Team Fortress 2/Tropes A To G: Difference between revisions

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** As well as a [[Shout-Out]] to the popular use of sprays utilizing variations on "I Am Totally Not A Spy".
** A patch note in December simply read "Updating some files, for no reason whatsoever." They actually removed Crate series 3, 4, and 5 from the [[Random Drop]] system, and added 6, 7, 8, and 9. Also, 6 is a [[Holiday Mode|Festive]] [[Foreshadowing|Winter]] Crate.
* [[Bloody Hilarious]]
* [[Blood Splattered Warrior]]: Due to the way the game handles blood and bullet hold sprites, they only appear on a player when they are shot by any projectile that isn't an explosive or fire-based, as well as melee attacks. It also has zero indication on actual health because a Medic could be healing that Heavy, meaning he could look like he's covered in his own blood, yet has well over his normal allotment of 300 HP.
* [[Bloody Hilarious]]
* [[Blown Across the Room]]:
** What happens when players get shot with the Force-A-Nature or a Pyro's airblast.
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* [[Cooldown]]: Some weapons have a cooldown period after use before they can be activated again.
* [[Cool Train]]: Lil' Chew Chew, the Payload in Frontier.
* [[Cosmetically Different Sides]]: RED and BLU, obviously. RED is the "canon" side; all the Meet the Team videos are of the boys in red, and loadouts default to RED.
* [[Cosmetic Award]]: The hats, although since each of them [[Random Drop|is part of the drops]], they only really reward you for playing enough to get one by luck.
** The Polycount update introduced item sets that gave bonuses if all items were equipped, with the first batch including a hat in each set. Future sets didn't include bonuses, as this was widely seen as [[Bribing Your Way to Victory]] by the fanbase.
** Achievements, though they also guarantee you some of the randomly dropping extra weapons when you get enough of them.
* [[Cosmetically Different Sides]]: RED and BLU, obviously. RED is the "canon" side; all the Meet the Team videos are of the boys in red, and loadouts default to RED.
* [[Coup De Grace]]/[[Cool and Unusual Punishment]]: When one team wins a round, the game pulls players on the losing team into third person to play a character who now runs about with their arms in the air and either poses disappointedly or cowers shamefully while the winning team hunts them down with increased speed and unlimited [[Critical Hit|Critical Hits]].
** On the other hand, the Pyro gets a killer Come at Me Bro pimp stance.
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* [[Distracted by the Sexy]]: [http://www.youtube.com/watch?v=zOR3snVKW0E And promptly backstabbed.]
* [[Ditzy Genius]]: Prolonged exposure to Australium has this effect on people. Radigan Conagher, after working with Australium for years, became intelligent enough to make a fully functional prosthetic limb, and dumb enough to saw his hand off to be able to use it, and Australia, the main source of this metal, is the most advanced country in the entire world, yet they elect their king by kangaroo boxing.
* [[Do Not Drop Your Weapon]]: You cannot drop your weapon unless you die, with the exception of being able to drop a Sandvich with the Heavy.
** And anything you THROW at enemies. (Jarate, Mad Milk)
* [[Do Not Run with a Gun]]: The Heavy while spinning his barrels and the Sniper while zoomed in or with a readied arrow.
* [[Does This Remind You of Anything?]]:
** "EAT IT, FATTY!"
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** "Oh dere's my ball" and "I love my ball."
** [http://wiki.teamfortress.com/w/images/e/e2/Sniper_activatecharge04.wav "Now, Doctor, now."]
* [[Do Not Drop Your Weapon]]: You cannot drop your weapon unless you die, with the exception of being able to drop a Sandvich with the Heavy.
** And anything you THROW at enemies. (Jarate, Mad Milk)
* [[Do Not Run with a Gun]]: The Heavy while spinning his barrels and the Sniper while zoomed in or with a readied arrow.
* [[Doomsday Device]]: At least two in the form of the [[Frickin' Laser Beams|Ray Gun]] on Gravelpit and the... whatever it is on Nucleus. Also, the big-ass missiles on Granary, Goldrush, etc.
** To a lesser extent, the eponymous Payload in, uh, Payload mode.
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* [[Fictional Holiday]]: Australian Christmas/Smissmas. Every December the 17th, children in Australia make weapons and hats for Old Nick, a crotchety old man who lives at the South Pole. After receiving all of his gifts, Old Nick realizes he received many duplicates of gifts, so he sells them off for incredibly low prices.
* [[Final Death]]: In Arena, there's no respawning.
* [[Finger Framing]]: The Director's Vision taunt.
* [[Finger-Poke of Doom]]: The killtaunts available to the updated classes. They take several seconds to execute (with only a small timeframe being lethal in a rather specific fashion). They are also the only way to damage opponents during humiliation or stalemate.
** Almost literally with the case of the Heavy, who can kill enemies ''several feet away'' by pointing at them.
* [[Finger Framing]]: The Director's Vision taunt.
* [[Fingerless Gloves]]: Worn by the Heavy and the Sniper.
* [[Firing One-Handed]]: The Spy's Revolver. The Engineer also holds his pistol one-handed, but the Scout (who wields an identical pistol, albeit with less ammo in reserve) uses two.
* [[First Person Ghost]]
* [[First-Person Snapshooter]]: You can take screenshots and replays at the press of a button. There are a few achievements released during the Replay Update that requires fiddling with the replay and getting a number of views on [[YouTube]].
* [[First Person Ghost]]
* [[Flawless Victory]]: Said by the Administrator in Arena.
* [[Foiler Footage]]: When hats were first announced, people revealed what each class's hat was planned to be by reading the game's string asset files (files which contain every phrase and term used in the game, so that different files can be used for different languages). Valve responded by filling the files with false positives in the future, such as strings for [[Unexpected Gameplay Change|TF2's planned MMORPG functionality]] and a [[Precision-Guided Boomerang|boomerang]] for the Sniper (instead of the Jarate that was actually revealed).