Super Mario Bros. 3: Difference between revisions

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[[File:Main_cast_scene_SMB3.jpg|thumb|350px]]
[[File:Main_cast_scene_SMB3.jpg|thumb|350px]]
{{quote|''"So I give you... [[Punctuated for Emphasis|SUPER! MARIO BROTHERS!]] '''[[Punctuated for Emphasis|THREE!!!]]'''"''|'''The Video Armageddon announcer''', ''[[The Wizard (film)]]''}}
{{quote|''"So I give you... [[Punctuated! For! Emphasis!|SUPER! MARIO BROTHERS!]] '''[[Punctuated! For! Emphasis!|THREE!!!]]'''"''|'''The Video Armageddon announcer''', ''[[The Wizard (film)]]''}}


'''Super Mario Bros. 3''' is the third installment in the ''[[Super Mario Bros.|Super Mario Bros]]'' series by Nintendo. The final installment in the trilogy, it featured several new [[Power-Up|power-ups]] and features, in addition to a much larger selection of levels, enemies, and so forth (including Bowser's kids). It was a huge commercial success, rivaling the original Super Mario game. ''SMB 3'' was also the first Mario game to have a specific cartoon [[Spin-Off]], in the form of ''The Adventures of Super Mario Bros. 3''. It also received [[Early-Bird Cameo|advance publicity]] from an otherwise non-notable movie called ''[[The Wizard (film)]]''.
'''Super Mario Bros. 3''' is the third installment in the ''[[Super Mario Bros.|Super Mario Bros]]'' series by Nintendo. The final installment in the trilogy, it featured several new [[Power-Up|power-ups]] and features, in addition to a much larger selection of levels, enemies, and so forth (including Bowser's kids). It was a huge commercial success, rivaling the original Super Mario game. ''SMB 3'' was also the first Mario game to have a specific cartoon [[Spin-Off]], in the form of ''The Adventures of Super Mario Bros. 3''. It also received [[Early-Bird Cameo|advance publicity]] from an otherwise non-notable movie called ''[[The Wizard (film)]]''.
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* [[Big Bad]]: Bowser and his seven kids.
* [[Big Bad]]: Bowser and his seven kids.
* [[Bilingual Bonus]]: The treasure ships have "treasure" written on their masts in kanji.
* [[Bilingual Bonus]]: The treasure ships have "treasure" written on their masts in kanji.
* [[Bootstrapped Theme]]: Underground levels use a remix of the underground theme from the first ''[[Super Mario Bros. (video game)|Super Mario Bros.]]'' game.
* [[Bootstrapped Theme]]: Underground levels use a remix of the underground theme from the first ''[[Super Mario Bros. (video game)|Super Mario Bros.]]'' game.
** Also the melody to make the Wandering Hammer Bros. to fall asleep is the Super Mario Bros. theme.
** Also the melody to make the Wandering Hammer Bros. to fall asleep is the Super Mario Bros. theme.
* [[Bubbly Clouds]]: The second half of World 5, and the numerous Coin Heavens.
* [[Bubbly Clouds]]: The second half of World 5, and the numerous Coin Heavens.
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* [[Difficulty Spike]]: World 3 is significantly harder than either of the two previous worlds, partially because water levels tend to be harder to begin with, and also due to Boss Bass. The difficulty evens out somewhat in World 4, but then starts rising again in World 5 and never really lets up.
* [[Difficulty Spike]]: World 3 is significantly harder than either of the two previous worlds, partially because water levels tend to be harder to begin with, and also due to Boss Bass. The difficulty evens out somewhat in World 4, but then starts rising again in World 5 and never really lets up.
* [[Down the Drain]]: Most of World 3, especially the levels with rising/sinking tides; also present in 4-2. World 7-4 is an underwater level, too.
* [[Down the Drain]]: Most of World 3, especially the levels with rising/sinking tides; also present in 4-2. World 7-4 is an underwater level, too.
* [[The Dragon]]: Ludwig is [[All There in the Manual|described in the instruction booklet]] as being his father's second-in-command.
* [[The Dragon]]: Ludwig is [[All There in the Manual|described in the instruction booklet]] as being his father's second-in-command.
** Contrast with ''[[Super Mario World (video game)|Super Mario World]]'', in which Larry apparently assumes this role.
** Contrast with ''[[Super Mario World (video game)|Super Mario World]]'', in which Larry apparently assumes this role.
* [[Dub Induced Plot Hole]]: There are items that had enemies' names in their names that the game and instruction manual forgot to localize accordingly, but this was fixed in subsequent versions. One should be obvious if you read around here, the other is <s>Jugem's</s> Lakitu's Cloud.
* [[Dub Induced Plot Hole]]: There are items that had enemies' names in their names that the game and instruction manual forgot to localize accordingly, but this was fixed in subsequent versions. One should be obvious if you read around here, the other is <s>Jugem's</s> Lakitu's Cloud.
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* [[I Fell for Hours]]: World 5-2 starts the player at the top of a very long abyss. Mario or Luigi can be steered while falling downward, gathering coins in the process.
* [[I Fell for Hours]]: World 5-2 starts the player at the top of a very long abyss. Mario or Luigi can be steered while falling downward, gathering coins in the process.
** However, if you're good, you can get to that pipe over there and [[Averted Trope|avert this trope]].
** However, if you're good, you can get to that pipe over there and [[Averted Trope|avert this trope]].
* [[Infinite One Ups]]: Any level with a long chain of respawning enemies (such as the pipe in 1-2 which spits out Goombas), several Bullet Bill cannons near each other, three Dry Bones in the same vicinity, or a Koopa close to a Bullet Bill cannon (see the image at the One Up Sampo article), to say nothing of the goal cards. Even a not-so-great player can easily hit the [[Cap]] of 99 (or 999 on GBA) lives.
* [[Infinite 1-Ups]]: Any level with a long chain of respawning enemies (such as the pipe in 1-2 which spits out Goombas), several Bullet Bill cannons near each other, three Dry Bones in the same vicinity, or a Koopa close to a Bullet Bill cannon (see the image at the One Up Sampo article), to say nothing of the goal cards. Even a not-so-great player can easily hit the [[Cap]] of 99 (or 999 on GBA) lives.
** While not necessarily INFINITE, the Fortress in the Pipe Maze area involves a room with a P-Block, and positively massive amounts of bricks. In one punch of the P Block, you can get a large amount of 1 Ups in the time taken, and even more if you have a leaf equipped. Die, rinse, repeat.
** While not necessarily INFINITE, the Fortress in the Pipe Maze area involves a room with a P-Block, and positively massive amounts of bricks. In one punch of the P Block, you can get a large amount of 1 Ups in the time taken, and even more if you have a leaf equipped. Die, rinse, repeat.
* [[Kill It with Fire]]: Unlike in [[Super Mario World (video game)|Super Mario World]], the Fire Flower is still a primo power-up, and works against many otherwise intimidating baddies.
* [[Kill It with Fire]]: Unlike in [[Super Mario World (video game)|Super Mario World]], the Fire Flower is still a primo power-up, and works against many otherwise intimidating baddies.
* [[Law of One Hundred]]: Gathering 100 coins still nets you a [[One Up|1-up]], just like in the first SMB.
* [[Law of One Hundred]]: Gathering 100 coins still nets you a [[1-Up|1-up]], just like in the first SMB.
* [[Levels Take Flight]]: All of the airship stages are presented as auto-scrolling, obstacle course, style levels above the clouds. Often times, players have to cross bottomless pits using bolt lifts, which require you to jump repeatedly to move them forward.
* [[Levels Take Flight]]: All of the airship stages are presented as auto-scrolling, obstacle course, style levels above the clouds. Often times, players have to cross bottomless pits using bolt lifts, which require you to jump repeatedly to move them forward.
* [[Lighter and Softer]]: A relatively mild example, but the 16-bit versions of World 8 had a considerably lighter color palette. The 8-bit version by comparison had a much darker palette and a bleaker overall feel.
* [[Lighter and Softer]]: A relatively mild example, but the 16-bit versions of World 8 had a considerably lighter color palette. The 8-bit version by comparison had a much darker palette and a bleaker overall feel.
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* [[One-Hit Kill]]: Aside from the usual (lava, pits, etc.), there is also Boss Bass. Appearing in two levels in World 3, it jumps out of the water trying to engulf you, and if he does, [[Eaten Alive|you instantly lose a life]], even if you were powered-up. This results in 3-3 and 3-8 being [[That One Level]] to many players.
* [[One-Hit Kill]]: Aside from the usual (lava, pits, etc.), there is also Boss Bass. Appearing in two levels in World 3, it jumps out of the water trying to engulf you, and if he does, [[Eaten Alive|you instantly lose a life]], even if you were powered-up. This results in 3-3 and 3-8 being [[That One Level]] to many players.
* [[One-Scene Wonder]]: The best power-up ever, Kuribo's Shoe. It only appears in one level, and has yet to appear in any subsequent games in the series.
* [[One-Scene Wonder]]: The best power-up ever, Kuribo's Shoe. It only appears in one level, and has yet to appear in any subsequent games in the series.
* [[One Up]]: Just like in the first ''Super Mario'' game, green mushrooms give 1-ups, and one is awarded every 100 coins. There are also goal cards at the end. Any combination of three grants a 1-up, and gathering all mushrooms, all flowers or all stars grants 2-, 3- and 5-ups, respectively. In addition, the spade games offers 2-, 3- or 5-ups for matching up a picture.
* [[1-Up]]: Just like in the first ''Super Mario'' game, green mushrooms give 1-ups, and one is awarded every 100 coins. There are also goal cards at the end. Any combination of three grants a 1-up, and gathering all mushrooms, all flowers or all stars grants 2-, 3- and 5-ups, respectively. In addition, the spade games offers 2-, 3- or 5-ups for matching up a picture.
** The Game Boy Advance version kicks those spade games up a notch by giving you a heart game once you clear the spade, in which the Star is replaced with a Leaf that'll give you seven lives. Clear that, and you get to play a club game where the Leaf is replaced with a big "3" that'll give you 10 lives. Clear THAT for a diamond game, where the slots are all rigged with one symbol. After playing the diamond game, it reverts back to a spade.
** The Game Boy Advance version kicks those spade games up a notch by giving you a heart game once you clear the spade, in which the Star is replaced with a Leaf that'll give you seven lives. Clear that, and you get to play a club game where the Leaf is replaced with a big "3" that'll give you 10 lives. Clear THAT for a diamond game, where the slots are all rigged with one symbol. After playing the diamond game, it reverts back to a spade.
* [[Palette Swap]]: Mario and Luigi in the NES version, and most of the enemies in all versions. Also, Larry and Iggy are head swaps of each other in this game, as are Morton and Roy.
* [[Palette Swap]]: Mario and Luigi in the NES version, and most of the enemies in all versions. Also, Larry and Iggy are head swaps of each other in this game, as are Morton and Roy.
* [[Pipe Maze]]: World 7, which [[Trope Namer|is named "Pipe Maze" in the Famicom release, and the first print of the NES game]].
* [[Pipe Maze]]: World 7, which [[Trope Namer|is named "Pipe Maze" in the Famicom release, and the first print of the NES game]].
* [[Player Tic]]: One of the most well known ones. Players tend to jump to grab the wand mid-air after defeating a koopaling for some strange reason.
* [[Player Tic]]: One of the most well known ones. Players tend to jump to grab the wand mid-air after defeating a koopaling for some strange reason.
* [[Power-Up]]: This game has several powerups unique to itself, including the Hammer Suit and Tanooki Suit, the latter of which is like a souped-up raccoon tail. There's also the Frog Suit, which allows for easier control underwater but lessened control on land, and Kuribo's shoe, available only in world 5-3. The Fire Flower and Mushroom from the first SMB are present as well, and the Raccoon leaf was introduced with the game.
* [[Power-Up]]: This game has several powerups unique to itself, including the Hammer Suit and Tanooki Suit, the latter of which is like a souped-up raccoon tail. There's also the Frog Suit, which allows for easier control underwater but lessened control on land, and Kuribo's shoe, available only in world 5-3. The Fire Flower and Mushroom from the first SMB are present as well, and the Raccoon leaf was introduced with the game.