Super Mario Galaxy 2: Difference between revisions

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Like ''[[Super Mario Galaxy]]'', this sequel features both 2D and 3D platforming, as well as gravity-related challenges as the mustached one careens through the cosmos. [[Sequel Difficulty Spike|It's much more challenging than the original]]; [[Shigeru Miyamoto]] has stated that the game is geared toward players who felt the first game [[It's Easy, So It Sucks|lacked challenge]].
Like ''[[Super Mario Galaxy]]'', this sequel features both 2D and 3D platforming, as well as gravity-related challenges as the mustached one careens through the cosmos. [[Sequel Difficulty Spike|It's much more challenging than the original]]; [[Shigeru Miyamoto]] has stated that the game is geared toward players who felt the first game [[It's Easy, So It Sucks|lacked challenge]].
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=== This game features examples of: ===


{{tropelist}}
* [[Abnormal Ammo]] / [[Edible Ammunition]]: Star Bits, which can either be fired at enemies to stun them, [[Video Game Caring Potential|or at Lumas to feed them]].
* [[Abnormal Ammo]] / [[Edible Ammunition]]: Star Bits, which can either be fired at enemies to stun them, [[Video Game Caring Potential|or at Lumas to feed them]].
** Yoshi can turn several enemies into this, like Spinies or Bullet Bills.
** Yoshi can turn several enemies into this, like Spinies or Bullet Bills.