Super Mario Maker 2: Difference between revisions

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* [[Asteroids Monster]]: Big Goombas return from ''Super Mario Maker'', and big variants of the newly-introduced Goombrat share the same behavior.
* [[Background Boss]]: In the ''3D World'' style, Bowser uses his Meowser form from the game and is capable of leaping off-stage to reappear elsewhere, including climbing up the outer sides of the stage to swipe at players.
* [[Balloon Belly]]: The Power Balloon returns from ''Super Mario World'' and can only be used in levels of that style. It gives whoever picks it up a puffed-up belly as usual, but now allows full control of the angle and direction they float in - it also acts more like other power-ups, lasting until you hit an enemy or obstacle.
* [[Big Bad]]: Bowser serves this role in the Story Mode.
* [[The Bus Came Back]]: Among the newSeveral enemies and features arereturn after several years since their last appearance - the Angry Sun, and the Frog Suit from ''[[Super Mario Bros. 3]]'', Phantos and their associated keys from ''[[Super Mario Bros. 2]]'', the Power Balloon from ''Super Mario World''... The powerups and enemies also get additional sprites/models for the game styles they never made appearances in.
* [[Combat Stilettos]]: Stiletto Goombas return from the previous game.
* [[Co-Op Multiplayer]]: Can be played locally or online with up to four players.
* [[Damn You, Muscle Memory!]]: Inevitably occurs due to the various game styles possessing varied controls. And then you get into the newer power-ups...
* [[Dem Bones]]: Dry Bones and Wet Bones appear as usable enemies.
* [[Degraded Boss]]: Can be invoked with Bowser, Boswer Jr., Boom Boom, Pom Pom, and the Koopalings.
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* [[Kaizo Trap]]: Averted as in the original - once a player touches the goal, they're home free.
* [[Luck-Based Mission]]: As per usual with player-made levels, basically taken [[Up to Eleven]].
* [[Meaningless Lives]]: Generally averted as with ''Super Mario Maker'', with the added exception of a multiplayer session where at least one player has given up (or two for a four-player session); the remaining players are given 5 lives to clear the stage, and restarting the stage or resetting the character to escape from a softlock uses up a life. Extra lives gained during this period don't count.
* [[Mission Pack Sequel]]: It's ''Super Mario Maker'' with a lot more features, a Story Mode and actual player interaction.
* [[Mook Maker]]: Like the first game, Bill Blasters and pipes can be used to generate various enemies, with- thepipes speedof different colors have varying rates of enemy creation, while Blasters create enemies at the same rate, but expel them at different angles and distances depending on theirwhether or not the blasters are "launcher"red.
* [[Save the Princess]]: Averted - the challenge modes have Mario going on a miscellaneous adventure rather than rescuing Peach, and the Story Mode has Mario and friends repairing her castle while she's away. She even has a few stagestages of her own for Mario after the main story is completed!
* [[Turns Red]]: Wigglers becomeliterally angryturn red with anger when stomped and move much faster, and- they can be shaken while placing enemies during level creation to have them start offspawn angry.
* [[Unexpected Gameplay Change]]: Made possible with various power-ups and objects - you want to turn the level into a shooter suddenly? Add some Fire Koopa Clown Cars. Feeling up to a race that's slightly different from the standard fare? Construct a Power Balloon course!
* [[Video Game Settings]]: In addition to returning styles from the previous game, both they and the ''3D World'' style are given new additional themes. The World Maker added in the April 22, 2020 update also has a world map corresponding to several of the settings.
** [[Big Boo's Haunt]]: The Ghost House theme.
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** [[Lethal Lava Land]]: The Castle theme in ''3D World'' is most representative of this.
** [[Shifting Sand Land]]: The Desert theme is one of the new additions.
** [[Slippy-Slidey Ice World]]: The Snow theme is another new style added in this game, and naturally complements Ice Blocks; enabling Night mode on this theme also gives ''every'' platformfloor icy physics.
 
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