Sure, Let's Go with That: Difference between revisions

m (Replaced "see Ascended Fanon and Sure, Why Not?" with "see Ascended Fanon", since both links point to the same page.)
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== Real Life ==
* This is a good tactic to use when you're running a ''[[Dungeons & Dragons]]'' game (if you aren't the type of GM who's [[Throw It In|willing to say "That's a lot better than what I came up with!]]"): if the players figure out something and they're wrong, but it wouldn't do any harm to change things so that they're right, just go with it: it's no extra work for you and makes your players feel clever for "working it out".
** Alternatively, you could let them think they got it right, and surprise them with just how wrong they were. Sort of like what could happen in a good story.
** Also a good tactic when the DM asks if you did something in preparation. "Did you do X before Y?" "...yeah, sure."
** Though this can backfire; it is especially entertaining when the players start to say "Sure, let's go with that", then get that deer-in-the-headlights look because they just realized the DM might actually be checking to see if they did something that would insta-kill them.
* ''[[Chuck Palahniuk]]'' tells the story of a time he was on a plane and the flight attendant said he'd figured out that ''[[Fight Club]]'' was really about a group of guys watching two men have sex in a bath house. Pahlaniuk said his response was basically "Yeah, sure, why not?" Guy gave him free drinks for the rest of the flight.
* This tends to crop up on the ''[[(The Customer is) Not Always Right]]'' blog when the stupidity of the various customers has gotten the employee in question so bewildered / annoyed / [[Mind Screw]]ed that they just want to get the person out of the shop as quickly as possible.
 
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