Display title | TRON: Evolution |
Default sort key | TRON: Evolution |
Page length (in bytes) | 7,990 |
Namespace ID | 0 |
Page ID | 129111 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | SelfCloak (talk | contribs) |
Date of latest edit | 20:29, 22 April 2019 |
Total number of edits | 12 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | TRON: Evolution, the requisite video game tie-in/Prequel to Tron: Legacy, fills in some of the backstory that is only vaguely alluded to in the film itself. You play as a newly-written program known only as the System Monitor, designed by Kevin Flynn to help quell the unrest between the newly-arrived ISOs and Grid-native Basics. The arrival of virus Abraxas on a supposedly-closed system doesn't help matters, and soon the Monitor is pressed into service to defend the Grid from threats both internal and external, with Strange Girl Quorra watching from a distance. |