Super Move Portrait Attack: Difference between revisions

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{{trope}}
[[File:portrait_6488portrait 6488.jpg|link=Disgaea|rightframe]]
 
Whenever a video game character uses his [[Limit Break]], a portrait of him or close-up of his face is flashed on the screen just before he proceeds to beat the crap out of his enemy. This allows us to see the determination on the attacker's face that would otherwise be difficult to convey on the character's in-game sprite or model. If the model ''is'' detailed enough to convey emotion, then an alternate option is to have the camera temporarily zoom in on the attacker.
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{{examples}}
== [[MangaAnime]] and [[AnimeManga]] ==
* This happened in the ''[[Negima Second Season|Negima!?]]'' second series during the [[Omake]] involving Chao's super glove and her 2-D fighting game-esque battle with Ku Fei.
* ''[[Magical Girl Lyrical Nanoha|Nanoha]]'': Nanoha does this sometimes. Especially in the movie, when she calls out her [[Wave Motion Gun]] attack.
* Used in ''[[Rune Soldier Louie]]'' for the last episode [[Combination Attack]].
* ''[[Carnival Phantasm]]'' contains a callback to the [[Melty Blood]] games in which Akiha's portrait appears during a very violent volleyball game.
 
== [[FightingVideo GameGames]] ==
=== [[MechaFighting Game]] ===
* ''[[Capcom vs. Whatever|Marvel vs. Capcom]]''
** Its predecessor, ''Marvel Super Heroes'', had a Super Move ''Sound Effect'', which was a deep "''X!''" for X-Men (a holdover from ''X-Men: Children of the Atom''), or "''Infinity!''" for other characters (which also carried over into the first [[Mv C]] for the returning cast from MSH).
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* Quite a few ''[[MUGEN|M.U.G.E.N.]]'' characters, though it's mostly in an attempt to stay true to the games they come from.
** Shadow Kouma, an edit of [[Melty Blood|Kishima Kouma]], has a LITERAL ONE
* Used in the ''[[Gundam vs. Series]]'' series of [[Fighting Game|Fighting Games]]s. The installments centered around ''[[Mobile Suit Gundam]]'', ''[[Zeta Gundam]]'', ''[[Gundam Seed]]'' and ''[[Gundam Seed Destiny]]'' flash the character's portrait when the player activates their [[Super Mode]], while ''Gundam Vs. Gundam NEXT'' shows a cut-in of your character if you land the final attack. ''Gundam Extreme Versus'' brings back [[Super Mode|Super Modes]]s, but this time portraits only appear if it's especially critical (ie, if you're low on HP and/or it's the last 30 seconds of a match).
* Capcom's 2D [[Fighting Game]] based on ''[[Jo JoJoJo's Bizarre Adventure|Jo Jos Bizarre Adventure]]''. It also appears when activating a "custom combo" input, in which case the portrait lingers for a second or two and the character's facial features twitch to give it some semblance of not being just a still image. There are also "defeated" portraits that appear when a character is taken out by a super move.
* Done in the ''[[Bleach]]'' [[Fighting Game|Fighting Games]]s. Taken further, unleashing [[Limit Break|Bankai]] causes a short cutscene of their personal activation method to play.
* Final Smashes in ''[[Super Smash Bros.]]. Brawl'' tend to zoom in on the character using it immediately before the effect.
* ''[[Samurai Shodown]] V'' had a variation. Portraits appeared not when a character used a super attack, but when they activated "[[Desperation Attack|Mu no Kyouchi]]" [[Super Mode|mode]] (which dramatically slows down the opponent).
* The ''Mahjong Fight Club'' series has in-game AI-controlled avatars of real life [[Mahjong]] professional league players. Whenever one of them wins a hand, a cut-in of the pro's face flashes on their opponents' screens right before declaring the win. The pros themselves also have special user accounts that allow them to play as their in-game avatars (with a "real-life person" tag in place of the usual "CPU"), which will have the same effect, though the pro will see his/her own facial cut-in on his/her own screen as well.
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* [[The King of Fighters|The King of Fighters 2002: Unlimited Match]] did this with the character's [[MAX 2]] supers.
 
=== [[Hack and Slash]] ===
 
== [[Hack and Slash]] ==
* The ''[[Dynasty Warriors: Gundam]]'' games LOVE this trope. You get it when you do a combination attack, when you get into a weapons deadlock, and a BIG one when you launch a special attack near death.
** You mean '''Koei''' loves this trope. The same company which made that game presents us with ''[[Warriors Orochi]]'', where playable characters can also do combined attacks and character-specific super abilities.
** If it's been a Koei hack and slash franchise, it's used this trope. They seem to favor extreme close ups over still portraits, but that's mostly dependent on the franchise. Almost all of the ''[[Dynasty Warriors]]'' and ''[[Samurai Warriors]]'' games have used extreme close ups of the character model, often from multiple dramatic angles.
 
=== [[RhythmMecha Game]] ===
 
== [[Mecha Game]] ==
* ''[[Gotcha Force]]''
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
 
== [[MMORPG|MMORPGs]] ==
* When a [[Dungeon Fighter Online|Dungeon Fighter]] uses their classes "Awakening" skill (or certain high level normal skills), a portrait of their subclass appears on screen
* [[Grand Chase]] does this during special attacks.
 
 
=== [[Party Game]] ===
* ''[[Mario Party]] 3'' does this on the duel boards when one player's partner attacks the opposition.
** ''Mario Tennis'' uses a "VS" version of this.
 
=== [[Platform Game]] ===
 
== [[Platform Game]] ==
* ''[[Ape Escape]] 3'' has the bosses do this. Usually before doing a hard to dodge or powerful move.
 
=== [[VisualRhythm NovelGame]] ===
 
== [[Rhythm Game]] ==
* Even ''[[Dance Dance Revolution]]'' started doing this in SuperNOVA 2, flashing a portrait of the dancer in the background whenever the player gets high [[Combos]]. (20 or higher, with another portrait flash for every 50 combo)
** Hottest Party 3 took this up another notch and made it more awesome. Starting from 50 combos the character will make a move on screen, and from 100 to 200 combos, so on, they'll continue to make a fancy celebrating move for it. And better yet, if you end off with a full combo, they'll have a finishing move while "Full Combo Finish!!" flashes on screen. Distracting for easily distracted players, but it's still very [[What Do You Mean It's Not Awesome?|awesome]].
* ''[[Elite Beat Agents]]'' and ''[[Osu! Tatakae! Ouendan]]'' have the portrait of the lead member appear whenever the player completes a particularly good string of beats or hits a specific number of combos.
 
 
=== [[Role -Playing Game]] ===
* The ''[[Tales (series)]]'' uses this for its strongest attacks, known as Mystic Artes (Hi-Ougis) or Blast Calibers, depending on the game.
** ''[[Tales of the Abyss]]'' has two grades of Mystic Arte, one which gets a little portrait of the character and the strongest ones, which {{spoiler|you can't get in the first playthrough and}} show a full pic of the character in dramatic combat pose.
** If you're on a ''[[Tales of Hearts]]'' New Game +, you have a chance to see Kunzite's Mystic Arte use a different portrait from normal - specifically, with his helmet off.
** The [[Updated Rerelease]] of ''[[Tales of Vesperia]]'' gives all the main characters new Mystic Artes, and just to show how awesome and powerful they are, the accompanying new [[Super Move Portrait Attack|Super Move Portrait Attacks]] are ''animated''. (Because nothing quite says "power" like [http://www.youtube.com/watch?v=7Zy8LUZ1kzM boobie bounce].)
* ''[[Lunar Silver Star Harmony]]'' adds a [[Super Move Portrait Attack]] [[Limit Break]] system to the normal skills of the game. This makes the game rather easy for half the game, since Luna's move restores all hp and mp.
* ''[[Persona 3]]'' shows a close-up of the hero every time you use a fusion power. Portraits of the Personas involved will appear to his sides.
** It also randomly shows a cutaway of the character's face when their Persona either hits a weakness or gets a critical hit (and the first time they summon in battle, regardless of how it hits). It applies both to the party members as well as enemy Persona users (and the optional superboss.)
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* In the [[Pokémon Ruby and Sapphire|third]]- and [[Pokémon Diamond and Pearl|fourth]]-generation ''Pokémon'' games, Pokémon using a move outside of battle (Cut, Fly, etc.) flash across the screen and cry before performing the action.
** It also happens when you're challenged by a Gym Leader.
* ''[[Riviera: theThe Promised Land]]'' does this for characters' Level 3 Over Skills and enemies' Max Rage attacks.
* Despite it being during the era of sprites, before zoom-ins and portraits were feasible, the final battle of ''[[Final Fantasy VI]]'' manages a variant. When Kefka begins charging his [[Awesome but Impractical|Forsaken]] attack, a small sprite representing his laughing face will appear on the battlefield. When he appeared in ''[[Dissidia Final Fantasy]]'' the same attack reappears as his [[Limit Break]] and a more traditional close-up of his face is used before pulling back to show the attack.
* The final boss of ''[[Final Fantasy VII]]'' made the most of its newfangled 3-D graphics to give the final boss a dramatic face close-up when he performed his [[Overly-Long Fighting Animation|infamous]] Supernova attack.
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* ''[[Arc Rise Fantasia]]'' with its Trinity Acts and Excel Trinity Acts.
 
=== [[Shoot'Em Up]] ===
 
== [[Shoot'Em Up]] ==
* Spell card declarations in ''[[Touhou]]''
** Taken [[Up to Eleven|up a few notches]] with Utsuho's, wherein the portrait is accompanied by large, yellow, radiation-symbol-spammed "CAUTION!" text scrolling across the screen as well as a blaring klaxon. Reason for this being that she is a ''[[Person of Mass Destruction|living thermonuclear weapon.]]''
* Characters in ''[[Otomedius]]'' flash their portraits when using a P-Burst or D-Burst attack. The portrait is different depending on which Burst is used.
 
=== [[Turn-Based Strategy]] ===
 
== [[Turn-Based Strategy]] ==
* [[Combination Attack|Team attacks]] in ''[[Disgaea]]''.
** In the newer games, the Magichange ability also does this (As shown in the trope picture).
** Some normal moves do this, as well, the Prism Rangers' Prism Justice (Squeezes the portraits of all seven of them onto the screen), and Mid-Boss' Adonic Buster and Super Adonis (A four person team attack and magichange respectively, both using copies of himself) being particularly noteworthy.
*** ''[[Disgaea 4: A Promise Unforgotten|Disgaea 4]]'' takes this [[Up to Eleven]] with the Prism Rangers ultimate attack. It shoves 13 portraits on screen at once!
* ''[[SRW]]'' games in general absolutely abuse this, sometimes using cut-ins of the pilot, the mecha itself preparing the attack (or the next part of it), or both. In some of the games, everything from [http://www.youtube.com/watch?v=TDljO7gjY6c the most basic attack] is precipitated by at least a pilot cut-in. Considering [[Overly-Long Fighting Animation|the length of the more powerful attacks]], they almost affect the [[Story to Gameplay Ratio]].
* ''[[Advance Wars]]'' shows a portrait of the CO whenever they use their CO-Power.
* ''[[La Pucelle]]''
* Team/Group Attacks in ''[[Chaos Wars]]'' show face cut-ins of all the characters participating in the combo. When a unit performs a Realize Special, a larger portrait of the unit is shown, and during the attack, just before landing the final blow, a face-cut in appears.
* Pretty much every [[Limit Break|Flash Drives]] in the ''[[Luminous Arc]]'' [[Luminous Arc 2|series]], with the [[Luminous Arc 3|third]] game also bringing in [[Level Up At Intimacy 5|Unison Strike]] combo attack between [[The Hero|Refi]] and his [[Dating Sim|partner]].
* If the preview videos thus far are anything to go by, ''[[Fire Emblem]] [[Fire Emblem: Awakening|13]]'' will be doing this when Skills and critical hits activate.
 
=== [[Visual Novel]] ===
 
== [[Visual Novel]] ==
* Even the ''[[Ace Attorney]]'' series does it, a close up of the Attorney/Prosecutor appears in the screen, generally when doing an Objection!
** Don't forget at the beginning of the cross-examination, when the ''samurai eye shots'' of the prosecutor and the defense attorney are shown glaring at each other ''[[What Do You Mean It's Not Awesome?|with gusto]]!''
 
 
=== Non-video game examples: ===
 
== [[Manga]] and [[Anime]] ==
* This happened in the ''[[Negima Second Season|Negima!?]]'' second series during the [[Omake]] involving Chao's super glove and her 2-D fighting game-esque battle with Ku Fei.
* [[Magical Girl Lyrical Nanoha|Nanoha]] does this sometimes. Especially in the movie, when she calls out her [[Wave Motion Gun]] attack.
* Used in [[Rune Soldier Louie]] for the last episode [[Combination Attack]].
* ''[[Carnival Phantasm]]'' contains a callback to the [[Melty Blood]] games in which Akiha's portrait appears during a very violent volleyball game.
 
 
== [[Web Animation]] ==
* ''[[Bunny Kill]] 4'' has the battle in the Dragon Shrine, where both main characters and the [[Big Bad]] get one such attack each.
* ''~[[Banana-nana-Ninja!~]]'' uses these extensively, usually to add emphasis to Baninja's fits of overly dramatic dialogue, but also in action and fight scenes.
 
 
== [[Web Comics]] ==
* As a parody of various video game tropes, ''[[Problem Sleuth]]'' made [http://www.mspaintadventures.com/?s=4&p=000993 liberal] [http://www.mspaintadventures.com/?s=4&p=001072 use] [http://www.mspaintadventures.com/?s=4&p=001133 of] [http://www.mspaintadventures.com/?s=4&p=001137 these] [http://www.mspaintadventures.com/?s=4&p=001736 shots.]
 
 
== [[Web Original]] ==
* [https://web.archive.org/web/20111118091340/http://l.j-factor.com/misc/anime.gif That animated GIF] where a stick figure tries to {{spoiler|[[Door Judo|open a door.]]}}
* [httphttps://uncyclopedia.wikia.comca/wiki/File:Zidanecombo.gif One take] on [[World Cup|Zidane's]] [[Use Your Head]] moment.
 
{{reflist}}
[[Category:Spectacle{{PAGENAME}}]]
[[Category:Spectacle]]
[[Category:Video Game Tropes]]
[[Category:Spectacle]]
[[Category:Super Move Portrait Attack]]