Standard Status Effects: Difference between revisions

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== Poison / Plague / Bleeding ==
== Poison / Plague / Bleeding ==
[[Universal Poison|Slowly saps your HP]]. In turn-based games, it will deal a set amount of damage at the beginning (sometimes end) of each turn. If the game in question doesn't automatically cure status effects at the end of each battle, this effect almost always lingers until cured, often draining a bit of HP even outside of battle with each step you take. Some games (''[[Tales of Symphonia (Video Game)|Tales of Symphonia]]'', ''[[Pokémon]]'') have both regular poisons and stronger, more potent poisons that sap more health at a time. This can sometimes get hilariously out of hand, as evidenced [http://news.bbc.co.uk/1/hi/technology/4272418.stm here].
[[Universal Poison|Slowly saps your HP]]. In turn-based games, it will deal a set amount of damage at the beginning (sometimes end) of each turn. If the game in question doesn't automatically cure status effects at the end of each battle, this effect almost always lingers until cured, often draining a bit of HP even outside of battle with each step you take. Some games (''[[Tales of Symphonia]]'', ''[[Pokémon]]'') have both regular poisons and stronger, more potent poisons that sap more health at a time. This can sometimes get hilariously out of hand, as evidenced [http://news.bbc.co.uk/1/hi/technology/4272418.stm here].


== [[Action Adventure]] ==
== [[Action Adventure]] ==
* In ''[[Castlevania]]: [[Castlevania Chronicles of Sorrow|Aria of Sorrow]]'', the Poison status reduces your stats and attack power considerably, but otherwise does no HP damage. Reversed with the Zombie soul - when equipped, you actually get ''stronger'' while poisoned.
* In ''[[Castlevania]]: [[Castlevania: Chronicles of Sorrow|Aria of Sorrow]]'', the Poison status reduces your stats and attack power considerably, but otherwise does no HP damage. Reversed with the Zombie soul - when equipped, you actually get ''stronger'' while poisoned.
** In ''[[Castlevania]]: [[Castlevania Portrait of Ruin|Portrait of Ruin]]'', not only does poison severely lower your stats, but it also drains your health.
** In ''[[Castlevania]]: [[Castlevania: Portrait of Ruin|Portrait of Ruin]]'', not only does poison severely lower your stats, but it also drains your health.
** In ''[[Castlevania]]: [[Castlevania Circle of the Moon|Circle of the Moon]]'', poison drains your health, but doesn't lower your stats.
** In ''[[Castlevania]]: [[Castlevania: Circle of the Moon|Circle of the Moon]]'', poison drains your health, but doesn't lower your stats.
** And in ''[[Castlevania]]: [[Castlevania Order of Ecclesia|Order of Ecclesia]]'', poison drains your health AND lower your stats. [[Nintendo Hard|Gee, thanks]].
** And in ''[[Castlevania]]: [[Castlevania: Order of Ecclesia|Order of Ecclesia]]'', poison drains your health AND lower your stats. [[Nintendo Hard|Gee, thanks]].
** It seems to depend on the character poisoned. So far, all the strictly human characters take gradual damage from poison. Soma (the {{spoiler|reincarnation of Dracula}}) and Alucard (A [[Dhampyr]]) Are immune to the damage, but still get lowered stats.
** It seems to depend on the character poisoned. So far, all the strictly human characters take gradual damage from poison. Soma (the {{spoiler|reincarnation of Dracula}}) and Alucard (A [[Dhampyr]]) Are immune to the damage, but still get lowered stats.
* In ''[[Light Crusader]]'', poison switches around controls instead of sapping health.
* In ''[[Light Crusader]]'', poison switches around controls instead of sapping health.


== [[Fighting Game]] ==
== [[Fighting Game]] ==
* ''[[Super Smash Bros (Video Game)|Super Smash Bros]] Melee'' and ''Brawl'' have a similar effect in which a flower attached to someone's head will cause constant damage.
* ''[[Super Smash Bros]] Melee'' and ''Brawl'' have a similar effect in which a flower attached to someone's head will cause constant damage.
** Additionally, if Olimar throws a white Pikmin at an opponent and hits them, they'll take constant damage until the Pikmin is knocked off.
** Additionally, if Olimar throws a white Pikmin at an opponent and hits them, they'll take constant damage until the Pikmin is knocked off.


== [[First-Person Shooter]] ==
== [[First-Person Shooter]] ==
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' has a few weapons that inflict Bleeding, which deals damage over time much like Afterburn, but can only be stopped by picking up a Medkit. Otherwise, it wears off on its own.
* ''[[Team Fortress 2]]'' has a few weapons that inflict Bleeding, which deals damage over time much like Afterburn, but can only be stopped by picking up a Medkit. Otherwise, it wears off on its own.
* ''[[Borderlands (Video Game)|Borderlands]]'' has corrosion, which works like a poison. The enemy loses their shields' power and then their health over time and if they get killed by the corrosive effects, their bodies turn green and disintegrate! Enemies that have armor (man made or natural) are highly vulnerable to this effect. There is also an electrocution effect that works the same way.
* ''[[Borderlands]]'' has corrosion, which works like a poison. The enemy loses their shields' power and then their health over time and if they get killed by the corrosive effects, their bodies turn green and disintegrate! Enemies that have armor (man made or natural) are highly vulnerable to this effect. There is also an electrocution effect that works the same way.


== [[Hack and Slash]] ==
== [[Hack and Slash]] ==
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* ''[[Guild Wars]]'' has Poison, Disease, and Bleeding. Overall, some status effects in the game get their own mechanic, "conditions". Only one condition of a particular type can be on a character at a time, and conditions effect and are effected by certain skills, separate from other buffs and debuffs.
* ''[[Guild Wars]]'' has Poison, Disease, and Bleeding. Overall, some status effects in the game get their own mechanic, "conditions". Only one condition of a particular type can be on a character at a time, and conditions effect and are effected by certain skills, separate from other buffs and debuffs.
* ''[[City of Heroes]]'' lacks actual "poison" effects, but does offer a good deal of "toxic" damage which do basically the same thing, and actually stand in for poison a lot of the time. Their function is simple - apply additional damage over time for some time after the initial effect lands.
* ''[[City of Heroes]]'' lacks actual "poison" effects, but does offer a good deal of "toxic" damage which do basically the same thing, and actually stand in for poison a lot of the time. Their function is simple - apply additional damage over time for some time after the initial effect lands.
* ''[[Monster Hunter (Video Game)|Monster Hunter]]'' uses Poison in the same fashion, with one difference - while it's damaging you, you don't recover any HP, and the red gauge is reset if you take any damage. Antidotes and Herbal Medicine are recommended if you are fighting any enemies who can utilize Poison.
* ''[[Monster Hunter]]'' uses Poison in the same fashion, with one difference - while it's damaging you, you don't recover any HP, and the red gauge is reset if you take any damage. Antidotes and Herbal Medicine are recommended if you are fighting any enemies who can utilize Poison.
* ''[[Spiral Knights]]'' uses Poison as a debuff status: Players afflicted with it only deal about half damage and cannot heal, and poisoned enemies suffer reduced attack and defense, and will take minor damage if a heal is used on them.
* ''[[Spiral Knights]]'' uses Poison as a debuff status: Players afflicted with it only deal about half damage and cannot heal, and poisoned enemies suffer reduced attack and defense, and will take minor damage if a heal is used on them.
* [[World of Warcraft]] Has this all over. The Affliction Warlocks and Feral Cat Druids are desgined to take down enemies his way.
* [[World of Warcraft]] Has this all over. The Affliction Warlocks and Feral Cat Druids are desgined to take down enemies his way.


== [[Real Time Strategy]] ==
== [[Real Time Strategy]] ==
* ''[[War Craft]] 3'' had both Poison and Plague stat effects, poison being kinda stuck with the Night Elves and Undead getting Plague for their artillery and [[Giant Mook|Giant Mooks]].
* ''[[Warcraft]] 3'' had both Poison and Plague stat effects, poison being kinda stuck with the Night Elves and Undead getting Plague for their artillery and [[Giant Mook|Giant Mooks]].
* Introduced in Patapon 3, poisoned units will have purple bubbles floating over them. Some items can be used to prevent or cause this status.
* Introduced in Patapon 3, poisoned units will have purple bubbles floating over them. Some items can be used to prevent or cause this status.
* [[Pandemic]] is about seeing how many people you can infect with Plague, and choosing the symptoms, infection vectors, and making it deadly without being especially noticeable.
* [[Pandemic]] is about seeing how many people you can infect with Plague, and choosing the symptoms, infection vectors, and making it deadly without being especially noticeable.
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* ''[[Earthbound]]'' actually has several varieties of poison - apart from the normal variety, there's also nausea (which combines Poison and ''Blindness''), sunstroke, and (ahem) a chest cold.
* ''[[Earthbound]]'' actually has several varieties of poison - apart from the normal variety, there's also nausea (which combines Poison and ''Blindness''), sunstroke, and (ahem) a chest cold.
* In the early ''[[Phantasy Star]]'' games poison only prevents the afflicted character from healing damage (until PSIV, where it does damage.)
* In the early ''[[Phantasy Star]]'' games poison only prevents the afflicted character from healing damage (until PSIV, where it does damage.)
* The later ''[[Wizardry (Video Game)|Wizardry]]'' games featured both plague and poison, but poison worked conventionally while disease operated like Cursing (see below), and was the most dangerous status effect in the game.
* The later ''[[Wizardry]]'' games featured both plague and poison, but poison worked conventionally while disease operated like Cursing (see below), and was the most dangerous status effect in the game.
* ''[[The Elder Scrolls IV Oblivion (Video Game)|The Elder Scrolls IV Oblivion]]'' uses poison inconsistently, you can be immune to poison but certain attacks like 'poison spit' are classed as magic so effect them normally. Otherwise it is found in poisoned weapons and gas traps.
* ''[[The Elder Scrolls IV Oblivion]]'' uses poison inconsistently, you can be immune to poison but certain attacks like 'poison spit' are classed as magic so effect them normally. Otherwise it is found in poisoned weapons and gas traps.
* ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' introduced the smaller-but-faster HP drain in the form of Sap for the ''[[Final Fantasy]]'' series, which was used again in sequel games such as ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'' and ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]''. It acts in a similar manner to Poison, only instead of causing damage after actions or set intervals, it drains your HP constantly. Particularly deadly if you're inflicted with both Sap ''and'' Poison. The only saving grace of Sap is that it wears off after battle (except in [[Final Fantasy XII (Video Game)|XII]], due to the way the battle system works).
* ''[[Final Fantasy IV]]'' introduced the smaller-but-faster HP drain in the form of Sap for the ''[[Final Fantasy]]'' series, which was used again in sequel games such as ''[[Final Fantasy V]]'' and ''[[Final Fantasy XII]]''. It acts in a similar manner to Poison, only instead of causing damage after actions or set intervals, it drains your HP constantly. Particularly deadly if you're inflicted with both Sap ''and'' Poison. The only saving grace of Sap is that it wears off after battle (except in [[Final Fantasy XII|XII]], due to the way the battle system works).
** ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' had a variation of Sap called Seizure. This is notable because, unlike [[Revive Kills Zombie|Poison]], a [[Good Bad Bugs|bug in the game]] caused Seizure to hurt the undead as well as the living, with some major unintended consequences like humorous battles with undead monsters who would slowly kill themselves.
** ''[[Final Fantasy VI]]'' had a variation of Sap called Seizure. This is notable because, unlike [[Revive Kills Zombie|Poison]], a [[Good Bad Bugs|bug in the game]] caused Seizure to hurt the undead as well as the living, with some major unintended consequences like humorous battles with undead monsters who would slowly kill themselves.
* ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' had not only the standard poison effect, but also a nastier version referred to as 'Venom'. It did proportionally more damage at a time than poison, [[Mana Burn|reduced MP]] along with the HP damage, and even prevented the afflicted character from moving (as though afflicted with 'Stop')! And this in a game where you lose if every character on the party is rendered unable to act...
* ''[[Final Fantasy IX]]'' had not only the standard poison effect, but also a nastier version referred to as 'Venom'. It did proportionally more damage at a time than poison, [[Mana Burn|reduced MP]] along with the HP damage, and even prevented the afflicted character from moving (as though afflicted with 'Stop')! And this in a game where you lose if every character on the party is rendered unable to act...
* [[Took a Level In Badass]] in ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'', now lopping off ''[[For Massive Damage|1/4 of your max HP per turn]]''. More often than not, your party's healing items/spells aren't strong enough to keep up with the damage without abandoning all other actions entirely, which means that if you don't have any Antidotes or Esuna at the ready, you're ''dead'' in ''four turns''. [[Take a Third Option|Good thing you can switch out your party members on the fly]]... [[Oh Crap|except when you can't]].
* [[Took a Level In Badass]] in ''[[Final Fantasy X]]'', now lopping off ''[[For Massive Damage|1/4 of your max HP per turn]]''. More often than not, your party's healing items/spells aren't strong enough to keep up with the damage without abandoning all other actions entirely, which means that if you don't have any Antidotes or Esuna at the ready, you're ''dead'' in ''four turns''. [[Take a Third Option|Good thing you can switch out your party members on the fly]]... [[Oh Crap|except when you can't]].
* ''[[Black Sigil]]: Blade of the Exiled'' includes a standard Poison effect that drains your health a bit every so often.
* ''[[Black Sigil]]: Blade of the Exiled'' includes a standard Poison effect that drains your health a bit every so often.
* There are two varieties of poison in the ''[[Dragon Quest]]'' series: poisoned and envenomed. The difference between the two? Poisoned characters are only damaged when walking outside of battle. Envenomed characters take damage both in and out of battle.
* There are two varieties of poison in the ''[[Dragon Quest]]'' series: poisoned and envenomed. The difference between the two? Poisoned characters are only damaged when walking outside of battle. Envenomed characters take damage both in and out of battle.
* The ''[[Mario and Luigi (Video Game)|Mario & Luigi]]'' games all have poison among their status effects; however there's a chance that the character may heal itself. In ''Bowser's Inside Story'', Bowser can catch a cold, which has the same effects.
* The ''[[Mario and Luigi|Mario & Luigi]]'' games all have poison among their status effects; however there's a chance that the character may heal itself. In ''Bowser's Inside Story'', Bowser can catch a cold, which has the same effects.
* The ''[[Golden Sun]]'' RPG series has two kinds of Poison Status effects. One is called poison, which shows as cloud puffs that look like green skulls to appear as if it is leaking from your opponent's head, and inflicts about 10% of the victim's max HP in damage each time they act (which gets even more dangerous to bosses that move two or three times each round) as well as Venom Status, which shows pretty much the same as Poisoned, only it does twice the damage and instead of the skulls being green, they are a sickly-looking orange-red.
* The ''[[Golden Sun]]'' RPG series has two kinds of Poison Status effects. One is called poison, which shows as cloud puffs that look like green skulls to appear as if it is leaking from your opponent's head, and inflicts about 10% of the victim's max HP in damage each time they act (which gets even more dangerous to bosses that move two or three times each round) as well as Venom Status, which shows pretty much the same as Poisoned, only it does twice the damage and instead of the skulls being green, they are a sickly-looking orange-red.
* Standard in ''[[Shin Megami Tensei]]'' games. Notable in that it's rather easy to poison enemies (as easy as it is for them to poison you), it deals very considerable damage, and that left untreated, you ''will'' die. Sometimes it comes paired with ''[[Game Breaker|Pestilence]]'', an attack designed ''specifically'' as a [[One-Hit Kill]] for poisoned characters.
* Standard in ''[[Shin Megami Tensei]]'' games. Notable in that it's rather easy to poison enemies (as easy as it is for them to poison you), it deals very considerable damage, and that left untreated, you ''will'' die. Sometimes it comes paired with ''[[Game Breaker|Pestilence]]'', an attack designed ''specifically'' as a [[One-Hit Kill]] for poisoned characters.
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** The Sword of Wounding causes bleeding that drains 1 HP per round for 10 rounds (minutes).
** The Sword of Wounding causes bleeding that drains 1 HP per round for 10 rounds (minutes).
* ''[[GURPS]]'' poisons are modeled fairly conventionally, in that they damage you in cycles of a defined length, and wear out after some number of cycles. However, while poisons ''normally'' deal the "toxic" damage type, there is nothing stopping them from dealing burning or crushing damage, and they can have other effects linked to them, frequently in the form of a temporary disadvantage.
* ''[[GURPS]]'' poisons are modeled fairly conventionally, in that they damage you in cycles of a defined length, and wear out after some number of cycles. However, while poisons ''normally'' deal the "toxic" damage type, there is nothing stopping them from dealing burning or crushing damage, and they can have other effects linked to them, frequently in the form of a temporary disadvantage.
* ''[[Pokémon (Tabletop Game)|Pokémon]]'': Poisoned Pokémon get a poison counter. They lose 10 HP at the end of every turn. Some attacks that cause Poison will say that the Poisoned Pokémon will take more than 10 damage each turn (usually 20 instead of 10).
* ''[[Pokémon (game)|Pokémon]]'': Poisoned Pokémon get a poison counter. They lose 10 HP at the end of every turn. Some attacks that cause Poison will say that the Poisoned Pokémon will take more than 10 damage each turn (usually 20 instead of 10).
* [[Shadow Era]] has several cards that poison enemy heroes or allies, doing one damage a turn. The "Plague" card exists, but has a very different effect (takes away three resources from both players).
* [[Shadow Era]] has several cards that poison enemy heroes or allies, doing one damage a turn. The "Plague" card exists, but has a very different effect (takes away three resources from both players).


== [[Third-Person Shooter]] ==
== [[Third-Person Shooter]] ==
* In ''[[Kid Icarus Uprising (Video Game)|Kid Icarus Uprising]]'', poison constantly deals around 1 HP of damage for some time.
* In ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]'', poison constantly deals around 1 HP of damage for some time.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* ''[[Disgaea]]'''s version of poison is particularly nasty, as it chops off a set percentage of HP each turn. In the first game, it was somewhere in the ballpark of 10 to 15%, but later games ramped it up to 20%, which can be crippling without treating it.
* ''[[Disgaea]]'''s version of poison is particularly nasty, as it chops off a set percentage of HP each turn. In the first game, it was somewhere in the ballpark of 10 to 15%, but later games ramped it up to 20%, which can be crippling without treating it.


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== [[Action Adventure]] ==
== [[Action Adventure]] ==
* Some ''[[The Legend of Zelda (Franchise)|The Legend of Zelda]]'' games have enemies that can set Link on fire. Link will lose hearts periodically while immolated, but this can be treated by rolling or some attacks.
* Some ''[[The Legend of Zelda]]'' games have enemies that can set Link on fire. Link will lose hearts periodically while immolated, but this can be treated by rolling or some attacks.


== [[First-Person Shooter]] ==
== [[First-Person Shooter]] ==
* "Afterburn" is the Pyro's trademark ability in ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]''. It deals damage over time, wears off eventually and can only be stopped by picking up a Medkit, diving into water, being doused by a friendly Sniper's Jarate, being doused by a friendly Scout's Mad Milk or being airblasted by a friendly Pyro. The Pyro [[Viewer Gender Confusion|himself/herself]] cannot be set on fire and thus doesn't have to worry about Afterburn. The Soldier's Cow Mangler 5000 weapon can, with a charged-up shot, inflict Afterburn and if a Pyro puffs their Flamethrower at a friendly Sniper who is carrying a Huntsman, the Sniper's arrow [[Arrows On Fire|will be lit up.]]
* "Afterburn" is the Pyro's trademark ability in ''[[Team Fortress 2]]''. It deals damage over time, wears off eventually and can only be stopped by picking up a Medkit, diving into water, being doused by a friendly Sniper's Jarate, being doused by a friendly Scout's Mad Milk or being airblasted by a friendly Pyro. The Pyro [[Viewer Gender Confusion|himself/herself]] cannot be set on fire and thus doesn't have to worry about Afterburn. The Soldier's Cow Mangler 5000 weapon can, with a charged-up shot, inflict Afterburn and if a Pyro puffs their Flamethrower at a friendly Sniper who is carrying a Huntsman, the Sniper's arrow [[Arrows on Fire|will be lit up.]]
* ''[[Borderlands (Video Game)|Borderlands]]'' has guns and grenades that can cause burn damage to enemies and can set them on fire, chipping away at their shields and health.
* ''[[Borderlands]]'' has guns and grenades that can cause burn damage to enemies and can set them on fire, chipping away at their shields and health.


== [[MMORPG|MMORPGs]] ==
== [[MMORPG|MMORPGs]] ==
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** Thermal Shock, maybe?
** Thermal Shock, maybe?
* ''[[Guild Wars]]'' has burning cause a large amount of health degeneration (7 arrows vs. 4 for poison and disease). Burn effects usually last for shorter times to compensate.
* ''[[Guild Wars]]'' has burning cause a large amount of health degeneration (7 arrows vs. 4 for poison and disease). Burn effects usually last for shorter times to compensate.
* ''[[Monster Hunter (Video Game)|Monster Hunter]]'' calls this Fireblight, but if it looks like burning, smells like burning, and hurts like burning, it's burning. Expectedly, you can snuff it out by rolling on the ground or going into water. Neat, since the Qurupeco and the Rathian can be fought in Moga Woods after defeating them in quests.
* ''[[Monster Hunter]]'' calls this Fireblight, but if it looks like burning, smells like burning, and hurts like burning, it's burning. Expectedly, you can snuff it out by rolling on the ground or going into water. Neat, since the Qurupeco and the Rathian can be fought in Moga Woods after defeating them in quests.
* ''[[Spiral Knights]]'' has this as the standard life-draining status. Works the same way for both player and enemy, although one should avoid using Fire inflicting attacks when Oilers are about.
* ''[[Spiral Knights]]'' has this as the standard life-draining status. Works the same way for both player and enemy, although one should avoid using Fire inflicting attacks when Oilers are about.
* Fire Mages and Destruction Warlocks in [[World of Warcraft]] both get abilities that tick away at the targets HP.
* Fire Mages and Destruction Warlocks in [[World of Warcraft]] both get abilities that tick away at the targets HP.
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** Strangely enough, there is a Water-type attack (Scald) and an '''Ice-type''' attack (Ice Burn) that can inflict this.
** Strangely enough, there is a Water-type attack (Scald) and an '''Ice-type''' attack (Ice Burn) that can inflict this.
** In the card game, Burned Pokémon take 20 damage between turns if a coin flip lands on tails.
** In the card game, Burned Pokémon take 20 damage between turns if a coin flip lands on tails.
* Burn in ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' actually kills a burned player when they ''do something''.
* Burn in ''[[Final Fantasy IX]]'' actually kills a burned player when they ''do something''.
* Burns in ''[[Odin Sphere]]'' continuously cause damage and will wear off after walking a certain length of time, depending on the severity of the burns. Also, simply being in the Volkenon Lava Pits will sap HP unless a Cooler potion is used. Having a certain piece of equipment will prevent both of these effects.
* Burns in ''[[Odin Sphere]]'' continuously cause damage and will wear off after walking a certain length of time, depending on the severity of the burns. Also, simply being in the Volkenon Lava Pits will sap HP unless a Cooler potion is used. Having a certain piece of equipment will prevent both of these effects.
* In ''[[Radiata Stories]]'', characters who are burned will act normally but will occasionally jump up in pain from the flames until removed.
* In ''[[Radiata Stories]]'', characters who are burned will act normally but will occasionally jump up in pain from the flames until removed.
* In some of the ''[[World of Mana]]'' games (such as ''[[Secret of Mana]]''), being on fire results in continual, persistent damage in which your characters can't do anything until the flames stop.
* In some of the ''[[World of Mana]]'' games (such as ''[[Secret of Mana]]''), being on fire results in continual, persistent damage in which your characters can't do anything until the flames stop.
* Characters can be set aflame in ''[[Black Sigil]]: Blade of the Exiled''. It acts similarly to Poison, draining health over time, but generally wears off after a while whereas Poison tends to last the whole fight unless cured. Not so bad in itself, but it can actually deal good damage should you be Poisoned ''and'' on fire.
* Characters can be set aflame in ''[[Black Sigil]]: Blade of the Exiled''. It acts similarly to Poison, draining health over time, but generally wears off after a while whereas Poison tends to last the whole fight unless cured. Not so bad in itself, but it can actually deal good damage should you be Poisoned ''and'' on fire.
* In the ''[[Mario and Luigi (Video Game)|Mario & Luigi]]'' games, Burn deals minor damage every turn and immobilizes the affected character/monster. If the bros are on the receiving end, the affected bro won't be able to jump, as he [[Rump Roast|frantically tries to put out his trousers]].
* In the ''[[Mario and Luigi|Mario & Luigi]]'' games, Burn deals minor damage every turn and immobilizes the affected character/monster. If the bros are on the receiving end, the affected bro won't be able to jump, as he [[Rump Roast|frantically tries to put out his trousers]].
* "Ignite" in some ''[[Kingdom Hearts]]'' games, which is functionally the same as poison, chipping away a fixed amount of the victim's health periodically. It's represented by the player character being literary set on fire. It's particularly amusing to see Axel with the effect, given that he's a [[Playing With Fire|fire user]] who could absorb fire damage in boss fights against him.
* "Ignite" in some ''[[Kingdom Hearts]]'' games, which is functionally the same as poison, chipping away a fixed amount of the victim's health periodically. It's represented by the player character being literary set on fire. It's particularly amusing to see Axel with the effect, given that he's a [[Playing with Fire|fire user]] who could absorb fire damage in boss fights against him.


== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
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== [[Third-Person Shooter]] ==
== [[Third-Person Shooter]] ==
* The Burning status in ''[[Kid Icarus Uprising (Video Game)|Kid Icarus Uprising]]'' basically has the same effect as Poison, but deals slightly more damage in exchange for wearing off faster.
* The Burning status in ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]'' basically has the same effect as Poison, but deals slightly more damage in exchange for wearing off faster.


== [[Turn Based Tactics]] ==
== [[Turn Based Tactics]] ==
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== [[Action Adventure]] ==
== [[Action Adventure]] ==
* Some ''Zelda'' games have enemies with electrical attack that will zap Link either through contact or through electrified projectiles. Link will be unable to act until the electrical shock disperses - in ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'', it is possible for Link to take an electrical attack, spasm uncontrollably, and be smothered by sinksand, in that order. Watch your step, and deal with electrical enemies before committing to a crossing.
* Some ''Zelda'' games have enemies with electrical attack that will zap Link either through contact or through electrified projectiles. Link will be unable to act until the electrical shock disperses - in ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'', it is possible for Link to take an electrical attack, spasm uncontrollably, and be smothered by sinksand, in that order. Watch your step, and deal with electrical enemies before committing to a crossing.


== [[Fighting Game]] ==
== [[Fighting Game]] ==
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== [[MMORPG|MMORPGs]] ==
== [[MMORPG|MMORPGs]] ==
* The ''[[Fly FF]]'' Psykeeper can use Satanology, which increases in duration based on his Int stat, ''eventually lasting longer than the cooldown period''. In [[PvP]], a Psykeeper with enough Int. can cause a melee class to be demolished!
* The ''[[Fly FF]]'' Psykeeper can use Satanology, which increases in duration based on his Int stat, ''eventually lasting longer than the cooldown period''. In [[PvP]], a Psykeeper with enough Int. can cause a melee class to be demolished!
* ''[[Guild Wars]]'' avoids this confusion, replacing it with the simple and logical "knocked down," which is [[Exactly What It Says On the Tin|exactly what it sounds like]].
* ''[[Guild Wars]]'' avoids this confusion, replacing it with the simple and logical "knocked down," which is [[Exactly What It Says on the Tin|exactly what it sounds like]].
* ''[[City of Heroes]]'' feature a pretty clear "stun vs. immobilize" mechanic, only stun also tends to limit the speed at which stunned characters can move at down to pretty much the slowest a character is allowed to move. Still just about fast enough to move out of a fire burning under your feet, but not nearly fast enough for you to get anywhere, or get away. Immobilize on the other hand allows the character to fight, either using ranged attacks or meleeing with an enemy close enough, but cannot move from their position.
* ''[[City of Heroes]]'' feature a pretty clear "stun vs. immobilize" mechanic, only stun also tends to limit the speed at which stunned characters can move at down to pretty much the slowest a character is allowed to move. Still just about fast enough to move out of a fire burning under your feet, but not nearly fast enough for you to get anywhere, or get away. Immobilize on the other hand allows the character to fight, either using ranged attacks or meleeing with an enemy close enough, but cannot move from their position.
** The game also features "Hold" powers, which prevent the target from being able to do anything at all and making them totally helpless.
** The game also features "Hold" powers, which prevent the target from being able to do anything at all and making them totally helpless.
* ''[[Monster Hunter (Video Game)|Monster Hunter]]'' uses Paralysis as you might expect, but it plays by different rules based on the victim. Player characters recover when attacked by anything (a smack from a fellow player or Cha-Cha will remove it), while monsters remain paralyzed until [A] the effect times out or [B] the monster dies. Pounding a paralyzed monster's face in will not remove paralysis unless it goes into Rage mode.
* ''[[Monster Hunter]]'' uses Paralysis as you might expect, but it plays by different rules based on the victim. Player characters recover when attacked by anything (a smack from a fellow player or Cha-Cha will remove it), while monsters remain paralyzed until [A] the effect times out or [B] the monster dies. Pounding a paralyzed monster's face in will not remove paralysis unless it goes into Rage mode.
* ''[[Spiral Knights]]'' has the Shock status, which causes the afflicted to be paralyzed for a second (and take damage, although this is blockable) due to spasms from electricity going through their bodies. This is probably the most notorious status effect later on, due to enemies being able to constantly reapply the status leading to death via infinite spasm-lock.
* ''[[Spiral Knights]]'' has the Shock status, which causes the afflicted to be paralyzed for a second (and take damage, although this is blockable) due to spasms from electricity going through their bodies. This is probably the most notorious status effect later on, due to enemies being able to constantly reapply the status leading to death via infinite spasm-lock.


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** In the card game, Paralyzed Pokémon can't attack or retreat during its owner's turn. It's cured at the end of that turn.
** In the card game, Paralyzed Pokémon can't attack or retreat during its owner's turn. It's cured at the end of that turn.
* Some Tactical and Massively Multiplayer [[RPG|RPGs]] will split Paralysis into two types: one that keeps the victim from moving around the map (often referred to as '''Immobilize'''), and one that allows them to move, but keeps them from actually doing anything (often referred to as '''Stun''', but it is often also combined with Immobilization).
* Some Tactical and Massively Multiplayer [[RPG|RPGs]] will split Paralysis into two types: one that keeps the victim from moving around the map (often referred to as '''Immobilize'''), and one that allows them to move, but keeps them from actually doing anything (often referred to as '''Stun''', but it is often also combined with Immobilization).
** Case in point, ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]'', at least the original, has "Don't Move/Immobilize" And "Don't Act/Paralyze" which are exactly what they sound like.
** Case in point, ''[[Final Fantasy Tactics]]'', at least the original, has "Don't Move/Immobilize" And "Don't Act/Paralyze" which are exactly what they sound like.
* ''[[Shin Megami Tensei]]'' has Stun, which has an excellent chance at stopping the afflicted party from moving at all. Another version is Paralyze, which may be the result of an Electric attack that is not repelled, absorbed or nulled: the victim remains convulsing for the rest of the turn, leaving it defenseless and open to physical revenge (all attacks it receives while paralyzed count as Criticals, netting the enemy, either the player or the computer, more Press Turns).
* ''[[Shin Megami Tensei]]'' has Stun, which has an excellent chance at stopping the afflicted party from moving at all. Another version is Paralyze, which may be the result of an Electric attack that is not repelled, absorbed or nulled: the victim remains convulsing for the rest of the turn, leaving it defenseless and open to physical revenge (all attacks it receives while paralyzed count as Criticals, netting the enemy, either the player or the computer, more Press Turns).
* Depending on the game, paralysis in the [[Tales Series]] either prevents action until cured, prevents action for a short time, or perhaps most annoyingly, causes the afflicted character to flinch at random intervals.
* Depending on the game, paralysis in the [[Tales (series)]] either prevents action until cured, prevents action for a short time, or perhaps most annoyingly, causes the afflicted character to flinch at random intervals.
* ''[[Earthbound]]'''s version doesn't let you make basic attacks, defend, or access your items; but you can still use [[Psychic Powers|PSI]]. Also an exception, it will last out of battle until you talk to a Healer at a hospital or use [[Healing Hands|PSI Healing]] Gamma/Omega.
* ''[[Earthbound]]'''s version doesn't let you make basic attacks, defend, or access your items; but you can still use [[Psychic Powers|PSI]]. Also an exception, it will last out of battle until you talk to a Healer at a hospital or use [[Healing Hands|PSI Healing]] Gamma/Omega.
* A Paralyzed character or enemy in ''[[Black Sigil]]: Blade of the Exiled'' will be totally unable to move or act, as their time bar is frozen for the duration of the effect.
* A Paralyzed character or enemy in ''[[Black Sigil]]: Blade of the Exiled'' will be totally unable to move or act, as their time bar is frozen for the duration of the effect.
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== [[Third-Person Shooter]] ==
== [[Third-Person Shooter]] ==
* In ''[[Kid Icarus Uprising (Video Game)|Kid Icarus Uprising]]'', being paralyzed slows you down considerably, and often halts movement altogether, though it wears off quickly.
* In ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]'', being paralyzed slows you down considerably, and often halts movement altogether, though it wears off quickly.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* [[Nippon Ichi]] games' paralysis stops movement (but not actions) and reduces the affected character's speed to 1 (meaning that every attack against it automatically hits). An exception is made for ''[[Phantom Brave]]'', where paralysis halves speed (which affects how many turns the character gets) and movement range.
* [[Nippon Ichi]] games' paralysis stops movement (but not actions) and reduces the affected character's speed to 1 (meaning that every attack against it automatically hits). An exception is made for ''[[Phantom Brave]]'', where paralysis halves speed (which affects how many turns the character gets) and movement range.
** Note that, since fist weapons (from game 2) and guns (game 3) also run off speed for their damage formula, this effectively cuts their attack power in half.
** Note that, since fist weapons (from game 2) and guns (game 3) also run off speed for their damage formula, this effectively cuts their attack power in half.
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* ''[[Achaea]]'' characters sleep lying down, but can still see and hear almost everything going on around them while asleep. Sleep is used as per usual to regain hit points and sometimes to control opponents in combat - unusually, characters get tired, yawn and spontaneously fall asleep if kept awake for too long.
* ''[[Achaea]]'' characters sleep lying down, but can still see and hear almost everything going on around them while asleep. Sleep is used as per usual to regain hit points and sometimes to control opponents in combat - unusually, characters get tired, yawn and spontaneously fall asleep if kept awake for too long.
* ''[[City of Heroes]]'' has a pretty standard sleep mechanic, in that characters put to sleep will sleep standing up, be unable to act, and stay asleep for a comparatively really long time. Sleeping characters can be woken up by dealing damage to them, which can create tension in teams when wide-area sleeps are followed by wide-area fireballs, or be woken up by healing them. Basically anything that alters hit points.
* ''[[City of Heroes]]'' has a pretty standard sleep mechanic, in that characters put to sleep will sleep standing up, be unable to act, and stay asleep for a comparatively really long time. Sleeping characters can be woken up by dealing damage to them, which can create tension in teams when wide-area sleeps are followed by wide-area fireballs, or be woken up by healing them. Basically anything that alters hit points.
* ''[[Monster Hunter (Video Game)|Monster Hunter]]'' plays Sleeping a bit differently. Players have a brief moment to chug an Energy Drink before they go wholly to sleep, while monsters drop immediately. Any damage at all will wake a sleeper, but crafty players will set bombs or traps without disturbing the monster during this time, due to the monster taking triple damage from all sources on the hit that wakes them from Sleep. With this knowledge, Greatsword + Sleep agent (Drugged Meat, Sleep Knives, or another player armed with a Sleep weapon) = [[Memetic Mutation|GOTCHA BITCH!]]
* ''[[Monster Hunter]]'' plays Sleeping a bit differently. Players have a brief moment to chug an Energy Drink before they go wholly to sleep, while monsters drop immediately. Any damage at all will wake a sleeper, but crafty players will set bombs or traps without disturbing the monster during this time, due to the monster taking triple damage from all sources on the hit that wakes them from Sleep. With this knowledge, Greatsword + Sleep agent (Drugged Meat, Sleep Knives, or another player armed with a Sleep weapon) = [[Memetic Mutation|GOTCHA BITCH!]]
* ''[[Spiral Knights]]'' has the "regenerate health while asleep" version of this status, although the reason you'll see the status is if someone needs to clear space for a better status vial, due to the only area with sleep-inducing monsters not being in the game (as of 5/15/11)
* ''[[Spiral Knights]]'' has the "regenerate health while asleep" version of this status, although the reason you'll see the status is if someone needs to clear space for a better status vial, due to the only area with sleep-inducing monsters not being in the game (as of 5/15/11)


== [[Real Time Strategy]] ==
== [[Real Time Strategy]] ==
* In ''[[War Craft]] 3'', neutral monsters sleep during the night, making them easier to ambush. Since there's no separate 'sleeping' animation, trolls can actually do ''backflips'' in their sleep, just as they do when awake.
* In ''[[Warcraft]] 3'', neutral monsters sleep during the night, making them easier to ambush. Since there's no separate 'sleeping' animation, trolls can actually do ''backflips'' in their sleep, just as they do when awake.
** The Dread Lord heroes also have a 'sleep' skill that does what it says on the tin.
** The Dread Lord heroes also have a 'sleep' skill that does what it says on the tin.
* Patapons (and enemies/bosses) can be put to sleep with the right units and weapons, although it's rare to see a boss fall asleep.
* Patapons (and enemies/bosses) can be put to sleep with the right units and weapons, although it's rare to see a boss fall asleep.
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* Sleep in the ''[[Dragon Quest]]'' series tends to last for several turns, and it usually cannot be interrupted by physical attacks.
* Sleep in the ''[[Dragon Quest]]'' series tends to last for several turns, and it usually cannot be interrupted by physical attacks.
* In almost every ''[[Final Fantasy]]'' game, sleeping could be cured with brute force, so you could have your [[Squishy Wizard]] or [[White Mage]] smack the sleeping characters for little damage and wake them up.
* In almost every ''[[Final Fantasy]]'' game, sleeping could be cured with brute force, so you could have your [[Squishy Wizard]] or [[White Mage]] smack the sleeping characters for little damage and wake them up.
** In ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'', since you can't attack other PCs, Cure spells wake an ally up instead. Even Cure I will do.
** In ''[[Final Fantasy XI]]'', since you can't attack other PCs, Cure spells wake an ally up instead. Even Cure I will do.
** Of note: In ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'', monsters afflicted by "Sleep" actually ''do'' curl up and go to sleep on the screen, rather than just having "ZZZ" over their heads. The developers went above and beyond, there.
** Of note: In ''[[Final Fantasy X]]'', monsters afflicted by "Sleep" actually ''do'' curl up and go to sleep on the screen, rather than just having "ZZZ" over their heads. The developers went above and beyond, there.
* ''[[Lunar the Silver Star]]'' puts a variation on the "sleep" status by making whomever is hit in sleep state take double the damage of any attack.
* ''[[Lunar: The Silver Star]]'' puts a variation on the "sleep" status by making whomever is hit in sleep state take double the damage of any attack.
* Appears in the more recent ''[[Kingdom Hearts]]'' games, in the usual style of being unable to do anything until struck or more rarely, waking on one's own. Victims use the same animation they would as if they were stunned.
* Appears in the more recent ''[[Kingdom Hearts]]'' games, in the usual style of being unable to do anything until struck or more rarely, waking on one's own. Victims use the same animation they would as if they were stunned.
* Appears in ''[[Xenoblade Chronicles]]'', where the victim is unable to act for a lengthy period of time, and is guaranteed to be critically hit, but will wake up upon taking damage.
* Appears in ''[[Xenoblade Chronicles]]'', where the victim is unable to act for a lengthy period of time, and is guaranteed to be critically hit, but will wake up upon taking damage.
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* ''GURPS'' Afflictions can incapacitate their target in a variety of ways. To get the effect that "sleep" usually has in RPGs, you want to Daze them; Unconsciousness makes them fall over, and they can't be woken up until it wears off, other magic effects notwithstanding.
* ''GURPS'' Afflictions can incapacitate their target in a variety of ways. To get the effect that "sleep" usually has in RPGs, you want to Daze them; Unconsciousness makes them fall over, and they can't be woken up until it wears off, other magic effects notwithstanding.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* [[Disgaea]]'s version of sleep immobilizes the character. Said character can be woken up with any attack, but in return the attack will be treated as a [[Critical Hit]].
* [[Disgaea]]'s version of sleep immobilizes the character. Said character can be woken up with any attack, but in return the attack will be treated as a [[Critical Hit]].




== Silenced ==
== Silenced ==
They won't be able to use magic. This is a holdover from the classic fantasy trope that you have to say magic words (sometimes rhyming ones) or [[By the Power of Greyskull|chant a spell's name]] in order to use magic, so being muted would logically prevent that. However, the trope often gets carried over into games where magic clearly doesn't work like that, or isn't even present (like in ''[[Super Mario RPG (Video Game)|Super Mario RPG]]: Legend of the Seven Stars'' -- why would being silenced prevent Mario from being able to jump?) Particularly hilarious when the enemy silences a [[Heroic Mime]]. Games with voice acting will sometimes have the characters ''still be able to talk'' even while "silenced". (''[[Skies of Arcadia (Video Game)|Skies of Arcadia]]'' is a major offender here.) One is forced to wonder if some game designers, Japanese ones especially, ever looked up what "silenced" translates to.
They won't be able to use magic. This is a holdover from the classic fantasy trope that you have to say magic words (sometimes rhyming ones) or [[By the Power of Greyskull|chant a spell's name]] in order to use magic, so being muted would logically prevent that. However, the trope often gets carried over into games where magic clearly doesn't work like that, or isn't even present (like in ''[[Super Mario RPG]]: Legend of the Seven Stars'' -- why would being silenced prevent Mario from being able to jump?) Particularly hilarious when the enemy silences a [[Heroic Mime]]. Games with voice acting will sometimes have the characters ''still be able to talk'' even while "silenced". (''[[Skies of Arcadia]]'' is a major offender here.) One is forced to wonder if some game designers, Japanese ones especially, ever looked up what "silenced" translates to.


== [[MMORPG|MMORPGs]] ==
== [[MMORPG|MMORPGs]] ==
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* In ''[[Air Rivals|Ace Online]]'', I-gears can Silence enemy gears and block them from using their skills.
* In ''[[Air Rivals|Ace Online]]'', I-gears can Silence enemy gears and block them from using their skills.
* ''[[Guild Wars]]'' has a particularly nasty status condition called Dazed. Characters suffering from it take twice as long to cast their spells and said spells can be interrupted by any attack that hits them.
* ''[[Guild Wars]]'' has a particularly nasty status condition called Dazed. Characters suffering from it take twice as long to cast their spells and said spells can be interrupted by any attack that hits them.
** "Interrupt" is a mechanic which does [[Exactly What It Says On the Tin]] and can be thought of as active Silencing: it requires very good timing, but a player with a bar full of interruption skills can prevent their enemies from successfully casting any spells. Doing so is known ingame as "[[And I Must Scream|shut-down]]", and there is an entire class devoted to it. (Ironically, this class barely has any skills which apply the Dazed condition. They don't need it.)
** "Interrupt" is a mechanic which does [[Exactly What It Says on the Tin]] and can be thought of as active Silencing: it requires very good timing, but a player with a bar full of interruption skills can prevent their enemies from successfully casting any spells. Doing so is known ingame as "[[And I Must Scream|shut-down]]", and there is an entire class devoted to it. (Ironically, this class barely has any skills which apply the Dazed condition. They don't need it.)
* In ''[[Ragnarok Online]]'', when you're Silenced your character gets a speech bubble with [[Visible Silence]] and you can't use any Skills--magical or physical (apparently skills require you to [[Calling Your Attacks|call your attacks]]?). For classes that rely mostly on magic like Wizards and Priests until this wears off you're screwed... especially if your Priest, who can Cure it, is silenced.
* In ''[[Ragnarok Online]]'', when you're Silenced your character gets a speech bubble with [[Visible Silence]] and you can't use any Skills--magical or physical (apparently skills require you to [[Calling Your Attacks|call your attacks]]?). For classes that rely mostly on magic like Wizards and Priests until this wears off you're screwed... especially if your Priest, who can Cure it, is silenced.


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== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* You can tell when characters in ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' have been silenced because they have a large speech bubble filled with [[Visible Silence]] over their heads.
* You can tell when characters in ''[[Final Fantasy VII]]'' have been silenced because they have a large speech bubble filled with [[Visible Silence]] over their heads.
* Ward from ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' and Garnet/Dagger from ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' lose their voices for segments of the game, and can still cast magic (though, during that segment, Garnet will occasionally fail to do what you ask her to do). They're also still susceptible to the Silence status ailment. [[Fridge Logic|Go figure.]]
* Ward from ''[[Final Fantasy VIII]]'' and Garnet/Dagger from ''[[Final Fantasy IX]]'' lose their voices for segments of the game, and can still cast magic (though, during that segment, Garnet will occasionally fail to do what you ask her to do). They're also still susceptible to the Silence status ailment. [[Fridge Logic|Go figure.]]
** They seemed to have learnt, seeing how in ''[[Final Fantasy X]]'', being silenced prevents your character from using magic, abilities and [[Arson, Murder, and Jaywalking|saying their victory quotes at the end of the battle]].
** They seemed to have learnt, seeing how in ''[[Final Fantasy X]]'', being silenced prevents your character from using magic, abilities and [[Arson, Murder, and Jaywalking|saying their victory quotes at the end of the battle]].
** In ''[[Final Fantasy VI]]'' a certain boss whistles for help at one point as part of his AI script (it's not a listed ability). The game even plays a whistling sound effect. Silencing the boss ([[The Dev Team Thinks of Everything|not that you can at that point without cheating]]) prevents this.
** In ''[[Final Fantasy VI]]'' a certain boss whistles for help at one point as part of his AI script (it's not a listed ability). The game even plays a whistling sound effect. Silencing the boss ([[The Dev Team Thinks of Everything|not that you can at that point without cheating]]) prevents this.
* Also used somewhat intuitively in ''[[Wizardry (Video Game)|Wizardry]] 8'' in that, of the four schools of magic, silencing does nothing to stop alchemists from using spells ("Sure, I can't talk, but that's not stopping me from throwing explosives"). However, while it makes sense for Wizardry and Divine spells (which require incantations and prayers) to be affected, Silence will also, bizarrely, affect [[Psychic Powers|Psionics]]...
* Also used somewhat intuitively in ''[[Wizardry]] 8'' in that, of the four schools of magic, silencing does nothing to stop alchemists from using spells ("Sure, I can't talk, but that's not stopping me from throwing explosives"). However, while it makes sense for Wizardry and Divine spells (which require incantations and prayers) to be affected, Silence will also, bizarrely, affect [[Psychic Powers|Psionics]]...
* In ''[[Icewind Dale]]'', one of the first mini-bosses is an evil cleric who has things to say when she dies. Is she is Silenced at the time, the game is [[Game Breaking Bug|locked in a during-event state and it is impossible to save the game at all]].
* In ''[[Icewind Dale]]'', one of the first mini-bosses is an evil cleric who has things to say when she dies. Is she is Silenced at the time, the game is [[Game Breaking Bug|locked in a during-event state and it is impossible to save the game at all]].
* ''[[Persona 3]]'' refers to this as '''Panic''', where a character, well, panics and can't concentrate on using magic or summoning their Persona.
* ''[[Persona 3]]'' refers to this as '''Panic''', where a character, well, panics and can't concentrate on using magic or summoning their Persona.
** The [[Shin Megami Tensei|main series]] also has the ailment, as Mute.
** The [[Shin Megami Tensei|main series]] also has the ailment, as Mute.
* ''[[Wild Arms]]'' games calls this "Misery" and it affects all Force abilities.
* ''[[Wild Arms]]'' games calls this "Misery" and it affects all Force abilities.
* "Stopspell" from the first ''[[Dragon Quest (Video Game)|Dragon Quest]]'' games does [[Exactly What It Says On the Tin]], blocking your opponent from using his spells. It can be a lifesaver if you're facing a spellcasting enemy and want to stop him from using his nastier magic (particularly if he can also cast Stopspell) on you. It's known as "Fizzle" in the recent translations, and it affects a whole group of enemies to boot! Needless to say, it gets annoying when enemies start tossing it at your entire party.
* "Stopspell" from the first ''[[Dragon Quest]]'' games does [[Exactly What It Says on the Tin]], blocking your opponent from using his spells. It can be a lifesaver if you're facing a spellcasting enemy and want to stop him from using his nastier magic (particularly if he can also cast Stopspell) on you. It's known as "Fizzle" in the recent translations, and it affects a whole group of enemies to boot! Needless to say, it gets annoying when enemies start tossing it at your entire party.
* ''[[Exile]]'' has {{color|lightgrey|''Dumbfounded''}}, where the character forgets their spells. This is to avoid the whole "Why can they speak?" issue.
* ''[[Exile]]'' has {{color|lightgrey|''Dumbfounded''}}, where the character forgets their spells. This is to avoid the whole "Why can they speak?" issue.
* Some enemies in ''[[Earthbound (Video Game)|Earthbound]]'' can disrupt your senses, making you unable to use PSI.
* Some enemies in ''[[Earthbound]]'' can disrupt your senses, making you unable to use PSI.
* In ''[[Mother 3 (Video Game)|Mother 3]]'', if you get inflicted with "forgetfulness", you won't be able to use any skills/PSI.
* In ''[[Mother 3]]'', if you get inflicted with "forgetfulness", you won't be able to use any skills/PSI.
** The game also has a ridiculous variant, ''fleas''.
** The game also has a ridiculous variant, ''fleas''.
* ''The [[Elder Scrolls]] IV: [[Oblivion]]'' enemies will often cast a single spell after being silenced and then attack you with a weapon, this can be due the fact silence only effects spells, not scrolls or greater/lesser powers.
* ''The [[Elder Scrolls]] IV: [[Oblivion]]'' enemies will often cast a single spell after being silenced and then attack you with a weapon, this can be due the fact silence only effects spells, not scrolls or greater/lesser powers.
* ''[[Black Sigil]]: Blade of the Exiled'' - Silenced characters cannot cast magic, but can still use physical techniques that consume SP as well as normal attacks. Combo-attacks are disabled if the Silenced character's half of the attack is magical based as well.
* ''[[Black Sigil]]: Blade of the Exiled'' - Silenced characters cannot cast magic, but can still use physical techniques that consume SP as well as normal attacks. Combo-attacks are disabled if the Silenced character's half of the attack is magical based as well.
* ''[[Chrono Cross (Video Game)|Chrono Cross]]'' has element-specific silencing; the Anti- elements will prevent one character from using that color element until battle ends or the status is removed, and there's one type of element that can seal all elements.
* ''[[Chrono Cross]]'' has element-specific silencing; the Anti- elements will prevent one character from using that color element until battle ends or the status is removed, and there's one type of element that can seal all elements.
* The Arts Seal status in ''Xenoblade Chronicles'' prevents you from using any attacks or abilities other then basic auto-attack.
* The Arts Seal status in ''Xenoblade Chronicles'' prevents you from using any attacks or abilities other then basic auto-attack.


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* ''[[GURPS]]'' has both Mana Damper and Neutralize. The former acts on the mana level of the area, perhaps an area consisting of only one person (if you take appropriate enhancements). Neutralize disables an advantage; this is something innate to the character, rather than a spell they learned. Neutralize is meant for use against ''psionic'' powers, which are ostensibly different from magic in that they're something a character does entirely with their mind, not requiring mana or magic words or any of that stuff; but if the GM allows it, there's nothing really stopping you from using Neutralize to cancel a sorcerer's ability to generate mana.
* ''[[GURPS]]'' has both Mana Damper and Neutralize. The former acts on the mana level of the area, perhaps an area consisting of only one person (if you take appropriate enhancements). Neutralize disables an advantage; this is something innate to the character, rather than a spell they learned. Neutralize is meant for use against ''psionic'' powers, which are ostensibly different from magic in that they're something a character does entirely with their mind, not requiring mana or magic words or any of that stuff; but if the GM allows it, there's nothing really stopping you from using Neutralize to cancel a sorcerer's ability to generate mana.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* However, in ''[[Final Fantasy Tactics Advance (Video Game)|Final Fantasy Tactics Advance]]'', being silenced will only block off abilities that would intuitively require speaking - magic spells, but also abilities like "Cheer" and "Advice."
* However, in ''[[Final Fantasy Tactics Advance]]'', being silenced will only block off abilities that would intuitively require speaking - magic spells, but also abilities like "Cheer" and "Advice."
** Its cousin, Addled, blocks ''everything'', but it barely ever shows up.
** Its cousin, Addled, blocks ''everything'', but it barely ever shows up.
** Silence also blocks off certain physical abilities like the Warriors Shout abilities. However, being silenced never actually makes characters or monsters unable to talk.
** Silence also blocks off certain physical abilities like the Warriors Shout abilities. However, being silenced never actually makes characters or monsters unable to talk.
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== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* This is one of the status effects in ''[[Kingdom Hearts 358 Over 2 Days|Kingdom Hearts 358/2 Days]]''. It causes most physical attacks to miss, though magic attacks are unaffected. For who knows what reason, even '' {{spoiler|Riku}}'' is affected by Blindess, even though {{spoiler|he's ''blindfolded as it is''}}.
* This is one of the status effects in ''[[Kingdom Hearts: 358 Days Over 2|Kingdom Hearts 358/2 Days]]''. It causes most physical attacks to miss, though magic attacks are unaffected. For who knows what reason, even '' {{spoiler|Riku}}'' is affected by Blindess, even though {{spoiler|he's ''blindfolded as it is''}}.
** In later titles, it limits your field of vision to a tiny circle around your character. In the case of enemies, it just makes them attack in random directions at random times.
** In later titles, it limits your field of vision to a tiny circle around your character. In the case of enemies, it just makes them attack in random directions at random times.
* And on the opposite end, games like ''[[Wizardry (Video Game)|Wizardry]]'' also include characters with terrible directional hearing. How the heck else can one explain the tendency to be surrounded by enemies and accidentally shoot someone ''standing right next to you''?
* And on the opposite end, games like ''[[Wizardry]]'' also include characters with terrible directional hearing. How the heck else can one explain the tendency to be surrounded by enemies and accidentally shoot someone ''standing right next to you''?
* ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' unintentionally averts this trope in the original with a glitch making the evade stat useless, thus making blind, which makes evade 0... completely harmless. And, thus, the item that prevents blindness, [[Goggles Do Nothing]]
* ''[[Final Fantasy VI]]'' unintentionally averts this trope in the original with a glitch making the evade stat useless, thus making blind, which makes evade 0... completely harmless. And, thus, the item that prevents blindness, [[Goggles Do Nothing]]
** Well, actually, there is still ONE thing Blindness does: Strago can learn any Lore he ''sees'' [[Death Is a Slap On The Wrist|(whether or not he survives seeing it)]], so if he can't see anything, he can't learn any Lores.
** Well, actually, there is still ONE thing Blindness does: Strago can learn any Lore he ''sees'' [[Death Is a Slap on The Wrist|(whether or not he survives seeing it)]], so if he can't see anything, he can't learn any Lores.
* ''[[Earthbound]]'' wins the award for the most ridiculous name for this status effect, which it calls "uncontrollable crying".
* ''[[Earthbound]]'' wins the award for the most ridiculous name for this status effect, which it calls "uncontrollable crying".
* ''[[Radiata Stories]]'' actually blurs and pixelates the screen when your character is afflicted with Blind, so neither the character ''nor the player'' can see what's going on.
* ''[[Radiata Stories]]'' actually blurs and pixelates the screen when your character is afflicted with Blind, so neither the character ''nor the player'' can see what's going on.
* In the ''[[Mega Man X Command Mission (Video Game)|Mega Man X Command Mission]]'', which replaces standard statues effects and spells with robotics-themed counterparts, not only does this status reduce the character's accuracy, but their evasive ability as well (can't dodge what you can't see, right?).
* In the ''[[Mega Man X Command Mission]]'', which replaces standard statues effects and spells with robotics-themed counterparts, not only does this status reduce the character's accuracy, but their evasive ability as well (can't dodge what you can't see, right?).
* In the ''[[Pokémon]]'' games, there are moves that reduce the opponent's accuracy, which usually involve throwing something in their eyes. Though like most stat modifications, this is canceled as soon as the victim is switched out or otherwise leaves the battle.
* In the ''[[Pokémon]]'' games, there are moves that reduce the opponent's accuracy, which usually involve throwing something in their eyes. Though like most stat modifications, this is canceled as soon as the victim is switched out or otherwise leaves the battle.
* Since the first three ''[[Final Fantasy]]'' games factored in accuracy in damage calculation (since number of hits per attack is one of the more important factors), this status effect resulted more in dealing less damage.
* Since the first three ''[[Final Fantasy]]'' games factored in accuracy in damage calculation (since number of hits per attack is one of the more important factors), this status effect resulted more in dealing less damage.
* In ''[[Black Sigil]]: Blade of the Exiled'', Blind results in a pretty standard reduction to your accuracy. This can be especially frustrating when it hits the [[Designated Hero]] before he can use any magic.
* In ''[[Black Sigil]]: Blade of the Exiled'', Blind results in a pretty standard reduction to your accuracy. This can be especially frustrating when it hits the [[Designated Hero]] before he can use any magic.
* [[Final Fantasy VIII (Video Game)|Squall Leonhart and Seifer Almasy]], whose weapons sports Hit% [[Cap|255]], is utterly unhindered by Blind. They're ''that'' [[Badass]].
* [[Final Fantasy VIII|Squall Leonhart and Seifer Almasy]], whose weapons sports Hit% [[Cap|255]], is utterly unhindered by Blind. They're ''that'' [[Badass]].
* In the ''[[Dragon Quest]]'' series characters can get "dazzled" from a variety of moves. It can be very frustrating as the only cure is patience.
* In the ''[[Dragon Quest]]'' series characters can get "dazzled" from a variety of moves. It can be very frustrating as the only cure is patience.
* In ''[[Baldurs Gate]]'', Blindness offers a -4 penalty to armour class and THAC0, and reduces sight range to 1. In layman's terms: You hit worse, you get hit easier, and targeting anyone outside of melee range, with whatever weapon or spells you have, is impossible. Enemy mages and archers struck by this spell cast defensive spells and then stand dumbfounded unless you charge them in melee, since their AI sticks in them into an illegal behavioural mode (i.e. try to target foes at range, find you can't due to the spell). [[The Computer Is a Cheating Bastard|Several enemies completely disregard this penalty however]].
* In ''[[Baldur's Gate]]'', Blindness offers a -4 penalty to armour class and THAC0, and reduces sight range to 1. In layman's terms: You hit worse, you get hit easier, and targeting anyone outside of melee range, with whatever weapon or spells you have, is impossible. Enemy mages and archers struck by this spell cast defensive spells and then stand dumbfounded unless you charge them in melee, since their AI sticks in them into an illegal behavioural mode (i.e. try to target foes at range, find you can't due to the spell). [[The Computer Is a Cheating Bastard|Several enemies completely disregard this penalty however]].
* ''[[Golden Sun]]'' has the Delusion status, which reduces the affected creature's accuracy.
* ''[[Golden Sun]]'' has the Delusion status, which reduces the affected creature's accuracy.


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== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* Many ''[[Final Fantasy]]'' games have the player capable of casting berserk on enemies as well as themselves. Perfect for preventing [[Squishy Wizard|weak enemy mages]] from casting their powerful spells.
* Many ''[[Final Fantasy]]'' games have the player capable of casting berserk on enemies as well as themselves. Perfect for preventing [[Squishy Wizard|weak enemy mages]] from casting their powerful spells.
** ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' treats Berserk as a positive status trait. It's cured by Dispel, the positive effect remover, enemies often use it on themselves, and it speeds up attacks greatly. Just don't use it on your lead character, or you won't go anywhere until it wears off.
** ''[[Final Fantasy XII]]'' treats Berserk as a positive status trait. It's cured by Dispel, the positive effect remover, enemies often use it on themselves, and it speeds up attacks greatly. Just don't use it on your lead character, or you won't go anywhere until it wears off.
** ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X 2]]'' has an entire class devoted to the spell Berserk (ala The Berserker Dressphere), the spell in case can only be cast on the caster.
** ''[[Final Fantasy X 2]]'' has an entire class devoted to the spell Berserk (ala The Berserker Dressphere), the spell in case can only be cast on the caster.
** ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' has the berserk white magic spell, which does just what it says above. In addition, the "Avenger" two-handed sword, when wielded by Cecil, causes him to go into a permanent Berserk-mode, and the ultra-rare Pink Puff enemy has a "dance" that both changes the battle music and causes the whole party to go berserk.
** ''[[Final Fantasy IV]]'' has the berserk white magic spell, which does just what it says above. In addition, the "Avenger" two-handed sword, when wielded by Cecil, causes him to go into a permanent Berserk-mode, and the ultra-rare Pink Puff enemy has a "dance" that both changes the battle music and causes the whole party to go berserk.
** ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'' had the Berserker job. Simply ''being'' that job makes a character constantly berserk, and one of the abilities you can learn from that class allows you to carry that trait over to other jobs. Interestingly, they still have [[Mana Meter|MP]], allowing them to wield runic weapons at full power (they drain the user's MP).
** ''[[Final Fantasy V]]'' had the Berserker job. Simply ''being'' that job makes a character constantly berserk, and one of the abilities you can learn from that class allows you to carry that trait over to other jobs. Interestingly, they still have [[Mana Meter|MP]], allowing them to wield runic weapons at full power (they drain the user's MP).
** ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' didn't have that much use for it, but one particularly nasty boss becomes trivial if Berserked-instead of hammering the party with powerful magic, he attacks for pathetic damage.
** ''[[Final Fantasy VI]]'' didn't have that much use for it, but one particularly nasty boss becomes trivial if Berserked-instead of hammering the party with powerful magic, he attacks for pathetic damage.
** Berserk is a status effect in the ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]'' games, but it's rarely especially useful for either the player or enemies to inflict it on each other. ''[[Final Fantasy Tactics a 2 (Video Game)|Final Fantasy Tactics a 2]]'' featured the Berserker class, which had the ability to make itself Berserk if you felt like it.
** Berserk is a status effect in the ''[[Final Fantasy Tactics]]'' games, but it's rarely especially useful for either the player or enemies to inflict it on each other. ''[[Final Fantasy Tactics a 2]]'' featured the Berserker class, which had the ability to make itself Berserk if you felt like it.
* In the ''[[Persona]]'' series, Berserk actually ''is'' a negative status effect, since it also halves the afflicted character's defense power. And of course, [[The Computer Is a Cheating Bastard|an enemy's ailment spells will nearly always hit you while yours rarely work]]. So if your dedicated healer, who usually has the lowest max HP of the group, is hit with Berserk...
* In the ''[[Persona]]'' series, Berserk actually ''is'' a negative status effect, since it also halves the afflicted character's defense power. And of course, [[The Computer Is a Cheating Bastard|an enemy's ailment spells will nearly always hit you while yours rarely work]]. So if your dedicated healer, who usually has the lowest max HP of the group, is hit with Berserk...
** However, there is a boss in the game whose strategy revolves around Berserking your characters and decimating them with powerful physical attacks. But the boss is also weak against one of the three physical weapon types, specifically, Pierce! So equip your Main Character with a spear, bring Aigis, Ken, and Yukari and then watch the boss get torn apart. One is advised to keep at least one person free of Rage, however, because the boss also uses Megidolaon, and you need someone who can heal.
** However, there is a boss in the game whose strategy revolves around Berserking your characters and decimating them with powerful physical attacks. But the boss is also weak against one of the three physical weapon types, specifically, Pierce! So equip your Main Character with a spear, bring Aigis, Ken, and Yukari and then watch the boss get torn apart. One is advised to keep at least one person free of Rage, however, because the boss also uses Megidolaon, and you need someone who can heal.
*** For bonus points, that boss is ''the final Tartarus boss''. What a way to end the dungeon.
*** For bonus points, that boss is ''the final Tartarus boss''. What a way to end the dungeon.
** ''[[Shin Megami Tensei Strange Journey (Video Game)|Shin Megami Tensei Strange Journey]]'' has the Rage ailment. You lose all control of the affected members of your party. You gain great attack power, but begin uncontrollably attacking ''anyone'' in the battlefield. Maybe it can kill the enemy, yes, but more likely to wind up killing your own party. Did I mention there's almost no way to cure it except extremely rare items? And that the [[Final Boss]] also has it?
** ''[[Shin Megami Tensei Strange Journey]]'' has the Rage ailment. You lose all control of the affected members of your party. You gain great attack power, but begin uncontrollably attacking ''anyone'' in the battlefield. Maybe it can kill the enemy, yes, but more likely to wind up killing your own party. Did I mention there's almost no way to cure it except extremely rare items? And that the [[Final Boss]] also has it?
** The [[Shin Megami Tensei|series]] also has a form of [[Practical Taunt]] which greatly boosts enemies' Attack while dropping their Defense to nothing.
** The [[Shin Megami Tensei|series]] also has a form of [[Practical Taunt]] which greatly boosts enemies' Attack while dropping their Defense to nothing.
*** [[Digital Devil Saga]] has a boss fight against Ravana ({{spoiler|Varin Omega/Colonel Beck}}), who uses an attack called Hunger Wave. This causes the party to sink into a form of Berserk that is actually gnawing hunger - either they lose health from starvation or turn on each other. None of your items or skills can cure it; only Sera's song can do so. Fortunately, she's watching the battle and will run in at the start of any round where a party member is suffering from it, using her song to cure one member of the party; unfortunately, since she has no combat ability, she can't risk staying for longer than necessary, and thus can only cure one party member at a time.
*** [[Digital Devil Saga]] has a boss fight against Ravana ({{spoiler|Varin Omega/Colonel Beck}}), who uses an attack called Hunger Wave. This causes the party to sink into a form of Berserk that is actually gnawing hunger - either they lose health from starvation or turn on each other. None of your items or skills can cure it; only Sera's song can do so. Fortunately, she's watching the battle and will run in at the start of any round where a party member is suffering from it, using her song to cure one member of the party; unfortunately, since she has no combat ability, she can't risk staying for longer than necessary, and thus can only cure one party member at a time.
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** The second generation games (Gold/Silver/Crystal) introduced Swagger, a move that increased the opponent's attack power and confused the opponent, thus increasing the amount of damage they take when they hurt themself. They also had the Berserk Gene item, which is found where Cerulean Cave used to be, and does the same thing as Swagger to the Pokemon that uses it.
** The second generation games (Gold/Silver/Crystal) introduced Swagger, a move that increased the opponent's attack power and confused the opponent, thus increasing the amount of damage they take when they hurt themself. They also had the Berserk Gene item, which is found where Cerulean Cave used to be, and does the same thing as Swagger to the Pokemon that uses it.
** Also there is the move Taunt which prevents use of non-damaging moves.
** Also there is the move Taunt which prevents use of non-damaging moves.
* An [http://www.mariowiki.com/Paper_Mario/Beta_elements#Unused_Badges unused badge] in ''[[Paper Mario (Video Game)|Paper Mario]]'s'' ROM data gives Mario this effect. His ATK increases by 2, and he automatically attacks with either a standard jump or hammer attack.
* An [http://www.mariowiki.com/Paper_Mario/Beta_elements#Unused_Badges unused badge] in ''[[Paper Mario (franchise)|Paper Mario]]'s'' ROM data gives Mario this effect. His ATK increases by 2, and he automatically attacks with either a standard jump or hammer attack.
* ''[[Shadow Hearts]]'' has a slightly different version of Berserk that works a little bit like the Confuse status (see below). It's not a status that can be directly inflicted; however, stay in battle too long and your characters ''will'' go Berserk once they run out of Sanity Points. Also, if you want the protagonist to learn his most powerful abilities, [[Guide Dang It|you have to let him go Berserk.]]
* ''[[Shadow Hearts]]'' has a slightly different version of Berserk that works a little bit like the Confuse status (see below). It's not a status that can be directly inflicted; however, stay in battle too long and your characters ''will'' go Berserk once they run out of Sanity Points. Also, if you want the protagonist to learn his most powerful abilities, [[Guide Dang It|you have to let him go Berserk.]]
* In ''[[Black Sigil]]: Blade of the Exiled'', a Berserk character doesn't get any significant boost to their power, but cannot be controlled and will physically attack as they see fit. Most of the time, they manage to attack enemies, so it's not so bad until you find monsters that love to inflict Berserk while only being vulnerable to magical damage.
* In ''[[Black Sigil]]: Blade of the Exiled'', a Berserk character doesn't get any significant boost to their power, but cannot be controlled and will physically attack as they see fit. Most of the time, they manage to attack enemies, so it's not so bad until you find monsters that love to inflict Berserk while only being vulnerable to magical damage.
* ''[[Breath of Fire III]]'': While not so much a curable status effect, having Rei {{spoiler|transform into his Weretiger form}} will cause him to become ''much'' stronger but uncontrollable, having him only attack physically, and becoming increasingly likely to attack allies every turn he stays in that form. Luckily, you can easily fix this by using Influence, which is normally [[Useless Useful Spell|pretty useless]]. With it, however, you can use Influence to target a boss monster and have Rei [[Game Breaker|only attack them]] [[Useless Useful Spell|for the whole fight]].
* ''[[Breath of Fire III]]'': While not so much a curable status effect, having Rei {{spoiler|transform into his Weretiger form}} will cause him to become ''much'' stronger but uncontrollable, having him only attack physically, and becoming increasingly likely to attack allies every turn he stays in that form. Luckily, you can easily fix this by using Influence, which is normally [[Useless Useful Spell|pretty useless]]. With it, however, you can use Influence to target a boss monster and have Rei [[Game Breaker|only attack them]] [[Useless Useful Spell|for the whole fight]].
* In ''[[Mario and Luigi Bowsers Inside Story (Video Game)|Mario & Luigi: Bowser's Inside Story]]'', Bowser can be get hit with the Fury ailment if he takes too many hits (complete with him [[Turns Red|Turning Red]] and [[High-Pressure Emotion|steaming up]]). He's still perfectly controllable, but his Attack goes up and his Defense goes down.
* In ''[[Mario and Luigi Bowsers Inside Story|Mario & Luigi: Bowser's Inside Story]]'', Bowser can be get hit with the Fury ailment if he takes too many hits (complete with him [[Turns Red|Turning Red]] and [[High-Pressure Emotion|steaming up]]). He's still perfectly controllable, but his Attack goes up and his Defense goes down.
** Given that it's possible to avoid every single attack with good timing, this can easily be [[Cursed With Awesome]]
** Given that it's possible to avoid every single attack with good timing, this can easily be [[Cursed with Awesome]]
* ''[[Suikoden III]]'' treats Berserk as a buff more than a [[Standard Status Effect]]: Berserked characters have amped-up attack and the rune that gives them the amped attack takes up a slot and...that's it. They can still be controlled normally and suffer no other hindrances. As a result, most players actively seek out the effect for as many characters that can spare the slot.
* ''[[Suikoden III]]'' treats Berserk as a buff more than a [[Standard Status Effect]]: Berserked characters have amped-up attack and the rune that gives them the amped attack takes up a slot and...that's it. They can still be controlled normally and suffer no other hindrances. As a result, most players actively seek out the effect for as many characters that can spare the slot.


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* You can take this as a ''character flaw'' in ''[[GURPS]]'', in which case you have to roll to avoid flying into a rage during a fight. Affliction attacks can give temporary disadvantages like this one.
* You can take this as a ''character flaw'' in ''[[GURPS]]'', in which case you have to roll to avoid flying into a rage during a fight. Affliction attacks can give temporary disadvantages like this one.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* In ''[[Fire Emblem]]'', the berserk effect forces characters to attack whoever is closest to them, which usually means their own allies. This is especially problematic late in the game.
* In ''[[Fire Emblem]]'', the berserk effect forces characters to attack whoever is closest to them, which usually means their own allies. This is especially problematic late in the game.


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== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* ''[[Earthbound]]'' has ''two'' versions of this ailment: the standard confusion (referred to as "feeling strange"), and "Mushroomization" doubles as a [[Interface Screw|Meta-Effect]] out of battle.
* ''[[Earthbound]]'' has ''two'' versions of this ailment: the standard confusion (referred to as "feeling strange"), and "Mushroomization" doubles as a [[Interface Screw|Meta-Effect]] out of battle.
* Confusion in most games (most notably the ''[[Final Fantasy]]'' series) isn't really confusion so much as it is a disguised '''Charm''' effect: a temporary [[Face Heel Turn]] in which your characters will do nothing but attack each other or themselves. However, a few games actually avert that description (namely ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]'' and ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X-2]]''), where your characters' actions are truly random. However, this can actually prove to be ''worse'', especially when your Confused character uses that [[Too Awesome to Use|Megalixir]] you've saved up for so long [[What an Idiot!|while your party is at full health/MP]]....
* Confusion in most games (most notably the ''[[Final Fantasy]]'' series) isn't really confusion so much as it is a disguised '''Charm''' effect: a temporary [[Face Heel Turn]] in which your characters will do nothing but attack each other or themselves. However, a few games actually avert that description (namely ''[[Final Fantasy Tactics]]'' and ''[[Final Fantasy X 2|Final Fantasy X-2]]''), where your characters' actions are truly random. However, this can actually prove to be ''worse'', especially when your Confused character uses that [[Too Awesome to Use|Megalixir]] you've saved up for so long [[What an Idiot!|while your party is at full health/MP]]....
** ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' wins the award for "Best [[Fridge Logic]] as a Result of a [[Standard Status Effect]], EVER" - Sabin, while zombified (which is similar to muddle, but can't be cured by attacking the victim), can use Bum Rush on himself. Bum Rush is an attack that does damage by ''running around the target''. The attack animation for this is ''weird''.
** ''[[Final Fantasy VI]]'' wins the award for "Best [[Fridge Logic]] as a Result of a [[Standard Status Effect]], EVER" - Sabin, while zombified (which is similar to muddle, but can't be cured by attacking the victim), can use Bum Rush on himself. Bum Rush is an attack that does damage by ''running around the target''. The attack animation for this is ''weird''.
** Confusion in ''[[Final Fantasy]] X'' means that they ''can'' attack the enemy, but usually don't; this can lead to [[Hilarity Ensues|much hilarity]] when Wakka hits ''himself'' in the head with a petrifying blitzball and dies instantly.
** Confusion in ''[[Final Fantasy]] X'' means that they ''can'' attack the enemy, but usually don't; this can lead to [[Hilarity Ensues|much hilarity]] when Wakka hits ''himself'' in the head with a petrifying blitzball and dies instantly.
** And then you've got the infamous [[Demonic Spiders|Malboros]], who in most games ''love'' inflicting this status and '''Berserk''' together. On ''all'' of your party members. All you can do then is pray that the first character who gets hit can survive the blow (which they ''rarely'' do); if not, the combination turns into the status effect equivalent of a [[Total Party Kill]].
** And then you've got the infamous [[Demonic Spiders|Malboros]], who in most games ''love'' inflicting this status and '''Berserk''' together. On ''all'' of your party members. All you can do then is pray that the first character who gets hit can survive the blow (which they ''rarely'' do); if not, the combination turns into the status effect equivalent of a [[Total Party Kill]].
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** In the card game, if a confused Pokémon tries to attack, its owner must flip a coin. If the flip lands on tails, it does 30 damage to itself. Like in the games, switching it out cures it.
** In the card game, if a confused Pokémon tries to attack, its owner must flip a coin. If the flip lands on tails, it does 30 damage to itself. Like in the games, switching it out cures it.
* In ''[[Shin Megami Tensei]]'' games, confuse has a chance of making the affected character do something... Well, really stupid. A common manifestation is inexplicably tossing macca everywhere or simply hurting themselves a la Pokemon.
* In ''[[Shin Megami Tensei]]'' games, confuse has a chance of making the affected character do something... Well, really stupid. A common manifestation is inexplicably tossing macca everywhere or simply hurting themselves a la Pokemon.
* A confused character in ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'' will attack whatever is the closest to him, be it friend or foe.
* A confused character in ''[[Chrono Trigger]]'' will attack whatever is the closest to him, be it friend or foe.
* Suffering confusion in ''[[Radiata Stories]]'' will make your player character control awkwardly, and your attacks can damage your allies.
* Suffering confusion in ''[[Radiata Stories]]'' will make your player character control awkwardly, and your attacks can damage your allies.
* Frenzy from ''[[Elder Scrolls]] [[Oblivion]]'' can be used to turn enemies against each other and even their own summoned creatures. Custom spells can have entire towns killing each other.
* Frenzy from ''[[Elder Scrolls]] [[Oblivion]]'' can be used to turn enemies against each other and even their own summoned creatures. Custom spells can have entire towns killing each other.
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== [[Third-Person Shooter]] ==
== [[Third-Person Shooter]] ==
* In ''[[Kid Icarus Uprising (Video Game)|Kid Icarus Uprising]]'', confused players will wander uncontrollably in various directions and randomly attack.
* In ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]'', confused players will wander uncontrollably in various directions and randomly attack.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* ''[[Shining Force]]'' is a little more merciful with it's confusion: A lot of the time, the confused character just stands there and mumbles to himself.
* ''[[Shining Force]]'' is a little more merciful with it's confusion: A lot of the time, the confused character just stands there and mumbles to himself.


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== [[Action Adventure]] ==
== [[Action Adventure]] ==
* ''[[Castlevania Portrait of Ruin]]'' has one boss do this; if you're playing as Jonathan (or have both characters out at once) she blows a kiss that can charm him into attacking Charlotte. A potential pain since Jonathan has the higher ATK. If Charlotte gets hit by the heart, she just takes a tiny bit of damage and flinches.
* ''[[Castlevania: Portrait of Ruin]]'' has one boss do this; if you're playing as Jonathan (or have both characters out at once) she blows a kiss that can charm him into attacking Charlotte. A potential pain since Jonathan has the higher ATK. If Charlotte gets hit by the heart, she just takes a tiny bit of damage and flinches.


== [[MMORPG|MMORPGs]] ==
== [[MMORPG|MMORPGs]] ==
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== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* The ''[[SaGa]]'' series from the ''[[Romancing Sa Ga]]'' trilogy onward is notorious for this ailment, especially at certain bosses.
* The ''[[SaGa]]'' series from the ''[[Romancing SaGa]]'' trilogy onward is notorious for this ailment, especially at certain bosses.
* There is a sort of Charm effect in ''[[Pokémon]]''; when a Pokemon is under the effects of the ''Infatuation'' status condition, there is a 50% chance that they will be unable to perform their attack (in which case they are "immobilized by love"). This condition is caused by the move Attract and the ability Cute Charm, and only affects Pokemon of the opposite gender (e.g, a female Pokemon who uses Attract on a male Pokemon, or is struck with a physical attack by a male Pokemon; genderless Pokémon and Pokémon with the ability Oblivious are completely immune to the effect).
* There is a sort of Charm effect in ''[[Pokémon]]''; when a Pokemon is under the effects of the ''Infatuation'' status condition, there is a 50% chance that they will be unable to perform their attack (in which case they are "immobilized by love"). This condition is caused by the move Attract and the ability Cute Charm, and only affects Pokemon of the opposite gender (e.g, a female Pokemon who uses Attract on a male Pokemon, or is struck with a physical attack by a male Pokemon; genderless Pokémon and Pokémon with the ability Oblivious are completely immune to the effect).
* ''The'' worst possible effect to suffer in ''[[Persona 3]]'' and by extension the ''[[Shin Megami Tensei]]'' series, especially if one of your healers gets hit. One of the most famous screw-yous in the game is if the final boss of the former hits your healer with Charm, and the healer in turn casts the full-heal Diarahan on it. To put it in perspective, the final boss's last form has 6000 hitpoints. Characters in your party should at this point deal about 150 damage per hit. And the charm-reheal cycle can theoretically go on forever.
* ''The'' worst possible effect to suffer in ''[[Persona 3]]'' and by extension the ''[[Shin Megami Tensei]]'' series, especially if one of your healers gets hit. One of the most famous screw-yous in the game is if the final boss of the former hits your healer with Charm, and the healer in turn casts the full-heal Diarahan on it. To put it in perspective, the final boss's last form has 6000 hitpoints. Characters in your party should at this point deal about 150 damage per hit. And the charm-reheal cycle can theoretically go on forever.
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* A Charmed character in ''[[Black Sigil]]: Blade of the Exiled'' will, as per standard, turn on your party. Luckily, they aren't very smart and tend to avoid using their more powerful spells and attacks.
* A Charmed character in ''[[Black Sigil]]: Blade of the Exiled'' will, as per standard, turn on your party. Luckily, they aren't very smart and tend to avoid using their more powerful spells and attacks.
* Called Enthralled in ''[[The Last Remnant]]'' (and the visual effect is the union being controlled by the enemy with marionette strings), the victim of this effect will attack your other unions and always kill them, since they do the same damage that you do controlling them. The only saving grace is that you can also kill them quite easily, and revive them in the same turn.
* Called Enthralled in ''[[The Last Remnant]]'' (and the visual effect is the union being controlled by the enemy with marionette strings), the victim of this effect will attack your other unions and always kill them, since they do the same damage that you do controlling them. The only saving grace is that you can also kill them quite easily, and revive them in the same turn.
* A handful of enemies in ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' (Barb-E, a basic enemy and Goddess, one of the last bosses, both of which look like human women) have the incredibly annoying spell Love Token, which causes the affected character to leap in front of any attacks aimed toward that enemy, taking the damage instead. They will even jump in the way of their ''own'' attacks if commanded to attack that enemy. Generally, the simplest way to deal with this is to kill the affected character and revive them, and hope that the enemy doesn't use the move again.
* A handful of enemies in ''[[Final Fantasy VI]]'' (Barb-E, a basic enemy and Goddess, one of the last bosses, both of which look like human women) have the incredibly annoying spell Love Token, which causes the affected character to leap in front of any attacks aimed toward that enemy, taking the damage instead. They will even jump in the way of their ''own'' attacks if commanded to attack that enemy. Generally, the simplest way to deal with this is to kill the affected character and revive them, and hope that the enemy doesn't use the move again.


== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
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* ''[[GURPS]]'' has Mind Control for the usual, temporary version of this; it comes in degrees, so if you have to decide every last little thing your new puppet does, the advantage is worth fewer points. For vampires, zombies, and the like, the Dominance advantage will infect your enemy and make them your thrall, although to ''keep'' them as your thrall, you have to pay Character Points to get them as an Ally.
* ''[[GURPS]]'' has Mind Control for the usual, temporary version of this; it comes in degrees, so if you have to decide every last little thing your new puppet does, the advantage is worth fewer points. For vampires, zombies, and the like, the Dominance advantage will infect your enemy and make them your thrall, although to ''keep'' them as your thrall, you have to pay Character Points to get them as an Ally.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* One of the standout examples from the ''[[Final Fantasy]]'' series comes from ''[[Final Fantasy Tactics a 2 (Video Game)|Final Fantasy Tactics a 2]]''. In one mission you're assigned to go take out a group of Cassie Malboros, pink Malboros with ribbons (implied to be the source of THE Ribbons, the ultimate status-effect-nullifying accessory.) The major difficulty of the fight is the fact that the Cassies have an area-effect high-accuracy Charm ability.
* One of the standout examples from the ''[[Final Fantasy]]'' series comes from ''[[Final Fantasy Tactics a 2]]''. In one mission you're assigned to go take out a group of Cassie Malboros, pink Malboros with ribbons (implied to be the source of THE Ribbons, the ultimate status-effect-nullifying accessory.) The major difficulty of the fight is the fact that the Cassies have an area-effect high-accuracy Charm ability.
** ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]'' takes this a step further with the "Invite" status, which is a permanent Charm effect. If the Invited enemy survives the battle, it will even join your team.
** ''[[Final Fantasy Tactics]]'' takes this a step further with the "Invite" status, which is a permanent Charm effect. If the Invited enemy survives the battle, it will even join your team.




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* Being frozen in ''[[Ragnarok Online]]'' is easily cured- just get hit. The biggest problem is that it changes the character's element to Water for the duration of the effect, increasing damage from Wind based attacks.
* Being frozen in ''[[Ragnarok Online]]'' is easily cured- just get hit. The biggest problem is that it changes the character's element to Water for the duration of the effect, increasing damage from Wind based attacks.
* ''[[World of Warcraft]]'' has three versions of being frozen; one simply renders you unable to move (but does not prevent other actions), while the second is this trope. In most cases, it immediately wears off upon receiving any damage. Mages deserve special mention for being able to freeze ''themselves'' in a block of ice, clearing all debuffs and becoming invulnerable for up to 10 seconds, at the cost of being unable to act. The third type, used primarily by bosses, encases the target in a block of ice that must be destroyed via attacks to free the player. If not broken, the player will stay in there more or less forever (or at least until the encounter ends).
* ''[[World of Warcraft]]'' has three versions of being frozen; one simply renders you unable to move (but does not prevent other actions), while the second is this trope. In most cases, it immediately wears off upon receiving any damage. Mages deserve special mention for being able to freeze ''themselves'' in a block of ice, clearing all debuffs and becoming invulnerable for up to 10 seconds, at the cost of being unable to act. The third type, used primarily by bosses, encases the target in a block of ice that must be destroyed via attacks to free the player. If not broken, the player will stay in there more or less forever (or at least until the encounter ends).
* ''[[Monster Hunter (Video Game)|Monster Hunter]]'' takes this in two forms. Iceblight is a Chill, which causes you to lose Stamina faster (its counterpart, Waterblight, causes you to recover Stamina slower). There's also Snowy, which covers your character in ice, slows you down and keeps you from attacking.
* ''[[Monster Hunter]]'' takes this in two forms. Iceblight is a Chill, which causes you to lose Stamina faster (its counterpart, Waterblight, causes you to recover Stamina slower). There's also Snowy, which covers your character in ice, slows you down and keeps you from attacking.
* ''[[Spiral Knights]]'' has a bit of a merciful Freeze: You may not move or change direction but can still attack and shield, and recovery is as simple as being hit by anything or thawing naturally. A great crowd control status, though, as frozen monsters are effectively out of the fight, and monsters actually take decent damage if they thaw.
* ''[[Spiral Knights]]'' has a bit of a merciful Freeze: You may not move or change direction but can still attack and shield, and recovery is as simple as being hit by anything or thawing naturally. A great crowd control status, though, as frozen monsters are effectively out of the fight, and monsters actually take decent damage if they thaw.


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* In ''[[Command and Conquer]]'', any frozen unit/building can be shattered and killed by even the most pitiful attack. In one hit.
* In ''[[Command and Conquer]]'', any frozen unit/building can be shattered and killed by even the most pitiful attack. In one hit.
** This is probably more realistic than it seems for sufficiently-frozen things (and it would have to be ''cold'' to freeze something that quickly), since the bonding breaks down at low temperatures. If you ever get the chance, dip a piece of something soft like an orange or a rubber hose in a tub of liquid nitrogen and throw it at the wall.
** This is probably more realistic than it seems for sufficiently-frozen things (and it would have to be ''cold'' to freeze something that quickly), since the bonding breaks down at low temperatures. If you ever get the chance, dip a piece of something soft like an orange or a rubber hose in a tub of liquid nitrogen and throw it at the wall.
* In ''[[War Craft]] 3'' certain units can freeze buildings, preventing them from producing. Inexplicably, the same attack does not affect normal units.
* In ''[[Warcraft]] 3'' certain units can freeze buildings, preventing them from producing. Inexplicably, the same attack does not affect normal units.
** It ''does'' slow them down, but presumably they are moving too much to freeze solid.
** It ''does'' slow them down, but presumably they are moving too much to freeze solid.
* In all 3 Patapon games, Patapons, enemies, and bosses can get frozen and will not move from their place until cured or killed.
* In all 3 Patapon games, Patapons, enemies, and bosses can get frozen and will not move from their place until cured or killed.
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== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* [[An Ice Person|Vexen]] can freeze Sora in every battle against him in the ''[[Kingdom Hearts]]'' series. Most ice-based enemies can also freeze you in ''[[Kingdom Hearts 358 Over 2 Days|358/2 Days]]''... even if you are playing as Vexen.
* [[An Ice Person|Vexen]] can freeze Sora in every battle against him in the ''[[Kingdom Hearts]]'' series. Most ice-based enemies can also freeze you in ''[[Kingdom Hearts: 358 Days Over 2|358/2 Days]]''... even if you are playing as Vexen.
* In ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'', being frozen additionally makes you [[Literally Shattered Lives|die if you are hit by a melee attack]].
* In ''[[Final Fantasy IX]]'', being frozen additionally makes you [[Literally Shattered Lives|die if you are hit by a melee attack]].
* Certain Fire type attacks allow the frozen ''[[Pokémon]]'' to free themselves... but freezing moves are unlikely to be used on them in the first place. In fact, Freeze is the least seen standard status effect in the Pokemon games, as it has no dedicated high-accuracy move and is only found as a low-percentage side effect of most Ice moves.
* Certain Fire type attacks allow the frozen ''[[Pokémon]]'' to free themselves... but freezing moves are unlikely to be used on them in the first place. In fact, Freeze is the least seen standard status effect in the Pokemon games, as it has no dedicated high-accuracy move and is only found as a low-percentage side effect of most Ice moves.
** An alternate way to defrost a frozen pokemon is to trick your opponent into hitting them with a fire type attack by switching pokemon. Of course, you want to be sure that your pokemon will survive the fire attack before you try this.
** An alternate way to defrost a frozen pokemon is to trick your opponent into hitting them with a fire type attack by switching pokemon. Of course, you want to be sure that your pokemon will survive the fire attack before you try this.
** As of Generation II, there's also about a 10% chance of your Pokemon thawing out by itself on its turn.
** As of Generation II, there's also about a 10% chance of your Pokemon thawing out by itself on its turn.
* ''[[Paper Mario the Thousand Year Door (Video Game)|Paper Mario the Thousand Year Door]]'', you can be frozen by certain enemies. Due to the ice area coming in late in the game, and enemies that use the effect only appearing in certain areas, it isn't that high a priority for players . . . but due to the fact that enemies can still hit you while you're frozen, you take damage when you thaw, [[It Got Worse|AND you can get re-frozen rather easily]], this is one of the more perilous status effects in the game (and it doesn't help that the [[Bonus Boss]] has the ability to freeze you with one of its [[Breath Weapon|breath attacks]]).
* ''[[Paper Mario the Thousand Year Door]]'', you can be frozen by certain enemies. Due to the ice area coming in late in the game, and enemies that use the effect only appearing in certain areas, it isn't that high a priority for players . . . but due to the fact that enemies can still hit you while you're frozen, you take damage when you thaw, [[It Got Worse|AND you can get re-frozen rather easily]], this is one of the more perilous status effects in the game (and it doesn't help that the [[Bonus Boss]] has the ability to freeze you with one of its [[Breath Weapon|breath attacks]]).
* ''[[Shin Megami Tensei]]'' games using the Press Turn system make the Frozen effect a godsend when it affects enemies. Frozen enemies will have their Agility reduced to zero, and all physical attacks will ignore their defense and will always hit critical, which gives you an extra turn. A high-level spell called Cocytus (and its upgraded form, [[Game Breaker|Niflheim]]) will almost always inflict this status. It's the only feasible method of killing [[Boss in Mook Clothing|Arahabakis]]. Of course, the effect is just as devastating when ''you'' are affected.
* ''[[Shin Megami Tensei]]'' games using the Press Turn system make the Frozen effect a godsend when it affects enemies. Frozen enemies will have their Agility reduced to zero, and all physical attacks will ignore their defense and will always hit critical, which gives you an extra turn. A high-level spell called Cocytus (and its upgraded form, [[Game Breaker|Niflheim]]) will almost always inflict this status. It's the only feasible method of killing [[Boss in Mook Clothing|Arahabakis]]. Of course, the effect is just as devastating when ''you'' are affected.
* ''[[World of Mana]]'' calls this the "Snowman" ailment; in ''[[Legend of Mana]]'', this results in massive damage while frozen.
* ''[[World of Mana]]'' calls this the "Snowman" ailment; in ''[[Legend of Mana]]'', this results in massive damage while frozen.
* In ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'', frozen characters turn blue and are unable to act, though they'll accept commands if they're frozen on their turn; they'll carry out the command when thawed. Fire breaks this effect and the afflicted is immune to ice.
* In ''[[Final Fantasy VI]]'', frozen characters turn blue and are unable to act, though they'll accept commands if they're frozen on their turn; they'll carry out the command when thawed. Fire breaks this effect and the afflicted is immune to ice.
* In ''[[Phantasy Star Universe]]'', ice technics and bullets can produce this status at random. Characters will be trapped in ice and unable to move for a short period of time, making them easy targets for other attacks.
* In ''[[Phantasy Star Universe]]'', ice technics and bullets can produce this status at random. Characters will be trapped in ice and unable to move for a short period of time, making them easy targets for other attacks.


== [[Third-Person Shooter]] ==
== [[Third-Person Shooter]] ==
* Being Frozen is one of the most dangerous status effects in ''[[Kid Icarus Uprising (Video Game)|Kid Icarus Uprising]]''. It wears off quickly, but being unable to move or attack is pretty much a death sentence in multiplayer mode. However, it's still possible to use certain powers, like Effect Recovery or Warp, to try and get out of it. Otherwise you just have to mash buttons and hope you break free.
* Being Frozen is one of the most dangerous status effects in ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]''. It wears off quickly, but being unable to move or attack is pretty much a death sentence in multiplayer mode. However, it's still possible to use certain powers, like Effect Recovery or Warp, to try and get out of it. Otherwise you just have to mash buttons and hope you break free.


== [[Turn Based Tactics]] ==
== [[Turn Based Tactics]] ==
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== [[Action Adventure]] ==
== [[Action Adventure]] ==
* In many of the later ''[[Castlevania]]'' games, being turned to stone freezes you temporarily, but also makes you far more vulnerable to damage -- gods help you if this happens in the [[Bonus Dungeon]].
* In many of the later ''[[Castlevania]]'' games, being turned to stone freezes you temporarily, but also makes you far more vulnerable to damage -- gods help you if this happens in the [[Bonus Dungeon]].
* Gorgons can turn you to stone in ''[[God of War (Video Game)|God of War]]''. Wiggling the joystick will break you out of it (and you have to do it fast before somebody breaks you). But if Kratos is in midair when he's petrified, he shatters on hitting the ground - Game Over. In each game, you acquire a means of petrifying your enemies as well.
* Gorgons can turn you to stone in ''[[God of War (series)|God of War]]''. Wiggling the joystick will break you out of it (and you have to do it fast before somebody breaks you). But if Kratos is in midair when he's petrified, he shatters on hitting the ground - Game Over. In each game, you acquire a means of petrifying your enemies as well.


== [[MMORPG|MMORPGs]] ==
== [[MMORPG|MMORPGs]] ==
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== [[Real Time Strategy]] ==
== [[Real Time Strategy]] ==
* In ''[[War Craft]] 3'' this is a beneficial ability which can be used on undead gargoyles. While petrified, the gargoyle is unable to act, but its armor goes way up and it regenerates health rapidly. A similar situation occurs with gargoyles in the ''[[World of Warcraft]]'' raid instance called Naxxramas Necropolis.
* In ''[[Warcraft]] 3'' this is a beneficial ability which can be used on undead gargoyles. While petrified, the gargoyle is unable to act, but its armor goes way up and it regenerates health rapidly. A similar situation occurs with gargoyles in the ''[[World of Warcraft]]'' raid instance called Naxxramas Necropolis.


== [[Roguelike]] ==
== [[Roguelike]] ==
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== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* There is also at least one instance in ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' where a boss can attack a petrified party member, shattering them and leaving you with only two available character slots for the rest of the battle. Being petrified while underwater instantly shatters the victim, on account of the character sinking to the floor and breaking on impact, rather logically.
* There is also at least one instance in ''[[Final Fantasy X]]'' where a boss can attack a petrified party member, shattering them and leaving you with only two available character slots for the rest of the battle. Being petrified while underwater instantly shatters the victim, on account of the character sinking to the floor and breaking on impact, rather logically.
** Actually that would be the "Eraser" attack of the Monster Arena boss Shinryu. Not even [[Death Proof]] or [[Stone Proof]] armor will stop it. (Which is an even bigger pain in the ass) Since you can't swap anyone in for this fight (Since only three of the PCs can hold their breath indefinitely or fight underwater) you can't even let an aeon take the hit. So, if you don't kill him before his first attack (Or he uses one of his other two weaker attacks first) you will be healing one person back to full afterwords.
** Actually that would be the "Eraser" attack of the Monster Arena boss Shinryu. Not even [[Death Proof]] or [[Stone Proof]] armor will stop it. (Which is an even bigger pain in the ass) Since you can't swap anyone in for this fight (Since only three of the PCs can hold their breath indefinitely or fight underwater) you can't even let an aeon take the hit. So, if you don't kill him before his first attack (Or he uses one of his other two weaker attacks first) you will be healing one person back to full afterwords.
** ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' has Gradual Petrify, which makes you take double (and triple and quadruple damage) every time you are hit with it; after three times you become a statue. It's the bread and butter attack of the [[That One Boss|demon wall.]]
** ''[[Final Fantasy IV]]'' has Gradual Petrify, which makes you take double (and triple and quadruple damage) every time you are hit with it; after three times you become a statue. It's the bread and butter attack of the [[That One Boss|demon wall.]]
** ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' features an evil forest that (along with the monsters inside) turned to stone when you beat the boss at it's heart. For some reason, this also affected a side character caught in the monsters' clutches. While normally, the "soft" item would let you cure the petrified status on anybody; in order to save them, you have to get your hands on a ''Super''-soft.
** ''[[Final Fantasy IX]]'' features an evil forest that (along with the monsters inside) turned to stone when you beat the boss at it's heart. For some reason, this also affected a side character caught in the monsters' clutches. While normally, the "soft" item would let you cure the petrified status on anybody; in order to save them, you have to get your hands on a ''Super''-soft.
* The later games in the ''[[Wizardry (Video Game)|Wizardry]]'' series feature a particularly nasty Stone effect-it damages vitality the same as dying, and when you do cure a stoned character, it's quite possible they died while stoned, necessitating resurrection ''and'' inflicting the vitality loss for dying...
* The later games in the ''[[Wizardry]]'' series feature a particularly nasty Stone effect-it damages vitality the same as dying, and when you do cure a stoned character, it's quite possible they died while stoned, necessitating resurrection ''and'' inflicting the vitality loss for dying...
* In ''[[Paper Mario (Video Game)|Paper Mario]]'', the stone cap does this. Like the tanuki suit in Super Mario Bros 3, It dramatically increases your defense.
* In ''[[Paper Mario (franchise)|Paper Mario]]'', the stone cap does this. Like the tanuki suit in Super Mario Bros 3, It dramatically increases your defense.
* In ''[[Baldurs Gate|Baldur's Gate]]'', two of the most powerful spells where Stone to Flesh and Flesh to Stone. One specific NPC in the game is trapped in a petrified state. If you use a Stone to Flesh spell on the "Sta tue" she will be extremely grateful and wish to join your party.
* In ''[[Baldur's Gate]]'', two of the most powerful spells where Stone to Flesh and Flesh to Stone. One specific NPC in the game is trapped in a petrified state. If you use a Stone to Flesh spell on the "Sta tue" she will be extremely grateful and wish to join your party.
* The ''[[Wild Arms]]'' series replaces this with Brass, which like in FFIV, is a slow countdown until your character is turned into metal.
* The ''[[Wild Arms]]'' series replaces this with Brass, which like in FFIV, is a slow countdown until your character is turned into metal.
* ''[[Earthbound]]'' 's version of this is diamondization. The character is functionally death, and you even get a red tinted interface just like when someone has died. (They also look quite comical out of battle, with a head encased in a perfect cut diamond.)
* ''[[Earthbound]]'' 's version of this is diamondization. The character is functionally death, and you even get a red tinted interface just like when someone has died. (They also look quite comical out of battle, with a head encased in a perfect cut diamond.)
* In ''[[Lufia]]'', petrified characters can still be attacked, but they take zero HP damage until cured.
* In ''[[Lufia]]'', petrified characters can still be attacked, but they take zero HP damage until cured.
* ''Very'' frustrating in ''[[Shin Megami Tensei]]'', since being Petrified is basically a one-hit kill as all attacks on the Petrified character are instantly treated as Criticals, which, depending on the mechanics of the game, may give them extra turns or the chance to inflict devastating combos. Since [[The Computer Is a Cheating Bastard]], it'll probably only be a matter of time until [[We Cannot Go On Without You|your main character is hit]]. Did I mention that depending on the game, [[Blow You Away|Force attacks]] or a single physical attack will ''instantly'' [[Literally Shattered Lives|shatter any Petrified victims]]?
* ''Very'' frustrating in ''[[Shin Megami Tensei]]'', since being Petrified is basically a one-hit kill as all attacks on the Petrified character are instantly treated as Criticals, which, depending on the mechanics of the game, may give them extra turns or the chance to inflict devastating combos. Since [[The Computer Is a Cheating Bastard]], it'll probably only be a matter of time until [[We Cannot Go on Without You|your main character is hit]]. Did I mention that depending on the game, [[Blow You Away|Force attacks]] or a single physical attack will ''instantly'' [[Literally Shattered Lives|shatter any Petrified victims]]?
** Petrification has been ''somewhat'' nerfed in most recent games... kind of. You basically become a [[One-Hit-Point Wonder]], and the character will remain alive (but immobilized) until hit with anything. On the other hand, it's ''very'' hard to find an item cure.
** Petrification has been ''somewhat'' nerfed in most recent games... kind of. You basically become a [[One-Hit-Point Wonder]], and the character will remain alive (but immobilized) until hit with anything. On the other hand, it's ''very'' hard to find an item cure.
* The ''[[Shadow Hearts]]'' series also features Petrification. It turns the afficted character into a sitting duck that can be killed in one hit.
* The ''[[Shadow Hearts]]'' series also features Petrification. It turns the afficted character into a sitting duck that can be killed in one hit.


== [[Third-Person Shooter]] ==
== [[Third-Person Shooter]] ==
* Petrification is essentially the same as Freezing in ''[[Kid Icarus Uprising (Video Game)|Kid Icarus Uprising]]'', except that the petrified target's defense is increased while afflicted, although it does last a little longer. You can try breaking out of it faster by moving the Circle Pad in different directions.
* Petrification is essentially the same as Freezing in ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]'', except that the petrified target's defense is increased while afflicted, although it does last a little longer. You can try breaking out of it faster by moving the Circle Pad in different directions.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* Gorgons will do this in ''[[Fire Emblem]]: The Sacred Stones''. The first turn a character has been petrified, any creature that attacks the character has a higher chance of scoring a [[Critical Hit]].
* Gorgons will do this in ''[[Fire Emblem]]: The Sacred Stones''. The first turn a character has been petrified, any creature that attacks the character has a higher chance of scoring a [[Critical Hit]].
* ''[[Ogre Battle]]'' features Cockatrices and Gorgons, whose breath and gaze carry a high chance to petrify. Once petrified, the victim may as well be dead for good, given how rare the curing item is. And if it hits an important character...
* ''[[Ogre Battle]]'' features Cockatrices and Gorgons, whose breath and gaze carry a high chance to petrify. Once petrified, the victim may as well be dead for good, given how rare the curing item is. And if it hits an important character...
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== [[First-Person Shooter]] ==
== [[First-Person Shooter]] ==
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' has a movement-slowing effect that can be inflicted by at least one weapon. It doesn't last for long, though.
* ''[[Team Fortress 2]]'' has a movement-slowing effect that can be inflicted by at least one weapon. It doesn't last for long, though.


== [[MMORPG|MMORPGs]] ==
== [[MMORPG|MMORPGs]] ==
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* Mages in ''[[World of Warcraft]]'' can elect to take this ability. Hunters and their pets are masters of slowing, with Concussive Shot and Frost Trap for the Hunter and several pet families having abilities that slow the target's movement speed. Warriors, Druids and Rogues have Hamstring, a disease, and special poison respectively to slow down opponents.
* Mages in ''[[World of Warcraft]]'' can elect to take this ability. Hunters and their pets are masters of slowing, with Concussive Shot and Frost Trap for the Hunter and several pet families having abilities that slow the target's movement speed. Warriors, Druids and Rogues have Hamstring, a disease, and special poison respectively to slow down opponents.
* ''[[Guild Wars]]'' has "crippled" as a condition, in addition to a number of hexes.
* ''[[Guild Wars]]'' has "crippled" as a condition, in addition to a number of hexes.
* ''[[Ragnarok Online]]'' has the skill [[Exactly What It Says On the Tin|Decrease Agility.]] It not only lowers your attack speed and agi stat temporarily, but your character visibly walks slower.
* ''[[Ragnarok Online]]'' has the skill [[Exactly What It Says on the Tin|Decrease Agility.]] It not only lowers your attack speed and agi stat temporarily, but your character visibly walks slower.
* ''[[Spiral Knights]]'' stun causes lowered movement and attack speed. Generally caused by massive hits, and even has a gong sound when inflicted.
* ''[[Spiral Knights]]'' stun causes lowered movement and attack speed. Generally caused by massive hits, and even has a gong sound when inflicted.


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== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* In the ''[[Final Fantasy]]'' series, after ''[[Final Fantasy IV (Video Game)|IV]]'', it makes the ATP bar fill up a lot, well, slower. In the DS remake of ''IV'', this is absolutely ''necessary'' to survive all the bosses, and most of the late game random encounters. On that note, in several games in the series it's one of the only status effects bosses are vulnerable to.
* In the ''[[Final Fantasy]]'' series, after ''[[Final Fantasy IV|IV]]'', it makes the ATP bar fill up a lot, well, slower. In the DS remake of ''IV'', this is absolutely ''necessary'' to survive all the bosses, and most of the late game random encounters. On that note, in several games in the series it's one of the only status effects bosses are vulnerable to.
* There are a few attacks that lower your ''[[Pokémon]]'''s speed, the most notable of these being String Shot, a move found on most common Bug Pokemon. A more frustrating example (as the bugs are pathetically weak anyway) is the powerful Bubblebeam move, which deals damage and has a chance of lowering your speed. Misty and her Starmie back in the first games loved this move, and the speed-lowering meant that Starmie could quite easily hit you with two Bubblebeams in a row, knocking out most pokemon. Only two types resist the water-type Bubblebeam, and one of them is Water itself. If you didn't pick Bulbasaur, you're in for one hell of a battle.
* There are a few attacks that lower your ''[[Pokémon]]'''s speed, the most notable of these being String Shot, a move found on most common Bug Pokemon. A more frustrating example (as the bugs are pathetically weak anyway) is the powerful Bubblebeam move, which deals damage and has a chance of lowering your speed. Misty and her Starmie back in the first games loved this move, and the speed-lowering meant that Starmie could quite easily hit you with two Bubblebeams in a row, knocking out most pokemon. Only two types resist the water-type Bubblebeam, and one of them is Water itself. If you didn't pick Bulbasaur, you're in for one hell of a battle.
* ''[[Black Sigil]]: Blade of the Exiled'': A Slowed character's Speed is heavily reduced, making their time bar fill up slower, and thus giving them less actions.
* ''[[Black Sigil]]: Blade of the Exiled'': A Slowed character's Speed is heavily reduced, making their time bar fill up slower, and thus giving them less actions.
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== [[Platform Game]] ==
== [[Platform Game]] ==
* ''[[Kid Icarus]]'' gives a rare platformer example in the Eggplant Wizards. If Pit gets hit with one of the eggplants they toss, the upper half of his body gets transformed into an eggplant, rendering him unable to use any weapons or items. Oh, and he has to backtrack to the nearest available hospital in order to remove the curse, which may mean dodging MANY monsters if you intend to get there alive.
* ''[[Kid Icarus]]'' gives a rare platformer example in the Eggplant Wizards. If Pit gets hit with one of the eggplants they toss, the upper half of his body gets transformed into an eggplant, rendering him unable to use any weapons or items. Oh, and he has to backtrack to the nearest available hospital in order to remove the curse, which may mean dodging MANY monsters if you intend to get there alive.
** The Eggplant status is back in ''[[Kid Icarus Uprising (Video Game)|Uprising]]'', although now it simply wears off after time, and it can be caused by players themselves when using certain powers and items. There's also a newly introduced transformation; being turned into Tempura. It's very similar, but you lose stamina more quickly. And if you're caught by a Tempura Wizard in that state, it will ''eat you'' for a [[One-Hit Kill]]!
** The Eggplant status is back in ''[[Kid Icarus: Uprising|Uprising]]'', although now it simply wears off after time, and it can be caused by players themselves when using certain powers and items. There's also a newly introduced transformation; being turned into Tempura. It's very similar, but you lose stamina more quickly. And if you're caught by a Tempura Wizard in that state, it will ''eat you'' for a [[One-Hit Kill]]!
* Every [[Ratchet and Clank]] game has one weapon that you can use to turn your enemies into game-specific animals. From Chickens to penguins. Stronger versions of the weapons usually make the transformed foe explode when near other enemies.
* Every [[Ratchet and Clank]] game has one weapon that you can use to turn your enemies into game-specific animals. From Chickens to penguins. Stronger versions of the weapons usually make the transformed foe explode when near other enemies.
* Magicians in the ''[[Ghosts N Goblins (Video Game)|Ghosts N Goblins]]'' series temporarily turn Arthur into a certain creature depending on what armor he is wearing.
* Magicians in the ''[[Ghosts 'n Goblins (series)|Ghosts N Goblins]]'' series temporarily turn Arthur into a certain creature depending on what armor he is wearing.


== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' has the Imp status where stats are severely lowered and all special abilities are locked except for the Imp spell. However, there are Imp equipment found in the game that are completely useless on regular characters but godly when equipped on an Imp. There is also the "Zombie" status effect, which overlaps this with "confuse". the character turns green, is counted as "dead" and only attacks hand-to-hand.
* ''[[Final Fantasy VI]]'' has the Imp status where stats are severely lowered and all special abilities are locked except for the Imp spell. However, there are Imp equipment found in the game that are completely useless on regular characters but godly when equipped on an Imp. There is also the "Zombie" status effect, which overlaps this with "confuse". the character turns green, is counted as "dead" and only attacks hand-to-hand.
** Many games in the ''[[Final Fantasy]]'' series feature a Frog or a Mini status which blocks all actions except a very weak physical attack (and sometimes the Frog spell as well). Oddly enough, ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' features the Frog Status, the Mini Status, and the one-time Pig Status. The Pig status effect prevents magic and also cuts attack power, the Mini status effect cuts the target's defense, attack, and evasion to zero while doubling the amount of damage the target takes, and Toad is the same as Mini, but it also prevents the target from using magic that isn't the Toad spell.
** Many games in the ''[[Final Fantasy]]'' series feature a Frog or a Mini status which blocks all actions except a very weak physical attack (and sometimes the Frog spell as well). Oddly enough, ''[[Final Fantasy IV]]'' features the Frog Status, the Mini Status, and the one-time Pig Status. The Pig status effect prevents magic and also cuts attack power, the Mini status effect cuts the target's defense, attack, and evasion to zero while doubling the amount of damage the target takes, and Toad is the same as Mini, but it also prevents the target from using magic that isn't the Toad spell.
*** ''[[Final Fantasy III (Video Game)|Final Fantasy III]]'' has turning the party small, and into frogs, part of the [[Gameplay and Story Segregation|storyline]]. Multiple times, in fact. And you still run into random encounters and in one case fight a boss when Mini or frogs -- these encounters are virtually unwinnable unless you've got a magic-heavy party.
*** ''[[Final Fantasy III]]'' has turning the party small, and into frogs, part of the [[Gameplay and Story Segregation|storyline]]. Multiple times, in fact. And you still run into random encounters and in one case fight a boss when Mini or frogs -- these encounters are virtually unwinnable unless you've got a magic-heavy party.
** ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' didn't include this status effect in the battle system, but an important NPC suffers from the classic Toad (in this case a Frog actually) transformation. It's effect on his mind (limiting his intellect) is an important plot point later on. Trying to create an item that will cure him is a rather annoying [[Fetch Quest]] with nebulous guidelines.
** ''[[Final Fantasy IX]]'' didn't include this status effect in the battle system, but an important NPC suffers from the classic Toad (in this case a Frog actually) transformation. It's effect on his mind (limiting his intellect) is an important plot point later on. Trying to create an item that will cure him is a rather annoying [[Fetch Quest]] with nebulous guidelines.
* In ''[[Secret of Mana (Video Game)|Secret of Mana]]'', the Lunar element spell, Change Form turned enemies into weaker monsters of the same type, permanently. The utterly whimsical, Lunar Magic, however, afflicted enemies with the "Wimp Out" effect which would greatly weaken them in a similar manner, but only for a limited time.
* In ''[[Secret of Mana]]'', the Lunar element spell, Change Form turned enemies into weaker monsters of the same type, permanently. The utterly whimsical, Lunar Magic, however, afflicted enemies with the "Wimp Out" effect which would greatly weaken them in a similar manner, but only for a limited time.
* ''In Super Mario RPG'', there is a [[Guide Dang It]] item that lets you inflict [[Exactly What It Says On the Tin|Sheep status]] on the enemies, effectively killing them in one hit. Using this item enough changes it to an even better version of the same thing, as it now targets all enemies at once.
* ''In Super Mario RPG'', there is a [[Guide Dang It]] item that lets you inflict [[Exactly What It Says on the Tin|Sheep status]] on the enemies, effectively killing them in one hit. Using this item enough changes it to an even better version of the same thing, as it now targets all enemies at once.
** In normal gameplay, some enemies can turn your characters into scarecrows (disables basic attacks and items) or mushrooms (can't act, but slowly regenerates). Oddly, actual numeric stats aren't lowered in either condition.
** In normal gameplay, some enemies can turn your characters into scarecrows (disables basic attacks and items) or mushrooms (can't act, but slowly regenerates). Oddly, actual numeric stats aren't lowered in either condition.
* In the first four ''[[.hack GU Games|.hack//]]'' games, this is the player, Kite's, special ability, the Data Drain. Data Drain is typically used on invincible boss monsters to make them vulnerable, but you can use it on regular enemies as well, which will cause them to transform into the lowest level monster that shares their general "form". Since you can only use data drain a limited number of times before getting a game over, this is normally avoided, but it can let you make your way deep into dungeons even if you're too low of a level. And, of course, a monster that's been data drained gives next to no experience, so it will actually prevent you from leveling up normally if you use it too much.
* In the first four ''[[.hack GU Games|.hack//]]'' games, this is the player, Kite's, special ability, the Data Drain. Data Drain is typically used on invincible boss monsters to make them vulnerable, but you can use it on regular enemies as well, which will cause them to transform into the lowest level monster that shares their general "form". Since you can only use data drain a limited number of times before getting a game over, this is normally avoided, but it can let you make your way deep into dungeons even if you're too low of a level. And, of course, a monster that's been data drained gives next to no experience, so it will actually prevent you from leveling up normally if you use it too much.
* ''Shiren the Wanderer: Mysterious Dungeon 2'' features an enemy that at low levels turns your items into rice balls, but at its maximum level turns YOU into a riceball! You're able to move around but do nothing else until it wears off.
* ''Shiren the Wanderer: Mysterious Dungeon 2'' features an enemy that at low levels turns your items into rice balls, but at its maximum level turns YOU into a riceball! You're able to move around but do nothing else until it wears off.
* In ''[[Elder Scrolls]] [[Oblivion]]'' an item called the 'Wabbajack' causes enemies to turn into a random animal for a short time. As this restores their health and can result in less-than-friendly bears and demons being created in place of a possibly weaker enemy, this item is rarely used. On the plus side, [[Good Bad Bugs|it works on an otherwise invincible god-incarnate in the endgame, letting you kill him if you get lucky and end up with something harmless.]]
* In ''[[Elder Scrolls]] [[Oblivion]]'' an item called the 'Wabbajack' causes enemies to turn into a random animal for a short time. As this restores their health and can result in less-than-friendly bears and demons being created in place of a possibly weaker enemy, this item is rarely used. On the plus side, [[Good Bad Bugs|it works on an otherwise invincible god-incarnate in the endgame, letting you kill him if you get lucky and end up with something harmless.]]
* Pumpkin in ''[[Star Ocean the Last Hope|Star Ocean: The Last Hope]]'' does [[Exactly What It Says On the Tin|exactly what it says]]. Anyone effected can only roll around the battlefield.
* Pumpkin in ''[[Star Ocean the Last Hope|Star Ocean: The Last Hope]]'' does [[Exactly What It Says on the Tin|exactly what it says]]. Anyone effected can only roll around the battlefield.
* ''[[Heretic]]'' and ''[[Hexen]]'' both have items that launch projectiles that do that - the [[Nobody Here but Us Chickens|"Morph Ovum"]] and the [[Messy Pig|"Porkalator"]], respectively.
* ''[[Heretic]]'' and ''[[Hexen]]'' both have items that launch projectiles that do that - the [[Nobody Here but Us Chickens|"Morph Ovum"]] and the [[Messy Pig|"Porkalator"]], respectively.
* In ''[[The Legend of Zelda a Link To T He Past (Video Game)|The Legend of Zelda a Link To T He Past]]'', golden star-shaped flashes of light inflict this status effect on Link should he come into contact with said entities. When affected, Link temporarily assumes a bunny form, stripped of his normal abilities.
* In ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'', golden star-shaped flashes of light inflict this status effect on Link should he come into contact with said entities. When affected, Link temporarily assumes a bunny form, stripped of his normal abilities.
** In that game, anyone who enters the Dark World changes into a form based on their inner self. Link has to acquire a certain item to retain his normal form while in the Dark World, but those golden traps somehow nullify the item's effect.
** In that game, anyone who enters the Dark World changes into a form based on their inner self. Link has to acquire a certain item to retain his normal form while in the Dark World, but those golden traps somehow nullify the item's effect.
* In many ''[[Castlevania Portrait of Ruin]]'' you actually use this intentionally to access small passages. You're still subject to the terrible attack/defense parts though, and no enemies cast it on you.
* In many ''[[Castlevania: Portrait of Ruin]]'' you actually use this intentionally to access small passages. You're still subject to the terrible attack/defense parts though, and no enemies cast it on you.
* Dalles in ''[[Ys (Video Game)|Ys]] II'' turns Adol into a blue-green monster, and you must go on a long [[Fetch Quest]] to return to form. Bammy in ''Ys IV'' can also turn Adol into a demon.
* Dalles in ''[[Ys]] II'' turns Adol into a blue-green monster, and you must go on a long [[Fetch Quest]] to return to form. Bammy in ''Ys IV'' can also turn Adol into a demon.
* These occasionally pop up in ''[[Shin Megami Tensei]]'' games, though they are ''much'' rarer than other ailments. Examples are ''Bael's Bane'' from Baal Avatar in ''[[Shin Megami Tensei Nocturne]]'' and ''Zotzilaha's Bane'' from ''[[Digital Devil Saga]]''.
* These occasionally pop up in ''[[Shin Megami Tensei]]'' games, though they are ''much'' rarer than other ailments. Examples are ''Bael's Bane'' from Baal Avatar in ''[[Shin Megami Tensei Nocturne]]'' and ''Zotzilaha's Bane'' from ''[[Digital Devil Saga]]''.


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* Warlocks in ''[[World of Warcraft]]'' are well known for this ability, but a few other classes have limited versions; priests have Psychic Scream and warriors Intimidating Shout, both of which will scatter an entire group.
* Warlocks in ''[[World of Warcraft]]'' are well known for this ability, but a few other classes have limited versions; priests have Psychic Scream and warriors Intimidating Shout, both of which will scatter an entire group.
* ''[[City of Heroes]]'' has two types of Fear effects, owing to its development history. One type causes NPC enemies (and NPC enemies only) to simply drop what they are doing and run away. This does not work on players, as it is an order to the AI. The second type of Fear affects both NPC and player characters, causing them to tremble with fear and be unable to take any action. Characters trembling in fear, however, can still lash out at attackers, essentially getting one free attack to retaliate with when attacked, though this is only doable every once in a while, rather than full-time.
* ''[[City of Heroes]]'' has two types of Fear effects, owing to its development history. One type causes NPC enemies (and NPC enemies only) to simply drop what they are doing and run away. This does not work on players, as it is an order to the AI. The second type of Fear affects both NPC and player characters, causing them to tremble with fear and be unable to take any action. Characters trembling in fear, however, can still lash out at attackers, essentially getting one free attack to retaliate with when attacked, though this is only doable every once in a while, rather than full-time.
* ''[[The Lord of the Rings Online (Video Game)|The Lord of the Rings Online]]'' has fear and dread. Fear is pretty common; dread is produced only by the top bosses.
* ''[[The Lord of the Rings Online]]'' has fear and dread. Fear is pretty common; dread is produced only by the top bosses.
** Fear gives damage over time, since health is morale, or assorted debuffs, depending on the source.
** Fear gives damage over time, since health is morale, or assorted debuffs, depending on the source.
** Dread reduces effective level, maximum morale and power. At high strength, it forces the player to cower helplessly, while reducing morale to 1% of normal. In the worst cases, the Eye of Sauron fills the screen, blinding the hapless player.
** Dread reduces effective level, maximum morale and power. At high strength, it forces the player to cower helplessly, while reducing morale to 1% of normal. In the worst cases, the Eye of Sauron fills the screen, blinding the hapless player.
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* In ''[[Pokémon]]'', the move Roar scares the opponent into fleeing the battle (or switching out in trainer battles). The mysterious ghosts in Lavender Tower (pre-Silph Scope), make your pokemon "paralysed with fear" and unable to do anything.
* In ''[[Pokémon]]'', the move Roar scares the opponent into fleeing the battle (or switching out in trainer battles). The mysterious ghosts in Lavender Tower (pre-Silph Scope), make your pokemon "paralysed with fear" and unable to do anything.
** Also, several moves have a chance of making the opponent flinch, which makes them skip their turn. Only the faster Pokemon can cause flinching, so one strategy used is "para-flinch": first paralyze the opponent, which will pretty much ensure that you go first. Then, use Flinching attacks. Even if the attack doesn't make the enemy flinch, there is still a 25% chance it will skip its turn due to the paralysis, thus really cutting down the probability the opponent will attack. There also exists one attack, Fake Out, which strikes first and has a 100% chance of making the opponent flinch... but it can only be used on the first turn that Pokemon was sent out. The King's Rock item, when held, automatically adds a chance of flinching to any attack. Finally, some Pokemon have abilities to deal with flinching, either by preventing them (Inner Focus) or by raising Speed when flinched (Steadfast), presumably so they go first and thus cannot flinch from attacks any more.
** Also, several moves have a chance of making the opponent flinch, which makes them skip their turn. Only the faster Pokemon can cause flinching, so one strategy used is "para-flinch": first paralyze the opponent, which will pretty much ensure that you go first. Then, use Flinching attacks. Even if the attack doesn't make the enemy flinch, there is still a 25% chance it will skip its turn due to the paralysis, thus really cutting down the probability the opponent will attack. There also exists one attack, Fake Out, which strikes first and has a 100% chance of making the opponent flinch... but it can only be used on the first turn that Pokemon was sent out. The King's Rock item, when held, automatically adds a chance of flinching to any attack. Finally, some Pokemon have abilities to deal with flinching, either by preventing them (Inner Focus) or by raising Speed when flinched (Steadfast), presumably so they go first and thus cannot flinch from attacks any more.
* Fear in ''[[Super Mario RPG (Video Game)|Super Mario RPG]]'' halves the victim's attack and defense, making their attacks weaker and making them take more damage from hits. It's a pain to deal with when it happens to you, but you can inflict fear upon enemies too, primarily with Bowser's Big Boo spell.
* Fear in ''[[Super Mario RPG]]'' halves the victim's attack and defense, making their attacks weaker and making them take more damage from hits. It's a pain to deal with when it happens to you, but you can inflict fear upon enemies too, primarily with Bowser's Big Boo spell.
* ''[[Persona]]'' has two versions: Fear and Distress. Fear will sometimes cause a party member to freeze up, stealing their turn, and sometimes makes them run away outright. Distress weakens them, and any attack that hits them while they're distressed is an automatic [[Critical Hit]]. An additional [[One-Hit Kill]] move, Ghastly Wail, will infallibly execute any enemy and ally inflicted with Fear.
* ''[[Persona]]'' has two versions: Fear and Distress. Fear will sometimes cause a party member to freeze up, stealing their turn, and sometimes makes them run away outright. Distress weakens them, and any attack that hits them while they're distressed is an automatic [[Critical Hit]]. An additional [[One-Hit Kill]] move, Ghastly Wail, will infallibly execute any enemy and ally inflicted with Fear.
** ''[[Shin Megami Tensei Strange Journey (Video Game)|Shin Megami Tensei Strange Journey]]'' has it as a very rare effect. However, the few enemies that use it are virtually [[Demonic Spiders]].
** ''[[Shin Megami Tensei Strange Journey]]'' has it as a very rare effect. However, the few enemies that use it are virtually [[Demonic Spiders]].
** ''[[Shin Megami Tensei]]'' games also occasionally have Intimidate as a conversation skill.
** ''[[Shin Megami Tensei]]'' games also occasionally have Intimidate as a conversation skill.
* Fear was another status effect used in [[The Legend of Dragoon]]. It cuts attack and defense in half, and the afflicted character is shown to have blue skulls floating around them, and visibly shivering.
* Fear was another status effect used in [[The Legend of Dragoon]]. It cuts attack and defense in half, and the afflicted character is shown to have blue skulls floating around them, and visibly shivering.
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== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* ''[[Dungeons and Dragons]]'' likes this one with basic fear spells and fear auras that surround powerful enemies. Fear also comes in several increments, from "Shaken" which merely reduces your combat effectiveness to "Cowering" which renders you completely helpless.
* ''[[Dungeons and Dragons]]'' likes this one with basic fear spells and fear auras that surround powerful enemies. Fear also comes in several increments, from "Shaken" which merely reduces your combat effectiveness to "Cowering" which renders you completely helpless.
* ''[[Magic the Gathering]]'' has a keyword for Fear: It makes the creature with it unblockable except by artifact creatures (no emotions) and black creatures (who, presumably, would not be afraid of what other things are afraid of.) A newer ability called Intimidate makes a creature unblockable except by artifact creatures (again, no emotions) and creatures that share a color with that creature (why would one be intimidated by something familiar?)
* ''[[Magic: The Gathering]]'' has a keyword for Fear: It makes the creature with it unblockable except by artifact creatures (no emotions) and black creatures (who, presumably, would not be afraid of what other things are afraid of.) A newer ability called Intimidate makes a creature unblockable except by artifact creatures (again, no emotions) and creatures that share a color with that creature (why would one be intimidated by something familiar?)


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* In a double example of Weird Transformation and Fear, in ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]'' reducing a character's brave to minimal levels will transform them into a chicken; they automatically flee every turn and regenerate their brave.
* In a double example of Weird Transformation and Fear, in ''[[Final Fantasy Tactics]]'' reducing a character's brave to minimal levels will transform them into a chicken; they automatically flee every turn and regenerate their brave.




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== [[Action Game]] ==
== [[Action Game]] ==
* The genedisruptor beam in ''[[Evolva (Video Game)|Evolva]]'', which has two effects: on your party members that you're not controlling at the moment, it makes them attack each other, something like Confusion; on the directly controlled partly member, it inverts the controls.
* The genedisruptor beam in ''[[Evolva]]'', which has two effects: on your party members that you're not controlling at the moment, it makes them attack each other, something like Confusion; on the directly controlled partly member, it inverts the controls.


== [[Driving Game]] ==
== [[Driving Game]] ==
* Some versions of ''[[Mario Kart (Video Game)|Mario Kart]]'' have an "oil" weapon that splatters a player's screen with dripping black spots, making it extremely hard to see where you're driving.
* Some versions of ''[[Mario Kart]]'' have an "oil" weapon that splatters a player's screen with dripping black spots, making it extremely hard to see where you're driving.


== [[First-Person Shooter]] ==
== [[First-Person Shooter]] ==
* In ''[[Bio Shock]]'', you can get Jack drunk. Your screen goes into double vision, and you lurch around.
* In ''[[Bioshock]]'', you can get Jack drunk. Your screen goes into double vision, and you lurch around.
* ''[[Borderlands (Video Game)|Borderlands]]'' has the Daze effect for enemies and players. A character who is dazed moves slower and their accuracy drops.
* ''[[Borderlands]]'' has the Daze effect for enemies and players. A character who is dazed moves slower and their accuracy drops.
* ''[[Team Fortress Classic (Video Game)|Team Fortress Classic]]'' gives the Spy Gas Grenades, which cause players who are hit by it to experience severe hallucinations, which include seeing enemies and teammates, among other things. The Medic and Scout get Concussion Grenades, which cause those hit to have their view sway uncontrollably, making it harder to aim.
* ''[[Team Fortress Classic]]'' gives the Spy Gas Grenades, which cause players who are hit by it to experience severe hallucinations, which include seeing enemies and teammates, among other things. The Medic and Scout get Concussion Grenades, which cause those hit to have their view sway uncontrollably, making it harder to aim.


== [[MMORPG|MMORPGs]] ==
== [[MMORPG|MMORPGs]] ==
* While usually not a status effect per se, ''[[World of Warcraft]]'' characters can get drunk, which obscures the players vision of the game and makes movement rather uncontrollable. This is usually done intentionally for fun (ingame holidays often serve free alcohol), but a few instances of it being inflicted by monsters exist as well. Unfortunately, characters sober up from those much faster. It also simulates impaired judgment when your character is "totally smashed", by making anything with a level look up to five levels lower than it actually is. A very subtle side-effect of being drunken is that your depth perception actually is slightly off.
* While usually not a status effect per se, ''[[World of Warcraft]]'' characters can get drunk, which obscures the players vision of the game and makes movement rather uncontrollable. This is usually done intentionally for fun (ingame holidays often serve free alcohol), but a few instances of it being inflicted by monsters exist as well. Unfortunately, characters sober up from those much faster. It also simulates impaired judgment when your character is "totally smashed", by making anything with a level look up to five levels lower than it actually is. A very subtle side-effect of being drunken is that your depth perception actually is slightly off.
** Getting your character drunk in ''[[The Lord of the Rings Online (Video Game)|The Lord of the Rings Online]]'' works mostly the same way, with the addition of your character eventually passing out and [[What Did I Do Last Night?|waking up somewhere else]]. A number of ingame holiday quests require that your character are drunk while doing them.
** Getting your character drunk in ''[[The Lord of the Rings Online]]'' works mostly the same way, with the addition of your character eventually passing out and [[What Did I Do Last Night?|waking up somewhere else]]. A number of ingame holiday quests require that your character are drunk while doing them.
** [[Guild Wars]] has this too: drinking alcohol will give your character the "intoxicated" effect, causing the screen to blur (with the effect becoming more pronounced the more you've had) and make your character randomly emote (/sit, /moan etc) and mutter amusing things ("I love you man!", "I think I'm gonna be sick"). This is mostly just for fun, but a handful of [[Player Versus Environment|PvE]]-only skills in the game require that your character be intoxicated to get the full effect from them.
** [[Guild Wars]] has this too: drinking alcohol will give your character the "intoxicated" effect, causing the screen to blur (with the effect becoming more pronounced the more you've had) and make your character randomly emote (/sit, /moan etc) and mutter amusing things ("I love you man!", "I think I'm gonna be sick"). This is mostly just for fun, but a handful of [[Player Versus Environment|PvE]]-only skills in the game require that your character be intoxicated to get the full effect from them.


== Platformers ==
== Platformers ==
* The infamous "Touch Fuzzy, Get Dizzy" [[Interface Screw]] from [[Yoshis Island (Video Game)|Yoshis Island]].
* The infamous "Touch Fuzzy, Get Dizzy" [[Interface Screw]] from [[Yoshis Island]].


== [[Roguelike]] ==
== [[Roguelike]] ==
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== [[Third-Person Shooter]] ==
== [[Third-Person Shooter]] ==
* You can blind opponents in multiplayer by using a power in ''[[Kid Icarus Uprising (Video Game)|Kid Icarus Uprising]]''. It completely blacks out the screen for a few seconds. There's also the Spinning and Shaking status effects. Spinning causes the camera to wildly spin around at high speeds to disorient you. Shaking causes the targeting reticule to erratically move around uncontrollably, ruining your accuracy.
* You can blind opponents in multiplayer by using a power in ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]''. It completely blacks out the screen for a few seconds. There's also the Spinning and Shaking status effects. Spinning causes the camera to wildly spin around at high speeds to disorient you. Shaking causes the targeting reticule to erratically move around uncontrollably, ruining your accuracy.




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== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* A variant known in ''[[Final Fantasy]]'' games in the level-based Death spell, which kills any enemy whose level is multiple of 5 and always hits those enemies at 100% accuracy.
* A variant known in ''[[Final Fantasy]]'' games in the level-based Death spell, which kills any enemy whose level is multiple of 5 and always hits those enemies at 100% accuracy.
** ''[[Final Fantasy I (Video Game)|Final Fantasy I]]'' had Poison, a Black Magic spell that killed any enemy instantly but often missed, and Reaper, a spell only usable by bosses that instantly killed one of your party members.
** ''[[Final Fantasy I]]'' had Poison, a Black Magic spell that killed any enemy instantly but often missed, and Reaper, a spell only usable by bosses that instantly killed one of your party members.
** ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' had two such spells, Doom and X-Zone. Bosses were usually immune to these spells. However, players could use the Vanish spell on most bosses to give them the [[Status Buff|usually-beneficial]] Clear status, which makes a character resistant to all physical attacks but extremely susceptible to magic. So susceptible, in fact, that [[Good Bad Bugs|a bug in the game]] caused these invisible bosses to lose their immunity to the two instant-death spells! This could be used to [[Game Breaker|trivialize a lot of difficult boss fights]].
** ''[[Final Fantasy VI]]'' had two such spells, Doom and X-Zone. Bosses were usually immune to these spells. However, players could use the Vanish spell on most bosses to give them the [[Status Buff|usually-beneficial]] Clear status, which makes a character resistant to all physical attacks but extremely susceptible to magic. So susceptible, in fact, that [[Good Bad Bugs|a bug in the game]] caused these invisible bosses to lose their immunity to the two instant-death spells! This could be used to [[Game Breaker|trivialize a lot of difficult boss fights]].
** It should be noted that using X-Zone in this manner to kill the randomly-appearing boss Doom Gaze would result in not getting the Bahamut Esper upon his defeat. Not a good call; use Doom instead.
** It should be noted that using X-Zone in this manner to kill the randomly-appearing boss Doom Gaze would result in not getting the Bahamut Esper upon his defeat. Not a good call; use Doom instead.
* Such moves in the [[Pokémon]] universe only work if the target's level is lower than or equal to the user's, except in the first game(s) where it was Speed. The moves also have 30% accuracy.
* Such moves in the [[Pokémon]] universe only work if the target's level is lower than or equal to the user's, except in the first game(s) where it was Speed. The moves also have 30% accuracy.
** When paired with Lock On or Mind Reader these moves have 100% accuracy, however most opponents are smart enough to swap when these moves are used, and few mons eve learn targeting and OHKO moves on a natural legal moveset.
** When paired with Lock On or Mind Reader these moves have 100% accuracy, however most opponents are smart enough to swap when these moves are used, and few mons eve learn targeting and OHKO moves on a natural legal moveset.
** Even without such a move or ability, each level difference between the two Pokemon increases the success rate by 1%. Hence, a level 71-100 Pokemon could use 100% instant-kills (however, unless the opponent is a master of EV points and has an Event-Only Legendary, you're unlikely to need them).
** Even without such a move or ability, each level difference between the two Pokemon increases the success rate by 1%. Hence, a level 71-100 Pokemon could use 100% instant-kills (however, unless the opponent is a master of EV points and has an Event-Only Legendary, you're unlikely to need them).
* ''[[Shin Megami Tensei]]'' games enjoy providing even [[Goddamned Bats|lowly]] [[Mooks]] with instant-death spells like the [[Light Is Not Good|Hama]] and Mudo categories. More infuriating when they happen to miss everyone in the party but [[We Cannot Go On Without You|the Main Character]].
* ''[[Shin Megami Tensei]]'' games enjoy providing even [[Goddamned Bats|lowly]] [[Mooks]] with instant-death spells like the [[Light Is Not Good|Hama]] and Mudo categories. More infuriating when they happen to miss everyone in the party but [[We Cannot Go on Without You|the Main Character]].
** Hama and Mudo are the kindest versions of instant death in SMT - typically classed as elemental spells, they can be resisted, blocked, or even repelled. There are also at least two non-elemental, non-blockable instant death spells that [[Mooks]] get access to, which always work against characters affected by status effects: Eternal Rest kills sleeping characters, and Ghastly Wail targets the fearful. Some high-end bosses also receive special, similarly unblockable instant kill moves of their own that work off a specific criteria (For instance, {{spoiler|Izanami of [[Persona 4]]'s special move insta-kills characters affected by ''any'' status effect}}).
** Hama and Mudo are the kindest versions of instant death in SMT - typically classed as elemental spells, they can be resisted, blocked, or even repelled. There are also at least two non-elemental, non-blockable instant death spells that [[Mooks]] get access to, which always work against characters affected by status effects: Eternal Rest kills sleeping characters, and Ghastly Wail targets the fearful. Some high-end bosses also receive special, similarly unblockable instant kill moves of their own that work off a specific criteria (For instance, {{spoiler|Izanami of [[Persona 4]]'s special move insta-kills characters affected by ''any'' status effect}}).
*** ''[[Shin Megami Tensei Strange Journey (Video Game)|Shin Megami Tensei Strange Journey]]''. The Law and Neutral [[Final Boss]]. {{spoiler|'''M.A.'''}} Guaranteed instant kill AND saps the victim's HP. AND ''it can target you.'' [[Luck-Based Mission|Tee hee!]]
*** ''[[Shin Megami Tensei Strange Journey]]''. The Law and Neutral [[Final Boss]]. {{spoiler|'''M.A.'''}} Guaranteed instant kill AND saps the victim's HP. AND ''it can target you.'' [[Luck-Based Mission|Tee hee!]]
** However, SMT makes the skills also useful against a good many enemy monsters, with only a handful being really immune or even repelling them. In addition to that, there are actually bosses who can fall by using these spells on them (though those are rare).
** However, SMT makes the skills also useful against a good many enemy monsters, with only a handful being really immune or even repelling them. In addition to that, there are actually bosses who can fall by using these spells on them (though those are rare).
* ''[[Earthbound]]'' has the Psi Flash ability. Once it reaches Beta, Gamma or Omega level, it possesses the ability to instantly kill select characters. Only Ness and the boss of the final sanctuary can use it though.
* ''[[Earthbound]]'' has the Psi Flash ability. Once it reaches Beta, Gamma or Omega level, it possesses the ability to instantly kill select characters. Only Ness and the boss of the final sanctuary can use it though.
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== [[Third-Person Shooter]] ==
== [[Third-Person Shooter]] ==
* You can add Instant Death to your attacks using a power in ''[[Kid Icarus Uprising (Video Game)|Kid Icarus Uprising]]'', but only in single-player mode.
* You can add Instant Death to your attacks using a power in ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]'', but only in single-player mode.




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* ''[[Exile]]/[[Avernum]]'' has ''Dust'', the cause is the same as in Might and Magic.
* ''[[Exile]]/[[Avernum]]'' has ''Dust'', the cause is the same as in Might and Magic.
* Characters in ''[[Ultima III]]'' could be turned to ash. Thankfully, the most powerful cleric spell could reverse this.
* Characters in ''[[Ultima III]]'' could be turned to ash. Thankfully, the most powerful cleric spell could reverse this.
* In ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' and ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X 2]]'' getting hit while Petrified sometimes results in your character shattering, with no way to revive them until after the fight.
* In ''[[Final Fantasy X]]'' and ''[[Final Fantasy X 2]]'' getting hit while Petrified sometimes results in your character shattering, with no way to revive them until after the fight.
** It would also happen if you got petrified underwater.
** It would also happen if you got petrified underwater.
* In the ''[[Wizardry (Video Game)|Wizardry]]'' games, a failed resurrection could result in being turned to "ashes", only curable by an even stronger resurrection -- and that, too, could fail, causing the victim to be [[Final Death|"gone"]].
* In the ''[[Wizardry]]'' games, a failed resurrection could result in being turned to "ashes", only curable by an even stronger resurrection -- and that, too, could fail, causing the victim to be [[Final Death|"gone"]].
* In [[Final Fantasy VIII (Video Game)|Final Fantasy VIII]], [[Final Boss|Ultimecia]] has the effect of "Absorbing into time", which is cast on any dead player character, dissolves them and prevents them from being revived.
* In [[Final Fantasy VIII]], [[Final Boss|Ultimecia]] has the effect of "Absorbing into time", which is cast on any dead player character, dissolves them and prevents them from being revived.
* The ''[[Pokémon]]'' variant of this is Self-Destruct or Explosion, though no one actually dies per se. Both OHKO the user, while severely damaging or OHKO-ing the opponent as well. Ghost Pokemon are immune to this. The most common user of both moves is the Geodude/Graveler/Golem line, but Voltorb/Electrode is well known for it as well.
* The ''[[Pokémon]]'' variant of this is Self-Destruct or Explosion, though no one actually dies per se. Both OHKO the user, while severely damaging or OHKO-ing the opponent as well. Ghost Pokemon are immune to this. The most common user of both moves is the Geodude/Graveler/Golem line, but Voltorb/Electrode is well known for it as well.


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** Also as mentioned above, Brass in the ''[[Wild Arms]]'' series.
** Also as mentioned above, Brass in the ''[[Wild Arms]]'' series.
* Some Psynergy in the ''[[Golden Sun]]'' franchise puts an eight-turn counter on a certain character, after which they die. This is denoted by four flames next to their head which gradually go out. If a character is hit with this, the game's battle text exclaims that "The Spirit of Death embraces _____"!
* Some Psynergy in the ''[[Golden Sun]]'' franchise puts an eight-turn counter on a certain character, after which they die. This is denoted by four flames next to their head which gradually go out. If a character is hit with this, the game's battle text exclaims that "The Spirit of Death embraces _____"!
* In ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'', [[Summon Magic|Eidolons]] cast this spell on your party leader the instant you start to fight them, essentially making their battles [[Timed Mission|Timed Missions]]. A lot of bosses will also do this if your party takes too long to kill them. It's also the only status effect in the game that is totally unavoidable.
* In ''[[Final Fantasy XIII]]'', [[Summon Magic|Eidolons]] cast this spell on your party leader the instant you start to fight them, essentially making their battles [[Timed Mission|Timed Missions]]. A lot of bosses will also do this if your party takes too long to kill them. It's also the only status effect in the game that is totally unavoidable.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* In ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]'', an additional Doom counter comes into being after a character dies. If that counter reaches 0, the character is [[Lost Forever]] (unless it's an undead, in which case it might revive instead.) If this happens to Ramza, [[Game Over]].
* In ''[[Final Fantasy Tactics]]'', an additional Doom counter comes into being after a character dies. If that counter reaches 0, the character is [[Lost Forever]] (unless it's an undead, in which case it might revive instead.) If this happens to Ramza, [[Game Over]].


== [[Web Comics]] ==
== [[Web Comics]] ==
* One ''[[Adventurers (Webcomic)|Adventurers]]'' strip had Drecker hit with Doom, and complaining that he only got one second for each stage of grief. Another character points out he spent six seconds whining.
* One ''[[Adventurers]]'' strip had Drecker hit with Doom, and complaining that he only got one second for each stage of grief. Another character points out he spent six seconds whining.


== Critical ==
== Critical ==
A character in {{color|#cd0000|'''Critical'''}} condition is low on hitpoints and near-death. Highly variable between games, it can unlock [[Desperation Attack|desperation moves]] (as in ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' or some of the ''Tales'' games) or simply cause effects like a hunched-over posture, a red-tinged screen, or an [[Critical Annoyance|alert bell]]. Seeing this as a negative thing to varying degrees is a something of an aversion of [[Critical Existence Failure]]. Attacks that specifically ''cause'' Critical status instead of inflicting normal damage -- e.g. [[HP to One]] -- are rare and often reserved for bosses.
A character in {{color|#cd0000|'''Critical'''}} condition is low on hitpoints and near-death. Highly variable between games, it can unlock [[Desperation Attack|desperation moves]] (as in ''[[Final Fantasy VI]]'' or some of the ''Tales'' games) or simply cause effects like a hunched-over posture, a red-tinged screen, or an [[Critical Annoyance|alert bell]]. Seeing this as a negative thing to varying degrees is a something of an aversion of [[Critical Existence Failure]]. Attacks that specifically ''cause'' Critical status instead of inflicting normal damage -- e.g. [[HP to One]] -- are rare and often reserved for bosses.


== General ==
== General ==
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== [[MMORPG|MMORPGs]] ==
== [[MMORPG|MMORPGs]] ==
* While it is not classified formally as a status effect, reaching a given percentage of health has a myriad of positive and negative effects in ''[[World of Warcraft]]''.
* While it is not classified formally as a status effect, reaching a given percentage of health has a myriad of positive and negative effects in ''[[World of Warcraft]]''.
** Several classes have "[[Finishing Move|Execute]]" abilities (including the [[Exactly What It Says On the Tin|warrior ability Execute]] and the [[No Kill Like Overkill|hunter ability Kill Shot]]) which can only be used when the target is below 20% (sometimes 25%) health. Even more classes have talents that cause their normal abilites to be more powerful against low-health enemies.
** Several classes have "[[Finishing Move|Execute]]" abilities (including the [[Exactly What It Says on the Tin|warrior ability Execute]] and the [[No Kill Like Overkill|hunter ability Kill Shot]]) which can only be used when the target is below 20% (sometimes 25%) health. Even more classes have talents that cause their normal abilites to be more powerful against low-health enemies.
** Many classes also gain benefits when their own health is reduced far enough; Rogues that have trained Cheat Death gain a powerful damage reduction ability [[One-Hit-Point Wonder|instead of hitting zero health]], although it only lasts a few seconds and can only activate every minute. Some casters automatically activate shields or self-heals at 50% health.
** Many classes also gain benefits when their own health is reduced far enough; Rogues that have trained Cheat Death gain a powerful damage reduction ability [[One-Hit-Point Wonder|instead of hitting zero health]], although it only lasts a few seconds and can only activate every minute. Some casters automatically activate shields or self-heals at 50% health.
*** Properly-specced Priests even get healing bonuses on friendly targets at less than half health.
*** Properly-specced Priests even get healing bonuses on friendly targets at less than half health.
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* Starting from the third generation, certain abilities (Overgrow, Blaze, Torrent, and Swarm) can have a bonus to attacks of a ''[[Pokémon]]'''s type when their HP is below 1/3 of their maximum.
* Starting from the third generation, certain abilities (Overgrow, Blaze, Torrent, and Swarm) can have a bonus to attacks of a ''[[Pokémon]]'''s type when their HP is below 1/3 of their maximum.
** Certain berries only activate when the Pokemon is 'in a pinch' (1/3 health or lower) as well. Couple that with certain attacks that do incredible amounts of damage when your pokemon is near death (Reversal, Flail), and ''letting'' yourself get beat up by the opponent only to turn the tables seconds later becomes a viable option.
** Certain berries only activate when the Pokemon is 'in a pinch' (1/3 health or lower) as well. Couple that with certain attacks that do incredible amounts of damage when your pokemon is near death (Reversal, Flail), and ''letting'' yourself get beat up by the opponent only to turn the tables seconds later becomes a viable option.
*** [[Fun With Acronyms|F.E.A.R.]]: '''F'''ocus Sash + '''E'''ndeavor + Quick '''A'''ttack + '''R'''attata. The Focus Sash ensures that, if the user has full HP, the Mon holding it survives any attack with 1 HP. Endeavor sets the enemy's HP equal to the user's. Quick Attack always goes first and will take down that last 1 HP with mandatory [[Scratch Damage]]. Fortunately, [[It Only Works Once]], and can be easily countered if the opponent uses their own high-priority attack.
*** [[Fun with Acronyms|F.E.A.R.]]: '''F'''ocus Sash + '''E'''ndeavor + Quick '''A'''ttack + '''R'''attata. The Focus Sash ensures that, if the user has full HP, the Mon holding it survives any attack with 1 HP. Endeavor sets the enemy's HP equal to the user's. Quick Attack always goes first and will take down that last 1 HP with mandatory [[Scratch Damage]]. Fortunately, [[It Only Works Once]], and can be easily countered if the opponent uses their own high-priority attack.
**** Taken to new extremes with the advent of [[Pokémon Black and White|the 5th generation]] of games, where Sturdy, which used to only provide an immunity to the already-banned OHKO moves, now acts as a built-in Focus Sash that ''never goes away.'' Combine this with the normally [[Useless Useful Spell|Useless Useful Item]] Shell Bell, which restores approximately 1 HP for every 8 damage you do, and you have an invincible plank in Aron.
**** Taken to new extremes with the advent of [[Pokémon Black and White|the 5th generation]] of games, where Sturdy, which used to only provide an immunity to the already-banned OHKO moves, now acts as a built-in Focus Sash that ''never goes away.'' Combine this with the normally [[Useless Useful Spell|Useless Useful Item]] Shell Bell, which restores approximately 1 HP for every 8 damage you do, and you have an invincible plank in Aron.
***** To specify: Level 1 Aron + Endeavor (matches foe's HP to own) + Sturdy + Shell Bell + Sandstorm leads to: opponent attacks Aron, Sturdy leaves Aron at 1 HP, Aron uses Endeavor, lowering the opponent's [[HP to One]], Shell Bell fully restores, Aron's HP, enemy dies from Sandstorm (to which Aron is immune). Rinse and repeat.
***** To specify: Level 1 Aron + Endeavor (matches foe's HP to own) + Sturdy + Shell Bell + Sandstorm leads to: opponent attacks Aron, Sturdy leaves Aron at 1 HP, Aron uses Endeavor, lowering the opponent's [[HP to One]], Shell Bell fully restores, Aron's HP, enemy dies from Sandstorm (to which Aron is immune). Rinse and repeat.
* Some games have equipment that activate or increase in power when the wearer is in critical condition, such as "SOS" items in Square-Enix games.
* Some games have equipment that activate or increase in power when the wearer is in critical condition, such as "SOS" items in Square-Enix games.
* ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' had "Desperation Attacks" - when a character who was in Critical condition launched a standard physical attack, there was a chance of them using an [[Limit Break|extremely powerful move]] that would often turn the tide of battle. Each character had his or her own unique Desperation Attack.
* ''[[Final Fantasy VI]]'' had "Desperation Attacks" - when a character who was in Critical condition launched a standard physical attack, there was a chance of them using an [[Limit Break|extremely powerful move]] that would often turn the tide of battle. Each character had his or her own unique Desperation Attack.
* ''[[Lost Kingdoms]]'' doesn't really bother with this, unless you're the main character. Where you are, your movement becomes hindered the less hp you have, which makes you easy prey.
* ''[[Lost Kingdoms]]'' doesn't really bother with this, unless you're the main character. Where you are, your movement becomes hindered the less hp you have, which makes you easy prey.
* ''[[Shin Megami Tensei Nocturne]]'' has Hito-Shura take on a rather fetching red glow and stagger around holding his stomach when on the field.
* ''[[Shin Megami Tensei Nocturne]]'' has Hito-Shura take on a rather fetching red glow and stagger around holding his stomach when on the field.
** As a rule, ''[[Shin Megami Tensei]]'' games' bosses using ''Nocturne'''s battle system all have a move designed to fracture their one turn into two or four half-turns. Mot in ''Nocturne'' is [[That One Boss|especially hated]] for his unique ability to abuse this.
** As a rule, ''[[Shin Megami Tensei]]'' games' bosses using ''Nocturne'''s battle system all have a move designed to fracture their one turn into two or four half-turns. Mot in ''Nocturne'' is [[That One Boss|especially hated]] for his unique ability to abuse this.
* ''[[Paper Mario (Video Game)|Paper Mario]]'' is a good example of how this can be a beneficial effect, as many badges provided great benefits to Mario when he was at 5 or less (or even only 1) HP. Being probably the most ubiquitous example, Mega Rush increased your attack power by FOUR TIMES if you had a single hit point remaining. This, coupled with an infinitely-comboable Powerbounce attack (and good timing) led to monumental amounts of damage being dealt. This could take out just about every boss that didn't start out invulnerable until a certain event happened (which happened far too often for this to be TOO abusable) before it even had the chance to attack, making it a staple tactic of speedrunners.
* ''[[Paper Mario (franchise)|Paper Mario]]'' is a good example of how this can be a beneficial effect, as many badges provided great benefits to Mario when he was at 5 or less (or even only 1) HP. Being probably the most ubiquitous example, Mega Rush increased your attack power by FOUR TIMES if you had a single hit point remaining. This, coupled with an infinitely-comboable Powerbounce attack (and good timing) led to monumental amounts of damage being dealt. This could take out just about every boss that didn't start out invulnerable until a certain event happened (which happened far too often for this to be TOO abusable) before it even had the chance to attack, making it a staple tactic of speedrunners.
** Thus spawning the Danger Mario technique. Basically, there's an NPC in the game that can lower one stat (either HP, [[Magic Points|Flower Points]], or [[Powers As Programs|Badge Points]] and boost another. Mario has a base 10 HP, and using the NPC will make it 5, putting him in Danger status. Stacking lots of Power Rushes (the aforementioned badge that increases Attack) creates an incredibly [[A Worldwide Punomenon|dangerous]] attacker, especially when using Powerbounce.
** Thus spawning the Danger Mario technique. Basically, there's an NPC in the game that can lower one stat (either HP, [[Magic Points|Flower Points]], or [[Powers as Programs|Badge Points]] and boost another. Mario has a base 10 HP, and using the NPC will make it 5, putting him in Danger status. Stacking lots of Power Rushes (the aforementioned badge that increases Attack) creates an incredibly [[A Worldwide Punomenon|dangerous]] attacker, especially when using Powerbounce.
* In ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'', being in critical condition is the most common way to trigger a [[Limit Break]]. Since the only other method is by use of a spell that isn't very easy to get and doesn't last very long, this makes it oddly desirable to keep at least part of the active party terminally at critically low HP in order to turn out [[Limit Break|Limit Breaks]] at will.
* In ''[[Final Fantasy VIII]]'', being in critical condition is the most common way to trigger a [[Limit Break]]. Since the only other method is by use of a spell that isn't very easy to get and doesn't last very long, this makes it oddly desirable to keep at least part of the active party terminally at critically low HP in order to turn out [[Limit Break|Limit Breaks]] at will.
* If a party member other than the main character is knocked into Critical in ''[[Persona 3]]'', they may ask you to let them leave the fight. This can get annoying if they have healing magic, because if you tell them to stay, they'll tell you off... then heal themselves. You suffer no penalties for ordering them to keep fighting, incidentally.
* If a party member other than the main character is knocked into Critical in ''[[Persona 3]]'', they may ask you to let them leave the fight. This can get annoying if they have healing magic, because if you tell them to stay, they'll tell you off... then heal themselves. You suffer no penalties for ordering them to keep fighting, incidentally.
* The ''[[Tales Series|Tales]]'' series have always approached this effect somewhat differently with systems like Overlimit and Spirits Blaster. At first, this just provided temporary immunity to staggering when the target took enough damage (essentially, it was something of a desperation move). However, as the games went on, Overlimit gained a gauge that could be built up through causing and receiving damage. Characters were still immune to staggering after it was activated, except the overpowered Mystic Artes were now easier to use since you could trigger them on a whim.
* The ''[[Tales (series)|Tales]]'' series have always approached this effect somewhat differently with systems like Overlimit and Spirits Blaster. At first, this just provided temporary immunity to staggering when the target took enough damage (essentially, it was something of a desperation move). However, as the games went on, Overlimit gained a gauge that could be built up through causing and receiving damage. Characters were still immune to staggering after it was activated, except the overpowered Mystic Artes were now easier to use since you could trigger them on a whim.
** ''[[Tales of Vesperia]]'' takes this one step further with the option to stack up to four Overlimits at once. The [[PS 3]] version increased this to ''eight''.
** ''[[Tales of Vesperia]]'' takes this one step further with the option to stack up to four Overlimits at once. The [[Play Station 3]] version increased this to ''eight''.
* In ''[[Sands of Destruction]]'', when a character gets to critical, they get a unique "critical" pose. Morte uses her double-bladed sword to support herself, for instance, and Kire slouches. Taupy gets two, in one, he becomes unsteady on his feet, in another, he pulls a crutch out of [[Hammerspace]].
* In ''[[Sands of Destruction]]'', when a character gets to critical, they get a unique "critical" pose. Morte uses her double-bladed sword to support herself, for instance, and Kire slouches. Taupy gets two, in one, he becomes unsteady on his feet, in another, he pulls a crutch out of [[Hammerspace]].
== Survival Horror ==
== Survival Horror ==
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== [[Third-Person Shooter]] ==
== [[Third-Person Shooter]] ==
* There are actually ''two'' Critical condition levels in ''[[Kid Icarus Uprising (Video Game)|Kid Icarus Uprising]]''. The "In-Peril" condition refers to when your life bar is low enough that it starts flashing. But in single-player mode you can also take enough damage that your life bar shatters completely and you enter "Crisis Mode", where you're basically one hit away from death. However, if you manage to hold out in Crisis Mode, you will eventually recover a small portion of your health. You can customize weapons so that they grant attack boosts or automatic dodging bonuses when you are In-Peril, and the Trade-Off power can be used to purposefully sacrifice all but a sliver of health in exchange for temporary invincibility and massive movement and strength increases.
* There are actually ''two'' Critical condition levels in ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]''. The "In-Peril" condition refers to when your life bar is low enough that it starts flashing. But in single-player mode you can also take enough damage that your life bar shatters completely and you enter "Crisis Mode", where you're basically one hit away from death. However, if you manage to hold out in Crisis Mode, you will eventually recover a small portion of your health. You can customize weapons so that they grant attack boosts or automatic dodging bonuses when you are In-Peril, and the Trade-Off power can be used to purposefully sacrifice all but a sliver of health in exchange for temporary invincibility and massive movement and strength increases.




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** Curse of Exhaustion, which lowers the target's movement speed.
** Curse of Exhaustion, which lowers the target's movement speed.
** Curse of Doom, which deal a large amount of damage after a certain amount of time passes.
** Curse of Doom, which deal a large amount of damage after a certain amount of time passes.
* In ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'', Curse reduces max HP and movement speed and usually lasts a maddeningly long time if not cured with Cursna or holy water.
* In ''[[Final Fantasy XI]]'', Curse reduces max HP and movement speed and usually lasts a maddeningly long time if not cured with Cursna or holy water.
* ''[[Spiral Knights]]'' has a rare but powerful curse effect: A cursed player has certain weapons and items marked by the curse, and attempting to use them causes damage. At endgame, this can easily be the entire inventory of the player. At the status lasts 30 seconds (compared to the 7 seconds of everything else). For the enemies, it just damages them every time they do something. The only non-vial method of inflicting the status is the (Gran) Faust. Both yours and that Phantom's.
* ''[[Spiral Knights]]'' has a rare but powerful curse effect: A cursed player has certain weapons and items marked by the curse, and attempting to use them causes damage. At endgame, this can easily be the entire inventory of the player. At the status lasts 30 seconds (compared to the 7 seconds of everything else). For the enemies, it just damages them every time they do something. The only non-vial method of inflicting the status is the (Gran) Faust. Both yours and that Phantom's.


== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* Another nasty one is Disease from the later ''[[Wizardry (Video Game)|Wizardry]]'' games, which while technically a Plague, operates like a curse, and will steadily destroy a character from their skills to permanent stat damage, from which there is no recovery-not even death and resurrection will restore the character.
* Another nasty one is Disease from the later ''[[Wizardry]]'' games, which while technically a Plague, operates like a curse, and will steadily destroy a character from their skills to permanent stat damage, from which there is no recovery-not even death and resurrection will restore the character.
* Similarly, Disease from the ''[[Wild Arms]]'' games will prevent the character from healing while it's in effect.
* Similarly, Disease from the ''[[Wild Arms]]'' games will prevent the character from healing while it's in effect.
* In ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' & ''X'', a Cursed character is unable to perform Limit Breaks or Overdrives.
* In ''[[Final Fantasy VIII]]'' & ''X'', a Cursed character is unable to perform Limit Breaks or Overdrives.
** It didn't help in ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' that the aeons were immune to all status effects BUT curse. Of course, [[That One Boss|those select bosses]] have status effect causing attack with a myriad of effects. If one's really unlucky, one of the characters will be Cursed. If an aeon gets hit by said attack, they '''always''' get cursed.
** It didn't help in ''[[Final Fantasy X]]'' that the aeons were immune to all status effects BUT curse. Of course, [[That One Boss|those select bosses]] have status effect causing attack with a myriad of effects. If one's really unlucky, one of the characters will be Cursed. If an aeon gets hit by said attack, they '''always''' get cursed.
* In ''[[Treasure of the Rudras]]'', Curse is called Pollution: character cannot cast Mantras until Purifier is used or a Costly MP Mantra is cast that can Purify it {{spoiler|PERSUAN}}
* In ''[[Treasure of the Rudras]]'', Curse is called Pollution: character cannot cast Mantras until Purifier is used or a Costly MP Mantra is cast that can Purify it {{spoiler|PERSUAN}}
* And then there's the famous "Mushroom" status from ''[[Earthbound]]'', which is essentially this.
* And then there's the famous "Mushroom" status from ''[[Earthbound]]'', which is essentially this.
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* ''[[Black Sigil]]: Blade of the Exiled'': It's not displayed in battle, but two of your characters spend a good portion of the game Cursed. The effect being that you tend to start battles with anywhere from one to four random status effects and debuffs. Can be a bit annoying when you catch fire as soon as you see a monster.
* ''[[Black Sigil]]: Blade of the Exiled'': It's not displayed in battle, but two of your characters spend a good portion of the game Cursed. The effect being that you tend to start battles with anywhere from one to four random status effects and debuffs. Can be a bit annoying when you catch fire as soon as you see a monster.
* ''[[Dragon Quest]]'' uses Curse to cause a Stun effect. In ''[[Dragon Quest VIII]]'', one bit of foreshadowing is that Curse doesn't work on the main character - while its failure on most characters is "(Character) dodged out of the way", for the main character it's always "But the curse dissipates before it reaches (Hero)!"
* ''[[Dragon Quest]]'' uses Curse to cause a Stun effect. In ''[[Dragon Quest VIII]]'', one bit of foreshadowing is that Curse doesn't work on the main character - while its failure on most characters is "(Character) dodged out of the way", for the main character it's always "But the curse dissipates before it reaches (Hero)!"
* In ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'', Curse made you less likely to interrupt enemy actions and more prone to getting your own actions interrupted by the enemy. Its beneficial counterpart, Vigilance, did the exact opposite (they cancel each other out when cast on the same target).
* In ''[[Final Fantasy XIII]]'', Curse made you less likely to interrupt enemy actions and more prone to getting your own actions interrupted by the enemy. Its beneficial counterpart, Vigilance, did the exact opposite (they cancel each other out when cast on the same target).
* In ''[[Xenosaga (Video Game)|Xenosaga]]'', a cursed character will receive mirror damage. It's particularly unnerving if you don't have anything to get rid of the curse.
* In ''[[Xenosaga]]'', a cursed character will receive mirror damage. It's particularly unnerving if you don't have anything to get rid of the curse.
* In ''[[Chrono Cross (Video Game)|Chrono Cross]]'', a cursed character takes stamina damage along with regular damage.
* In ''[[Chrono Cross]]'', a cursed character takes stamina damage along with regular damage.
* In ''[[Dark Souls]]'', Basilisks can inflict a 'cursed' status upon you if you stay in their steam for too long. Not only does it instantly turn you to stone and kill you, it also '''permanently''' halves your health bar until you use a Purging Stone or go to the healer in New Londo, which requires trekking through a dangerous ruin filled with ghosts. Before patch 1.05, the halving effect even ''stacked'', meaning you could end up with a tiny sliver of a health bar if you were cursed multiple times.
* In ''[[Dark Souls]]'', Basilisks can inflict a 'cursed' status upon you if you stay in their steam for too long. Not only does it instantly turn you to stone and kill you, it also '''permanently''' halves your health bar until you use a Purging Stone or go to the healer in New Londo, which requires trekking through a dangerous ruin filled with ghosts. Before patch 1.05, the halving effect even ''stacked'', meaning you could end up with a tiny sliver of a health bar if you were cursed multiple times.


== [[Third-Person Shooter]] ==
== [[Third-Person Shooter]] ==
* The Weakening status effect in ''[[Kid Icarus Uprising (Video Game)|Kid Icarus Uprising]]'' is much like a cursed effect (notably, the only weapon that has a built-in Weakening status is the Great Reaper Palm). When afflicted, your life bar is halved for short time.
* The Weakening status effect in ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]'' is much like a cursed effect (notably, the only weapon that has a built-in Weakening status is the Great Reaper Palm). When afflicted, your life bar is halved for short time.




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== [[MMORPG|MMORPGs]] ==
== [[MMORPG|MMORPGs]] ==
* ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'' features "Weight", which lowers evasion and movement speed.
* ''[[Final Fantasy XI]]'' features "Weight", which lowers evasion and movement speed.
** Also, "Muddle" prevents you from using items, under "Zombie" you cannot be cured, "Encumberance" removes all your gear and prevents you from re-equipping for a time, and "Amnesia" prevents you from using job abilities and weapon-skills.
** Also, "Muddle" prevents you from using items, under "Zombie" you cannot be cured, "Encumberance" removes all your gear and prevents you from re-equipping for a time, and "Amnesia" prevents you from using job abilities and weapon-skills.
* ''[[City of Heroes]]'' has a few odd ones:
* ''[[City of Heroes]]'' has a few odd ones:
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** Debuffs that actually reduces the total health or stamina that the target can have.
** Debuffs that actually reduces the total health or stamina that the target can have.
** Debuffs that make it so that the target cannot actually be healed at all.
** Debuffs that make it so that the target cannot actually be healed at all.
* ''[[Monster Hunter (Video Game)|Monster Hunter]]'' has a few other afflictions - Muddy is the desert counterpart to Snowy, Thunderblight makes you easier to stun, and Dragonblight reduces your Affinity, which in turn impairs the damage you can inflict.
* ''[[Monster Hunter]]'' has a few other afflictions - Muddy is the desert counterpart to Snowy, Thunderblight makes you easier to stun, and Dragonblight reduces your Affinity, which in turn impairs the damage you can inflict.
* ''[[Maple Story]]'' has seduce, which makes characters forced to move in a certain way, for example, jumping to the left. It also has a debuff called zombify, which makes characters take damage from the priest's heal and reduces the amount potions heal by one half.
* ''[[Maple Story]]'' has seduce, which makes characters forced to move in a certain way, for example, jumping to the left. It also has a debuff called zombify, which makes characters take damage from the priest's heal and reduces the amount potions heal by one half.
* [[Guild Wars]] has Deep Wound, which reduces maximum HP and healing by 20% for its duration. This condition is popular amongst PvPers who like to use a tactic known as "spiking": the entire team targets a single enemy player, counts down from 3, then [[One-Hit Kill|simultaneously blast them with their most powerful skills]].
* [[Guild Wars]] has Deep Wound, which reduces maximum HP and healing by 20% for its duration. This condition is popular amongst PvPers who like to use a tactic known as "spiking": the entire team targets a single enemy player, counts down from 3, then [[One-Hit Kill|simultaneously blast them with their most powerful skills]].
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== [[Role Playing Game]] ==
== [[Role Playing Game]] ==
* "Thirsty" in ''[[Dark Cloud (Video Game)|Dark Cloud]] 2'' prevented the player from healing until it was taken care of.
* "Thirsty" in ''[[Dark Cloud]] 2'' prevented the player from healing until it was taken care of.
* ''[[Shin Megami Tensei Strange Journey (Video Game)|Shin Megami Tensei Strange Journey]]'' has Bomb. If a character suffering from Bomb is hit again, they die instantly, and their HP is divided up and dealt as damage to the rest of the party.
* ''[[Shin Megami Tensei Strange Journey]]'' has Bomb. If a character suffering from Bomb is hit again, they die instantly, and their HP is divided up and dealt as damage to the rest of the party.
* ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' has several, including Heat (a particularly brief ailment that kills the afflicted character if they take any action whatsoever), and Trouble (which, if the afflicted character is attacked, hurts the rest of the party for roughly half the damage taken).
* ''[[Final Fantasy IX]]'' has several, including Heat (a particularly brief ailment that kills the afflicted character if they take any action whatsoever), and Trouble (which, if the afflicted character is attacked, hurts the rest of the party for roughly half the damage taken).
* ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' has Disease, which, rather than damage taking from your current HP, it takes from your maximum HP as you receive damage. Granted, your full HP cap is returned upon clearing the status, it's still a malady you don't want to dilly-dally about clearing up.
* ''[[Final Fantasy XII]]'' has Disease, which, rather than damage taking from your current HP, it takes from your maximum HP as you receive damage. Granted, your full HP cap is returned upon clearing the status, it's still a malady you don't want to dilly-dally about clearing up.
** Note that there are several enemies who inflict Sap and Disease at the same time which, as you can immagine, is quite nasty. Oh, and Disease is the ONLY status in the game that ''doesn't'' go away if a character is KO'd and then revived, meaning that if a Diseased character is KO'd, a Phoenix Down would revive them... as a [[One-Hit-Point Wonder]].
** Note that there are several enemies who inflict Sap and Disease at the same time which, as you can immagine, is quite nasty. Oh, and Disease is the ONLY status in the game that ''doesn't'' go away if a character is KO'd and then revived, meaning that if a Diseased character is KO'd, a Phoenix Down would revive them... as a [[One-Hit-Point Wonder]].
* ''Sonny'' has some ''ridiculous'' status effects, which are too many to list. Being knifed in the face is one such example. Really, some get ridiculously odd, it is odd-ish that ''zombies, insurgents, renegade combat medics, and blade dancing female zombies'' have to obey the orders of the [[Boss Battle|Mayor of Hew]] to ''sit down'', and why the heck (even ''with'' magic) several things that should have little or ''no'' relevance to combat make appearances.
* ''Sonny'' has some ''ridiculous'' status effects, which are too many to list. Being knifed in the face is one such example. Really, some get ridiculously odd, it is odd-ish that ''zombies, insurgents, renegade combat medics, and blade dancing female zombies'' have to obey the orders of the [[Boss Battle|Mayor of Hew]] to ''sit down'', and why the heck (even ''with'' magic) several things that should have little or ''no'' relevance to combat make appearances.
* ''[[Earthbound]]'' gave Ness a personal status effect in the form of "homesickness"; if he hadn't contacted his mother in a while, he risked a chance of failing to act in combat thanks to [[Exactly What It Says On the Tin|being homesick]]. Calling home was the usual cure, but [[Cuteness Proximity|hatching a baby chick]] could provide a brief bit of relief from it if no phones were nearby.
* ''[[Earthbound]]'' gave Ness a personal status effect in the form of "homesickness"; if he hadn't contacted his mother in a while, he risked a chance of failing to act in combat thanks to [[Exactly What It Says on the Tin|being homesick]]. Calling home was the usual cure, but [[Cuteness Proximity|hatching a baby chick]] could provide a brief bit of relief from it if no phones were nearby.
* In ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X 2]]'', the only action an "itchy" character could perform would be to change clothes, which would cure the condition. Fortunately, this could be done relatively quickly, even in combat, and was actually one of the core game mechanics.
* In ''[[Final Fantasy X 2]]'', the only action an "itchy" character could perform would be to change clothes, which would cure the condition. Fortunately, this could be done relatively quickly, even in combat, and was actually one of the core game mechanics.
* ''[[Xenoblade]]'' has a whole slew of different status ailments, with the caveat that the duration is measured in seconds, though combat is fast-paced enough that those few seconds spent helpless can hurt. It also has examples of some statuses requiring ''prerequisite'' status effects - for instance, the 'Break' status does bupkis but make the target vulnerable to attacks that cause 'Topple' (target is knocked on their backside, can't move or act and loses special shielding) and a target must be toppled before Daze can be applied (same as topple, but extends the duration and prevents the victim from accumulating aggro, allowing squishier party members to pour on the hurt.)
* ''[[Xenoblade]]'' has a whole slew of different status ailments, with the caveat that the duration is measured in seconds, though combat is fast-paced enough that those few seconds spent helpless can hurt. It also has examples of some statuses requiring ''prerequisite'' status effects - for instance, the 'Break' status does bupkis but make the target vulnerable to attacks that cause 'Topple' (target is knocked on their backside, can't move or act and loses special shielding) and a target must be toppled before Daze can be applied (same as topple, but extends the duration and prevents the victim from accumulating aggro, allowing squishier party members to pour on the hurt.)
* ''[[Kingdom Hearts 358 Over 2 Days|Kingdom Hearts 358/2 Days]]'' features several status ailments that are a bit out of here, like Shoe-Glue (prevents your character from jumping), Air Toss (You character gets tossed into the air without being able to recover or attack and take twice the damage), Null-Defense (Enemies deal damage regarless of your character's defense) and Jolt (your character losses 10% of their HP when coming into contact to either allies, enemies and even walls and environment objects) to name a few.
* ''[[Kingdom Hearts: 358 Days Over 2|Kingdom Hearts 358/2 Days]]'' features several status ailments that are a bit out of here, like Shoe-Glue (prevents your character from jumping), Air Toss (You character gets tossed into the air without being able to recover or attack and take twice the damage), Null-Defense (Enemies deal damage regarless of your character's defense) and Jolt (your character losses 10% of their HP when coming into contact to either allies, enemies and even walls and environment objects) to name a few.
* ''[[Chrono Cross (Video Game)|Chrono Cross]]'' had Fatigue, which had a ''massive'' impact on stamina; regeneration is slowed and attacks take more stamina. Thankfully, it's very rarely seen; it's probably the most dangerous status ailment if you don't have a Purify or WhiteOut element allocated.
* ''[[Chrono Cross]]'' had Fatigue, which had a ''massive'' impact on stamina; regeneration is slowed and attacks take more stamina. Thankfully, it's very rarely seen; it's probably the most dangerous status ailment if you don't have a Purify or WhiteOut element allocated.
* ''[[Final Fantasy XIII]]-2'' has Wound damage, which reduces your character's max hp. It goes away after battle, and can be healed by a Wound Potion. Not dealing with wound damage can be pretty dangerous in some of the harder battles.
* ''[[Final Fantasy XIII]]-2'' has Wound damage, which reduces your character's max hp. It goes away after battle, and can be healed by a Wound Potion. Not dealing with wound damage can be pretty dangerous in some of the harder battles.
* ''[[Final Fantasy Crystal Chronicles Ring of Fates]]'' and ''[[Final Fantasy Crystal Chronicles Echoes of Time]]'' Has Gravity, which prevents you from jumping.
* ''[[Final Fantasy Crystal Chronicles: Ring of Fates]]'' and ''[[Final Fantasy Crystal Chronicles: Echoes of Time]]'' Has Gravity, which prevents you from jumping.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* Nippon Ichi games such as ''[[Disgaea]]'' have the "Deprave" status effect, signified by a black swirl over the victim's head. Depraved characters earn no experience, which of course is far more effective against the player than it is the enemy. Worse, it's also said that a depraved character doesn't ''give'' experience either, meaning you don't want to inflict it at all.
* Nippon Ichi games such as ''[[Disgaea]]'' have the "Deprave" status effect, signified by a black swirl over the victim's head. Depraved characters earn no experience, which of course is far more effective against the player than it is the enemy. Worse, it's also said that a depraved character doesn't ''give'' experience either, meaning you don't want to inflict it at all.
** From [[Disgaea 2]] onward, Deprave also chops off 20% of the afflicted character's stats.
** From [[Disgaea 2 Cursed Memories]] onward, Deprave also chops off 20% of the afflicted character's stats.
** Also in some Nippon Ichi games is an effect they call "Critical", but is unlike the Critical above (though some units do have low HP effects). This Critical is an effect on Geo Panels in ''Disgaea'' and a room in ''[[Soul Nomad]]''. If you're standing on a Critical Geo Panel, any attack that hits (doesn't miss) kills you. ''[[Phantom Brave]]'' had a proto-critical effect in the "Gamble" status condition, which made the odds 50/50 of missing or killing the Gambled character.
** Also in some Nippon Ichi games is an effect they call "Critical", but is unlike the Critical above (though some units do have low HP effects). This Critical is an effect on Geo Panels in ''Disgaea'' and a room in ''[[Soul Nomad]]''. If you're standing on a Critical Geo Panel, any attack that hits (doesn't miss) kills you. ''[[Phantom Brave]]'' had a proto-critical effect in the "Gamble" status condition, which made the odds 50/50 of missing or killing the Gambled character.