Team Fortress 2/Fridge: Difference between revisions

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***** Wait... I just had my own [[Fridge Brilliance]] moment after taking the "construction vs destruction" idea into account, and wondering why the videos make the RED team seem like the good guys. Think about it... from what little the game seems to reveal about the world of [[Team Fortress 2]], it seems like it's mainly the Cold War, with the sheer insanity factor turned up to eleven. The RED team could be the force of chaos and change, and the BLU team, whether they have good intent behind it or not, wants to keep the world the way it is... and if everyone else on the planet is even a tenth as psychotic as all of the main characters, it's obvious something needs to be changed.
***** Well, canonically, both Teams are simply front corporations for intelligence agencies. Perhaps the apparent contradiction in the naming can be explained as a sort of [[Paper-Thin Disguise]].
* A little Fridge thought about the Dead Ringer; I always wondered why the action of holding a pocket-watch out to your left allowed the Spy to be ready to drop a fake corpse and cloak, and what made it so when the watch is down, the cloak and corpse are not activated whenever you take damage. This was until I realised what the Spy actually does when he holds out the watch. [http://www.lowpings.net/gamingnews/wp-content/uploads/2010/08/dead-ringer.jpg This image]{{Dead link}} shows exactly how the Spy holds the Ringer, notice the thumb. His thumb is poised on a button, and ''this'' is what activates the cloak and corpse. The Spy doesn't press it when he needs to, it instead is triggered when he is injured, as muscles contract as a response to pain. Thus, when the Ringer is up and his thumb is resting on the button, a stray bullet causes him to flinch, activating the cloak and corpse.
* "Sun Tzu said that... in one place, it's called a zoo!" Oh! Sun Tzu, Sun Zoo! NOW I get it!
** How do people not get [[Incredibly Lame Pun|this joke]] immediately?
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* While there won't be any arguments about the Pyro's gender, the whole unlock set seems to be point out that the idea behind the Pyro's unlocks are usually based off being a housewife. If the Pyro could speak, it would have been jokes about being a better "Basemaker", taking care of the needs of 8 other squadmates and dealing with "unwanted" houseguests. Namely the spy...
** Not to mention, Pyro literally defeats people by [[Kill It with Fire|cooking]] and [[Rule of Symbolism|has no voice]](though that sort of thing was changing in the sixties).
* According to the Loose Canon comics, the first Medic was Sigmund Freud, maestro of finding sexual innuendo in everything. And what is the signature [[Limit Break]] of our modern-day Medic? The [[Does This Remind You of Anything?|rather suggestive]] [[Über Charge]]ÜberCharge.
** Freud was also Jewish, which may or may not be playing into the "The Medic is [[Ambiguously Jewish]] and escaped from the Nazis" fan theory.
* In the WAR! Update, the Announcer tries to convince the Soldier that the Demoman hates him. The Soldier refuses to believe it's the Demoman (it's not, it's a picture of Demoman with a robotic voice) until he's called a civilian. Most people unfamiliar with the game or vaguely familiar with the Soldier's bio will assume that the Soldier is mad because he thinks of himself as a man of war and refuses to be known as not shelving his duties. However, those familiar with the game's history will remember an old bug called "The Civilian", an old placeholder for escort missions. By activating it, you control your character in their T-pose and move very slowly and in general be a useless asset to your team. By doing this, Valve is doing a rather subtle call-back to long time players who know just how useless and infuriating a "civilian" teammate can be.
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* The X-rays on the back wall and the unexploded bomb in the tray behind the Medic indicate that the Heavy initially showed up in the Medic's clinic because he had a bomb lodged in his chest, and the Medic just decided to "upgrade" the Heavy while he was visiting and he had a perfectly good open chest on his table.
* To do with the Boston Basher, a bat for the Scout: if the swing with the bat doesn't hit anything, damage and bleed effect is applied to the Scout himself. Why? Because the bat is heavy and the Scout can't control it-- if nothing stops it from moving, it comes all the way round and hits him.
** On that note... You know how Scout's bio says he has a "penchant for baseball"? It goes beyond using a baseball bat as a weapon; take a look at his [https://web.archive.org/web/20120610122134/http://tf2wiki.net/w/images/thumb/6/69/Scout.png/300px-Scout.png costume]: it's a modified baseball uniform, right down to cleats and a cap.
* In the ''Meet The Spy'' video, the style of movie changed entirely. Why? The first director was killed.
** Not so. The comic with the director states he finished films for all nine RED team members before Miss Pauling offed him, and the Administrator said they wouldn't bother with any BLU films.
* In ''Meet the Medic'', the Medic doesn't receive the same [[Über Charge]]ÜberCharge appearance as the Heavy, whereas in the game he does -- but in ''Meet the Medic'', he's not 'upgraded' himself to receive [[Über Charges]]ÜberCharges yet. The Heavy was his test subject.
** Actually, if you notice, Medic's not using the standard medigun. He's using the new Quick-Fix, which normally doesn't grant invulnerability with its [[Über Charge]]ÜberCharge. I suspect the "Über Hearts" are meant as a work around that.
*** Actually, the Quick-Fix started out with a very unstable Invulnerability function. For the first run, it worked even without healing the target for awhile after activating it. However, the invuln function shorted out after the first battle.
*** Further Fridge Brilliance: According to the description, the Quick-Fix was the prototype Medigun. He's using it because the original Medigun doesn't exist yet.
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** During "Meet the spy", the BLU spy says: 'It could be you'(looking at the Heavy or Soldier, offscreen), 'It could be me, it could even be...'(looking at the camera). Meaning he thinks even the Director could be the spy.
** Miss Pauling probably told the BLU team the Director would be taking their interviews when he was in fact doing the film about the RED spy. They let him in, unknowing the plan was to make a film about the ''spy deceiving and then killing them''.
* For a while I wondered how the Medic in the "Meet the Medic" video got an [[Uber Charge]]ÜberCharge so quickly after just two heals. Then I remembered that he had just used his medigun to heal the Heavy, who had his entire torso open, whose heart and been removed, and who had just gotten a rib snapped off. [[Uber Charge]]ÜberCharge generates faster by healing teammates who are more seriously injured; all those injuries on the Heavy, combined with healing a broken leg on the Demoman and repairing what was possibly spinal damage on the Scout, he'd most likely have plenty of charge to go uber. -- Somerandomdude
* One has to wonder how the Soldier--a man who technically has no military knowledge whatsoever and is pretty much just an [[Ax Crazy]] military man wannabe--would end up on the team of mercenaries that would probably want a soldier that's just a little more sane. Then you realize something: The Soldier went on a killing spree up until 1949 because he didn't know WWII ended 4 years earlier. Who knows how many civilians he confused as Nazis he had killed in that time. Therefore, RED/BLU likely enlisted him so he wouldn't kill any more civilians out of paranoia in his own country.
* At the beginning of ''Meet the Scout'', the Scout does a [[Dramatic Gun Cock|Dramatic Shotgun Pump]] just before launching an attack. This trope's common enough except we know in real life, you would be just ejecting a round with the shell if you did that before firing, though most works ignore this. But look closely and you see the shell does indeed get ejected. The Scout just wasted a perfectly good slug. - [[Tropers/Tuckerscreator|Tuckerscreator]]