Super Mario Bros Crossover: Difference between revisions

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[[File:SMBC_Screenshot_377.png|frame|[[Mega Man (video game)|Bass]] in [[Super Mario Bros. (video game)|Super Mario Bros.]]? Yep, [[Massive Multiplayer Crossover|it's that kind of game]].]]
 
''[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Jay Pavlina. Basically, it's the original ''[[Super Mario Bros. (video game)|Super Mario Bros.]]'' but with [[Contra|Bill Rizer]], [[Metroid|Samus Aran]], [[Mega Man (video game)|Mega Man]], [[Castlevania|Simon Belmont]], [[The Legend of Zelda (video game)|Link]], [[Ninja Gaiden|Ryu Hayabusa]] and [[Blaster Master|Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. As it's based on ''Super Mario Bros.'', all tropes present there apply here.
 
''[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Jay Pavlina. Basically, it's the original ''[[Super Mario Bros. (video game)|Super Mario Bros]]'' but with [[Contra|Bill Rizer]], [[Metroid|Samus Aran]], [[Mega Man (video game)|Mega Man]], [[Castlevania|Simon Belmont]], [[The Legend of Zelda (video game)|Link]], [[Ninja Gaiden|Ryu Hayabusa]] and [[Blaster Master|Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games.
 
As of 2.0, Mario's brother Luigi (with his [[Divergent Character Evolution]] from the later Mario games) and Mega Man's rival Bass join the adventure, many characters get reskins, and there's [[Art Shift|a variety of art styles to choose from]].
 
Being based on ''[[Super Mario Bros. (video game)|Super Mario Bros]]'', all tropes present there apply here.
 
Not to be confused with [[Mushroom Kingdom Fusion]], which is a different game entirely.
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* [[DVD Commentary]]: Jay Pavlina's "[http://www.youtube.com/watch?v=ZGIIkDkJP3U Playing My Own Game]" series of videos on [[YouTube]].
* [[Fan Remake]]
* [[Invincible Minor MookMinion]]: In the updated release, all Goombas in the game are transformed into Spike Tops during Extreme Mode. They can still be killed off by Star Power or Samus' MisslesMissiles, though.
* [[The Dev Team Thinks of Everything|Jay Pavlina Thinks Of Everything]]: In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally even as characters that easily destroy blocks.
* [[Jump Physics]]: Even though the stages are all designed with Mario's jump in mind, all characters retain theirs.
* [[Massive Multiplayer Crossover]]
* [[Minus World]]: Averted. The original is not present.
* [[Nintendo Hard]]:
* [[Nintendo Hard]]: It can be hard for the other characters to adapt to some of the harder Super Mario Bros levels.
** It can be hard for the other characters to adapt to some of the harder Super Mario Bros. levels. In the 2.0 update, all characters [[Restart At Level One|lose their power ups and abilities]] upon taking damage, except on Very Easy. And then [[One-Hit-Point Wonder|there's Bill]]...
** Also, a later update will include levels from ''Superthe MarioJapanese Bros. 2''. [[Super Mario Bros.: theThe Lost Levels|AndSuper that'sMario theBros. Japanese one, by the way2]]''. If you thought those levels are [[Platform Hell|already as hard as they are]] as Mario and Luigi, then try to ''imagine'' playing through those levels as eveyoneeveryone else.
* [[Obligatory Swearing]]: Not ingamein-game per self, but the community just ''loves'' [[Cluster F-Bomb|dropping F bombs around]], especialyespecially due to Jay's playthrough videos.
* [[Power Creep, Power Seep]]: Used and averted. Each character's weapons are greatly [[Nerf|nerfednerf]]ed, but characters do retain their jump physics.
* [[Ratchet Scrolling]]: Removed by default, though it can be turned on in the Cheats menu (listed as "Classic Screen Scroll", which is available from the beginning).
* [[Serial Escalation]]: ''[http://www.youtube.com/watch?v=lE1K9yNDNA8 Super Mario Bros. Crossover 2.0]''. ''Holy crap''.
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* [[Speed Run]]: Since this is a remake of [[Super Mario Bros.]], the same shortcut route ({{spoiler|(1-1)-(1-2)-(Warp Zone to World 4)-(4-1)-(4-2)-(Warp Zone to World 8)-(8-1)-(8-2)-(8-3)-(8-4)}}) works as well.
* [[Timed Mission]]: Like in the original, levels have time limits by default, but it can be turned off with an unlockable cheat.
* [[Trailers Always Lie]]: The [http://www.youtube.com/watch?v=lE1K9yNDNA8 2.0 trailer] showed customisablecustomizable colour schemes in the monochromic Game Boy filter, but that was taken out for some reason.
* [[What Could Have Been]]: Originally planned to have an [[Excuse Plot]] of Luigi gathering others to help him rescue Mario.
** [https://web.archive.org/web/20130827170129/http://www.gamexplain.com/article-64-1272509580-super-mario-bros-crossover-xplained-an-interview-with-the-creator.html According to a GameXplain interview], Ryu, Sophia, and Luigi were all planned to be in the game from the beginning, but they were cut from the first release due to time and have since been slowly reinstated into the game. Radd Spencer from ''[[Bionic Commando]]'' was also under consideration.
 
=== Character Tropes: ===<!--Couldn't these just be included in the above list?-->
* [[Brought Down to Normal]]: Inverted. When v1.1 came around, [[Game Breaker|Bill]] was the only character (besides [[Jack of All Stats|Mario]]) not to get some sort of gameplay improvement.
* [[Charged Attack]]: Mega Man's Mega Buster and Ryu's Windmill Shuriken.
* [[Did Not Do the Research]]: [[Castlevania: The Adventure|Christopher Belmont]] replaces Simon when playing in Game Boy mode, but he is still referred to as "Simon".
* [[Double Jump]]:
** Simon has one to compensate for his short and awkward jump. Comes out of nowhere ([[Castlevania: Rondo of Blood|Maria]] and later [[Metroidvania]] player characters would have a double jump, but Simon wouldn't have it until [[Castlevania: Harmony of Despair|Harmony of Despair]], which was released after this game).
** Bass also has a double jump ability.
* [[Goomba Stomp]]: As of 2.0, only Mario and Luigi can do this without getting hurt.
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{{reflist}}
[[Category:Super Mario Bros (Franchise)/Fan Works]]
[[Category:Web Games]]
[[Category:Super Mario Bros./Fan CrossoverWorks]]
[[Category:{{PAGENAME}}]]
[[Category:Fan Remake]]