Information for "Swordquest"

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Display titleSwordquest
Default sort keySwordquest
Page length (in bytes)6,192
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Page ID5675
Page content languageen - English
Page content modelwikitext
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Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page2 (0 redirects; 2 non-redirects)

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorDai-Guard (talk | contribs)
Date of latest edit06:09, 11 April 2017
Total number of edits8
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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In 1982, Atari, at the height of its power during The Golden Age of Video Games, decided to do a sequel to Adventure. The ideas they came up with were very ambitious: A four-part Role-Playing Game series, built around a series of contests for big-buck real world prizes. They came up with a story about two brave young adventurers, Torr and Tarra, and their quest for the Sword of Ultimate Sorcery. They threw in every ancient and mystic symbol they could think of: The Four Elements, the Western Zodiac, the Kabbalah Tree of Life, the Chakra points, and the I Ching. They commissioned the Franklin Mint to make five prizes, worth a total of $150,000, and hired DC Comics to make a comic book for each game that would set the story, and hold clues for the contests.
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