kill Sat]]. Once C has been found, ARCHIMEDES smashes it like [[Pillar of Light|the finger of an angry god]].
* ''[[Perfect Dark]]'' has a target locater which is used to call in airstrikes in the last level.
 
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* ''[[Ratchet and Clank]]'' has all kinds of variations, including actual manned turrets, grenade-sized deployable turrets, vehicles with mounted guns, and even portable shields that zap things with lightning.
* ''[[Star Trek Online]]'' feature a Phaser turret and Mortar cannon abilities during ground combat sequences.
* The Gatling gun in ''[[Outlaws (1997 video game)]]'' while you can move around while it's in your inventory once you get it out you can't move.
* The Marksman class in Battlefront2 can deploy a stationary laser turret.
* The ChaosUT mod for ''[[Unreal Tournament]]'' can replace Redeemers with small teleport modules that can be used to deploy an auto-turret. Said turret can fire rockets or shock balls, depending on it's setting by the owner as well as available ammo. It can be reloaded from the rear with rockets and Shock Rifle ammo; if it runs out of ammo, it self-destructs after a short time if not reloaded. As an added twist from the modders, the turret considers the person who last reloaded it as it's owner, meaning that reloading an enemy turret will turn it to your side.
** The ''[[Ballistic Weapons]]'' mod for ''UT2004'' has two machineguns and a minigun that can be deployed using collapsible bipods. Once deployed, they can be used like stationary vehicles and they also enjoy a MASSIVE increase in accuracy. Deploying a minigun and setting it to 3600 RPM has [[More Dakka|predictable results]].
* [[BioshockBioShock (series)]] features automated turrets (mounted on swivel chairs) that you can [[Hollywood Hacking|hack]] to make work for you. The sequel adds temporary mini-turrets that you can throw down to support you.
* [[Perfect Dark]] had the Laptop Gun, which could fire like a normal submachinegun, or be thrown to act as a turret. The turret didn't have a lot of ammo, but you could grab it again to reload it.
* ''[[Game/Blood|Blood]]'''s Life Leech, a skull-tipped staff, gained a secondary attack to this effect in the ''Plasma Pak'' expansion. When set down it rotates, shooting bluish projectiles at enemies until it runs out of ammo, and doubles as a stand to reach areas up above.
* Machineguns in ''Day of Defeat''. The proper use is to set them on bipod while prone or before some sort of parapet (usually there are several places with sand bag cover on a map for this very purpose), and once set, the arc of fire is rather limited, but accuracy is very good. Technically, they ''can'' be fired from hip, but that's unlikely to end well .<ref>unless at point-blank range and/or the other guy can't shoot back and you have excess of time and ammo</ref>.
* The Gatling gun in ''Smokin' Guns''. Crouching loses the turret mode and returns the primary weapon (revolver), which leaves the turret in place, to be controlled by anyone via "use" key.
 
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* While most of the weapons in ''[[Heretic]]'', under the effects of the Tome of Power, simply became bigger, badder versions of themselves, the powered fire for the Dragon Claw, Hellstaff, and Phoenix Rod were drastically different.
* ''[[Blood]]'' has secondary fire for nearly all weapons. ''Blood 2: The Chosen'' followed suit.
* ''Dark Forces'' and ''[[Marathon Trilogy|Marathon]]'' both feature alternate fire modes for most (though not all) of their weapons.
* Melee attacks with ranged weapons in any game pretty much count.
* Every weapon in every ''[[Unreal Tournament]]'' game has a secondary fire.
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** Also evident in the ''multiple'' attachments available for almost every weapon. Everything from silencers and flashlights to freeze-rays and shotgun-mounted sniper scopes.
* The 2008 ''Turok'' video game had 'alternative-fire' options for most of its weapons, but they often changed something about its primary function or had it used in a different way, and so, many don't go under this trope. The weapons that do go under this trope were the shotgun's flare launcher, the pulse rifle's 'Disruption' grenade launcher and the flamethrower's napalm grenade launcher.
** Likewise, the original ''[[Turok (series)|Turok]]'' games had alternate ''ammo'' for near every single weapon. For example, the Shredder's vanilla form in ''Turok 2'' fired dozens of ricocheting energy rounds that done moderate damage, but were good for clearing corridors. However, it's alternate ammo fired a single, high explosive energy round which was less likely to kill everything in the room, but when it ''did'' hit? Well, [[Gorn|the results were often]] [[Stuff Blowing Up|spectacular]].
* ''[[Gears of War]]'' has the Lancer assault rifle, which has a chainsaw attached that can be revved up after a second to [[One-Hit Kill|instantly kill]] at close-range. Its grenades in the first game could also be tagged to opponents, and in the second game, anywhere, allowing them to be used as proximity mines.
* An ability that can be acquired for all shotguns within ''[[Mass Effect]]'', is to fire a rocket out of it.
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* For all its creative weaponry, the ''[[Ratchet and Clank]]'' series is notably devoid of secondary functions.
* Several of the weapons in Dark Forces.
* Every gun in [[BioshockBioShock (series)]] and its sequel have three different types of ammunition. Some are simply more powerful or have [[Fire, Ice, Lightning|elemental effects]], but others include Proximity Mines for the Grenade Launcher and electrified tripwire bolts for the Crossbow.
* Almost every gun in ''Videogame/Rage'' has alternate ammunition types.
* Several guns in ''[[Killing Floor]]'' have secondary features. The rifles and submachine guns can switch from full to semi-automatic, the Beretta and the pump/combat shotguns have flashlights, the M14 EBR has a laser sight, the double shotgun can fire both barrels instead of one, and one of the M4 Carbines has alt-fire grenades from its attached M203.
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{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Guns and Gunplay Tropes]]
[[Category:Video Game Items and Inventory]]
[[Category:StandardThis FPSIndex GunsHas Standards]]