That One Boss/Shoot'Em Up: Difference between revisions

Content added Content deleted
No edit summary
mNo edit summary
Line 67: Line 67:
* ''[[Heavy Weapon]]'' has the [[Final Boss]] ("Secret Weapon"). This thing has three phases. The first phase shoots out lasers from its sides that either go straight down, diagonally, or curve around. Touch any of those and [[One-Hit Kill|you're dead regardless of shields]]. The second phase has it spray purple shots while it periodically drops an A-bomb. If '''that''' even ''touches the ground'' before you shoot it down, you're also toast! The third phase is a [[Macross Missile Massacre]] that is the easiest of the three, you can shoot the missiles down and he cannot give you a dreaded [[One-Hit Kill]]. Did I also mention that when you die, you lose ALL your [[Smart Bomb|Smart Bombs]] which would have made the boss easier? Also, he comes at the end of a hard and [[Marathon Level|extremely long level]] filled with [[Demonic Spiders]].
* ''[[Heavy Weapon]]'' has the [[Final Boss]] ("Secret Weapon"). This thing has three phases. The first phase shoots out lasers from its sides that either go straight down, diagonally, or curve around. Touch any of those and [[One-Hit Kill|you're dead regardless of shields]]. The second phase has it spray purple shots while it periodically drops an A-bomb. If '''that''' even ''touches the ground'' before you shoot it down, you're also toast! The third phase is a [[Macross Missile Massacre]] that is the easiest of the three, you can shoot the missiles down and he cannot give you a dreaded [[One-Hit Kill]]. Did I also mention that when you die, you lose ALL your [[Smart Bomb|Smart Bombs]] which would have made the boss easier? Also, he comes at the end of a hard and [[Marathon Level|extremely long level]] filled with [[Demonic Spiders]].
* ''[[Cuphead]]'': The Devil's debtors are all fairly tricky opponents, but some are far tougher than others. The ones listed below are the worst of the bunch, and guaranteed to show you that Game Over screen over and over again.
* ''[[Cuphead]]'': The Devil's debtors are all fairly tricky opponents, but some are far tougher than others. The ones listed below are the worst of the bunch, and guaranteed to show you that Game Over screen over and over again.
** [[Monster Clown|Beppi the Clown's]] fight takes place on a rollercoaster track, and occasionally coaster will pass through during the second phase onward. And it's that damn coaster that makes this fight so difficult: Beppi's balloon dog spam in his second phase and horseshoe attacks in the third are hard enough to dodge already, but when you have to board the rollercoaster and dodge both its dangerous passengers ''and'' Beppi's attacks every few seconds, you've got an annoying clusterfuck on your hands. Thankfully, the rollercoaster becomes a non-issue in his final phase... because the penguin minions he summons pick up the slack. The baseballs they throw are hard to keep track of thanks to how small they are, and because the penguins go out of their way to aim at you before throwing them, you have to keep frantically jumping from platform to platform to avoid them while attacking Beppi.
** [[Monster Clown|Beppi the Clown's]] fight takes place on a rollercoaster track, and occasionally the coaster will pass through during the second phase onward. And it's that damn coaster that makes this fight so difficult: Beppi's balloon dog spam in his second phase and horseshoe attacks in the third are hard enough to dodge already, but when you have to board the rollercoaster and dodge both its dangerous passengers ''and'' Beppi's attacks every few seconds, you've got an annoying clusterfuck on your hands. Thankfully, the rollercoaster becomes a non-issue in his final phase... because the penguin minions he summons pick up the slack. The baseballs they throw are hard to keep track of thanks to how small they are, and because the penguins go out of their way to aim at you before throwing them, you have to keep frantically jumping from platform to platform to avoid them while attacking Beppi.
** [[Flunky Boss|Baroness Von Bon Bon]] is infamous for the sheer RNG her battle runs on. Before you fight the lady herself you have to deal with three of her five food-themed minions. None of them are ''that'' bad by themselves, but as the fight progresses you have to fight the current miniboss while more hazards are thrown into the mix: tiny jellybean soldiers that are easy to lose track of, and the trio of humongous clouds the Baroness fires from her shotgun. When you pair them with the gumball machine's [[Bullet Hell]], the jawbreaker's constant homing in on you, or the cupcake's erratic bouncing, you get a confusing mess where getting hit is all but inevitable. Her final phase, thankfully, has her fight you herself instead of having her minions do the work for her... but this time, you're being chased by her castle ''and'' her bouncing severed head (which homes in on you).
** [[Flunky Boss|Baroness Von Bon Bon]] is infamous for the sheer RNG her battle runs on. Before you fight the baroness herself, you have to deal with three of her five food-themed minions. None of them are ''that'' bad by themselves, but as the fight progresses you have to fight the current miniboss while more hazards are thrown into the mix: tiny jellybean soldiers that are easy to lose track of, and the trio of humongous clouds the Baroness fires from her shotgun. When you pair them with the gumball machine's [[Bullet Hell]], the jawbreaker's constant homing in on you, or the cupcake's erratic bouncing, you get a confusing mess where getting hit is all but inevitable. Her final phase, thankfully, has her fight you herself instead of having her minions do the work for her... but this time, you're being chased by her castle ''and'' her bouncing severed head (which homes in on youQ).
** When it comes to bosses fought in the aeroplane, [[Feathered Fiend|Wally Warbles]] takes the cake. Hilda Berg and Djimmi the Great, while certainly not ''easy'', were a lot more manageable for the most part. But Wally's a big fan of [[Bullet Hell]] patterns, and no matter which phase you're on there's a lot to look out for. Of note are his second and fourth phases: the second has him assault you with a ridiculous barrage of feathers that are densely packed and hard to fly safely around at your default size. You ''could'' cheese the fight by shrinking and thus giving yourself more room to move around... but your bullet range is drastically shortened, meaning that you'll either have to get in his face to hurt him or wait until the small periods of downtime where he's exhausted to hurt him, and both options are far from ideal. In the final phase, he's a broken, featherless wreck being carried on a stretcher, but he still has enough fight in him to pelt you with tons of garbage while the paramedics and ''his own heart'' throw their own attacks into the mix.
** When it comes to bosses fought in the aeroplane, [[Feathered Fiend|Wally Warbles]] takes the cake. Hilda Berg and Djimmi the Great, while certainly not ''easy'', were a lot more manageable for the most part. But Wally's a big fan of [[Bullet Hell]] patterns, and no matter which phase you're on there's a lot to look out for. Of note are his second and fourth phases: the second has him assault you with a ridiculous barrage of feathers that are densely packed and hard to fly safely around at your default size. You ''could'' cheese the fight by shrinking and thus giving yourself more room to move around... but your bullet range is ''pathetic'' when you're tiny, meaning that you'll either have to get in his face to hurt him or wait until the small periods of downtime where he's exhausted to hurt him, and both options are far from ideal. In the final phase, he's a broken, featherless wreck being carried on a stretcher, but he still has enough fight in him to pelt you with tons of garbage while the paramedics and ''his own heart'' throw their own attacks into the mix.
** [[Our Dragons Are Different|Grim Matchstick's]] fight is set on one of the most dangerous stages in the game: you have to fight him in an autoscrolling level by hopping across cloud platforms that blend in with the scenery, and are hard to keep track of in the heat of battle. When you can only take three hits, misjudging a jump even once is painful because Grim himself is a force to be reckoned with. While his gigantic fireballs in his first phase aren't too hard to dodge, they can really get in the way when you're trying to avoid being skewered by the dragon's tail from beneath. The second phase is even worse, because along with the hard-to-see cloud platforms, he rolls out his tongue and summons a never-ending parade of evil little fire enemies, some of which will suddenly leap right at you at high speed, and with insanely good tracking. His final phase is surprisingly easy in terms of platforming since the rain and dark skies make the cloud platforms stand out more... but to compensate, he breathes fiery bubbles that will explode in complex, difficult to avoid patterns if you shoot one.
** [[Our Dragons Are Different|Grim Matchstick's]] fight is set on one of the most dangerous stages in the game: you have to fight him in an autoscrolling level by hopping across cloud platforms that blend in with the scenery, and are hard to keep track of in the heat of battle. When you can only take three hits, misjudging a jump even once is painful because Grim himself is a force to be reckoned with. While his gigantic fireballs in his first phase aren't too hard to dodge, they can really get in the way when you're trying to avoid being skewered by the dragon's tail from beneath. The second phase is even worse, because along with the hard-to-see cloud platforms, he rolls out his tongue and summons a never-ending parade of evil little fire enemies, some of which will suddenly leap right at you at high speed, and with insanely good tracking. His final phase is surprisingly easy in terms of platforming since the rain and dark skies make the cloud platforms stand out more... but to compensate, he breathes fiery bubbles that will explode in complex, difficult to avoid patterns if you shoot one.
** If you thought Grim Matchstick's autoscrolling was a pain, wait until you fight [[Queen Bee|Rumor Honeybottoms!]] Her stage scrolls [[Rise to the Challenge|''upward'']], forcing you to constantly scale a series of platforms while she pelts you with annoyingly large and chunky spells. Platform placement is also annoyingly random, meaning you can get screwed over if you're cornered by an attack and end up in a spot where you can't easily get to safety. But the worst aspect of this fight is easily the final phase, where she turns into a monstrous airplane. During this part of the fight she sticks to the bottom of the stage, where you can't easily hit her by default, let alone with the screen constantly scrolling upwards. And both her attacks are obscenely annoying to dodge, with one being a pair of large, indestructible fists that home in on you, and the other being a sawblade attack that comes out ''fast'' with very little windup.
** If you thought Grim Matchstick's autoscrolling was a pain, wait until you fight [[Bee Afraid|Rumor Honeybottoms!]] Her stage scrolls [[Rise to the Challenge|''upward'']], forcing you to constantly scale a series of platforms while she pelts you with annoyingly large and chunky spells. Platform placement is also annoyingly random, meaning you can get screwed over if you're cornered by an attack and end up in a spot where you can't easily get to safety. But the worst aspect of this fight is easily the final phase, where she turns into a monstrous airplane. During this part of the fight she sticks to the bottom of the stage, where you can't easily hit her by default, let alone with the screen constantly scrolling upwards. And both her attacks are obscenely annoying to dodge, with one being a pair of large, indestructible fists that home in on you, and the other being a sawblade attack that comes out ''fast'' with very little windup.
*** And if you thought merely fighting her was bad enough? Try getting an A+/S rank on her. It is '''''annoying'''''. Not only because of all the aforementioned problems with the fight, but because the structure of her stage and the upwards scrolling mechanic get in the way of you trying to get your mandated three parries against her.
*** And if you thought merely fighting her was bad enough? Try getting an A+/S rank on her. It is '''''annoying'''''. Not only because of all the aforementioned problems with the fight, but because the structure of her stage and the upwards scrolling mechanic get in the way of you trying to get your mandated three parries against her.
** [[Mad Scientist|Dr. Kahl's]] [[Humongous Mecha|robot]] is considered to be the most infuriating boss by many, and for good reason: his boss fight is [[Bullet Hell]] incarnate. The first phase alone overwhelms you with an obscene amount of attacks, such as a gigantic aimed laser that can block your shots and homing missiles with a huge blast radius. And he can use a giant magnet to ''pull you into their path''. Even if you break free from it, you can easily fly right into an attack because of the sudden change in physics. The second phase is thankfully shorter, but it can also be a pain thanks to you having to shoot his head while it constantly flies offscreen while more homing missiles get in the way. Beat that, and you've got a hellish final phase to look forward to: Dr. Kahl himself pulling out a gemstone that floods the screen with lasers in a really tight spread while electric gates are trying to crush you. And while you're desperately trying to keep yourself from being shot down, he keeps laughing. And laughing. ''And laughing''. [[Most Annoying Sound|''And he never shuts up!'']]
** [[Mad Scientist|Dr. Kahl's]] [[Humongous Mecha|robot]] is considered to be the most infuriating boss by many, and for good reason: his boss fight is [[Bullet Hell]] incarnate. The first phase alone overwhelms you with an obscene amount of attacks, such as a gigantic aimed laser that can block your shots and homing missiles with a huge blast radius. And he can use a giant magnet to ''pull you into their path''. Even if you break free from it, you can easily fly right into an attack because of the sudden change in physics. The second phase is thankfully shorter, but it can also be a pain thanks to you having to shoot his head while it constantly flies offscreen while more homing missiles get in the way. Beat that, and you've got a hellish final phase to look forward to: Dr. Kahl himself pulling out a gemstone that floods the screen with lasers in a really tight spread while electric gates are trying to crush you. And while you're desperately trying to keep yourself from being shot down, he keeps laughing. And laughing. ''And laughing''. [[Most Annoying Sound|''And he never shuts up!'']]