Stealth-Based Mission: Difference between revisions

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*** The Silent Realm segments also probably count, they play somewhat similarly to the ones in ''Phantom Hourglass'' - gather [[MacGuffin]]s and avoid invincible enemies. Getting a [[MacGuffin]] puts the Guardians into a sleep mode for 90 seconds, and if you're quick enough you can grab all of them without letting the timer end, but you have to avoid spotlight enemies that will wake them up if they spot you while doing it.
*** The Silent Realm segments also probably count, they play somewhat similarly to the ones in ''Phantom Hourglass'' - gather [[MacGuffin]]s and avoid invincible enemies. Getting a [[MacGuffin]] puts the Guardians into a sleep mode for 90 seconds, and if you're quick enough you can grab all of them without letting the timer end, but you have to avoid spotlight enemies that will wake them up if they spot you while doing it.
* On the subject of Zelda games, ''[[Star Fox Adventures]]'' is more in the style of ''Zelda'' games... and guess what? You have to sneak around the prison in Cloudrunner Fortress until you can disguise yourself as a SharpClaw and get Krystal's staff back.
* On the subject of Zelda games, ''[[Star Fox Adventures]]'' is more in the style of ''Zelda'' games... and guess what? You have to sneak around the prison in Cloudrunner Fortress until you can disguise yourself as a SharpClaw and get Krystal's staff back.
* In ''[[Metroid]] [[The Remake|Zero Mission]]'', after finishing what used to be the "[[Video Game Remake|original game]]", Samus flees to her ship and takes off her armor. Uh, bad idea. She gets shot down by [[Space Pirates]], resulting in her being without a ship... ''or'' her armor. You then have to slink around a Space Pirate base as ordinary, no [[Powered Armor]] Samus, armed with only a stun gun. Avoiding conflict is ''highly'' recommended. (Of course, once ''[[Super Smash Bros.]] Brawl'' rolled around, it made Zero Suit Samus into a combat [[Badass]] like her "regular" self, and made her stun gun into a [[Whip It Good|laser whip]].)
=== Action Game ===
=== Action Game ===
=== Adventure Game ===
=== Adventure Game ===
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=== Beat'Em Up ===
=== Beat'Em Up ===
=== Card Battle Game ===
=== Card Battle Game ===
* In ''[[Yu-Gi-Oh 5 D|Yu-Gi-Oh 5Ds]]: Stardust Accelerator: World Championship 2009'', you get your Deck and Ruel Runner confiscated, requiring some stealth to get back. Thanks to your security guard disguise, getting caught just gets you sent back to the central room, but it can still be quite annoying to figure out when they can or can not see you, especially since one of the things you have to do is get past a hall of guards to unlock a door in another part of the building for a few minutes, requiring you to traverse two sets of guards within a time limit without being caught.
=== Driving Game ===
=== Driving Game ===
=== Edutainment Game ===
=== Edutainment Game ===
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** ''[[Call of Duty|Call of Duty 4:]] [[Modern Warfare]]'' has "All Ghillied Up". Stealth isn't mandatory (except for one or two small sections) but it's strongly encouraged.
** ''[[Call of Duty|Call of Duty 4:]] [[Modern Warfare]]'' has "All Ghillied Up". Stealth isn't mandatory (except for one or two small sections) but it's strongly encouraged.
* Several ''[[Rainbow Six]]'' missions have you infiltrate a house or building without being spotted, which means you can't kill anyone either. The two stealth missions in ''Rogue Spear'' are [[That One Level|especially infuriating]], and they [[Remixed Level|later become action levels]] that are no less difficult.
* Several ''[[Rainbow Six]]'' missions have you infiltrate a house or building without being spotted, which means you can't kill anyone either. The two stealth missions in ''Rogue Spear'' are [[That One Level|especially infuriating]], and they [[Remixed Level|later become action levels]] that are no less difficult.
* ''[[Perfect Dark]]'' has two missions, which, while not stealth entirely, rewards you with dual weapons for not being spotted by the guards.
=== Hack and Slash ===
=== Hack and Slash ===
=== Interactive Fiction ===
=== Interactive Fiction ===
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* Saul D'Alessio's mission in the ''[[Guild Wars]]'' Bonus Mission Pack requires you to sneak into the Charr camp, defeat their leaders, and then survive the onslaught of every Charr in the camp.
* Saul D'Alessio's mission in the ''[[Guild Wars]]'' Bonus Mission Pack requires you to sneak into the Charr camp, defeat their leaders, and then survive the onslaught of every Charr in the camp.
** Even more obviously, Gwen's mission in the same pack. She's largely defenceless, with only a few skills based around speed and even feigning death with a few safe spots to hide in. Between her and freedom: An entire Charr legion. Gulp.
** Even more obviously, Gwen's mission in the same pack. She's largely defenceless, with only a few skills based around speed and even feigning death with a few safe spots to hide in. Between her and freedom: An entire Charr legion. Gulp.
* At least three instances in ''[[RuneScape]]'', all during quests. During Mad Eadgar's Ruse the player must sneak through a heavily guarded storeroom that has the last (until the next quest in the series) supply of the trolls' favourite seasoning herb, getting sent back to the storeroom entrance if caught. In {{spoiler|Branches of Darkmeyer}} the player has to {{spoiler|sneak through the lowest part of the vampyre town in order to find the pieces of clothing they need to disguise themselves as a vampyre, without being caught by the residents or guards who will teleport them back to the entrance.}} And, finally, during {{spoiler|Ritual of the Mahjarrat, the player has to sneak around the plateau where the titular ritual will take place, planting the beacons and heart needed to give their side the edge in the oncoming fight, while avoiding the sniffer beasts that will summon an unavoidable mage who will teleport players to an easily escaped cell.}}
* ''[[World of Warcraft]]'' features some stealth-based quests, specifically for the Rogue class, as they are required to combat special monsters that can only be defeated via attacks from stealth. Being in stealth is also required for Rogues to disarm traps, something that comes in very handy in certain dungeons. Similarly, while not precisely a mission, stealth allows Rogues and Druids to sneak past many encounters, allowing solo or duo completion of many quests that would otherwise require a larger group. For these reasons, learning to use stealth properly is greatly advised for any Rogue who wants to be taken seriously in the game.
=== Maze Game ===
=== Maze Game ===
=== Party Game ===
=== Party Game ===
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* The ''[[Harry Potter]]'' games have a number of missions in which you wander around under an invisibility cloak, and one mission where you have to avoid being seen ''without'' an invisibility cloak (because the potion that turned you into a Slytherin wears off before you get out of the Slytherin-only part of Hogwarts).
* The ''[[Harry Potter]]'' games have a number of missions in which you wander around under an invisibility cloak, and one mission where you have to avoid being seen ''without'' an invisibility cloak (because the potion that turned you into a Slytherin wears off before you get out of the Slytherin-only part of Hogwarts).
** Some hilarity can ensue if you deliberately get yourself caught by a non-Slytherin prefect while the potion's still working [[Take Your Time|(which, since it's a plot point, is pretty much indefinitely)]]. [[The Dev Team Thinks of Everything|The game will take points away from Slytherin instead of Gryffindor like they usually do.]]
** Some hilarity can ensue if you deliberately get yourself caught by a non-Slytherin prefect while the potion's still working [[Take Your Time|(which, since it's a plot point, is pretty much indefinitely)]]. [[The Dev Team Thinks of Everything|The game will take points away from Slytherin instead of Gryffindor like they usually do.]]
* ''[[Crisis Core]]: Final Fantasy VII'' features a stealth sequence where Zack, a SOLDIER 1st Class who's been mowing through entire armies for the bulk of the game, has to sneak into a base controlled by the same [[Mooks]] he's been slaughtering the whole time. Getting caught sends you into a battle with a group of them, which Zack will win in under 30 seconds. One wonders why the stealth sequence was necessary.
=== Shoot'Em Up ===
=== Shoot'Em Up ===
=== Simulation Game ===
=== Simulation Game ===
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** [[Ace Combat: Assault Horizon]] has a stealth mission on the first half of a Bomber mission when you play Janice Riehl. Not only the radars are placed in very awkward positioning, it is mandatory for you to do so even when you select the already stealthy B-2 bomber.
** [[Ace Combat: Assault Horizon]] has a stealth mission on the first half of a Bomber mission when you play Janice Riehl. Not only the radars are placed in very awkward positioning, it is mandatory for you to do so even when you select the already stealthy B-2 bomber.
* Even [[Armored Core]] is not immune to occasionally indulge in this. The first half of a particular mission in ''Armored Core 3: Silent Line'' requires you to stealth your way through a deep ravine filled with AI helicopters. Getting discovered does not equal instant failure, but you only have two seconds maximum to destroy it before it broadcasts an alarm, which ''does'' fail your mission. Adding to the challenge is the existence of a hidden part within the level, and a bonus part awarded for clearing the sneaking part under a certain time limit (they do not, however, need to be obtained in one go). Thankfully, the helicopters are real pushovers; two small missiles will bring down one, and killing them outright before they spot you is a common tactic.
* Even [[Armored Core]] is not immune to occasionally indulge in this. The first half of a particular mission in ''Armored Core 3: Silent Line'' requires you to stealth your way through a deep ravine filled with AI helicopters. Getting discovered does not equal instant failure, but you only have two seconds maximum to destroy it before it broadcasts an alarm, which ''does'' fail your mission. Adding to the challenge is the existence of a hidden part within the level, and a bonus part awarded for clearing the sneaking part under a certain time limit (they do not, however, need to be obtained in one go). Thankfully, the helicopters are real pushovers; two small missiles will bring down one, and killing them outright before they spot you is a common tactic.
* ''[[Star Wars]] Rogue Leader: [[Rogue Squadron]] II'' has the "Imperial Academy Heist" stage, or, rather, the first 1/3 of it. You have to sneak into an Imperial base by flying low through a canyon. The catch is, you also have to disable a bunch of sensors with your ion cannons;<ref>or avoid them altogether, your only option if you're playing between real-time 6 PM and 6 AM and thus are playing the night version, in which you use the Snowspeeder</ref> flying too high or flying too close to an active sensor results in a [[Game Over]]. Destroying the sensors also results in mission failure.
=== Sports Game ===
=== Sports Game ===
=== Stealth Based Game ===
=== Stealth Based Game ===
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=== Visual Novel ===
=== Visual Novel ===
=== Wide Open Sandbox ===
=== Wide Open Sandbox ===
* Pretty much the entirety of the ''[[Fallout: New Vegas]]'' DLC ''Dead Money'', which will often actively penalize you if you run around willy nilly and fight any enemy you want. {{spoiler|Late in the DLC, after Dog/God betrays you, you literally ''have'' to use stealth to disable his traps or else he will immediately subject you to a gruesome [[Nonstandard Game Over]].}}
* ''[[Grand Theft Auto]]: San Andreas'' has a couple of these. [[Scrappy Level|Scrappiness]] is averted somewhat by how [[Rule of Fun|fun]] the throat-slitting "[[Back Stab]]" attack is.
=== Other Game Genres ===
=== Other Game Genres ===



* In ''[[Metroid]] [[The Remake|Zero Mission]]'', after finishing what used to be the "[[Video Game Remake|original game]]", Samus flees to her ship and takes off her armor. Uh, bad idea. She gets shot down by [[Space Pirates]], resulting in her being without a ship... ''or'' her armor. You then have to slink around a Space Pirate base as ordinary, no [[Powered Armor]] Samus, armed with only a stun gun. Avoiding conflict is ''highly'' recommended. (Of course, once ''[[Super Smash Bros.]] Brawl'' rolled around, it made Zero Suit Samus into a combat [[Badass]] like her "regular" self, and made her stun gun into a [[Whip It Good|laser whip]].)
* ''[[Fahrenheit (2005 video game)|Fahrenheit]]'' (released as ''Indigo Prophecy'' [[Market-Based Title|in the US]]) has several stealth missions taking place in [[Flash Back|flashbacks]] to the protagonist's childhood (he lived on a military base and apparently enjoyed sneaking into places the guards wouldn't want him to be).
* ''[[Fahrenheit (2005 video game)|Fahrenheit]]'' (released as ''Indigo Prophecy'' [[Market-Based Title|in the US]]) has several stealth missions taking place in [[Flash Back|flashbacks]] to the protagonist's childhood (he lived on a military base and apparently enjoyed sneaking into places the guards wouldn't want him to be).
* ''[[Tales of the Abyss]]'' has a mission where you have to sneak your way through a forest without alerting any guards. If you're caught, you have to start the section over. However, if you're caught too many times, the game [[Anti-Frustration Features|allows you to fight your way through instead]].
* ''[[Tales of the Abyss]]'' has a mission where you have to sneak your way through a forest without alerting any guards. If you're caught, you have to start the section over. However, if you're caught too many times, the game [[Anti-Frustration Features|allows you to fight your way through instead]].
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** During the nighttime sections of ''[[Halo 3: ODST]]'' the player has the option of running around the city guns blazing (as per the usual ''[[Halo (series)|Halo]]'' strategy)... or, using the city map that keeps track of Covenant patrols, avoid nearly every enemy on the way to the next objective. The game doesn't care either way but does increase the number of Covenant near objectives and as the game progresses. The daytime sections are classic Halo gunslinging, though.
** During the nighttime sections of ''[[Halo 3: ODST]]'' the player has the option of running around the city guns blazing (as per the usual ''[[Halo (series)|Halo]]'' strategy)... or, using the city map that keeps track of Covenant patrols, avoid nearly every enemy on the way to the next objective. The game doesn't care either way but does increase the number of Covenant near objectives and as the game progresses. The daytime sections are classic Halo gunslinging, though.
** Likewise for Nightfall in ''[[Halo: Reach]]''.
** Likewise for Nightfall in ''[[Halo: Reach]]''.

* ''[[Crisis Core]]: Final Fantasy VII'' features a stealth sequence where Zack, a SOLDIER 1st Class who's been mowing through entire armies for the bulk of the game, has to sneak into a base controlled by the same [[Mooks]] he's been slaughtering the whole time. Getting caught sends you into a battle with a group of them, which Zack will win in under 30 seconds. One wonders why the stealth sequence was necessary.
** [[Cutscene Incompetence|Oddly enough]], Zack, who is pretty much unstoppable by ordinary Mooks, gets ''launched'' out of the base if he's discovered. Fortunately, the only thing you get from successfully being stealthy is {{spoiler|a heap of largely useless treasures}}. No one even seems to care if you fail spectacularly.
** [[Cutscene Incompetence|Oddly enough]], Zack, who is pretty much unstoppable by ordinary Mooks, gets ''launched'' out of the base if he's discovered. Fortunately, the only thing you get from successfully being stealthy is {{spoiler|a heap of largely useless treasures}}. No one even seems to care if you fail spectacularly.
** Also at one point you use a sniper rifle to take out a number of robots, when you've taken down larger robots with two hits.
** Also at one point you use a sniper rifle to take out a number of robots, when you've taken down larger robots with two hits.
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* ''[[Ratchet and Clank]]'' has many frustrating (more for the sheer idiocy of it than difficulty) forced stealth sections in later levels where you are forced to disguise as a security robot. In this disguise, you cannot attack or jump. Un-disguising in the view of the robots will make them run to press a red button which will trigger the security system, which will almost always kill you.
* ''[[Ratchet and Clank]]'' has many frustrating (more for the sheer idiocy of it than difficulty) forced stealth sections in later levels where you are forced to disguise as a security robot. In this disguise, you cannot attack or jump. Un-disguising in the view of the robots will make them run to press a red button which will trigger the security system, which will almost always kill you.



* ''[[Grand Theft Auto]]: San Andreas'' has a couple of these. [[Scrappy Level|Scrappiness]] is averted somewhat by how [[Rule of Fun|fun]] the throat-slitting "[[Back Stab]]" attack is.
* Comes up more than once in ''Call Of Cthulhu: Dark Corners Of The Earth.''
* Comes up more than once in ''Call Of Cthulhu: Dark Corners Of The Earth.''
* ''[[Dreamfall]]'' has the Grubber cave, where you must match four symbols to statues while avoding the Grubbers and fighting the camera.
* ''[[Dreamfall]]'' has the Grubber cave, where you must match four symbols to statues while avoding the Grubbers and fighting the camera.

* ''[[Perfect Dark]]'' has two missions, which, while not stealth entirely, rewards you with dual weapons for not being spotted by the guards.
* Chapter 8-2 of ''[[Valkyria Chronicles]]'' finds [[The Hero|Welkin]] and [[Action Girl|Alicia]] trapped in a forest at night with none of the rest of [[The Squad]] around to help them, and [[The Empire|Imperials]] converging on them in every direction. On top of all that, Alicia sprained her ankle and can only limp. The goal is to get from one corner of the forest to the other while avoiding, or at least stealthily taking out, any soldiers, spotlights, or mortars they come across. Not as bad as most, as on-foot-Welkin (he's usually in a tank) and Alicia are both Scouts and have high mobility (even considering her sprained ankle), but that also means their defense isn't that great. Which isn't usually a problem until you run into Shocktroopers, who wield [[More Dakka|machine guns]].
* Chapter 8-2 of ''[[Valkyria Chronicles]]'' finds [[The Hero|Welkin]] and [[Action Girl|Alicia]] trapped in a forest at night with none of the rest of [[The Squad]] around to help them, and [[The Empire|Imperials]] converging on them in every direction. On top of all that, Alicia sprained her ankle and can only limp. The goal is to get from one corner of the forest to the other while avoiding, or at least stealthily taking out, any soldiers, spotlights, or mortars they come across. Not as bad as most, as on-foot-Welkin (he's usually in a tank) and Alicia are both Scouts and have high mobility (even considering her sprained ankle), but that also means their defense isn't that great. Which isn't usually a problem until you run into Shocktroopers, who wield [[More Dakka|machine guns]].
** Or, you can let a spotlight see Welkin next to one of the shocktroopers while he still has a lot of movement left, and [[Hilarity Ensues|watch the poor sap get mortared instead.]]
** Or, you can let a spotlight see Welkin next to one of the shocktroopers while he still has a lot of movement left, and [[Hilarity Ensues|watch the poor sap get mortared instead.]]
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* ''[[Batman: Arkham Asylum]]'' alternates between stealth and action, but a few missions are explicitly stealth-based, since Joker's got hostages and instructs his goons to kill them the second they see Batman, or even think Batman's around; the Joker helpfully informs them, [[Genre Savvy|if the goons start vanishing mysteriously, that means Batman is there]].
* ''[[Batman: Arkham Asylum]]'' alternates between stealth and action, but a few missions are explicitly stealth-based, since Joker's got hostages and instructs his goons to kill them the second they see Batman, or even think Batman's around; the Joker helpfully informs them, [[Genre Savvy|if the goons start vanishing mysteriously, that means Batman is there]].
* In ''[[The Godfather (video game)|The Godfather]]: The Game'', there are some of these. Getting spotted usually doesn't instant-fail you, though, but instead forces you to kill the offending guard within a time limit. They are actually rather forgiving and fun.
* In ''[[The Godfather (video game)|The Godfather]]: The Game'', there are some of these. Getting spotted usually doesn't instant-fail you, though, but instead forces you to kill the offending guard within a time limit. They are actually rather forgiving and fun.

* In ''[[Yu-Gi-Oh 5 D|Yu-Gi-Oh 5Ds]]: Stardust Accelerator: World Championship 2009'', you get your Deck and Ruel Runner confiscated, requiring some stealth to get back. Thanks to your security guard disguise, getting caught just gets you sent back to the central room, but it can still be quite annoying to figure out when they can or can not see you, especially since one of the things you have to do is get past a hall of guards to unlock a door in another part of the building for a few minutes, requiring you to traverse two sets of guards within a time limit without being caught.
* ''[[Boktai|Lunar Knights]]'' has an enemy known as a Spotter. It has no direct attack and simply hovers around your position while a spinning crosshair and a number float over your head. The number is a timer, and you have to get out of the Spotter's sights and hide somewhere safe until the countdown expires and the Spotters return to sentry duty. They also take inordinate amounts of punishment, and fighting one as an underleveled Lucian is suicidal. Also, every time the reacquire their target, the crosshair countdown ticks down faster. What happens when it runs out? [[Boom! Headshot!|Take a wild guess.]]
* ''[[Boktai|Lunar Knights]]'' has an enemy known as a Spotter. It has no direct attack and simply hovers around your position while a spinning crosshair and a number float over your head. The number is a timer, and you have to get out of the Spotter's sights and hide somewhere safe until the countdown expires and the Spotters return to sentry duty. They also take inordinate amounts of punishment, and fighting one as an underleveled Lucian is suicidal. Also, every time the reacquire their target, the crosshair countdown ticks down faster. What happens when it runs out? [[Boom! Headshot!|Take a wild guess.]]
* ''[[Kingdom Hearts]]'':
* ''[[Kingdom Hearts]]'':
** ''[[Kingdom Hearts: 358/2 Days|Kingdom Hearts 358 Days Over 2]]''. Following {{spoiler|Pete}}, you have to tail keep in in your cone of view, while avoiding his. Between the sometimes uncooperative camera angle and your teammate's general disinclination to move, it results in several restarts, and an urge to strangle the otherwise very popular character. Made more frustrating as your partner is able to easily ''teleport'' out of his line of sight while you are not so lucky.
** ''[[Kingdom Hearts: 358/2 Days|Kingdom Hearts 358 Days Over 2]]''. Following {{spoiler|Pete}}, you have to tail keep in in your cone of view, while avoiding his. Between the sometimes uncooperative camera angle and your teammate's general disinclination to move, it results in several restarts, and an urge to strangle the otherwise very popular character. Made more frustrating as your partner is able to easily ''teleport'' out of his line of sight while you are not so lucky.
** ''[[Kingdom Hearts coded]]'' also has some in Wonderland (depending on how many times you choose to enter certain rooms) where you must sneak past the Card Soldiers, though the only really thing you need to worry about are the Card Soldiers actually catching up to you which isn't all that hard to avoid (especially if you if have the ability Haste equipped).
** ''[[Kingdom Hearts coded]]'' also has some in Wonderland (depending on how many times you choose to enter certain rooms) where you must sneak past the Card Soldiers, though the only really thing you need to worry about are the Card Soldiers actually catching up to you which isn't all that hard to avoid (especially if you if have the ability Haste equipped).
* ''[[World of Warcraft]]'' features some stealth-based quests, specifically for the Rogue class, as they are required to combat special monsters that can only be defeated via attacks from stealth. Being in stealth is also required for Rogues to disarm traps, something that comes in very handy in certain dungeons. Similarly, while not precisely a mission, stealth allows Rogues and Druids to sneak past many encounters, allowing solo or duo completion of many quests that would otherwise require a larger group. For these reasons, learning to use stealth properly is greatly advised for any Rogue who wants to be taken seriously in the game.
* Several missions in ''[[True Crime]]: Streets of L.A.'' involves sneaking and knocking down guards you pass by. Being spotted for too long results a mission failure.
* Several missions in ''[[True Crime]]: Streets of L.A.'' involves sneaking and knocking down guards you pass by. Being spotted for too long results a mission failure.
** [[Lampshaded]] by Nick Kang: "Gotta do this...ninja style!" Stealth missions are fortunately brief enough to stay fun, and always end in alerting ''every'' Mook in the place, making a wild shootout necessary anyway...
** [[Lampshaded]] by Nick Kang: "Gotta do this...ninja style!" Stealth missions are fortunately brief enough to stay fun, and always end in alerting ''every'' Mook in the place, making a wild shootout necessary anyway...
* The level before the battle with Cloe Walsh in ''[[No More Heroes 2: Desperate Struggle|No More Heroes 2 Desperate Struggle]]'' is a prison complex which you are instructed to sneak through. {{spoiler|Of course, since you're playing as [[Made of Iron|Travis]] [[Blood Knight|Touchdown]], if you're spotted, you're free to simply [[Cutting the Knot|butcher the guards]] and carry on your way.}}
* The level before the battle with Cloe Walsh in ''[[No More Heroes 2: Desperate Struggle|No More Heroes 2 Desperate Struggle]]'' is a prison complex which you are instructed to sneak through. {{spoiler|Of course, since you're playing as [[Made of Iron|Travis]] [[Blood Knight|Touchdown]], if you're spotted, you're free to simply [[Cutting the Knot|butcher the guards]] and carry on your way.}}
* ''[[Lost Odyssey]]'' features your party getting captured. After memory-wiping the guard and convincing him to let you out of your cell, you must sneak around the enemy [[Cool Ship]] until you find your weapons and can fight back. Getting caught gets you thrown back into the cell, from which the amnesiac guard will dutifully let you out every time.
* ''[[Lost Odyssey]]'' features your party getting captured. After memory-wiping the guard and convincing him to let you out of your cell, you must sneak around the enemy [[Cool Ship]] until you find your weapons and can fight back. Getting caught gets you thrown back into the cell, from which the amnesiac guard will dutifully let you out every time.

* ''[[Star Wars]] Rogue Leader: [[Rogue Squadron]] II'' has the "Imperial Academy Heist" stage, or, rather, the first 1/3 of it. You have to sneak into an Imperial base by flying low through a canyon. The catch is, you also have to disable a bunch of sensors with your ion cannons;<ref>or avoid them altogether, your only option if you're playing between real-time 6 PM and 6 AM and thus are playing the night version, in which you use the Snowspeeder</ref> flying too high or flying too close to an active sensor results in a [[Game Over]]. Destroying the sensors also results in mission failure.
* A few missions in ''[[Water Warfare]]'' task you to slink, [[No-Gear Level|weaponless,]] past opponents to a point. In one, you just have to make it to the goal. In the second, however, you must take a treasure chest back to your base as well.
* A few missions in ''[[Water Warfare]]'' task you to slink, [[No-Gear Level|weaponless,]] past opponents to a point. In one, you just have to make it to the goal. In the second, however, you must take a treasure chest back to your base as well.
* ''[[Vampire Bloodlines]]'' - the Prince orders you to investigate the submarine and the museum unseen and without casualties. Stealth is an option on other missions, but no more or less than brute force.
* ''[[Vampire Bloodlines]]'' - the Prince orders you to investigate the submarine and the museum unseen and without casualties. Stealth is an option on other missions, but no more or less than brute force.
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* In a similar vein, ''[[Dragon Age II]]'''s "Mark of the Assassin" [[Downloadable Content|DLC]] contains an extended stealth-based mission that involves sneaking through a mansion, but it's very merciful if you fail (only sending you back a short distance...with whatever goodies you swiped on your way!)
* In a similar vein, ''[[Dragon Age II]]'''s "Mark of the Assassin" [[Downloadable Content|DLC]] contains an extended stealth-based mission that involves sneaking through a mansion, but it's very merciful if you fail (only sending you back a short distance...with whatever goodies you swiped on your way!)
* In the ''[[Medal of Honor]]: Frontline'' level "Operation Repunzel", if the guard at the front desk is "asleep"(which may be a glitch), you can sneak your way through most of the mansion, if he's awake, your cover will immediately be blown. You pretty much have to blow your cover anyway if you're going for the medal.
* In the ''[[Medal of Honor]]: Frontline'' level "Operation Repunzel", if the guard at the front desk is "asleep"(which may be a glitch), you can sneak your way through most of the mansion, if he's awake, your cover will immediately be blown. You pretty much have to blow your cover anyway if you're going for the medal.
* Pretty much the entirety of the ''[[Fallout: New Vegas]]'' DLC ''Dead Money'', which will often actively penalize you if you run around willy nilly and fight any enemy you want. {{spoiler|Late in the DLC, after Dog/God betrays you, you literally ''have'' to use stealth to disable his traps or else he will immediately subject you to a gruesome [[Nonstandard Game Over]].}}
* At least three instances in ''[[RuneScape]]'', all during quests. During Mad Eadgar's Ruse the player must sneak through a heavily guarded storeroom that has the last (until the next quest in the series) supply of the trolls' favourite seasoning herb, getting sent back to the storeroom entrance if caught. In {{spoiler|Branches of Darkmeyer}} the player has to {{spoiler|sneak through the lowest part of the vampyre town in order to find the pieces of clothing they need to disguise themselves as a vampyre, without being caught by the residents or guards who will teleport them back to the entrance.}} And, finally, during {{spoiler|Ritual of the Mahjarrat, the player has to sneak around the plateau where the titular ritual will take place, planting the beacons and heart needed to give their side the edge in the oncoming fight, while avoiding the sniffer beasts that will summon an unavoidable mage who will teleport players to an easily escaped cell.}}


* This is essentially what it's like to play [[You Dirty Rat|Twitch the Plague Rat]] in [[League of Legends]]. He is amongst the frailest characters in the game but can do a lot of damage very quickly and does almost always have the element of surprise due to his ability to become invisible for up to 50 seconds at a time. Twitch's role on a team is to roam the map and pick off wounded and occupied targets without endangering himself in the process.
* This is essentially what it's like to play [[You Dirty Rat|Twitch the Plague Rat]] in [[League of Legends]]. He is amongst the frailest characters in the game but can do a lot of damage very quickly and does almost always have the element of surprise due to his ability to become invisible for up to 50 seconds at a time. Twitch's role on a team is to roam the map and pick off wounded and occupied targets without endangering himself in the process.