Swiss Army Hero: Difference between revisions

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{{trope}}
{{trope}}
Not actually badass soldiers from the Alps (though it's reasonable mistake), this is a combination [[Video Game Tropes|Video Game Trope]] and [[Shapeshifting]] Trope, this describes a game in which the main character can shape-shift into multiple forms. Each form can be used to do something specific - a water-based one to swim, an earth-based one to be [[The Big Guy]], an air-based one for speed, etc. In some games these would be different characters, forming a party, but in this one it's all the same guy.
Not actually badass soldiers from the Alps (though it's reasonable mistake), this is a combination [[Video Game Tropes|Video Game Trope]] and [[Shapeshifting]] Trope, this describes a game in which the main character can shape-shift into multiple forms. Each form can be used to do something specific - a water-based one to swim, an earth-based one to be [[The Big Guy]], an air-based one for speed, etc. In some games these would be different characters, forming a party, but in this one it's all the same guy.


Outside of video games, this kind of hero is often headlining a [[Merchandise-Driven]] show - after all, more forms means more toys.
Outside of video games, this kind of hero is often headlining a [[Merchandise-Driven]] show - after all, more forms means more toys.
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== [[Action Adventure]] ==
== [[Action Adventure]] ==
* ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'' - Link can turn into a Deku, Goron, or Zora, each of which have different abilities.
* ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'' - Link can turn into a Deku, Goron, or Zora, each of which have different abilities.
* ''[[Killer 7]]'' is made up of 7 assassins in one body.
* ''[[Killer7]]'' is made up of 7 assassins in one body.
* ''[[Aquaria (video game)|Aquaria]]''.
* ''[[Aquaria (video game)|Aquaria]]''.
* The titular protagonist of ''[[Kameo: Elements of Power]]''.
* The titular protagonist of ''[[Kameo: Elements of Power]]''.
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** Years before, Alucard of ''[[Symphony of the Night]]'' could change into a fire-breathing bat, a wolf that can run through enemy or mist. The mist could even be upgraded to [[Deadly Gas]].
** Years before, Alucard of ''[[Symphony of the Night]]'' could change into a fire-breathing bat, a wolf that can run through enemy or mist. The mist could even be upgraded to [[Deadly Gas]].
* ''Metal Mutant'' has the titular character able to transform on-the-fly into a humanoid cyborg, a dinosaur and a bulky tank-bot; each form is extremely specialized - several enemies can be beaten only with a specific one (for example, only the Dino's bite and tail fire can hit low critters).
* ''Metal Mutant'' has the titular character able to transform on-the-fly into a humanoid cyborg, a dinosaur and a bulky tank-bot; each form is extremely specialized - several enemies can be beaten only with a specific one (for example, only the Dino's bite and tail fire can hit low critters).
* Project [[Altered Beast]] for the PS2 gave Luke 9 different forms each with their own powers and abilities, these forms include a [[Werewolf]], Merman, [[Wendigo]], Garuda, [[Minotaur]], Dragon, {{spoiler|[[Everything's Worse with Bears|Bear]]}}, {{spoiler|UWH, aka, Alien}} and a {{spoiler|Weretiger}}
* Project [[Altered Beast]] for the PS2 gave Luke 9 different forms each with their own powers and abilities, these forms include a [[Werewolf]], Merman, [[Wendigo]], Garuda, [[Minotaur]], Dragon, {{spoiler|[[Everything's Worse with Bears|Bear]]}}, {{spoiler|UWH, aka, Alien}} and a {{spoiler|Weretiger}}
* This is the main gimmick of ''[[Trine]]''. You play as a fighter, an archer, and a mage, all sharing the same body.
* This is the main gimmick of ''[[Trine]]''. You play as a fighter, an archer, and a mage, all sharing the same body.
* In ''[[Bayonetta]]'', the titular heroine and the antagonist Jeanne, can change into a panther, bat, or crow depending on attribute the situation calls for. According to notebooks found in the game, this was just an ability of all Umbran witches.
* In ''[[Bayonetta]]'', the titular heroine and the antagonist Jeanne, can change into a panther, bat, or crow depending on attribute the situation calls for. According to notebooks found in the game, this was just an ability of all Umbran witches.
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** BN4 and BN5 had Double Soul, a combination of this trope and [[Mega Manning]], as they are obtained through defeating one of MegaMan's allies in battle. MegaMan's charge shot is changed and he gains certain other attributes, usually an elemental affinity. It is toggled in-battle instead of on the overworld by discarding a chip corresponding to that soul (i.e., a Wood chip in BN5 Team Colonel gives you Tomahawk Soul), but they each have at least one con (Knight Soul's charge shot is only melee range, Magnet Soul is weak to Wood attacks, etc.) and last for 3 turns, which can be increased using Navi Customizer programs. BN5 also had Chaos Unisons, activated by discarding a Dark Chip, where it's the same form with a different color scheme and your charge shot turns into the Dark Chip you discarded, without the bugs or HP penalty you'd get using it by itself. If you fire at the wrong time, however, you'll turn back to normal and MegaMan DS will attack you for 13 seconds, and he's invincible during that time, and the time it takes the shot to fully charge increases with each success<ref>If you pause at the right time it becomes significantly easier to hit your mark.</ref>. They also only lasted for 1 turn, period.
** BN4 and BN5 had Double Soul, a combination of this trope and [[Mega Manning]], as they are obtained through defeating one of MegaMan's allies in battle. MegaMan's charge shot is changed and he gains certain other attributes, usually an elemental affinity. It is toggled in-battle instead of on the overworld by discarding a chip corresponding to that soul (i.e., a Wood chip in BN5 Team Colonel gives you Tomahawk Soul), but they each have at least one con (Knight Soul's charge shot is only melee range, Magnet Soul is weak to Wood attacks, etc.) and last for 3 turns, which can be increased using Navi Customizer programs. BN5 also had Chaos Unisons, activated by discarding a Dark Chip, where it's the same form with a different color scheme and your charge shot turns into the Dark Chip you discarded, without the bugs or HP penalty you'd get using it by itself. If you fire at the wrong time, however, you'll turn back to normal and MegaMan DS will attack you for 13 seconds, and he's invincible during that time, and the time it takes the shot to fully charge increases with each success<ref>If you pause at the right time it becomes significantly easier to hit your mark.</ref>. They also only lasted for 1 turn, period.
*** BN4 and BN5 also had Dark Soul, activated by using Dark Chips constantly. There are a few minor differences such as MegaMan becoming darker in appearance and his emotion window gaining a malicious expression, and a few major ones such as not being able to go into Full Synchro, the inability to use certain chips, and being able to use Evil Chips and DS Navi Chips. However it isn't nearly as useful as Double Soul.
*** BN4 and BN5 also had Dark Soul, activated by using Dark Chips constantly. There are a few minor differences such as MegaMan becoming darker in appearance and his emotion window gaining a malicious expression, and a few major ones such as not being able to go into Full Synchro, the inability to use certain chips, and being able to use Evil Chips and DS Navi Chips. However it isn't nearly as useful as Double Soul.
** BN5 had two Crosses, Bass Cross and Solar ([[Boktai|Django]]) Cross, though they're barely similar to BN6's Crosses as they override MegaMan's standard form similar to Styles, sans elemental affinity.
** BN5 had two Crosses, Bass Cross and Solar ([[Boktai|Django]]) Cross, though they're barely similar to BN6's Crosses as they override MegaMan's standard form similar to Styles, sans elemental affinity.
*** Bass Cross can be obtained on the Japanese version using a promotional e-Reader card or obtained in the overseas version via cheating. You can also obtain it on any version of ''Double Team DS'' on an original DS or DS Lite if you insert a copy of the GBA version that Bass SP has been beaten on. The abilities and colors of this form depend on which version of the game you're playing, Team Colonel's version being silver and Team ProtoMan's version being gold.
*** Bass Cross can be obtained on the Japanese version using a promotional e-Reader card or obtained in the overseas version via cheating. You can also obtain it on any version of ''Double Team DS'' on an original DS or DS Lite if you insert a copy of the GBA version that Bass SP has been beaten on. The abilities and colors of this form depend on which version of the game you're playing, Team Colonel's version being silver and Team ProtoMan's version being gold.
*** Solar Cross can be obtained in ''Double Team DS'' simply by having a copy of ''Boktai 2: Solar Boy Django'' in the GBA slot. As a reference to the Boktai series' usage of solar power there will be a sun on the upper right corner of the screen that powers up the player's attacks if you're jacked in from an area outdoors.
*** Solar Cross can be obtained in ''Double Team DS'' simply by having a copy of ''Boktai 2: Solar Boy Django'' in the GBA slot. As a reference to the Boktai series' usage of solar power there will be a sun on the upper right corner of the screen that powers up the player's attacks if you're jacked in from an area outdoors.