Stock Sound Effects: Difference between revisions

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'''Major Bloodnok''': ''Well, tell him to wait in the hiding room while I paste these photographs into my hat. Paste! PASTE! (aside to listeners) Well, there's no sound effect for paste, is there..?''
'''FX''': ''(creaky door)''
'''Seagoon''': ''No, but there is one for doors opening!''|''[[The Goon Show]]'', "The Burning Embassy"}}
|''[[The Goon Show]]'', "The Burning Embassy"}}
 
There are many different sounds in the world. However, you wouldn't know it from watching television.
 
Many, many different sounds are used over and over and over... so much so, in fact, that many people can recognize the sound in question. It's not that the sound is similar. It's that the sound is ''exactly the same''. And unlike [[Stock Footage]], which is usually isolated to one show, these sounds span multiple shows, and even cross into other media, such as [[Limited Sound Effects|video games]].
 
[[Category:{{supertrope list|Stock Sound Effects]]}}
 
{{examples|Now, see if you can name each and every time you've heard one of these sounds:}}
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=== [[Live-Action TV]] ===
* The [[Red Alert]] -- All—All ships have the same red alert klaxon. You'll hear it prominently whenever anyone calls for one on ''[[Star Trek]]''.
** Justified in that it's almost always used on ships built by and for the same stargoingstar-going civilization, who would want a standardized sound for "the shit just got real, get your ass where it's supposed to be" across all their ships, stations and installations, and probably bled from there to civilian-sector ships built by that same civilization.
** Similarly, there's the siren a submarine sounds when it's about to dive, usually rendered as "Awooga! Awooga!".
** A somewhat higher-pitched alarm can be found in shows like ''[[Bones]]'' (usually during [[Establishing Shots]] of the lab), and especially Japanese [[Tokusatsu]] shows.
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* Whenever a fire alarm goes off on a movie or TV, whether a building is burning or it's a fire drill or some punk decides to pull the alarm for fun, it is almost always a bell that sounds similar to a school bell or a general signaling bell. In America, bells used as fire alarms is VERY scarce, being now mostly replaced by loud electric buzzers or electric [http://www.youtube.com/watch?v=lw72bgk-WW4 horns with flashing lights].)
** Sometimes, the aforementioned air-raid siren stock sound is used for a fire alarm or fire truck siren on TV.
* Some of the sets of [[Big Win Sirens]] used on [[Game Show|Game Shows]]s, especially those heard on ''[[Scrabble (TV series)|Scrabble]]''.
* A siren is sometimes used on Game Shows to mark failures. Notable examples are on shows like ''[[The Crystal Maze]]'', where alarms mark strikes in games with automatic lock-in conditions, and ''[[Fort Boyard]]'', where an alarm is used for the "Burglary" game.
* Digital alarm clock buzzers. One of these is also used in game shows and video games for a "time up" or "wrong answer" beep.
 
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** There's also the alarm when a submarine dives. A stock sound similar to this is used in ''[[Halo]] 3'' when a Scarab is damaged or exploding. This sound was also the boss warning klaxon in ''[[Ikaruga]]''.
* Another submarine-type klaxon was used as an alarm sound in ''[[Soldier of Fortune]] II''.
* Some of the sets of [[Big Win Sirens]] used on [[Game Show|Game Shows]]s, especially those heard on ''[[Scrabble (TV series)|Scrabble]]''.
* A certain ''[[Star Trek]]''-style alarm sound is used in the ''[[Deus Ex]]'' games, and on some TV security commericalscommercials.
* Air raid sirens, particularly the "attack tone", are nigh-invariably "nuke goes here" or ''[[Silent Hill]]''. The latter's seems to be sampled from a [http://www.youtube.com/watch?v=8zGwwWyg2ko Castle Castings] siren.
* [[Cross Edge|Anything]] [[Trinity Universe (video game)|made]] [[Record of Agarest War|by]] Compile Heart or Idea Factory will count as this.
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=== [[Film]] ===
* The "krayt dragon call" in ''[[Star Wars]]'' that Ben Kenobi uses to scare the Sandpeople is also the sound of Dewbacks and a few other creatures.
** Chewbacca's growls are a mix of different animal stock sounds, egincluding lion, walrus, bear, and tiger.
*** There's a source somewhere which details his vocalizations as a bastardization of how Malamute dogs sound.
* The Godzilla Roar -- PrerequisiteRoar—Prerequisite for giant monsters, more high pitched than what you'd expect from something that big.
** Intriguingly, at least originally, this was played by someone wearing a leather glove dragging their hand along the strings of a bass guitar from body to neck.
** Godzilla's roar has changed in pitch and timbre throughout his life, but the one most people remember is his late 60's-early 70's roar, which is the most high-pitched version. The Heisei and Millennium series have Godzilla's roar being deeper and more bestial.
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* ''[[Jurassic Park]]'' actually came up with the brilliant idea of taking multiple stock sound effects of various animals and mixing them together to create the roars of dinosaurs. The sounds would be inputted into a keyboard, where the Sound Effects team would "play" for individual scenes. [[wikipedia:Jurassic Park (film)#Dinosaurs on screen|For example]], Tyrannosaurus Rex's roar is a baby elephant mixed with a tiger and an alligator, and its breath is a whale's blow . No wonder it had won an Award for Best Sound Mixing! Unfortunately, this would cause many to use these sounds for their own dinosaurs...
** ...or any animal meant to be seen as exotic and powerful. The new ''[[Avatar]]'' movie uses those exact same Tyrannosaurus and Velociraptor screams for the Thanator, a panther-like creature.
** [[Steven Spielberg]] uses these again for the Skitters in his ''[[Falling Skies]]'' TV series.
* [http://www.youtube.com/watch?v=YqiWWmAEfTA The shark's bellow in] ''Jaws: The Revenge'' was a semi-common stock roar in older movies, famously used for Spot the dragon's roar in ''[[The Munsters]]'' and in the ''[[Tom and Jerry]]'' short "The Milky Waif" (one of it's earliest appearances) where Jerry gets so mad at Tom he lets loose the bellow; not heard much today. The roar also appears in the classic giant insect B-movie ''[[The Deadly Mantis]]'', where it may have gained notoriety.
** Spielberg used this roar in the original ''[[Jaws (film)|Jaws]]'': listen carefully and you hear it as the shark sinks. He also used it in ''[[Duel (film)|Duel]]'' when the tanker truck went off the cliff.
 
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=== [[Video Games]] ===
* The 'woo-roooo' roar that Gyarados uses in ''[[Pokémon Snap]]''.
* ''[[StarcraftStarCraft]]'' by [[Blizzard Entertainment]] has the "Mutalisk Screech".
* In ''[[Silent Hill]] 3'', the Numb Bodies sound the same as the ''[[Resident Evil]]'' zombies, and the sound of the Closers' footsteps is the "zombie chewing" sound. Not to mention the several monsters that sound like red-tailed hawks when hit or killed (or is it a cat screeching?), eg Pendulums, whose main sound sounds like a looping distorted hawk call. The hummers, those bat/mosquito hybrid things, use a bee buzzing sound.
* In ''[[Metroid|Metroid: Zero Mission]]'', the giant reptilian boss Kraid [http://www.youtube.com/watch?v=k7UVEhie8Rs gained a stock monster roar as his signature bellow].
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** Any wide-open-spaced wilderness scene will have the stock 'loon cry' or the 'hawk screech' mentioned above.
** The monkey sound is actually a kookaburra, as said below.
*** When the kookaburra's call is not used, the sounds of a chimpanzechimpanzee are used for monkeys.
* There is apparently only ''one'' recording of a kookaburra, and it's used in every jungle scene ever filmed despite the fact that [[Did Not Do the Research|kookaburras only live in Australia and New Guinea.]]
** Including the ''[[Tarzan]]'' pictures, which include their own set of stock jungle animal sounds, including a hyena, an elephant trumpeting, and whatever was going "aaAA, aaAA, aaAA.." which the robots occasionally imitate on [[Mystery Science Theater 3000]].
*** The "aaAAA, aaAAA, aaAAA" actually is the call of the common peacock. Go figure.
* There are a set of "wolf" sounds -- criessounds—cries, howls, and whimpers -- whichwhimpers—which have been used for at least 50 years in various projects.
** There are a set of dog sounds that similarly pop up everywhere.
* There is a horse whinny that's been used in many, MANY''many'' movies and at least a couple video games.
** Also keep it mind that this is in spite of the ''very'' broad range of noises a horse can make, some of them bordering on [[Nightmare Fuel]]! (no pun intended)
* Bear growls also get used for all sorts of animals and monsters, sometimes even ones that [[You Fail Biology Forever|shouldn't even be able to vocalize]].
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** The ''Marathon'' games actually have a vast array of sounds that either came from or eventually became stock sound effects, including the Magnum Pistol shot and the electric short circuit sound.
* The "cougar/panther roar" stock sound is used as the death sound for the dogs in ''[[Silent Hill]] 3'' and ''4''. The ones in ''4'' also have a "lion grunt" sound when they attack.
* ''[[Warcraft]]'' has the stock [http://www.ndrr.com/rmr_faq/Sounds/varken.wav pig grunt]{{Dead link}} they used in several movies and TV shows.
** ''[[Warcraft 3]]'' has the death screech of the kobolds, which is also sometimes associated with pigs in other media.
* This seems to apply to ravens as well--thewell—the same caw can be heard in ''[[Diablo]]'' and ''[[Geneforge]]''.
* Camels always make the same annoyed groan in every single film and tvTV show I've ever seen. All the more noticeable, since this was the sound effect used -- completely unmodified --used—completely forunmodified—for the demons in ''[[Doom]]''. More recently, the same sound has been used for deer in ''[[World of Warcraft]]''.
* The Pinky Demons in ''[[Doom]] 3'' use a lion roar sound. The same sound was used for the Purr-Lin War Clubs in ''[[Turok (series)|Turok]] 2''.
** Their death sound shows up in ''[[World of Warcraft]]'' as the death sound for ''stags''.
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== Background Music ==
Not audible to the characters. See also [[Standard Snippet]].
* The Sparklies -- ASparklies—A sort of light tinkling noise heard whenever sparkles are present.
* The [https://web.archive.org/web/20120118183222/http://www.madnessmansion.com/sounds/foghorn.wav foghorn] -- Inexplicably—Inexplicably used for stinky objects.
** Possibly because it is a way to refer to flatus sounds without running afoul of censors.
** Another possibility is the fact that sea ports can stink of rotting fish among other things, and the foghorn is meant to evoke that smell.
** Originated in 1930s radio ads for [[wikipedia:Lifebuoy(soap)|Lifebuoy soap]]; they prominently featured a stentorian cry of "Beeeeeee Ooooooooooooh!", in the tone of a foghorn, to evoke the soap's protection. ("B.O." was a euphemistic abbreviation for "body odor".) [[Bugs Bunny]] quotes/spoofs this in at least one of his cartoons.
* The [http://www.sadtrombone.com Trombone of Failure], AKA [[Losing Horns]]: ''Mwah, mwah, mwahwahwah!'' Usually used in old cartoons to indicate that a character has comically failed to complete a relatively simple task.
** There's also the "trumpet of failure" death chime on some early PowerPC [[Apple Macintosh|Macintosh]] computers, is that also a stock sound? It was followed a "rim shot" sound similar to above.
** A similar failure indicator, the "Crash and Burn" sound effect: squealing tires, followed by something metallic crashing into something solid.
* The classic [https://web.archive.org/web/20131022055830/http://www.ilovewavs.com/Effects/Music/Sound%20Effect%20-%20Rimshot.wav rim shot] that you hear after a bad joke, which is actually called a "sting".
* The [[Record Needle Scratch]]. A scene is going along normally then something shocking and unusual is seen and the background music will come to a screeching halt. At the moment the music stops, the record scratch is played.
** The DJ scratch.
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=== [[Live-Action TV]] ===
* The [http://www.youtube.com/watch?v=1ytCEuuW2_A "horns of failure"] of ''[[The Price Is Right]]''
* ''[[Law and Order]]'' uses a musical-sounding '[http://www.youtube.com/watch?v=-8lDYrvTILc Doink Doink]', which is so recognisable it has moved over to other ''Law and Order'' series.
 
=== [[Music]] ===
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* In ''[[Call of Duty]] 4'', finishing any of the challenges in multiplayer makes the sound of a rock guitar that was similar to when the Terrans Academy was selected.
* The "wham" sound. Used when a picture, logo, or other object zooms onto the screen, and for the display of a disturbing image. Also used for spawning enemies in the [[Game Cube]] game ''P.N. 03''.
* The "vavoom" sound heard when picking up power-ups in certain games, including ''PN 03'', also the sound of the [[Temporary Platform|Temporary Platforms]]s in Astro Man's stage in ''[[Mega Man 8]]''.
* There's this arpeggiated tingly chord that's the staple of Japanese [[Dating Sim|dating sims]] and [[Visual Novel|visual novels]], sounding when a special event occurs or during the transition between screens. It also occurs in [[Anime]] when such games are parodied.
* The menu select sound in ''[[R-Type]] Final'' is the same as the klaxon sound in the song "PARANOiA" from ''[[Dance Dance Revolution]]''.
* A common stock waterphone sample, which sounds like a whale song, is used in the Prison Banquet Hall theme in ''[[Die Hard]] Trilogy 2'', and at certain points in ''[[Silent Hill]] 3'', eg when the [[Dark World]] changes back to the "normal" world.
* Many musical/background sounds in the ''[[Silent Hill]]'' series are taken from Spectrasonics and Zero G sound libraries:
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** "Big Booms", also from ''Altered States''. Used during the [http://www.youtube.com/watch?v=YvbZ-Xw0tpQ lighthouse sequence] in ''SH 1''.
** "Is That The Door?", also from ''Altered States''. Game start sound and [http://www.youtube.com/watch?v=dTuFnAVjiKw Fermata in Mistic Air] from ''[[Silent Hill]] 2'', and [http://www.youtube.com/watch?v=xTWWCpGpkoo Ice] from ''[[Silent Hill: Shattered Memories]]''.
** "Witch Doctor" from ''Altered States''. The foghorn-like sound in ''[[Silent Hill]] 2''{{'}}s Labyrinth, ''[[Silent Hill]] 3''{{'}}s Otherworld Mall, and ''[[Silent Hill]] 4''{{'}}s Water Prison. Also used in the ''[[X Files]]'' episode "All Things", and the Junkyard stage of ''[[Twisted Metal]]: Black''.
** "Wood Vibrations" from ''Asylum''. [http://www.youtube.com/watch?v=pz4YYpDiSE0 Safe room] and [http://www.youtube.com/watch?v=uS5fzXoLPkY Toluca Prison] in ''SH 2'', and [http://www.youtube.com/watch?v=VDv9lvsNQj4 Central Square Mall] in ''SH 3''.
* There seems to be a stock rap. It is present in several background songs such as:
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* The bullhorn of failure (uuuuuuuh uaaaaah) in ''[[Ren and Stimpy]]''.
* The "Yabbity Yabbity" sound originating in an early 1930's Looney Tunes short was used many times in later shorts and other cartoons throughout the years, the sound usually occurs after a characters hits his head and shakes it to regain consciousness or if a character is preparing to charge into something. The sound was made by blowing a certain tune on a trombone and speeding up the sound.
* The sound whenever a character in a [[Hanna-Barbera]] cartoon is preparing to run away is bongo drums played very fast. It is sometimes used in other cartoons one example is in the [[John Kricfalusi]] cartoon "Boo Runs Wild" in which during the fight scene between Yogi and Ranger Smith as they are exchanging punches the sound can be heard as the punches connect.
 
== Doors ==
* [http://www.entertonement.com/clips/glnvyhrndp--metaldoor The Creaky Metal Door]{{Dead -- Everylink}}—Every metal door, no matter the size, no matter how fast they're opened, makes the exact same sound: A high-pitched squeak followed by a slightly lower-pitched whine.
* [[Doom Doors]]: the entire subtrope of them.
* ''[[Doctor Who]]'' has its own set of door noises, most of which debuted in the first Dalek story. Oddly enough, they were only really used from Hartnell to Troughton; after that, the SFX seemed to fall out of favor.
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=== [[Live-Action TV]] ===
* When a futuristic door opens, it usually sounds either like the "fschhht" ''[[Star Trek]]'' doors or [http://www.entertonement.com/clips/zlzzhwkszq--doomdoors the doors from]{{Dead link}} ''[[Doom]]''. The [[Doom Doors]] are also used for a number of other [[Sci Fi]] sounds, such as rising lifts etc.
 
=== [[Video Games]] ===
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== Geiger counter crackling ==
* "Clicking noise = Radiation" is very common, especially in video games -- whethergames—whether the character should have a detector of some sort or not. In [[Real Life]], modern radiometers don't click at each particle, but can sound an alarm, with three exceptions: consumer models clicking for [[The Coconut Effect]], models used for demonstrating in schools, and pro models that can be set to click, ensuring moderate values aren't shown due to frying ICs.
** True for most stuff that only measures gamma (where solid state detectors are "good enough"), but the classic clicking is very much still in use - especially with hand-held alpha and beta instruments. In a radiological triage situation involving α/β emitters, for example, an operator will sweep each potentially affected person with a sensitive hand-held probe and check them for contamination (α and β radiation travels only a short distance in air). The operator will go mostly by sound, as this provides immediate feedback, and will only check any other kind of readout if a contaminated spot is detected.
 
=== [[Film]] ===
* ''[[The Simpsons]]'', on a nuclear powerplantpower plant.
* ''[[The War of the Worlds (1953 film)|The War of the Worlds]]'' (1953 adaptation) -- the first fallen "meteor" is sort of "warm".
* ''[[The Incredible Hulk]]'' --
{{quote|'''Rick Jones''':The whole world's going batty! Even this kookie radio - it won't play! All it gives out is static!
'''Banner''': That's no radio! It's a Geiger Counter! It measures radiation! Listen to it! It's going wild! It's getting louder and louder! Faster and faster! What's happening?? }}
* ''[[Monsters, Inc.]]'' -- the—the devices used by CDA.
* ''[[James Bond (film)|James Bond]]''
** Occurs in ''[[Dr. No]]'' when James Bond uses a Geiger counter on the part of Quarrel's boat where Strangways placed the samples from Crab Key. Averted later on when Dr. No's technicians check Bond and Honey Rider for radioactive contamination and there is no static at all.
** ''[[Thunderball]]'' -- in—in Bond's gadget camera.
* ''[[Sky Captain and The World of Tomorrow]]''. When the title character is in Dr. Totenkopf's uranium mine, he finds a Geiger counter and turns it on.
* Used in the 4th season of ''[[Battlestar Galactica]]''.
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* ''[[Psychonauts]]'' (around green bubbling goo).
* ''[[Fallout]] 3''
* ''[[Call of Duty]]: Modern Warfare'' -- goes—goes off around Chernobyl if you try to leave.
* ''[[System Shock]] 2'' when [[Player Character]] enters a radioactive area. Justified in that the hacker got an implant that feeds him a lot of audiovisual indication.
* ''[[Deus Ex]]'', in an unfinished building in Paris.
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== The Environment ==
* There are several commonly used thunder sounds. It is also because of the difficulty to record a pure thunder sound without rain in the background. While thunder caused by a lightning strike can last up to and over 40 seconds in [[Real Life]], stock thunder sounds usually last only 1-51–5 seconds.
** Castle Thunder (as in [[Frankenstein (1931 film)|Universal's ''Frankenstein'']]) is the most well-known of them all. Used in many Disney movies made from the 1930s to the late-1980s and on many pre-1991 [[Hanna-Barbera]] cartoons, which often had their own distinct stock sound effects anyway. ''[[Scooby Doo]]'' often featured the Castle Thunder, but beginning in the early 2000s they began phasing it out for newly-recorded lightning strikes and thunderclaps that were often recorded specifically for them, and do not have the campiness or charm level as the old thunder did. ([http://www.hollywoodlostandfound.net/sound/castlethunder.html More info on the sound effect.])
** Generic Horror Thunder; that 'Tchik-ak-ak-ak-ak!' sound that the thunder and lightning always make in horror movies. Did you ''ever'' hear that sound in a real storm?
*** Those type of sounds occur when lightning strikes close to the viewer. It's not actually thunder, but the sound of the lightning arcing.
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== People ==
* [[Stock Scream|Stock Screams]]s (e.g. Wilhelm Scream) -- used so often they have their own entry.
* The stock stomach-rumble sound to indicate hunger, but sounds more like an angry cat.
* In the same vein, babies always cry the same screeching "ooowaaah ooowaaah."
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* [http://www.youtube.com/watch?v=5SaFTm2bcac The Amen Break]
* [[The Immodest Orgasm]].
* Breaking wind. More often than not it's rendered as a loud, cartoonish "honk" or drawn-out "blart", where in reality the anus produces a wide range of sounds--orsounds—or, even, no noise at all.
* There is a common sound of a baby crying, heavily used with the character of Kate in ''[[Arthur (animation)|Arthur]]'', mainly in the earlier episodes. It's still used to this day.
 
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** A V-Tech commercial that aired around October 2009
** The film ''[[Gladiator]]'', during the glimpses of the afterlife.
* The unmistakable sound of a large crowd cheering while someone goes 'WOO, WOOO!' in the background. It tends to loop, over and over, when Criss does his stunts in ''[[Criss Angel: Mindfreak]]''. Even when there aren't many people there.
* The "NBC cheer" is mostly a respectful round of applause, punctuated by someone yelling "OW!" and a few whoops. The clip is used in many '80s and '90s NBC game shows.
* CBS had a stock recording of people reacting in amazement used in early episodes of [[The Price Is Right]]. It would later migrate to [[Match Game]] during Audience Match reveals.
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** Also heard in the chorus of Aaliyah's "Are You That Somebody?"
* "Dr. Davis, telephone please" and "Dr. Blair, Dr. Blair, Dr. J. Hamilton, Dr. J. Hamilton" being paged in any hospital scene.
** Also played in the background on [[Queensryche|Queensrÿche]]'s ''[[Operation Mindcrime]]'' album.
* Many songs by the Pizzicato 5 have a re-ocurringoccurring sound of someone saying "The new stereophonic sounds spectacular"
* There are several stock [[Ominous Latin Chanting]] samples.
* The "Hey!" sample used for Navi in ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' was also used in [[The Offspring]]'s "Pretty Fly (For a White Guy)".
* The high-pitched voice screaming "Wooh! Yeah!" is a sample of James Brown's voice taken from the song "Think (About It)" by Lyn Collins. It was most frequently found in 80s and 90s dance and hip hop tracks.
 
=== [[Video Games]] ===
* Generic police radio: a female voice going "Seven eight six five, code six, one-oh-five North Avenue . . ."
** That, or some other police radio stock sound, was used throughout the ''[[Grand Theft Auto]]'' series and in ''[[Sim CitySimCity]] 3000'' when one builds a police station.
** Someone has been compiling a list of occurrences of this sound effect on [http://www.youtube.com/watch?v=dklA4-ACN4k YouTube]. Apparently ''[[Law &and Order]]'' and ''[[The X-Files]]'' are indeed repeat offenders.
* The first edition of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' used stock sound samples of Muslim chants in the Fire Temple music. These, of course, were removed in later versions.
** The Egyptian stage from the N64 port of ''[[Cruisn World]]'' also used this, along with the fighting game ''Kakuto Chojin: Back Alley Brutal'' for the Xbox. The latter was pulled from store shelves because of this.
* One of the [[Nintendo GameCube]] alternate boot screens ends with a rather familiar laughing-baby sound effect.
* The scream of peeps on a downward heading coaster in ''Roller Coaster[[Rollercoaster Tycoon]]'' seems to be popping up all over the place in advertisements these days.
* The vocal sample in the ''[[San Francisco Rush]]'' music [http://www.youtube.com/watch?v=fm0Mg0T2Sl0 "Rave Rush"] is also in the BGM of ''[[Einhander]]'''s [http://www.youtube.com/watch?v=4COp_bJ0AOU&feature=related first stage](about 15 seconds in).
* The guttural voice in the [http://www.youtube.com/watch?v=Ara1HO6CbpE third part of "Mausoleum Suite"] from ''[[Halo 2]]'' makes an appearance in [http://www.youtube.com/watch?v=CrapXSsY_Wo "Armacham Rooftops"] and other music from ''[[F.E.A.R.]]''.
* ''[[Super Smash Bros.]] Melee'' and ''Brawl'' use a stock crowd gasping whenever a player misses grabbing a ledge.
* Some of the aforementioned stock jungle vocals were used in the ''[[Halo]]'' soundtracks.
* The Muslim chants used in ''[[VideoThe Game/Legend Ofof Zelda: Ocarina Of Time|Legend Of Zelda Ocarina Ofof Time]]'''s Fire Temple (v 1.0) are a common stock sample.
 
=== [[Western Animation]] ===
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** If this is the sound that goes "hooray" then it's also heard in ''[[Halo 3]]'' on up when the Grunt/Birthday party skull is turned on.
** And briefly in ICP's song "Ninja."
** And in [https://web.archive.org/web/20130830025332/http://user.xmission.com/~psneeley/Shareware/senet.htm P.S.Neeley's beautiful version of the Egyptian game Senet], when a game piece makes it off the board, representing a soul entering Heaven.
* A very common sound of children playing is used rather prolifically in ''[[Codename: Kids Next Door]]''. You'll know the one when you hear someone yell "oh no!"
 
== Technology ==
* Virtually EVERY''every'' time someone offscreenoff-screen (or with their back to the viewer) is typing, they use the sound of the SAME''same'' computer keyboard, the IBM Model M, largely because it's the only widely known keyboard on which typing is audible across an entire room
** Alps-based keyboards are also quite common since they make very loud clacks.
* Gooey (GUI) sounds -- Insounds—In almost any movie or TV show, when a character is shown using a computer, ''everything'' they do makes a sound. Opening a new windows? Sound. Resize a window? Sound. Zoom in on an image? Sound! If real computers worked this way I would kill myself after about 15 minutes.
** Actually, this is potentially truth in television -- if you want to spend the time to turn on all the sound options that exist but are turned off by default in your operating system.
* The Electric Sound -- WheneverSound—whenever one sees electricity, they always hear the electric buzzing it might make, if real electricity made much sound at all. Alternating current will make a low 50 or 60 Hz (depending on which country's grid it is) hum because magnetic materials change their shape as the current flowing through them changes, which can be heard at electric substations and faintly if a fluorescent striplightstrip light is on in an otherwise silent room, and also create a faint [[wikipedia:Mains hum|mains hum]] on any nearby speaker because of the changing magnetic field.
** Heard in ''[[Marathon Trilogy|Marathon]], along with the "electric spark" stock sound effect.
* The Sonar Ping -- APing—a constant in low -grade submarine movies. Almost always heard when the boat is submerged even when there are no other ships in the area. Military submarines very rarely use their active sonar because it loudly broadcasts their presence to any other ships (or entities) in the area.
** And it's always, ''always'' the same sound -- thesound—the distinctive "pling" of the British WWII ASDIC sonar.
* The [http://www.hollywoodlostandfound.net/sounds/uniphone.wav Universal Studios telephone ring] -- Used—Used in many older works. Sound engineers don't use it anymore because of a noticeable warble in the recording.
** The "[https://web.archive.org/web/20130913200728/http://www.kb9ukd.com/digital/mdc1200.wav squark!]" sound after every transmission (called MDC-1200 and [[Truth in Television|actually used]] by some police radio systems)
* Used in an incredible amount of media is the toilet flush from the chronchrono-johns in'o' johns in [[Day of the Tentacle]]''. The same sound can be heard on television, films and other games.
* Momentary Feedback on a PA system -- Amazinglysystem—Amazingly this usually fixes itself after a second or so. Or there's some guy who turns a dial back and forth a couple of times.
** Hollywood PA systems appear to be equipped with intelligent microphones which can sense how nervous the person approaching the mike is and feedback accordingly. Thus, a generally nervous character who is dragged onto the stage will say "Hell- WHHEEOOOOOO - er ... um ... hello." Whereas a cocksure, confident character will never cause feedback, no matter how unexpectedly loudly he booms into the mike. There's an element of [[Truth in Television]] at work here. The standard Feedback Squeal isn't caused by the volume of the person talking into the mike, it's caused when the mike is pointed at a speaker that it's attached to. A confident person is less likely to wave the mike around aimlessly.
* "Beep beep boop beeb ''beep'' beep beep!" The sound a Hollywood [[Cell Phone]] makes when a character makes a call using the internal phonebook, as though it was actually dialling the number.
* The distinctive [[Audible Sharpness|"sssschhiiing!"]] of scissor blades parting.
* The '[[Tron]]' footstep ''pnnk-pnnk'' sounds that appear repeatedly in anime from the eighties onward; notablenotably ''[[Iczer-1|Fight! Iczer-1]]'' and the original ''[[Bubblegum Crisis]]/Crash''.
* Any time police cars are included in media (particularly [[Video Games]]) and the radio is heard, it most often has the same stock (unintelligeibleunintelligible) radio message.
* Some cash registers and other electronic devices use familiar video game sounds, such as the "get ring" sound from ''[[Sonic the Hedgehog]]'', the "secret found" sound from ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', and the "[[Konami]] pause" sound.
* Anytime a freeze frame is taken to show that a photograph is taken, this transition will be accompanied with the sound of a chemical flashbulb.
* The "message being displayed in capital letters at the bottom of the screen" sound. ''[[JAG]]'' used it all the time, as well as any number of military- or police-based movies and TV series.
* Whenever a digital single-lens reflex camera is used the sound is invariably ''that'' click-whirr of a film reflex with an automatic electric winder, despite the fact that digital ones obviously don't wind anything, and so only do a simple click when the mirror flips.
 
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=== [[Music]] ===
* There seem to be only a few stock sounds used for the static heard when tuning through a radio dial. For one example, the radio static at the beginning of Justice's "D.A.N.C.E." is identical to the "Radio Tuning 01" stock sound included with Apple's ''GarageBand''. Another clip, [http://www.youtube.com/watch?v=02knWmpv0Io#t=2m40s from Simon Harris' sample CD], is used in both Bomb The Bass' "Megablast" and Eiffel 65's "Europop".
* "Chchzooom!", used in most songs by Eiffel 65, including "Blue".
 
=== [[Video Games]] ===
* ''[[StarcraftStarCraft]]'' by [[Blizzard Entertainment]] has many stock sounds used, notably sound which is made when something is clicked, many of the electrical-sounding construction sounds when the protoss build a building
** And the "zappedi-zap" sound of Lockdown. That one appears in movies and games ''all'' over the place.
** The terran building liftoff sound also used all over the place, often used as futuristic door sound as well.
* [http://www.entertonement.com/clips/xkywggxwrf--fireball The magic or technology sound]{{Dead link}} "schwep-schwep" sound, heard in Doom II's final level when the big-bad creates a new baddie.
** Sometimes used as a door opening sound. Also used in the ''[[Marathon Trilogy|Marathon]]'' series for the fusion pistol's projectile impact sound.
* ''[[Command & Conquer]]'': The Tesla Coil and Chronosphere sound in Red Alert.
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* The sound of the fan in ''[[Silent Hill]]'''s alternate school has been used in many other places, including the wind tunnel in ''Tony Hawk's Pro Skater 2'', and the ventilation fan in the alternate mall in ''[[Silent Hill]] 3''. BTW, it's the "Machine Room 1" sample from the ''Altered States'' sound archive.
* The security camera rotation sound, e.g. the indestructible cameras in ''[[Splinter Cell]]''. Sometimes this sound is used for other electronic devices too.
* The teleportation sound used in ''[[Second Life]]'' shows up in several other contexts as well, such as the poisonous mushrooms in ''[[Star Fox Adventures]]''.
* The shimmering sound heard at many points in ''[[Halo]] 1'' and ''2'' (first heard at the beginning of [http://www.youtube.com/watch?v=2VQPFpIjz18 Truth & Reconciliation Suite] on the OST).
* The "Breaking Up" radio static sample from Spectrasonics' ''Distorted Reality 2'' library is used for the ambienceambiance in ''[[Silent Hill]] 2'''s [http://www.youtube.com/watch?v=yxFSzlP69bE otherworld hotel basement], and also in ''[[Twisted Metal]]: Black'', particularly in the [http://www.youtube.com/watch?v=P7uX_HEQOCg Prison Passage] level.
* The teleportation sound in/from ''[[Quake]] 1''.
 
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* The railroad crossing. Whenever there is a railroad crossing, you know well in advance the car will stop for whatever reason right in the middle of it, and you know exactly the stock crossing bells and train horn you will hear. In fact, you even know the sound the car will make while the hapless driver tries to start it again instead of doing something sensible like open the door and run away.
** Don't forget [http://www.audiomicro.com/trains-horns-train-horn-loud-echoe-te046001-sound-effects-130648 that loud three-blast train horn sound], often used with runaway trains that eventually meet a fiery demise.
* The Squealing Tyre Turn -- RegardlessTurn—Regardless of things like the differential which exist to prevent it, and regardless of the speed of the vehicle, all cars going around corners have squealing tyres. Even on dirt roads.
** Which is basically what 'World's Scariest Police Chases' or virtually any police chase show John Bunnell hosts runs off. The shows 'Most Shocking' and 'Most Daring' are sometimes guilty of this, also. The same tire screeching sounds that are available in most Powerpoint applications are found in the shows, constantly re-used in the form of slowing it down, speeding it up, clipping it, or just simply changing the pitch of it. They do that with horns, crashes, people screaming, etc., and if you'll notice, one screech sound effect will be used when the assailant makes a risky move, but when they replay it in slow motion, they use a different one! For some reason, you can hear people scream, and hear clear, crisp car sound effects when they show footage from a helicopter... and you'll notice that every single chase sequence shot from the air involving any more than one police vehicle will have a collaboration of sirens consisting of two "wail" tones and one "yelp" tone going off incessantly until the clip ends.
* The "clank" sound, used for car crashes, which can also be heard in some racing games such as ''San Francisco Rush''.
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* The accelerating motorcycle, as heard in ''[[The Tom and Jerry Show]]'' opening sequence and many other cartoons.
* The jet plane flyby/landing sound.
* The chirp-chirp-chirp sound made by a helicopter's drive belts as they slow down and disengage. The ''only'' helicopter that actually makes this sound is the Bell 47-G. It's the one you see on ''[[MASHM*A*S*H (television)|M*A*S*H]]''.
 
== Violence ==
* [http://www.entertonement.com/clips/qtfvzrzsmq--metalcrash The *ting-ting* sound]{{Dead link}} when something explodes which sounds like metal pieces tinking off each other. Commonly used used when tanks, cars, and some buildings are blown up.
** ''[[Half Life]]'' Fans just had a funny reaction.
* Anytime a group (usually people) gets smashed by a large object, the noise is likely to be a Bowling Pin Smash.
* The ''[[Half-Life 2]]''s RPG launch sound effect is often used as a generic explosion sound effect, even in [http://www.youtube.com/watch?v=Fz1BXF7bVpM#t=3m26s music videos]
* Extended sound of glass breaking. You know the one. It goes on and on and finishes on a slightly quieter echo of the first crash. Shows up ''everywhere'', especially in cartoon [[Overly Long Gag|Overly Long Gags]]s where falling through a window is played for laughs.
** Not to mention that pottery with sometimes among glass seems break with the same sound over and over. Video games are particularly heavy offenders.
** Afterward, a single circular object may be heard wobbling to a stop, especially when it's following a variety of crashing noises.
* The Mean Right Hook -- WhenHook—When fist meets jaw, for some reason it resembles a drum beat.
* The muffled "Pshht!" fire sound which is often heard when someone's breathing fire of during some fireball explosions.
* This is more common in anime, but any [[Laser Blade]] will do the 'snap-hiss' of a lightsabre igniting, and the 'vooooom' when it's swung through the air.
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=== [[Western Animation]] ===
* The loud chink heard in several Disney and later 1960s [[Looney Tunes]] shorts when a character hits his head on metal, one of the most notable examples is in ''[[Peter Pan]]'' when Captain Hook hits his head on a cave wall after he tells Smee to row away from the crocodile, this sound has been used several times since, one of the most unusual uses of it occurs in [[Freddy vs. Jason]] when Freddy Krueger uses his powers to slam Jason Voorhees into a ceiling.
** And the iconic [https://web.archive.org/web/20140515031251/http://www.megawavs.com/play.aspx?id=1985 crashing noise that ends with a clunkity-clunk pot rattle].
* The loud chomping sound used most notably in [[The Flintstones]] whenever Dino bit Fred's finger has been used in several cartoons since, also present in some live action films especially comedies.
 
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* Several stock explosion sound effects are in widespread use.
* The high-pitched whistle which gets higher and precedes a powerful explosion. Usually indicates an explosive which has been activated.
* In the definitive TV- documentary history of [[WW 2]], ''The World At War'', it becomes patently obvious after a while that original 1940's filmstock and newsreel have been tarted up with modern sound effects. (well, modern for 1975). Exactly the same bullet-richochetricochet sound appears in places as far apart as Stalingrad and Okinawa, for instance, often with no obvious reason for it being there; old [[WW 2]] vets are on record as saying that is '''not''' the sound of a BREN machine-gun or a Jerry MG, somebody's spliced the wrong sound on; and quite often, an artileryartillery shell-burst is out of synch with what you see on screen, or you can actually hear the "ghost" of the original un-enhanced sound in the background to the post production...
** An American remake of ''The World At War'' has since been made; it screens on the History Channel in the UK and appears to suffer from the same post-production issues. (As well as an unhealthy dose of [[America Wins the War]], with practically no mention of Britain and the USSR...)
 
=== [[Video Games]] ===
* ''[[Civilization|Civilization'' 2]]'' has quite a few of these. Including the "swordfight" and "cannon" sounds that tends to show up a lot. Also the "bugle call" sound that dragoons and cavalry make. ("Ta-ta-ta-ta-ta-ta-ta-ta-raaaaa"
* A common shotgun sound is used ''[[Syphon Filter]]'' and ''[[Perfect Dark]]''.
 
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* Stock fireworks whistle.
* The aluminum bat hitting a ball. Common in high-school anime.
* The "fly away" whistle-like sound effect. Find it in any clip of [[Azumanga Daioh|Osaka's dream sequence with Chiyo]] or [[Clannad (visual novel)||Tomoyo kicking Sunohara into the air]], among many others.
* The 70's [[Rule of Cool]] guidelines dictated that EVERY''every'' [[Mecha]] or superhero anime should feature the "metallic flash" sound (you know it, sounds a lot like [[Audible Sharpness]]).
* Jew's harp and string pluck for springs going off, whether it's from broken devices and furniture, [[Springs Springs Everywhere|springboards]] or [[Spring Coil|spring boots]]. Or a [[Sound Effect Bleep]].
* The "cha-ching!" of a cash register opening is closely associated with money.
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* It's hard to describe, being so short and easy-to-miss, but there's a very peculiar sound of a man grunting, "UH!" that's been used numerous times. [[Mad]] uses it a lot, especially in their parody of [[How the Grinch Stole Christmas! (animation)|How the Grinch Stole Christmas]]
* In general, [[Hanna-Barbera]]'s sound effect library is arguably the most well known in the world. In addition to the "bongo run" and "chomp" sounds mentioned above, the company made such classic sounds as "tromboing" and "kabong".
*** The sound of somebody throwing something (usually Fred Flintstone bowling) goes back to 1958 and is one of the H-B studio's most prolific sound effects.
** To elaborate on their popularity, these sounds were ''incredibly common'' during [[The Eighties]] and [[The Nineties|Nineties]]. Nearly every show from those two decades made at least minor use of them. (ironically, Hanna-Barbera themselves began to stop using them during the nineties, such as in ''[[Fish Police (animation)|Fish Police]]'', ''[[Swat Kats]]'' and ''[[The Halloween Tree]]''.) In fact, some showshows continue to use them today. They've even been used several times in [[Anime]]. No surprise, really, given that ''[[Wacky Races]]'' was a huge hit in Japan.
** The use of Hanna-Barbera's sounds outside of H-B goes back even further than the eighties. During [[The Seventies]], Ruby-Spears Enterprises, Filmation and even Chuck Jones' studio used them a lot as well. In the late 60s, the Warner Bros. studio used them which figures since their cartoons at the time resembled early 60s H-B cartoons.
 
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:AIC]]
[[Category:Sound FX Tropes]]
[[Category:Stock Sound Effects]]
[[Category:Music and Sound Tropes]]
[[Category:Stock Room]]