Standard Status Effects: Difference between revisions

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(Clarification about the confusion status in Pokemon.)
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* ''[[Pokémon]]'' uses this. When confused, a Pokemon has a chance of hurting itself rather than the opponent each time you try to attack. After a few turns the Pokemon can snap out of it, or it can leave battle to do so.
* ''[[Pokémon]]'' uses this. When confused, a Pokemon has a chance of hurting itself rather than the opponent each time you try to attack. After a few turns the Pokemon can snap out of it, or it can leave battle to do so.
** Confusion is pretty much the only status ailment in the Pokemon series that can stack with other status effects, and it's also one of only a few that couldn't be cured by some sort of item (at least not in the first generation of games; Full Restores, Full Heals or Max Revives can cure it in subsequent generations). It also seems to have the largest number of moves that can cause it, at least when fighting computers...
** Confusion is pretty much the only status ailment in the Pokemon series that can stack with other status effects, and it's also one of only a few that couldn't be cured by some sort of item (at least not in the first generation of games; Full Restores, Full Heals or Max Revives can cure it in subsequent generations). It also seems to have the largest number of moves that can cause it, at least when fighting computers...
*** Confusion is a volatile effect, which is why it can stack with other status effects; non-volatile statuses (e.g. sleep, poison) are mutually exclusive with each other, but can be combined with volatile effects (e.g. confusing). Since it is volatile, it is not retained for inactive pokemon anyways, and since Max Revive can only be used on an inactive pokemon anyways so that pokemon can't be confused anyways if you use Max Revive (although Max Revive also cures all volatile statuses as well). It is true though that it is the only non-volatile status that can be cured by non-hold items (past the first generation, which doesn't have hold items anyways).
*** Confusion is a volatile effect, which is why it can stack with other status effects; non-volatile statuses (e.g. sleep, poison) are mutually exclusive with each other, but can be combined with volatile effects (e.g. confusing). Since it is volatile, it is not retained for inactive pokemon anyways, and since Max Revive can only be used on an inactive pokemon anyways so that pokemon can't be confused anyways if you use Max Revive (although Max Revive also cures all volatile statuses as well). (It is true that confusion could not be cured by items in generation I.)
** In the ''[[Pokémon Mystery Dungeon]]'' games, confusion makes you move and attack in random directions until it wears off. However, you can still throw items in whatever direction you want, including projectile items.
** In the ''[[Pokémon Mystery Dungeon]]'' games, confusion makes you move and attack in random directions until it wears off. However, you can still throw items in whatever direction you want, including projectile items.
** In the card game, if a confused Pokémon tries to attack, its owner must flip a coin. If the flip lands on tails, it does 30 damage to itself. Like in the games, switching it out cures it.
** In the card game, if a confused Pokémon tries to attack, its owner must flip a coin. If the flip lands on tails, it does 30 damage to itself. Like in the games, switching it out cures it.