Display title | Subsystem Damage |
Default sort key | Subsystem Damage |
Page length (in bytes) | 36,926 |
Namespace ID | 0 |
Page ID | 126731 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 21:43, 10 December 2019 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Subsystem Damage is the opposite of Critical Existence Failure. It is when individual body parts can be targeted or damaged, or when physical effects impede your character, such as limping or shaky aim. |