Street Fighter II: Difference between revisions

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All five previous versions of ''Street Fighter II'' were later re-compiled into '''''Hyper Street Fighter II: The Anniversary Edition'''''; this version of the game enabled players to fight as any version of any character of their choice (for example: if a player had ever dreamed of fighting a Super Turbo Ken with a Champion Edition Guile, they were now free to do so).
 
In 2008, Capcom released a remake of ''Super Turbo'' on on [[Xbox Live Arcade|Xbox Live]] and the [[Playstation Network]]. This remake currently holds the longest title name in the series, which is '''''Super Street Fighter II Turbo HD Remix'''''. Developed by Backbone Entertainment, with David Sirlin as the lead designer, this remake features rebalanced/tweaked characters, high definition sprites, all new character and stage artwork (courtesy of UDON Comics), online play, widescreen support, and a brand-new soundtrack created by [[OverClocked Remix]].
 
In 2017, Capcom [http://www.capcom-unity.com/harrisony/blog/2017/01/12/ultra-street-fighter-ii-is-coming-to-nintendo-switch announced] a port of the 2008 remake for the [[Nintendo Switch]], '''''Ultra Street Fighter II: The Final Challengers''''', with two new but familiar playable characters, Evil Ryu and Violent Ken, and interchangeable graphics between HD and retro sprites.
 
{{tropelist}}
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* [[Combos]]: [[Trope Maker|Created them]], [[Ascended Glitch|by accident]].
* [[The Computer Is a Cheating Bastard]]: In ''World Warrior'', the computer doesn't need to "charge" moves like players do. For example, the computer loves to have Guile walk up to the opponent and deliver a Flash Kick after only ducking for a split second.
* [[Dub -Induced Plot Hole]]: Most of the endings in the ''Street Fighter II'' series were translated almost accurately with a few exceptions. The characters' backstories were also embellished for the instruction manuals of the SNES and Genesis versions.
* [[Easy Mode Mockery]]: When you finish the console ports at the easiest difficulties, your character's ending is not shown, there is instead a screen encouraging you to try a harder difficulty.
* [[Idle Animation]]
* [[Mirror Match]]: A code in the SNES version of ''Street Fighter II'' enabled this when the original arcade version didn't. From ''Champion Edition'' and onward, all future games allowed players to match characters up with themselves.
* [[Perma-Stubble]]: Ryu gets one from ''Street Fighter II Dash'' and onward.
* [[Personality Blood Types]]: The character biographies list blood types.
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{{reflist}}
{{World Video Game Hall of Fame}}
[[Category:Street Fighter II]]
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