Super Robot Wars: Difference between revisions
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** But is still above the badass level of Rebuild Shinji. |
** But is still above the badass level of Rebuild Shinji. |
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* [[Turn the Other Cheek]] |
* [[Turn the Other Cheek]] |
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* [[Urban Legend of Zelda]] (The "Two Year Rule", a belief that Banpresto won't include an anime in SRW until two years after it's ended in order to avoid [[Spoiler|spoilers]]. In reality, shows can't be added until the rights come up for licensing; this rule can be disproven simply by looking at the original ''Super Robot Wars'', which had ''[[Mobile Suit Gundam F91]]'' barely over a month after it came out in theaters) |
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** Additionally, the idea that Banpresto and Winky Soft had some kind of falling-out, which is why the ''Masou Kishin'' characters haven't appeared in a mainstream game since ''Alpha Gaiden''. |
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* [[Victory Pose]] (For certain attacks (such as a Super Robot's finishing attack, for example), new animations will be added in if the attack destroys an enemy outright. This is referred to as a "Dynamic Kill") |
* [[Victory Pose]] (For certain attacks (such as a Super Robot's finishing attack, for example), new animations will be added in if the attack destroys an enemy outright. This is referred to as a "Dynamic Kill") |
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* [[Wave Motion Gun]] (Too many to list even amongst the Original Generation mecha, though the most famous example with them is, hands down, the SRX Team's HTB Cannon.) |
* [[Wave Motion Gun]] (Too many to list even amongst the Original Generation mecha, though the most famous example with them is, hands down, the SRX Team's HTB Cannon.) |