Display title | The Colonel's Bequest |
Default sort key | Colonel's Bequest, The |
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Page ID | 51354 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Agiletek (talk | contribs) |
Date of latest edit | 17:05, 10 February 2022 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | During the eighties and early nineties, the world of Adventure Games belonged to Sierra. Games series like King's Quest, Space Quest, Police Quest, and Quest for Glory, established the company's love of quests, and in 1989 there was The Colonel's Bequest, following in the same naming format of putting the word "quest" somewhere in the title of each game. The game was created by Roberta Williams of King's Quest fame, and borrowed elements from Williams' Mystery House, created in 1980 and known as one of the first graphical adventures. |