The Darkness (video game): Difference between revisions

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[[File:The_Darkness_cover_7959.jpg|frame|Embrace the Darkness]]
 
{{quote| ''Once The Darkness gets ahold of you, you start to lose control. You start to wonder what the fuck you're doin'. Time slips away from you. And then, all of a sudden, it's like you're sittin' in a theater, watchin' a movie of your own life. And you're up there on the big screen. Big as life, you're a fuckin' movie star. And you're killin' all the bad guys, tearing them limb from limb. And you feel good. You look good. Fuck, you are good. [[Heel Realization|And then you realize something.]] Everyone else in the theater: they're screamin', 'cuz they're watchin' a [[Mook Horror Show|horror movie]]. And you're not the hero...''}}
 
{{quote|''You're the monster...''|'''Jackie'''}}
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For tropes exclusive to the original, [[The Darkness|see here]].
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=== {{tropelist|The first game contains examples of: ===}}
 
* [[Affectionate Nickname]]: Jenny has one for Jackie- "Ratface," apparently one she started using when they were much younger.
* [[All There in the Manual]]: The origin story for Anthony Estacado is explained in a special comic book issue published at the same time as the game. Reading it sheds a lot of light on the nature of the Darkness and Anthony's character that is otherwise left completely unexplained in the game. Fortunately, the book is viewable in-game as an unlockable extra.
* [[Art Shift]]: The first game used a more-realistic art style; the sequel is cell shaded.
* [[Back Fromfrom the Dead]]: Jackie. ''Twice''.
** [[Unskippable|"And that was the fifth time I died."]]
* {{spoiler|[[The Bad Guy Wins]]: By carrying out his vengeance, Jackie sacrifices his soul to the Darkness. Exactly what this entails, however, isn't quite clear. You are not given the option to spare Paulie.}}
* [[Banned in China|Banned in Singapore]]
* [[Bittersweet Ending]]: About a hair's breadth away from a [[Downer Ending]]. {{spoiler|Jackie finally surrenders himself to the Darkness during an eclipse in order to take out Paulie and his army of mooks. Jackie's personality is consumed entirely by the Darkness, but he's given a few moments to see Jenny one last time before he goes. It's implied by the "light in the darkness" lines that it may not be completely over for him, either... [[Hope Spot|hopefully]].}}
** However, according to the sequel's intro, Jackie has managed to suppress The Darkness in-between games.
* [[Bland-Name Product]]: The game has "The Green Olive Grove" restaurant.
* [[Blatant Lies]]:
{{quote| '''Berserker Darkling''': I want to kill someone.<br />
'''Gunner Darkling''': I am unfamiliar with the concept. ''[Attacks a mook.]'' Maybe not, I guess. }}
* [[Bloody Hilarious]]: The Darklings are [[Comedic Sociopathy|psychopathic]] [[Cloudcuckoolander|Cloudcuckoolanders]]s.
* [[Blue and Orange Morality]]: More than anything, one gets the impression that the Darkness simply ''does not understand'' how people work -- physicallywork—physically or mentally -- beyondmentally—beyond their capacity for receiving and causing suffering.
{{quote| '''The Darkness''': "Jackie, I fixed your broken head ball."}}
** Hell, the Darkness expected him to be pleased after it forced him to {{spoiler|[[Forced to Watch|watch Jenny be murdered]]}} because this would "make him stronger" and it seemed utterly bewildered when he chose instead {{spoiler|to kill himself}}.
* [[Black and Black Morality]]: Johnny lampshades this in the [http://www.youtube.com/watch?v=Run5PYOy5ZQ Vendettas trailer]. Jackie might have the moral highgroundhigh ground, but that's damning with praise considering some of the stuff he does and the company he keeps.
{{quote| '''Johnny:''' ''Evil is '''evil'''. Face it, we're not talking about soda pop here. There's no 'sugar free' option.''}}
* [[Border Patrol]]: By all means, head directly into the subway tunnels. [[Too Dumb to Live|See what happens]].
** The Darkness mocks you when you do this, saying something along the lines of "this is not a very good idea..."
* [[Boring Yet Practical]]: The pistols have pin-point accuracy even when fired as fast as possible, and you're tripping over spares for most of the game. Zoom in, aim for the head, and you can take out a bunch of enemies while saving energy you would have otherwise used on a black hole.
** The first Darkness power, Creeping Dark, can move further with each level, and the NPCs are notoriously incapable of hitting it. Furthermore, after making a kill you can eat the heart of your victim to refill Darkness energy to full. This combination makes it possible to clear entire rooms without entering them through most of the game.
* [[Cloudcuckoolander]]: All four of the darklings in the game have their idiosyncraciesidiosyncrasies, but the Berserker darkling is particularly unhinged. Even better, it's voiced by [[Richard Horvitz]].
{{quote| "'''I LIKE PENGUINS!'''"}}
* [[Cold-Blooded Torture]]: At one point in the game, Shrote captures Jackie and tortures him by taking a power drill to his face; [[Nightmare Fuel|this scene is shot from Jackie's POV.]]
* [[Convenient Eclipse]]
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* [[Dangerously Genre Savvy]]: Uncle Paulie shows shades of this but Shrote easily takes the cake as it takes him all of two seconds to figure out that the Darkness is vulnerable to light. From then on he sets up ambushes using floodlights and knocks Jackie out with flashbangs. Bonus points for making sure Jackie had multiple lights shining on him while he was interrogating him and stops his [[Mooks]] from indulging in [[Just Between You and Me]]. Paulie on the other hand just straps some floodlights to the front of his secret hideout and calls it good.
* [[Defiant to the End]]: While being tortured by Shrote, most of Jackie's dialogue options involve flinging insults at the nearby cops. True, {{spoiler|Jackie actually intended to die on this particular mission}}, but it's pretty impressive considering that Jackie is managing to speak with a ''hole drilled through his face.''
{{quote| Keep lickin' Eddie's ass, ya cunts. Polish that sweet butt crack.}}
* [[Dirty Cop]]: Tons of 'em. Jackie has disdain for said cops as well as for the mobsters who partner with them, since it dirties both of them.
* [[Downer Ending]]: {{spoiler|Both games end very, ''very'' badly for Jackie.}}
* [[Easter Egg]]: Unlockable concept art and full issues of the comic.
* [[Eleventh-Hour Superpower]]: Of a kind: In the last stage of the game, Jackie mounts a one-man offensive against Uncle Paulie's island fortress. The attack begins at daylight, which would seem to be a stupid move on his part... except that an eclipse is due and as it progresses Jackie's power spikes. LightbulbsLight bulbs start shattering ''by his mere presence.''
* [[Even Evil Has Standards]]: Jackie and the old-school mobsters really hate partnering with dirty cops, drug money, and other bottom-of-the-barrel underworld stuff.
** The old-school mobsters are particularly disgusted when Paulie bombs an orphanage, while at the same time you can overhear Paulie's minions laughing about it.
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* [[Forced to Watch]]: The Darkness holds Jackie helpless while {{spoiler|Paulie shoots Jenny in the head}}.
* [[For Inconvenience Press One]]: One of the collectible phone numbers.
{{quote| '''Operator''': "If someone is currently stabbing you, press 4."}}
* [[Good Hurts Evil]]: Good ''irritates'' evil. The Darkness refuses to manifest itself around the subway stations full of normal people, and if you try it'll complain that it finds the people too boring to attack; the Darkness is attracted to darkness, and even the metaphorical darkness of the heart is preferable to it. When meeting Jenny for the first time:
{{quote| '''The Darkness''': "She ''reeks'' of innocence!"}}
* [[Good Old Ways]]: Jackie receives aid [[Badass Grandpa|from the]] [[Cool Old Guy|old]] [[Cool Old Lady|guard]] [[Retired Badass|of the]] [[Retired Monster|Mafia]].
* [[Good Thing You Can Heal]]
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* [[Have a Nice Death]]: Depending on when and where you die in the game, you're treated to a series of warped, distorted images of the next location in the game while the Darkness hisses something cryptic, usually about how it's not going to let you die.
* [[Hell Is War]]: The Otherworld in the first game is a nightmarish, unending version of [[World War I]] that Anthony Estacado is stuck in.
* [[Hey, It's That Voice!]]: Mike Patton as the Darkness, [[Fringe|Kirk Acevedo]] as Jackie, [[The A-Team|Dwight Schultz]] as Uncle Paulie and a who's-who of professional voice actors.
* [[Hollywood Darkness]]: Averted in the first game; areas without light can go completely pitch-black (but using your powers lets you see in the dark.) Played straight in the sequel; "dark" areas are so well-lit it's sometimes hard to figure out where the lights are at a glance.
* [[Humans Are Bastardsthe Real Monsters]]: It is implied that the Darkness [[Dark Is Not Evil|wasn't originally evil]], but having to deal with human hosts for milleniamillennia (what with their wars, and greed and sickness) [[Humanity Is Insane|has driven it insane]]. [[Unreliable Expositor|Though this is learned in the Darkness' own realm, so it could be just another]] [[Mind Screw]] on its part...
* [[Hyperspace Arsenal]]: Jackie does not reload his pistols or SMGs. He drops them and pulls out new ones. This is shown when you notice different types of pistols in his hands, or when one of your SMGs suddenly has a silencer. This trope is played straight when you realize that each "clip" in your arsenal is actually a different ''gun'', and you can hold more than 2 dozen pistols and SMGs ''in your coat''.
** Then again, it's most likely justified here, as Jackie may well be keeping the Darkness under his coat, providing him with an actual pocket dimension to store said guns.
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** [[Fridge Logic|Somehow]] inverted at the same time, as Jackie's segments there take minutes-hours of gameplay when days pass in the real world.
 
=== The sequel contains examples of: ===
 
=== {{tropelist|The sequel contains examples of: ===}}
* [[Actionized Sequel]]: Not that the first game was lacking in action, but the second game is not nearly as subtle as the first.
* [[Affectionate Nickname]]: The Darkling calls Jackie "Monkey".
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* [[Armor Is Useless]]: Subverted. Armored Brotherhood agents and especially shielded ones can take more punishment than ones with no armor, though sufficient upgrades can decrease its efficiency greatly.
* [[Art Shift]]: The first game used a more-realistic art style; the sequel uses [[Cel Shading]] for a more comic-like look.
* [[Back Fromfrom the Dead]]: Jackie, for the third time in the series. {{spoiler|And the fourth. And the ''fifth''.}}
* [[Badass Bookworm]]: [[Witch Doctor|J.P. Dummond]].
* [[Benevolent Boss]]: The second game shows Jackie to be this to the Franchetti crime family, taking the time to talk to his hitmen and getting to know them. He even offers his condolences when a hitman loses someone.
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* [[Demoted to Extra]]: Butcher Joyce barely gets screen time and only optional dialogue, whereas he had a mission devoted to him in the original game.
* [[Downer Ending]]: In the end, {{spoiler|Jackie goes to Hell to save Jenny's soul. And in doing so, releases the Angelus, the force of light opposed to the Darkness which needs a female host. Specifically, Jenny. And both Jenny and the Angelus agree that Jackie needs to be left in Hell, and proceed to do so.}}
* [[Easy Levels, Hard Bosses]]: Well, the boss fights aren't especially hard, but the fact that you can't heal your health in many of them (due to there not being any Mooks around and therefore no hearts to eat) does create a significant amount of challenge, especially if you've been going through the game by chaining executions together to constantly heal.
* [[Elite Mooks]]: The Brotherhood has a number of special units, including guys armed with floodlights, armored guys with energy whips that can disarm you of your weapons, knights in riot armor equipped with bulletproof shields, and [[Superpowered Mooks]] with enhanced armor and health who can [[Flash Step]] all over the place using Darkness power.
* [[Evil Cripple]]: Victor, leader of The Brotherhood. Despite the fact that he walks with leg-braces, he can simply [[Flash Step]] with the power of The Darkness.
* [[Evil Sounds Deep]]: As in the original.
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** [[The Lancer]]: Inugami, master swordsman and part of an entire bloodline of [[The Atoner|Atoners.]]
** [[The Smart Guy]]: J.P. Dummond; physician, [[Witch Doctor]], Darkness Scholar, and wielder of the [[Magic Staff|Midnight Stick]]. For good measure, he's one of the more eloquent team-members.
** [[The Big Guy]]: Jimmy, in spades. A [[Violent Glaswegian]] with [[Blood Knight]] tendencies. If his backstory is to be believed, he simply found his [[An Axe to Grind|Darkness-empowered axe]] and has been making a living off it ever since.
** [[The Chick]]: Shoshanna, a Mossad agent who [[Hates Being Touched]]. The only one of the group with a strictly-ranged Darkness weapon in the form of a handheld double-barreled shotgun. Fights [[Guns Akimbo]] as a result.
** Jackie and his lieutenants also function as this, for the most part:
*** [[The Hero|The]] ([[Anti-Hero|Anti-]]) [[The Hero|Hero]]: Again, Jackie.
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* [[King Mook]]: Most of the bosses in the Vendetta co-op mode are versions of regular enemies with lots more health.
* [[Kryptonite Is Everywhere]]: [[Weakened by the Light|Light]] again. The Brotherhood has been fighting the Darkness for centuries, and have gotten good at exploiting this: at one point, they booby trap a chokepoint with at least a dozen floodlights, incapacitating Jackie and allowing him to be captured.
** The collectible Relics show that there are actually a surprising number of artifacts capable of harming and defeating the Darkness (or at least the Darkness Host), despite him being a walking [[Humanoid Abomination]] [[Physical God]].
* [[Large Ham]]: The Darkness itself, dear ''God''. Fittingly, the second game has it literally [[Chewing the Scenery]] on occasion (figuratively...all the time). The (cockney?) British Darkling as well, though not ''quite'' as much.
** The Vendettas characters definitely qualify, with lines such as: "This pain tastes... sweet", "THE HOUND FEELS NO PAIN!!" and "YOU MEN AND YOUR LITTLE TOYS!!", among others.
* [[Luckily, My Shield Will Protect Me]]: Finding yourself something to use as a shield, be it [[Super Strength|a torn off car door]], a street sign, or an actual combat shield, is useful in gameplay for a few extra hits. Then again, there's also the fact that [[Throwing Your Shield Always Works]] if you get a good hit.
* [[Ludicrous Gibs]]: What happens to people who die by [[Spell Blade|Gun Channeling]] or [[Unrealistic Black HoleHoles Suck|Black Hole]].
* [[Mad Bomber]]: Dolpho. In the co-op campaign, he always provides the explosives needed for the missions. For good measure, there's a good chance he's legitimatly insane, given that he spends his free time taking potshots at pigeons, and Jackie won't allow him out of the house.
* [[Magical Realism]]: Dropped in the sequel by the introduction of numerous characters using magic or magical artefacts, the Siphon being the most obvious example. The game also introduces {{spoiler|the Angelus, the Darkness' light counterpart.}}
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* [[Sadistic Choice]]: Between {{spoiler|Frank and Eddie. Take too long deciding, and the game automatically kills Eddie (although you do get an achievement for refusing to take part in the Sadistic Choice, and Frank tells you that you did the right thing in refusing to play Victor's sick game)}}.
* [[Scary Impractical Armor]]: Most Brotherhood soldiers wear Darkness armor that covers their face and ''only'' their face. It makes them look scary and does protect against headshots, but does absolutely nothing to prevent them from being shot anywhere else in the body. About the only thing it's good for is giving you a lower kill score by making it harder to get headshots.
* [[Second-Hour Superpower]]: The sequel has a short on-rails shooting sequence before Jackie unleashes the Darkness again.
* [[Sequel Hook]]: {{spoiler|The Angelus has taken control of Jenny and set itself up as the main antagonist of the third game, Jackie's stuck in hell but most likely won't stay there.}}
* [[Shout-Out]]:
** Jimmy the Grape states that Jackie reminds him of a guy named Vito who he knew back in the 50's who was really good at stealing cars, a pretty clear reference to ''[[Mafia II]]'', another game published by 2K games.
** The achievement in the Vendettas campaign for killing a guy named Luigi is called "[[Luigi's Mansion|Burned Down The Mansion]]."
* [[Show Within a Show]]: Just like the TVs in the first game. The Asylum in the sequel plays a shadow theater of a story by [[H.P. Lovecraft]]. It's got [[Nightmare Fuel]] aplenty.
* [[Sequel Hook]]: {{spoiler|The Angelus has taken control of Jenny and set itself up as the main antagonist of the third game, Jackie's stuck in hell but most likely won't stay there.}}
* [[Second-Hour Superpower]]: The sequel has a short on-rails shooting sequence before Jackie unleashes the Darkness again.
* [[Suicidal Overconfidence]]: Played straight by melee enemies. Brotherhood cultists, using supernatural armor and axe-like weapons coupled with a religious fervor make sense. But the mafioso with the baseball bats?
* [[Those Two Guys]]: Frank and Eddie. And you have to {{spoiler|decide which of them dies}}.
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** J.P. Dummond has a [[Magic Staff|Midnight Stick]].
** Shoshanna has [[Hand Cannon|Arm of the Night]].
** Jimmy uses the [[An AxAxe to Grind|Dark Axe]].
* [[Year Outside, Hour Inside]]: Each asylum segment takes only a few minutes, but varying amounts of time pass in the real world while he's there. He's once there for four days.
 
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[[Category:First-Person Shooter]]
[[Category:Licensed Game]]
[[Category:The Darkness]]
[[Category:Video Game]]
[[Category:The Darkness (video game){{PAGENAME}}]]
{{DEFAULTSORT:Darkness (video game), The}}