Standard Starship Scuffle: Difference between revisions

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{{trope}}
[[File:StarTrekIIBattle 6679.jpg|link=Star Trek II: The Wrath of Khan|frame|Yarr! Firin' a broadside of [[Frickin' Laser Beams]], captain!<ref>A scene from ''[[Star Trek II: The Wrath of Khan|Star Trek II the Wrath of Khan]]'', as digitally rendered by [https://web.archive.org/web/20090709132248/http://wolf359a.anet-stl.com/jim.html Jim Varner].</ref>]]
 
{{quote|''Space battles are always [[This Is Reality|a lot more exciting on TV]] than they are in real life...''|'''Col. John Sheppard''', ''[[Stargate Atlantis]]''}}
|'''Col. John Sheppard'''|''[[Stargate Atlantis]]''}}
 
This is the [[Super-Trope]] for many [[Tropes in Space|tropes]] and clichés concerning ship-to-ship combat... [[Ship-to-Ship Combat|the ''literal'' kind]]. <small>IN SPAAAAACE!!!</small>
 
[[Space Fighter]]s have [[Old School Dogfighting]]. [[Standard Sci-Fi Fleet|Capital ships]] get this trope instead, and you can think of it as "''[[History of Naval Warfare|''Very]]'' [[History of Naval Warfare|Old School Sea Fighting]]." Founded on the idea that [[Space Is an Ocean]], it harks back to the age of [[Wooden Ships and Iron Men]], when large warships, [[More Dakka|making up in fire-power]] [[Mighty Glacier|what they lacked in manoeuvrability]], pounded each other with cannon fire until one finally took enough damage to be forced to withdraw (or until a [[Attack Its Weak Point|lucky shot]] [[One-Hit Kill|hit a]] [[Stuff Blowing Up|powder magazine]]). The [[The Laws and Customs of War|honour and military tradition]] of those long-gone days will often be evoked as well.
 
It may be [[The Climax]] of a tense [[Mexican Standoff|standoff]], the conclusion of a [[Stern Chase]], or the outcome of a [[With Catlike Tread|cunning surprise attack]]. Two [[Cool Starship]]s from opposing [[Space Navy|Space Navies]] will park [[See the Whites of Their Eyes|within arm's reach of each other]], and proceed to fire [[Space Is an Ocean|broadsides]] of [[Beam Spam]] and [[Macross Missile Massacre|Macross Missiles]] at each other's [[Attack Its Weak Point|Weak Spots]]. The [[Point DefencelessDefenseless|Close In Weaksauce System]]—if it ''exists''—will valiantly try to intercept enemy attacks, and fail. [[Deflector Shields]] will [[Some Kind of Force Field|flash and crackle]] as they slowly drop [[Hit Points|percentage point by percentage point]]. [[The Engineer]] will rush to prevent [[Phlebotinum Overload]]s while avoiding the inevitable [[Stanley Steamer Spaceship|torrents of burning steam]], providing essential [[Techno Babble]] all the way. On [[The Bridge]], [[Bridge Bunnies|Bunnies]] will shout out [[Subsystem Damage|damage reports]] while [[Explosive Instrumentation]] claims the life of many a [[Red Shirt|Redshirt Ensign]]. Everyone flails about as each enemy hit brings on a [[Star TrekScreen Shake]]. [[The Captain]] will sit stoically at the centre of it all, providing important [[Hollywood Tactics|tactical guidance]], such as "[[Reverse Polarity|Reverse the Polarity]]!" or "[[Tim Taylor Technology|Give me more power]]!"
 
In a ''really'' [[Rule of Drama|dramatic]] battle, he or she may turn to [[Crazy Enough to Work|daring and original plans]]—attempts at [[Stealth in Space]] (to turn the battle into a [[Hot Sub-On-Sub Action|submarine analogy]]), aversions of [[2-D Space|Two-Dimensional Thinking]], uncharacteristically creative applications of usually-[[Misapplied Phlebotinum]], etc. Unfortunately, such daring plans will usually [[It Only Works Once|Only Work Once]].<ref>There's another possible parallel to the [[Wooden Ships and Iron Men|Age Of Sail]] here. Long ago, [[Brits With Battleships|British]] admiral [[Eyepatch of Power|Horatio Nelson]] shocked the world and revolutionized warfare by discarding traditions and turning to risky new tactics that won him many battles. His tactics didn't [[It Only Works Once|Only Work Once]], of course, but this was before the days of radio (/SubspaceAnsible/what have you), so his tactics -- and the need to develop countermeasures for them -- likely didn't have the chance to spread as quickly. (Also, after Trafalgar, there wasn't anyone with the resources or impetus to develop countermeasures, because no one had a strong enough fleet to challenge the Royal Navy.)</ref>
 
Once damage has had some time to accumulate, and the [[Crazy Enough to Work|daring plan]] has had a chance to either work impressively or fail spectacularly, one of the ships will usually find it prudent to invoke the [[Know When to Fold'Em|Thirty-Sixth Stratagem]] and attempt a [[Hyperspeed Escape]]. An [[Lawful Good|honourable opponent]] will let them go; a lowly [[Space Pirates|Space Pirate]] may get out the [[Tractor Beam|boarding hooks]] instead, and prepare a [[Boarding Party]]. If the quarry manages to slip away, there may be a [[Stern Chase]].
 
If neither side is willing to retreat, sooner or later one of the [[Cool Ship]]s is likely to suffer a [[Critical Existence Failure]]. The crew will scramble for [[Escape Pod]]s at the last possible second (this step can be skipped if there is nobody important on board), and the subsequent [[Explosions in Space]] (with optional [[Planar Shockwave]]) will [[The Climax|fittingly wrap up]] the action.
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{{examples}}
== Anime &and Manga ==
* ''[[Haruhi Suzumiya]]'': There is a space battle scene fitting this trope. [[Justified]] in that it's a virtual battle in a computer game programmed by Japanese high-school students, who would be expected to have learned everything they know about military combat from movies and TV shows.
* ''[[Captain Harlock]]'': Bonus points for the hero's ship looking like a mash-up of a submarine, battlecruiser and galleon.
* ''[[Space Battleship Yamato]]'' featured this trope aplenty, especially in the big battle at the edge of the solar system in the very first episode, which was ''very'' obviously inspired by World War II naval engagements. Of course, it's hard to imagine making the [[Space Is an Ocean]] trope any more explicit than this show did...
 
 
== Film ==
* The various ''[[Star Trek]]'' films, nach. ''[[Star Trek II: The Wrath of Khan|Wrath of Khan]]'', ''[[Star Trek VI: The Undiscovered Country|The Undiscovered Country]]'', ''[[Star Trek: First Contact|First Contact]]'', ''[[Star Trek: Insurrection|Insurrection]]''... ''[[Star Trek]]'' is essentially the [[Trope Codifier]], after all.
** In the 2009 ''[[Star Trek (film)|Star Trek]]'' film, we see some beautiful examples, though aversions of [[Point DefencelessDefenseless]] and a general reduction in the amount of [[Techno Babble]] from previous Trek incarnations make it a less straight example than most.
* ''[[Star Wars]]'' gives ''far'' more focus to [[Old School Dogfighting]] between [[Space Fighter|small fighters]] than to this trope. Usually when capital ships engage each other it is a brief fight. One side will be attempting a [[Hyperspeed Escape]] from the very start, or the fight will be a [[Curb Stomp Battle]] with one side at a huge disadvantage, and in either case there will be little time for a Standard Starship Scuffle. For example, we see many of the elements of this trope brought out in ''[[The Phantom Menace]]'' when the protagonists' [[Shiny-Looking Spaceships|Shiny Looking Spaceship]] is breaking through the Trade Federation's blockade, but from the start the focus is not on the fight, but on trying to ''escape'' it.
** ''[[Star Wars]]'' plays this trope straight in the opening battle of ''[[Revenge of the Sith]]''. Among other things it lets us take a look at the starships' broadside cannons. The only thing they lack is that they're not muzzle-loaded.
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* ''Task Force'' Games: ''[[Star Fleet Battles]]'' and ''[[Starfire]]''.
** The latter influenced the portrayal of space battles in the ''[[Honor Harrington]]'' books, as one of the creators of the game was also the novels' author, though how the two universes actually use this trope differs.
* ''[httphttps://wwwweb.archive.org/web/20130908153346/http://adastragames.com/products/adastra/av.html Attack Vector: Tactical]'' is a good example of an aversion. Battles between "10,000 ton cruisers plying the pitiless depths of space" is the whole point of the game, but special care is taken to realistically simulate physics. As the name implies, the key is all in "vectors and timing". Even [[2-D Space|2D Space]] is averted!
* Ground Zero Games's ''[[Full Thrust]]'' pretty much plays this trope straight. Optional rules provide varying degrees of aversion.
 
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* ''[[Starslip]]'' has a few instances of this trope, usually with [[Better Than a Bare Bulb|humorous lampshading]] of the various associated clichés.
* One of the fillers for [[SSDD]] [http://www.poisonedminds.com/d/20080707.html explains] why real life space battles wouldn't look like the movies.
 
== Web Original ==
* ''[https://eldraeverse.com/2014/04/27/non-standard-starship-scuffles/ Non-Standard Starship Scuffles]'' on The Eldraeverse is a comment on the trope, as the name suggests.
{{quote|So, y’know, since I now have various fictive people critiquing it in my head with extra sarcasm, here’s some metafictional commentary on the way things actually work:) }}
 
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