Starfire: Difference between revisions

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{{work|wppage=Starfire (board wargame)}}
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{{quote|''"For an instant, the decades rolled away and it was the time of the Second Interstellar War, when Commander Nikolai Borisovich Antonov, his Operations officer, had learned of the birth of a son on the eve of the Second Battle of Ophiuchi Junction. They'd all had a little more to drink that night than they should have, but Nikolai had survived both the vodka and the battle. And toward the end of the Third Interstellar War, President Anderson had met Vice Admiral Antonov's newly commissioned son . . . who now sat across from Minister of War Production Anderson, tossing back his vodka so much like Nikolasha that for an instant it seemed . . . Too many memories. We are not meant to live so long."''|Howard Anderson, ''In Death Ground''}}
|Howard Anderson, ''In Death Ground''}}
 
''[[Starfire]]'' is a 1979 hex-map-based wargame, focused on combat between fleets of space ships.
 
Building ships and fighting between individual ships was originally designed to be almost painfully simple, so that the players could focus on fleet tactics. As the game evolved, however, the rules grew more complex, until players needed to keep track of almost as much information per ship as in ''[[Star Fleet Battles]]''. (Which, coincidentally, was originally written by the same author).
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* ''Extremis'' (by Steve White and Charles E. Gannon)
 
<br />Not to be confused with the [[DC Comics]] character. (For thather, see the ''[[Teen Titans (Comic Book)|Teen Titans]]''.) Also bears no relation to the 1980 coin-op [[Arcade Game]] ''[http://www.arcade-museum.com/game_detail.php?game_id=9758 Star Fire]'', or to the rocket-armed [[wikipedia:F-94 Starfire|F-94C]], or to the nuclear fusion process that powers actual stars.
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== The wargame provides examples of ==
 
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{{tropelist}}
* [[Achilles' Heel]]: All starships have a 60 degree "blind spot" directly aft. If an enemy can work its way into a ship's blind spot, it can shoot all of its weapons at the ship and its target will be powerless to fire back.
* [[A Form You Are Comfortable With]]: When dealing with humans, the Vestrii (from ''Alkelda Dawn'') like to wear powered armor suits that make them look like humans—often [[Distracted by the Sexy|hot chick]] humans.
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* [[Shout-Out]]: The Primary Beam is a shout-out to the weapon of the same name in ''[[Lensmen|Gray Lensman]]''.
** The Arachnids are closely modelled on the Bugs in the ''[[Starship Troopers]]'' novel.
** The introduction of the [[Space Fighter]] and fighter carrier in ''Starfire II'' was inspired by [[Battlestar Galactica (1978 TV series)|the original 1970s ''[[Battlestar Galactica Classic|Battlestar Galactica]]'']]. The 1st Edition rules example for a squadron control sheet even used the name "Blue Squadron."
** The Khanate of Orion bear a striking resemblance, both in physical appearance and mannerism, to the Kzinti from [[Larry Niven]]'s [[Known Space]] universe.
* [[Space Base]]: Space stations are sprawling space complexes which, due to the lack of a Drive Field, are especially vulnerable to missile fire. Base Stations, on the other hand, have the full protection of a starship's Drive Field, even though they don't go anywhere.
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{{reflist}}
[[Category:Science Fiction Tabletop Games{{PAGENAME}}]]
[[Category:Tabletop Games]]
[[Category:Military Science Fiction]]
[[Category:Starfire]]
[[Category:Tabletop Games]]
[[Category:Tabletop Games of the 1970s]]
[[Category:Science Fiction Tabletop Games]]
[[Category:Works by David Weber]]