Display title | Texture Compression |
Default sort key | Texture Compression |
Page length (in bytes) | 3,093 |
Namespace ID | 0 |
Page ID | 109680 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 01:08, 10 April 2017 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Bitmaps, Sprites and Textures discusses why pictures are important to Video Games, and how it's important to choose between detail and size. Texture compression saves space in Video RAM and allows the textures to be transferred more quickly, allowing the use of even more. |