Super Mode: Difference between revisions

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{{trope}}
[[File:SuperMode(DBZ-Vegeta).jpg|link=Dragonball Z|rightframe]]
 
'''Super Mode''' is an "Overdrive Mode" where a character temporarily becomes much stronger, almost always accompanied by a [[Power Makeover|visible change]]. Basically, a [[Dangerous Forbidden Technique]] or [[Deadly Upgrade]] without the dangerous/deadly parts—it may be limited somehow, [[Hour of Power|usually by time]] or a finite [[Power Source]], but sometimes it's not even that (If it [[Cast From Lifespan|shortens the user's lifespan]] or similar, it's a [[Heroic RROD]]). Very popular in action-based video games. May, or may not have a [[Invincibility Power-Up|triggering requirement]], but must [[Rule of Cool|look awesome]] via [[Power Glows|glowing]] and [[Power Floats|floating]].
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* The ''USS Prometheus'' in ''[[Star Trek: Voyager]]'' had one of these.
** So did the future version of ''Voyager'' itself in the [[Grand Finale]]. It could don super armor capable of shrugging off the best efforts of the Borg (for a time.)
* ''[[Buffy the Vampire Slayer (TV)|Buffy]]'': Buffy receives one of these via a spell, which aids her in defeating Adam.
 
== Multiple Media ==
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* Overlimit and its renamed variations throughout the ''[[Tales (series)]]''. It generally allows arts to be used rapidly, the temporary use of some special arts, and some degree of protection from enemy attacks.
* Averted in a Yu Yu Hakusho game for the Genesis where Hiei would reach Super Mode by unleashing his special on himself. Played straight for other transformations and other YYH fighting games like the ones for the SNES. One interesting thing about YYH branch of videogames though is that many special moves are this prior to the modern consoles. This often made for many innovative power-ups especially as YYH's transformations are not just color changes.
* The [[Kairo Soft]] games for the Android/Iphones also make a habit of making this for their games. Basically if you're playing blindly, how to achieve auras are one of the first things players try to figure out. Some auras are so deceptive that it's the only way to achieve a super level of a concept. One game for example, Grand Prix Story, improves on the Super Robot Wars form of bar upgrades by requiring both payment to upgrade the bars for increasing the stats but also requiring sacrificing the ultimate aura to reach the best stats. If you even wasted one lower level aura or just upgraded without auras, you'd have to reset to ever unlock the full potential of your cars. Only the best cars can beat the last stage with less than the best golden aura. This often resulted in a common guidedangit strategy of using silver auras for equipmentsequipment you don't plan on bringing for the [[New Game+]] and saving golden auras for one specific car or equipment. To add to the challenge, it's impossible to fully upgrade any thing with one golden aura in a single playthrough and if you're not min-maxing, it's impossible for the 2nd playthrough either.
 
 
== [[Web Original]] ==
* Dash of the [[Whateley Universe]] can use his Energizer power to make himself much, much faster and stronger. For ten minutes. And it takes him about ten minutes to crank himself up first. And he can only do it a couple times a day without completely exhausting himself.
* Yang Xiao Long of ''[[RWBY]]'' has a super mode -- explicitly called "Super Saiyin" in her [[Image Song]] -- that is "fueled" by taking damage and can be triggered by anger. While trying to train her in the better use of it during volume 4, her father calls it "throwing a tantrum to win a fight".