That One Boss/Action Game: Difference between revisions

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* The closest thing to this in [[New Super Mario Bros]] is probably Monty Tank, the boss of world six. His Bullet Bills and Bob-ombs aren't overtly deadly, but in the last phase he becomes a bit tricky: The tank grows so high that you have to [[Goomba Springboard]] off a Bullet Bill to hit him. Which isn't easy without getting hurt, as he likes shooting two or three Bullet Bills directly above each other. Add the time trouble you get when you started the level from the beginning (it's one of the longest castles of the game), and you'll really get some challenge, especially when you're a [[One-Hit-Point Wonder]].
* The closest thing to this in [[New Super Mario Bros]] is probably Monty Tank, the boss of world six. His Bullet Bills and Bob-ombs aren't overtly deadly, but in the last phase he becomes a bit tricky: The tank grows so high that you have to [[Goomba Springboard]] off a Bullet Bill to hit him. Which isn't easy without getting hurt, as he likes shooting two or three Bullet Bills directly above each other. Add the time trouble you get when you started the level from the beginning (it's one of the longest castles of the game), and you'll really get some challenge, especially when you're a [[One-Hit-Point Wonder]].
** Want to defeat [[Dem Bones|Dry Bowser]] without taking damage? He's significantly faster than Bowser of World 1, and he'll barely give you enough time to run under him when he jumps. If you couldn't just run through him and take a hit, he would clearly qualify as That One Boss.
** Want to defeat [[Dem Bones|Dry Bowser]] without taking damage? He's significantly faster than Bowser of World 1, and he'll barely give you enough time to run under him when he jumps. If you couldn't just run through him and take a hit, he would clearly qualify as That One Boss.
* While the Koopaling fights in ''[[New Super Mario Bros. U]]'' are easy to stunlock to death if you jump on them the second they pop out of their shells between hits, [[Self-Imposed Challenge|a few of them prove to be surprisingly tough if you opt to fight them normally.]]
** Iggy's fight is full of [[Confusion Fu]], and sees him running around like a maniac from the floors up to the ceilings where he can't be hit. While the magic blasts that he fires and the Magmaarghs he summons aren't hard to dodge by themselves, if you aren't careful you'll find yourself sandwiched between two Magmaarghs that will converge on your location with their weird movement pattern while Iggy may or may not try to crush you from above as well. Oh, and when you stomp on him his shell's movement is downright ''weird'', and tends to double back and try to flatten you immediately after you dodge it. Sometimes though, it'll stop short and reverse, causing you to crash right into it when you try to dodge.
** Roy's toting a double-sided Bullet Bill cannon, and leaps around a bunch of flying platforms while taking potshots at you and occasionally trying to flatten you with a ground pound. Later in the fight he starts adding Missile Bills, which home in on you, into the mix. Oh, and every time he fires his cannon, he scoots backwards due to the recoil, which can throw off your aim when you try to jump on him and even lead to you crashing right into him.
** Ludwig takes the simple, but effective approach of flooding the crow's nest you fight him on with a ton of wand blasts from both himself and his illusory doubles. It's practically [[Bullet Hell]] in a Mario game (albeit Bullet Hell Lite), especially since you're fighting him in a somewhat small arena.
* The [[Dual Boss]] fight against the Hisstocrats in ''[[Super Mario 3D World]]'' is a ''nightmare'', which is a jarring change from how their separate boss fights [[Best Boss Ever|normally are.]] Said [[Dual Boss]] fight is in the middle of World Flower's brutal [[Boss Rush]], where you'll eat through a huge chunk of the surprisingly strict 500 second time limit just from fighting them. The best way to beat them in a timely manner is by hitting the other Hisstocrat immediately after stomping on the first, which is hard to do ''without'' having a storm of fireballs and several other bosses to worry about. If you don't, you're likely to die just shy of beating the level provided the other bosses or the Hisstocrats themselves don't do you in.
* The [[Dual Boss]] fight against the Hisstocrats in ''[[Super Mario 3D World]]'' is a ''nightmare'', which is a jarring change from how their separate boss fights [[Best Boss Ever|normally are.]] Said [[Dual Boss]] fight is in the middle of World Flower's brutal [[Boss Rush]], where you'll eat through a huge chunk of the surprisingly strict 500 second time limit just from fighting them. The best way to beat them in a timely manner is by hitting the other Hisstocrat immediately after stomping on the first, which is hard to do ''without'' having a storm of fireballs and several other bosses to worry about. If you don't, you're likely to die just shy of beating the level provided the other bosses or the Hisstocrats themselves don't do you in.
* ''[[Super Mario Odyssey]]'' doesn't really have any hard boss fights while you're playing through the story. But once the postgame opens up, the initially easy bosses really start to bring their A-game.
* ''[[Super Mario Odyssey]]'' doesn't really have any hard boss fights while you're playing through the story. But once the postgame opens up, the initially easy bosses really start to bring their A-game.