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{{trope}}
{{Video Game Examples Need Sorting}}
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'''Some standout types:'''
* '''Heal''', basic repair of damage. This, along with [[Back
* '''Cure''' or '''Clear''', which removes certain [[Standard Status Effects]]. Used in ''[[Final Fantasy]]'', where in many entries this is called Esuna (or Heal) and healing is called Cure, and by the Terran Medic in ''[[
* '''Ability Up''' whether it's Strength, Speed, Defense, Magic, or other stats, this will grant the recipient of these spells a temporary flat increase to that stat, thus improving all internal calculations derived from it (be it damage, healing, accuracy, or so on). In some games this is an "official" buff that can be neutralized by a [[Status Buff Dispel]]. In some games, there may be just one of these - usually for Attack, while in others, they may be absent, except for increasing levels of Agility Up/Down.
** Many games that have the Ability Up buff will also have a corresponding '''Ability Down''' as the negative counterpart, and the two may cancel each other out.
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Watch out for enemies that can cast a [[Status Buff Dispel]].
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{{examples}}
== [[Video Games]] ==
* Clerics in ''[[Dungeons
** D&D also has a metamagic feat called Chain Spell, that makes a spell hit a number of secondary targets. It will do half damage and be easier to resist though. Of course buffs do not do damage and there is no reason to choose to resist them, making them an easy means of getting full party buffs as there is no drawback. Of course the same is true for Dispel Magic, which if Chained is assured of crippling any competent mid or high level opponent long enough to finish them off.
* Priests in ''[[World of Warcraft]]'' provide many, including resurrection. Most spellcasters have at least one buff spell.
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** Druids are also notable for having no less than 3 types of Regeneration buffs. A normal one, one with a instant effect at the beginning and one with an instant effect when it expires.
* ''[[Final Fantasy XI]]'' has the majority of job classes be able to perform at least one or two buffs on themselves. Red Mages can buff themselves to ridiculous amounts, with White Mages being similar, but having better healing abilities as well as area-of-effect versions of the spells Red Mages know. Bards and Corsairs both have powerful area buffs, but can only have two of them on a player at a time. Summoners possess a few area buffs as well, but have to deal with a 1-minute timer, as well as the large MP cost.
** Regen in ''[[Final Fantasy VII]]'' and ''[[Final Fantasy IX]]'' are [[Game Breaker
** In ''[[Final Fantasy VI]]'', Regen is comparatively
* Paladins in ''[[Diablo|Diablo II]]'' were a lackluster fighter class at high levels, but were valued for their auras and healing abilities.
* Many unit types in ''[[
* Buffing drugs are found in ''Fallout''. Buffouts were a steroid that increased strength, Mentats boost mental attributes, and other drugs repair or prevent radiation poisoning. Psycho gives enough damage reduction to make one almost invincible, with a side effect of lowering the intelligence by three ranks for its duration. Notable in that all these drugs carry a chance to suffer addiction.
** The sequel also had Jet, which boosted speed and (IIRC) temporarily increased action points. Though it had the most crippling addiction.
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** Stat changing buffs do not wear off with time, but are only lost if the buffed Pokemon switches out. Switching is fairly common in competitive play however, Light Screen, Reflect and Safeguard do expire however.
** Also, the move "Baton Pass" allows a Pokémon to switch out with another party member and transfer all status buffs to it. It also transfers all status debuffs, like being locked into battle (Mean Look, Shadow Hold), infatuation (unless the entrant is the same gender as the infatuator or genderless), and confusion. The only status debuffs it won't transfer are the cardinals (Burn, Freeze, Poison, Paralyze, Sleep, Faint).
* As mentioned above, ''[[
* ''[[Final Fantasy Tactics Advance]]'' and [[Final Fantasy Tactics
** The new system Tonberries have to follow forces them to cast a spell to "aim" at a unit before using their signature Grudge skills, which applies a special buff to them and a special debuff to their intended target, and only then can they Grudge the marked unit. In fact, a powerful Tonberry later in the game has the ability to circumvent this as his entire special property.
* Aside from [[Summon Magic]], this is Caro's specialty in ''[[Magical Girl Lyrical Nanoha
* ''[[Magic:
** To put it in context, instants can be played at any time, last until the end of the turn, and cannot be dispelled (though they can be countered); while auras, while permanent, can be removed at any time, and can only be played during your turn but generally not during combat.
* The ''[[
** In ''[[
* ''[[Seiken Densetsu]] 3'' has an entire ''character'' devoted to them: [[Spell My Name
* If a spell's name ends in "-kaja" in ''[[Shin Megami Tensei]]'', it's a status buff. Debuffs end in "-unda". Learn them ''very quickly'' or you're finished.
** Two exceptions are Dekaja and Dekunda. Dekaja is a [[Status Buff Dispel]], while Dekunda washes debuffs off your characters and is a LIFESAVER when you get hit with Debilitate (another exception, and one you will learn to DREAD).
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* After the first game, ''[[Shadow Hearts]]'' is fond of these. One of the perks of the final available fusion in either game is that it has a spell that grants all available buffs to the entire party.
* Witch and Angel Borgs in ''[[Gotcha Force]]'' exist mostly for this reason. They can use the Haste and Strength buffs, as well as debuffs of the same.
* The ''[[Dragon Quest]]'' series has grown to include an enormous variety of buffing magic spells and abilities, such as Bikill/Oomph (doubles one character's attack power for a while, but they can't get critical hits), Upper/Buff and Increase/Kabuff (raise one ally's defense, or the party's defense), SpeedUp/Acceleratle (boost the party's agility), Barrier/Insulatle (protect the party from fire and ice), and Bounce (create a barrier that reflects magic spells cast on the target). In earlier games, many monsters and some AI-controlled characters could spend a turn gathering their strength, in order to make their next attack stronger. Later on this ability was made available to your characters, as Psyche Up. ''Dragon Quest VIII'' made it even better by allowing you to Psyche Up multiple times to build up even more power, eventually giving you the appearance of having [[
** One of the more memorable buffs from the ''Dragon Quest'' series is the Be Dragon spell, or Puff as it is now known, which turned the spellcaster into a fire-breathing dragon for a few turns.
* ''[[Breath of Fire]]'' games have most of these, and the good thing is most of them are stackable. This is particularly helpful when doing a "[[Self-Imposed Challenge|No Dragon Forms]]" run, especially in the third game, since [[Combat Medic|Ryu is the best healer and second-best buffer]].
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* ''[[Gaia Online|zOMG!]]'' has many rings that are buffs, including a passive, persistent buff in the Fitness ring. Some are single-target buffs (and some of these are ally-only or self-only), while some affect all players that were near the user when it was activated. Many buff rings also boost an additional stat or have a wider area of effect when used at higher [[Charged Attack|Rage Ranks]]. And then there are the buffs that target all players on the screen even at the lowest Rage Rank...
* In ''[[Brutal Legend]]'', Eddie also has a guitar solo that temporarily boosts the offensive power of all units near him, the Rock Crusher boosts nearby allied damage. In solo mode once you free enough Dragon Statues, Eddie's mere presence boosts the regeneration rate of all units around him. The guitarists also heal allies and the Doviculus also has the ability to tear out his heart and use it for a solo to increase the power of his allies. His army also has extremely potent regenerative abilities. {{spoiler|Drowned Ophelia}} has a spell to heal allies and the zeppelin heals as well, but the army mostly relies on [[Standard Status Effect|weakening enemies]], as many of their units have weakening auras and unlike the Ironheade's buffs, theirs stack.
* ''[[
** A second spell, Quicka, is the game's equivalent of Haste. Not always useful, except for one certain [[Boss Battle]], where it's a lifesaver.
* ''[[
* Magic-specialist classes (Harvest Clerics and Macabre Dancers) in ''[[.hack GU]]'' can learn many kinds of status buff spells, such as Ap Do (25% speed boost), Ap Corv (strength boost) and so on.
* A few weapons in ''[[
* Uther from ''[[Fate Nuovo Guerra]]'' has the personal skill 'Dragon Attribute', which serves as both defense up and as protection against [[Standard Status Effects]]. The downside is that its high level makes him vulnerable to [[Kryptonite Factor|anti-dragon weapons]].
* In ''[[Mitsumete Knight
* Non-game example: This is the effect of {{spoiler|Ako Izumi}}'s Pactio in [[Mahou Sensei Negima]], via {{spoiler|her using a HUGE syringe to inject a [[Super Serum]] that increases your speed/strength/stamina... [[Memetic Mutation|IN THE BUTT!]].}}
** Earlier, {{spoiler|Nodoka}} learns and uses a reinforcement spell to [[Crowning Moment of Awesome|rob Dynamis of his staff]].
** The Pactio system has a facility for buffing strength and defence by drawing upon the mage's power, but it hasn't seen use for a long time.
* Another non-game example: In ''[[Harry Potter]]'', various spells and potions can be used to grant the characters temporary increases in what we would consider various stats. Most obvious among them being the [http://harrypotter.wikia.com/wiki/Supersensory_Charm Supersensory Charm] (granting [[Exactly What It Says
* In ''[[Star Trek]] Armada II'', Frigates exist solely to provide status buffs to your fleet. The Federation Aegian Class increases the shield strength of nearby ships, while the Klingon equivalent, the Koloth Class, increases the weapon damage of nearby vessels. The Romulan Veles Class vessel allows nearby ships to fire weapons while cloaked, and the Borg Harmonic Defender increases energy regeneration, allowing other ships to use special weapons more frequently.
* Nearly all types are present in [[Academagia]] and depending on the specific spell they can be cast on your character, NPCs, or both. Specifically, there are spells to heal damage, reduce stress, temporarily increase certain Skills or Attributes, and even give temporary increases in the chance for success on difficulty roles. There are also spells that can debuff, or impose negative conditions, to other students as well.
* In [[Star
* [[Super Robot Wars Alpha]] 3, [[Super Robot Wars Destiny]] and [[Super Robot Wars Z 2]]: Saisei-Hen have Basara from [[Macross
** Planet Dance: Heals HP
** Totsugeki Love Heart: Raises Morale
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** Try Again: Raises Stats
** Dynamite Explosion: Gives Spirit Commands (Fortune, Effort, Accelerate, Flash)
* ''[[
{{reflist}}
[[Category:Videogame Effects and Spells]]
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