Super Smash Bros.: Difference between revisions

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** ''[[Fire Emblem Tellius]]''
** ''[[Fire Emblem: Awakening]]''
** ''[[Fire Emblem Fates]]''
** ''[[Fire Emblem: Three Houses]]''
* ''[[Game and Watch]]''
* ''[[Kid Icarus]]''
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* [[Gratuitous Japanese]]: In the English versions of the ''Melee'' and ''Brawl'', Marth and Roy, as the games they star in were not (initially) given a worldwide release.
* [[Heavy Voice]]: A character gets this whenever they pick up a Super Mushroom and increase in size.
* [[Hit Points]]: Not in normal gameplay - each fighter's damage is tracked with percentages, ranging from a decimal number between 0% and 999%. However, in ''Melee''{{'}}s Stamina Mode, ''Brawl''{{'}}s Special Brawl "Stamina" option, the final Classic Mode fight (the Hands only), the Subspace Emissary (enemies only), and Boss Battles Mode (boss enemies only), Hit Points are utilized. Only the Stamina Modes and the final Classic Mode fight use visible numerical values; all other instances feature a red [[Life Meter]] instead.
* [[Home Run Hitter]]: A major point in the series, because it is one of four ways to kill someone, the others being self-destruction, [[Critical Existence Failure|stamina mode]], and making it impossible for the opponent to recover.
* [[Hood Hopping]]: "Big Blue" has the fighters fighting on top of ''[[F-Zero]]'' vehicles, jumping from one to another as they get too far ahead or behind. Sonic, naturally, [[Badass|can just run along the raceway]] itself and keep up.
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* [[Yeah! Shot]]: Many cinematics end in a variation of this as the player gets to choose which of the available characters to play. Also, the camera zooms in on the player and takes a snapshot for the results screen of Classic matches. The player can set up some good victory shots with this.
* [[Yin-Yang Bomb]]: Master Hand and Crazy Hand are supposedly the antithesis of each other, but when one fights them simultaneously, they coordinate their attacks.
 
 
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