Team Fortress 2/Tropes A To G: Difference between revisions

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* [[Anti-Frustration Features]]: Unless modded, maps scramble teams after a team loses badly a few times.
* [[Anti-Poopsocking]]: The current drop system has a cap on the amount of playtime in which drops can occur, about 10 hours a week. Playing beyond that cap does not grant the player additional items. Before this system was implemented, the old drop system was tied so closely with playtime that, statistically, the best way to guarantee that items would drop join an "idling" server and ignore the game for hours on end.
* [[Arrows on Fire]]: In Medieval Mode, a Huntsman Sniper can easily make these, since there's torches and the like to set arrows on fire.
** In other modes, a Huntsman Sniper teaming up a Pyro teammate can set his arrows aflame to kill a foe.
* [[Artificial Brilliance]]: The AI driven bots are capable of Spy checking and single class rushes, and the Medics hide from the action until they think it's safe.
** [[Artificial Stupidity]]: They do, however, have several pathfinding and decision making problems that prevent them from being a threat in small numbers. It's a work in progress.
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* [[Awesome Yet Practical]]: Some kill taunts, however, can be worth the risk due to how they work. Heavy's Showdown taunt has a long range that spans about the length of 2fort's bridge, can shoot through tiny cracks, and fires off relatively quickly (and paired with the [[Lethal Joke Item|Holiday Punch]], it's even more effective and humiliating). Sniper's Skewer and Medic's Spinal Tap also stun any opponents that are hit by the first motion of the taunt, making them sitting ducks for the actual kill motion (filling up Medic's ubercharge completely in the latter case).
** And weapons as well. For example, two futuristic weapons from the Deus Ex promotional pack: Machina (sniper rifle that trades off [[No Scope]] fire, but deals even more damage and hits [[One-Hit Polykill|multiple targets in a row]]) and Widowmaker (shotgun that uses [[Abnormal Ammo|engineer's metal supply]] to fire and refills it on hit, turning him into a [[Glass Cannon]] without the need to reload... or even a [[Lightning Bruiser]] with the Gunslinger)
 
==B==
* [[Back Stab]]: The Spy class's ''modus operandi''.
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** And [http://wiki.teamfortress.com/wiki/Itsy_Bitsy_Spyer a Spy voodoo doll].
* [[Everything's Better with Samurai]]: The Soldier's Killer's Kabuto and, of course, the Shogun Pack.
** Now the Demoman joins in the weeb fun, with some community made cosmetics, like the Bushi-Dou and Sangu Sleeves, and some of his weapons, like the Half-Zatoichi (which he shades with Soldier).
* [[Everything's Louder with Bagpipes]]: The Demoman's theme, Drunken Pipe Bomb, uses the bagpipes. Also, the end of Meet The Demoman has the TF2 ending riff played on bagpipes.
** In DeGroot Keep, bagpipes also play in the background whenever the castle door opens; that is when points A and B are captured, and when the castle is successfully defended.
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* [[Goomba Stomp]]: The Soldier's Mantreads allow players to take the fall damage that they would normally take, triple it, and apply it to the guy you land on; the higher you fall, the more damage you deal, often enough to one-shot most classes in the game. Of course, managing to actually land on someone is a feat in and of itself, especially while rocket jumping.
** Some servers have a mod that enables Goomba stomps for everybody, being an instant-kill no matter how you land on someone.
* [[Gosh Dang It to Heck]]: Given the game's rating and tone, the characters generally swear less than you'd expect them to, although they all tend to get less-than-professional in their [[Post MortemBond One -Liner|domination lines]].
* [[Gotta Kill Them All]]: Pretty much the main objective of Arena mode.
* [[Grand Theft Me]]: While not literal, Your Eternal Reward specifically takes away a Spy's normal disguise kit, but whenever he backstabs an enemy, he immediately takes on that enemy's class and name as a disguise. As the enemy is silently killed and the body disappears almost immediately, unobservant foes won't notice that their friend is now playing for the other team. That said, you can still use voice-chat to announce that a spy had stolen your identity to your team and hope that they can hear you.