Display title | Swordquest |
Default sort key | Swordquest |
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Page ID | 5675 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 06:09, 11 April 2017 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In 1982, Atari, at the height of its power during The Golden Age of Video Games, decided to do a sequel to Adventure. The ideas they came up with were very ambitious: A four-part Role-Playing Game series, built around a series of contests for big-buck real world prizes. They came up with a story about two brave young adventurers, Torr and Tarra, and their quest for the Sword of Ultimate Sorcery. They threw in every ancient and mystic symbol they could think of: The Four Elements, the Western Zodiac, the Kabbalah Tree of Life, the Chakra points, and the I Ching. They commissioned the Franklin Mint to make five prizes, worth a total of $150,000, and hired DC Comics to make a comic book for each game that would set the story, and hold clues for the contests. |