Star Wars: The Old Republic/Characters/Imperial Class: Difference between revisions

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* {{spoiler|[[Karma Houdini]]}}: Many players lament this.
* {{spoiler|[[Karma Houdini]]}}: Many players lament this.
* [[The Medic]]: Not reflected in his personality at all, but this is his gameplay niche.
* [[The Medic]]: Not reflected in his personality at all, but this is his gameplay niche.
* [[My Country Right or Wrong]]: He's not a bad guy by any means, but he's a devoted Imperial patriot.
* [[My Country, Right or Wrong]]: He's not a bad guy by any means, but he's a devoted Imperial patriot.
* {{spoiler|[[The Mole]]}}: {{spoiler|For Baras. He doesn't like it but does it anyway}}
* {{spoiler|[[The Mole]]}}: {{spoiler|For Baras. He doesn't like it but does it anyway}}
* [[Officer and A Gentleman]]: Comes across as this.
* [[Officer and A Gentleman]]: Comes across as this.
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* [[Blood Knight]]: Has ''extremely'' fond memories of conquering Yn and Chabosh with his former master, Tulak Hord. He generally approves of any action that will lead to violence, especially against strong and dangerous foes.
* [[Blood Knight]]: Has ''extremely'' fond memories of conquering Yn and Chabosh with his former master, Tulak Hord. He generally approves of any action that will lead to violence, especially against strong and dangerous foes.
* [[Don't You Dare Pity Me]]
* [[Don't You Dare Pity Me!]]
* [[Happiness in Slavery]]: His time with Tulak Hord.
* [[Happiness in Slavery]]: His time with Tulak Hord.
* [[Human Popsicle]]: He was placed in stasis by Tulak Hord until the Inquisitor awakened him.
* [[Human Popsicle]]: He was placed in stasis by Tulak Hord until the Inquisitor awakened him.
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** [[Disney Acid Sequence]]: A pretty concise summary of the scene in question.
** [[Disney Acid Sequence]]: A pretty concise summary of the scene in question.
* [[The Mole]]: For the SIS.
* [[The Mole]]: For the SIS.
* [[My Country Right or Wrong]]: You can be lightside, but you can't defect to the Republic. {{spoiler|In one of the light sided endings, you can work as a double agent for the Republic to reform the Empire from within.}}
* [[My Country, Right or Wrong]]: You can be lightside, but you can't defect to the Republic. {{spoiler|In one of the light sided endings, you can work as a double agent for the Republic to reform the Empire from within.}}
* [[Pre-Mortem One-Liner]]: Before shooting a stumbling Jedi Master Berin Fraal into a pit of hazardous chemicals, the Agent gives off a pithy "Watch you step, Jedi."
* [[Pre-Mortem One-Liner]]: Before shooting a stumbling Jedi Master Berin Fraal into a pit of hazardous chemicals, the Agent gives off a pithy "Watch you step, Jedi."
* [[Really Gets Around]]: The Agent has the most one night stand options of all the classes.
* [[Really Gets Around]]: The Agent has the most one night stand options of all the classes.
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* [[Guns Akimbo]]
* [[Guns Akimbo]]
* {{spoiler|[[Jedi Mind Trick]]}}: {{spoiler|She is capable of performing this to a certain degree, though due to her lack of actual Force training it's about all she can do.}}
* {{spoiler|[[Jedi Mind Trick]]}}: {{spoiler|She is capable of performing this to a certain degree, though due to her lack of actual Force training it's about all she can do.}}
* [[My Country Right or Wrong]]: She mostly supports Light Side decisions except when they involve opposing the Empire and/or the Sith.
* [[My Country, Right or Wrong]]: She mostly supports Light Side decisions except when they involve opposing the Empire and/or the Sith.
* [[Unequal Pairing]]: Male agents can romance her despite being her superior. She even continues to call you "Sir" after being married.
* [[Unequal Pairing]]: Male agents can romance her despite being her superior. She even continues to call you "Sir" after being married.
* [[Wide Eyed Idealist]]: She is in many ways a victim to the Imperial policies of {{spoiler|forcing all force sensitive children to be taken from their families and be trained in the Sith Academy}}, but she is still very patriotic and loyal to both the Sith and the Empire
* [[Wide Eyed Idealist]]: She is in many ways a victim to the Imperial policies of {{spoiler|forcing all force sensitive children to be taken from their families and be trained in the Sith Academy}}, but she is still very patriotic and loyal to both the Sith and the Empire
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* [[The Spymaster]]
* [[The Spymaster]]
* [[The Stoic]]: He never shows a single sign of emotion.
* [[The Stoic]]: He never shows a single sign of emotion.
* {{spoiler|[[Talking the Monster To Death]]}}: {{spoiler|The Agent can convince him that his plan is doomed for failure, upon which [[Know When to Fold Em|he'll willingly give up on his own terms]] and states that he now both [[Worthy Opponent|despises and respects you.]]}}
* {{spoiler|[[Talking the Monster To Death]]}}: {{spoiler|The Agent can convince him that his plan is doomed for failure, upon which [[Know When to Fold'Em|he'll willingly give up on his own terms]] and states that he now both [[Worthy Opponent|despises and respects you.]]}}
* [[Ubermensch]]: "Herald of a new era." {{spoiler|This new era is one in which all Imperial citizens are united through terror.}}
* [[Ubermensch]]: "Herald of a new era." {{spoiler|This new era is one in which all Imperial citizens are united through terror.}}
* {{spoiler|[[Xanatos Gambit]]: Jadus pulls one off on the Agent at the climax of Chapter 1. Jadus has half the codes to his super weapon, and the Agent has the other half. If the Agent refuses to enter his codes, the weapons will fire randomly and kill millions. If the Agent enters his codes to disarm the weapon, Jadus will then have the codes and simply kill the Agent and reactivate the weapon. Either way, Jadus wins, unless the Agent can figure out how to [[Take a Third Option]].}}
* {{spoiler|[[Xanatos Gambit]]: Jadus pulls one off on the Agent at the climax of Chapter 1. Jadus has half the codes to his super weapon, and the Agent has the other half. If the Agent refuses to enter his codes, the weapons will fire randomly and kill millions. If the Agent enters his codes to disarm the weapon, Jadus will then have the codes and simply kill the Agent and reactivate the weapon. Either way, Jadus wins, unless the Agent can figure out how to [[Take a Third Option]].}}
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The daughter of Darth Jadus, Zhorrid is insane even by the standards of the Sith. She succeeds her father as a Dark Councillor after his sudden assassination.
The daughter of Darth Jadus, Zhorrid is insane even by the standards of the Sith. She succeeds her father as a Dark Councillor after his sudden assassination.


* [[Zero Percent Approval Rating]]: The only reasons she's on the Dark Council is because the other Councilors believed that she knew Jadus' secrets. When it becomes apparent that she doesn't, she loses all of her political clout. Even Keeper, who makes a habit of not judging the Sith, is not afraid to call her insane.
* [[Zero-Percent Approval Rating]]: The only reasons she's on the Dark Council is because the other Councilors believed that she knew Jadus' secrets. When it becomes apparent that she doesn't, she loses all of her political clout. Even Keeper, who makes a habit of not judging the Sith, is not afraid to call her insane.
* [[The Caligula]]
* [[The Caligula]]
* [[Cloudcuckoolander]]: A dark version of this trope.
* [[Cloudcuckoolander]]: A dark version of this trope.
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* [[Kill It With Fire]]: Has a flamethrower. Powertechs in particular gain a wide range of flame-based attacks.
* [[Kill It With Fire]]: Has a flamethrower. Powertechs in particular gain a wide range of flame-based attacks.
* [[Lightning Bruiser]]: Powertechs. Heavy armor, shields, and can use their jetpack to rocket into combat.
* [[Lightning Bruiser]]: Powertechs. Heavy armor, shields, and can use their jetpack to rocket into combat.
* [[No Fame No Wealth No Service]]: The Bounty Hunter's reception by the nobles on Alderaan.
* [[No Fame, No Wealth, No Service]]: The Bounty Hunter's reception by the nobles on Alderaan.
* [[Only in It For The Money]]: Can certainly be played like this.
* [[Only in It For The Money]]: Can certainly be played like this.
* [[Proud Warrior Race Guy]]: Light-side options often emphasize a sense of honor, and the Bounty Hunter can join the Mandalorians.
* [[Proud Warrior Race Guy]]: Light-side options often emphasize a sense of honor, and the Bounty Hunter can join the Mandalorians.
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* [[The Barnum]]
* [[The Barnum]]
* [[Break the Haughty]]: How he ends up on Tatooine and eventually in the Bounty Hunter's retinue.
* [[Break the Haughty]]: How he ends up on Tatooine and eventually in the Bounty Hunter's retinue.
* [[But Thou Must]]: {{spoiler|There is no way to dispose him for real, you will end up [[Recruiting the Criminal]] and [[Faking the Dead]] with him.}}
* [[But Thou Must!]]: {{spoiler|There is no way to dispose him for real, you will end up [[Recruiting the Criminal]] and [[Faking the Dead]] with him.}}
* [[Combat Pragmatist]]: Disdains notions of rules or a fair fight. [[Honor Before Reason]] is a really quick way to annoy him.
* [[Combat Pragmatist]]: Disdains notions of rules or a fair fight. [[Honor Before Reason]] is a really quick way to annoy him.
* [[Con Man]]: And good enough at it, among other things, to have earned a sizable price on his head. His personal quest involves helping him con some water farmers.
* [[Con Man]]: And good enough at it, among other things, to have earned a sizable price on his head. His personal quest involves helping him con some water farmers.