The 7th Guest/YMMV: Difference between revisions

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* [[Non Sequitur Scene]]: The clown in the pool room, with his REEEEEEEEEED BALLOOOOOOOOON.
** The woman who occasionally beckons you down a hallway.
* [[Ear Worm]]: The end credits song Skeletons in the Closet is quite a catchy tune.
* [[Ear Worm]]: The end credits song Skeletons in the Closet is quite a catchy tune.
* [[Moral Event Horizon]]: Brian, Edward, Martine and Julia all cross this fairly early in the game.
* [[Moral Event Horizon]]: Brian, Edward, Martine and Julia all cross this fairly early in ''The 7th Guest''.
* [[Narm]]/[[Narm Charm]]: Thanks to the voice-acting, this wasn't nearly as terrifying as it could have been.
* [[Narm]]/[[Narm Charm]]: Thanks to the voice-acting, this wasn't nearly as terrifying as it could have been.
* [[Nightmare Fuel]]: Stauf. Everything having to do with Stauf, amongst other things.
* [[Nightmare Fuel]]: Stauf. Everything having to do with Stauf, amongst other things.
** Hirschbeck, the above-mentioned actor for Stauf, served as a substitute teacher around the time this game came out. Imagine this troper's surprise when he showed up to teach 8th grade history...
** Hirschbeck, the above-mentioned actor for Stauf, served as a substitute teacher around the time this game came out. Imagine this troper's surprise when he showed up to teach 8th grade history...
* [[Non Sequitur Scene]]:
* [[Polished Port]]: The newly-released [[IOS Games|iOS]] versions of ''7th Guest'' eliminate the most annoying part of the original game by speeding up the transitions ''immensely'', cutting down on the waiting signifigantly. On the other hand, some hotspots are a bit too small for the tiny iPhone screen, and some puzzles have been ommitted entirely—including the Microscope puzzle.
** The clown in the pool room, with his REEEEEEEEEED BALLOOOOOOOOON.
** The woman who occasionally beckons you down a hallway.
** In one part of ''The 11th Hour'', Ed Knox gives you a warning. Then his head randomly explodes.
** Who expected the random appearance of "Let's Make a Real Deal!" at the end of ''The 11th Hour''? Carl is just as confused.
** When you head towards the telescope in ''The 7th Guest'', a rush of wind threatens to blow open the doors leading outside.
* [[Padding]]: ''The 11th Hour'' is practically one [[Fetch Quest]] after another, only they're split up by puzzles.
* [[Polished Port]]: The [[IOS Games|iOS]] port of ''7th Guest'' eliminates the most annoying part of the original game by speeding up the transitions and load times. This is averted by hotspots that are often too small for the tiny iPhone screen. Some puzzles were also ommitted entirely, including the Microscope puzzle (see the Trivia section for the explanation behind that omission).
* [[Porting Disaster]]: The [[Phillips CDI|CD-i]] version—and yes, such a thing did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves). Some of the puzzles are also missing, including the infamous [[Solve the Soup Cans|soup can puzzle]], which may push the port into [[Porting Distillation]] [[Your Mileage May Vary|territory for some]].
* [[Porting Disaster]]: The [[Phillips CDI|CD-i]] version—and yes, such a thing did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves). Some of the puzzles are also missing, including the infamous [[Solve the Soup Cans|soup can puzzle]], which may push the port into [[Porting Distillation]] [[Your Mileage May Vary|territory for some]].
* [[Special Effects Failure]]: The scene of Robin walking towards Dr. Thorton's office blatantly shows the set's bluescreen soundstage down the hall.
* [[That One Puzzle]]: The Microscope Puzzle, which is a game of Ataxx against the AI—whose intelligence, unfortunately, is based on the computer's processor being able to figure out the best possible set of moves in a set amount of time. It was possible to beat back in the days of Windows 3.1, but now it's borderline impossible without locking the available processor speed using an emulator such as DOSBOX.
* [[That One Puzzle]]:
** ''11th Hour'' has the Beehive Puzzle, which is pretty much the same thing, only with a hexagonal board.
** ''The 7th Guest'' has the Microscope puzzle, which is a game of Ataxx against the AI. The AI's intelligence is based on how fast a computer's processor can figure out the best possible set of moves in a set amount of time. It was far more possible to beat the game back in 1993; nowadays, you need to lock the available processor speed via an emulator if you want to beat it.
** ''11th Hour's'' concluding game of Pente counts. In order to see all three endings, you need to beat the game three separate times. The first time around, the player gets the first move. On the second playthrough, Stauf gets the first move (which is a hefty advantage all on its own). For the third go-round, Stauf gets the first move ''and'' gets to look ''at least five moves ahead.''
*** ''The 11th Hour'' has the Beehive puzzle, which is pretty much the same puzzle played out on a hexagonal board.
* [[The Woobie]]: Tad, in case that's not obvious. Elinor, to a lesser extent.
** ''The 11th Hour'''s concluding game of Pente counts. In order to see all three endings, you need to beat the game three separate times. The first time around, the player gets the first move. On the second playthrough, Stauf gets the first move (which is a hefty advantage all on its own). For the third go-round, Stauf gets the first move ''and'' gets to look ''at least five moves ahead''. As with the Microscope puzzle, processing speeds have made this game much harder to defeat.
** At least the others meet a swift death. Poor Elinor isn't so lucky—and she was one of the good guys!
* [[Uncanny Valley]]: By today's standards, the low-res full motion video and the blocky CG backgrounds can seem creepier than what they're meant to represent.
* [[The Woobie]]:
** Tad is one, in case that's not obvious.
** Five of the six guests meet a swift death. Poor Elinor isn't so lucky.


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