Team Fortress 2/Headscratchers: Difference between revisions

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** The compression blast is the very most important of his abilities. His fire can make the enemy run backwards to save themselves with water.
** The compression blast is the very most important of his abilities. His fire can make the enemy run backwards to save themselves with water.
*** That's a very useful ability, too.
*** That's a very useful ability, too.
** Pyro is quite a Mario, excluding long-range combat (long range harassment still works, flareguns can make snipers bugger off for 10-20 seconds a time). The flamethrower is pretty strong in close-range, and he has maneuverability over the heavy and his minigun, can be used as a makeshift smoke grenade (though I cannot confirm the effectiveness of this strategy), and it's the single best way to spycheck in the game. One puff and a spy is screwed. The shotgun fills out medium range combat. Some of the melee weapons (mostly the Axtinguisher) help with the role of an ambush class, but the most multi-functioned of all is the airblast. It's about the best counter to an Über Charge, can quickly kick out unwelcome visitors with ease, reflects most projectiles, and moves away sticky traps, and your mere presence on the battlefield may cause enemy soldiers to resort to shotguns, it also extinguishes burning teammates, and allows you to push a guy into a corner and kill him very quickly. Not to mention he also occasionally blasts people into huge ravines and off cliffs.
** Pyro is quite a Mario, excluding long-range combat (long range harassment still works, flareguns can make snipers bugger off for 10-20 seconds a time). The flamethrower is pretty strong in close-range, and he has maneuverability over the heavy and his minigun, can be used as a makeshift smoke grenade (though I cannot confirm the effectiveness of this strategy), and it's the single best way to spycheck in the game. One puff and a spy is screwed. The shotgun fills out medium range combat. Some of the melee weapons (mostly the Axtinguisher) help with the role of an ambush class, but the most multi-functioned of all is the airblast. It's about the best counter to an ÜberCharge, can quickly kick out unwelcome visitors with ease, reflects most projectiles, and moves away sticky traps, and your mere presence on the battlefield may cause enemy soldiers to resort to shotguns, it also extinguishes burning teammates, and allows you to push a guy into a corner and kill him very quickly. Not to mention he also occasionally blasts people into huge ravines and off cliffs.


* If I remember correctly, the Engineer built all his unlocks himself when the Engineer update rolled around. So why is he holding the Frontier Justice when the Heavy and Medic pass by him and sniper in Meet the Medic?
* If I remember correctly, the Engineer built all his unlocks himself when the Engineer update rolled around. So why is he holding the Frontier Justice when the Heavy and Medic pass by him and sniper in Meet the Medic?