Super Mario Maker: Difference between revisions

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'''''Super Mario Maker''''', tentatively called '''''Mario Maker''''' when announced at E3 2014, is a 2D platforming and level creation game for the [[Wii U]], originally set to be released in early 2015 as part of the 30th Anniversary of ''Super Mario Bros.''; it was released proper on September 12, 2015.
 
Players can design and share their own 2D ''[[Super Mario (franchise)|Super Mario]]'' courses, as well as viewing, playing and commenting on courses made by other creators. To build a course, players can select a theme based on one of four previous ''Mario'' games: ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World (video game)|Super Mario World]]'' and ''[[New Super Mario Bros. U]]''. Each theme has distinct mechanics and their own variety of objects, blocks, enemies and items. Gameplay typically uses the Wii U GamePad; other controllers such as the Wii Remote, Wii Classic Controller and Wii U Pro Controller]] are also compatible. The game has compatibility with [[amiibo]], which can be scanned to unlock different costumes for the "Mystery Mushroom ", a unique power-up that turns Mario into one of many forms based on various Nintendo characters and franchises.
 
''Super Mario Maker'' starts players with only one row of course elements - as long as they spend at least five minutes using the tools they have, another set of elements will be available for the next day; a Day 1 patch makes these other elements available immediately for player who spend enough time placing them on the course. Players can also add sound effects and their associated visuals to courses, and even record their own sound effects and add them to the game (though they are replaced with a generic parrot/chicken squawk when uploaded to Course World). There are also various sample courses that can be unlocked through course creation and play as well.
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* [[Airborne Mook]]: Pick an enemy. Any enemy. Just slap a pair of wings on them, and they'll become this trope. Aside from them, you've got standard flying enemies like Paratroopers and Lakitus.
* [[Big Boo's Haunt]]: Ghost Houses are one of the few level themes you can select, and can even be used for the ''SMB'' and ''SMB3'' styles despite Ghost houses making their debut in ''World''.
* [[Combat Stiletto]]: You can turn Shoe Goombas into ''high heel'' Goombas, and then proceed to use said giant high heel to stomp all your enemies into dust.
* [[Degraded Boss]]: You can use multiple Bowser Jr'sJuniors and Bowsers in a stage to serve as minibosses, obstacles, or particularly beefy enemies, but only up to three each.
* [[Flunky Boss]]: Bowser and Junior will throw Bob-Ombs and Koopa Shells at you if they're flying in a clownKoopa carClown Car.
* [[Green Hill Zone]]: The Ground theme has the aesthetic of this trope, being peaceful-looking grasslands. ButThis likehas withno everbearing otheron level typedifficulty, you can make any Ground level ball-bustingly hardhowever.
* [[Guest Fighter]]: ''Tons''. Thanks to the Mystery Mushroom powerup, you can play as a plethora of characters from not just other video games, but even other forms of media, ranging from [[Wario Land|Wario]] to [[Star Fox|Fox McCloud]] to a [[Monster Hunter|Felyne]] to ''[[Shaun the Sheep]]''.
* [[Kaizo Trap]]: Averted, thankfully. Once you touch the goal you're home free, no matter what death traps are placed beyond it. Particularly sadistic level creators can still make the mere act of touching that goal a pain in the ass, though.