Suicidal Overconfidence: Difference between revisions

added "Literally Fearless" to the related tropes list
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(added "Literally Fearless" to the related tropes list)
 
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Some games do try to [[Averted Trope|avert this]] by having lower level enemies run away after a round or two. This may be justified in a story if the protagonist doesn't seem formidable because they are [[Weak but Skilled]] or are a [[Pint-Sized Powerhouse]] in a setting where [[Muscles Are Meaningless]]. May be due to [[Spiteful AI]]. See also [[Leeroy Jenkins]] and [[Artificial Stupidity]].
 
'''NOTE: This trope deals exclusively with video game situations where the computer is clearly outmatched but is unable to do anything but mindlessly attack; a number of perfectly good tropes, such as [[Attack! Attack! Attack!]] and, [[Bullying a Dragon]], and [[Literally Fearless]], exist for characters in other media who perform acts like this.'''
 
{{examples}}
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=== [[First-Person Shooter]] ===
* The worst offender is likely ''[[The Darkness]]'', where the player has demonic, flesh-eating tentacles growing out of him. Despite this, the enemies all don't seem that worried.
** Interestingly, whipping out your tentacles during battle DOES''does'' scare foes, but not arriving to a fight with them already equipped. Hmmm...
** It's the startle factor. When a empowered human charges across the room to you with [[Combat Tentacles]], you start shooting. When the guy you thought was a easy target suddenly sprouts a pair of extra arms and charges, you might get a bit unnerved.
* Justified in ''[[BioShock (series)]]'' for most of the game; the Splicers will continue to leap out and attack you because they are clearly being driven insane by their mind breaking addiction to a chemical that allows for genetic engineering, which they can get a hit of ''in your blood''. However, averted after you {{spoiler|disguise yourself as a Big Daddy}}, unless you are {{spoiler|protecting a Little Sister}}, the splicers will avoid you.