Terraria: Difference between revisions

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{{quote|''Terraria is a land of adventure! A land of mystery! A land that's yours to shape, to defend and to enjoy. Your options in Terraria are limitless, are you an action gamer with an itchy trigger finger? A master builder? A collector? An explorer? There's something for everyone here.''}}
{{quote|''Terraria is a land of adventure! A land of mystery! A land that's yours to shape, to defend and to enjoy. Your options in Terraria are limitless, are you an action gamer with an itchy trigger finger? A master builder? A collector? An explorer? There's something for everyone here.''}}


'''''[http://www.terraria.org/ Terraria]''''' (pronounced similar to "Terrarium") is a very detailed 2D [[Wide Open Sandbox]] indie game, created by Andrew "Redigit" Spinks and Jeremy "Blue" Guerrette. It was made available on [[Steam]] on May 16, 2011. As of 02/21/2012 Redigit had ceased development of the game, and version 1.1 came out on the 1st of December, 2011, making the game at least thrice as complex at it previously was.
'''''[http://www.terraria.org/ Terraria]''''' (pronounced similar to "Terrarium") is a very detailed 2D [[Wide Open Sandbox]] indie game, created by Andrew "Redigit" Spinks and Jeremy "Blue" Guerrette. It was made available on [[Steam]] on May 16, 2011. As of 02/21/2012 Redigit had ceased development of the game (which fortunately only turned out to be a long hiatus), and version 1.1 came out on the 1st of December, 2011, making the game at least thrice as complex at it previously was.


''Terraria'' focuses on exploring the gorgeous randomly generated world you're stranded in, to find resources to build a cozy home, equip yourself with armor and potions, befriend merchants, and defend your town from monsters. You start from scratch with little more than a pickaxe and some trees -- and end up crafting epic-level equipment to fight massive demons, dig cave systems throughout the land, and build a fortress that can withstand full-on goblin army invasions. You can share every world you create with your friends in single-player and multiplayer, and freely visit any map with any character.
''Terraria'' focuses on exploring the gorgeous randomly generated world you're stranded in, to find resources to build a cozy home, equip yourself with armor and potions, befriend merchants, and defend your town from monsters. You start from scratch with little more than a pickaxe and some trees -- and end up crafting epic-level equipment to fight massive demons, dig cave systems throughout the land, and build a fortress that can withstand full-on goblin army invasions. You can share every world you create with your friends in single-player and multiplayer, and freely visit any map with any character.
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The player has the option of entering Hard Mode after clearing the first few basic quests. Hard Mode is triggered by challenging the boss of the Underworld, and spawns ''many'' new monsters, items, materials, bosses and [[Light Is Not Good|a new, spreading biome]] into the world.
The player has the option of entering Hard Mode after clearing the first few basic quests. Hard Mode is triggered by challenging the boss of the Underworld, and spawns ''many'' new monsters, items, materials, bosses and [[Light Is Not Good|a new, spreading biome]] into the world.


Version 1.3 of the game, released in June 30, 2015, was the last version made with designer Andrew Spinks's involvement. [http://playstarbound.com/about/ Most of the development team] has moved on to work on ''[[Starbound]]'', which can be best described as Terraria [[In Space]].
Version 1.3 of the game, released in June 30, 2015, was the last version made with designer Andrew Spinks's involvement (although it received several additional updates after that). [http://playstarbound.com/about/ Most of the development team] has moved on to work on ''[[Starbound]]'', which can be best described as Terraria [[In Space]].


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