Star Wars: X-Wing: Difference between revisions
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The game's missions were much more complex than simply destroying all enemy ships. Besides capital ships needing to be hit in vulnerable areas [[For Massive Damage]], the Empire's ships were often scripted to use flanking maneuvers and feints, to the point that some missions revolved more around solving puzzles than [[Old School Dogfighting]]. As a reward, players were able to participate in the attack on the Death Star during the final missions. |
The game's missions were much more complex than simply destroying all enemy ships. Besides capital ships needing to be hit in vulnerable areas [[For Massive Damage]], the Empire's ships were often scripted to use flanking maneuvers and feints, to the point that some missions revolved more around solving puzzles than [[Old School Dogfighting]]. As a reward, players were able to participate in the attack on the Death Star during the final missions. |
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A year after release, a sequel was released that allowed you to play for the [[No Campaign for the Wicked|evil Galactic Empire]]: ''[[TIE Fighter]]''. Players would also have a chance to hold multiplayer competitions with ''[[Star Wars: X-Wing vs. TIE Fighter]]''. The last game in the series, ''[[ |
A year after release, a sequel was released that allowed you to play for the [[No Campaign for the Wicked|evil Galactic Empire]]: ''[[TIE Fighter]]''. Players would also have a chance to hold multiplayer competitions with ''[[Star Wars: X-Wing vs. TIE Fighter]]''. The last game in the series, ''[[Star Wars: X-Wing Alliance]]'', finally allowed players to pilot the legendary Millennium Falcon, and ended with the Battle of Endor from ''Return of the Jedi''. |
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Not to be confused with the more recent ''[[Rogue Squadron]]'' games, although both are flight sims. |
Not to be confused with the more recent ''[[Rogue Squadron]]'' games, although both are flight sims. |