The Elder Scrolls: Difference between revisions

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* ''The Elder Scrolls Legends: Battlespire'' (1997), basically a long, [[Mushroom Samba|trippy]] dungeon-crawl. Set during the time of ''Arena'', and originally planned as an expansion pack for ''Daggerfall''. A [[Wizarding School]] for Imperial Battlemages is attacked by Mehrunes Dagon, who aims to use it as a conduit for invading Tamriel. A single graduate (the PC) has to fight their way to Dagon through Oblivion, defeat him, and [[It's Personal|free their partner]]. It is the only game in the series (before the MMO) to include multiplayer, though that addition proved a [[Misbegotten Multiplayer Mode|spectacular failure]] and Bethesda proper never tried it again. A good chunk of the information of the things known about the Daedra originate in this game.
* ''The Elder Scrolls Legends: Battlespire'' (1997), basically a long, [[Mushroom Samba|trippy]] dungeon-crawl. Set during the time of ''Arena'', and originally planned as an expansion pack for ''Daggerfall''. A [[Wizarding School]] for Imperial Battlemages is attacked by Mehrunes Dagon, who aims to use it as a conduit for invading Tamriel. A single graduate (the PC) has to fight their way to Dagon through Oblivion, defeat him, and [[It's Personal|free their partner]]. It is the only game in the series (before the MMO) to include multiplayer, though that addition proved a [[Misbegotten Multiplayer Mode|spectacular failure]] and Bethesda proper never tried it again. A good chunk of the information of the things known about the Daedra originate in this game.
* ''The Elder Scrolls Adventures: Redguard'' (1998), an action-adventure game with very few RPG elements. Some 400 years before ''Arena'', a Redguard by the name of Cyrus travels home to find his sister missing and himself embroiled in a web of political intrigue. It was well received by critics and fans, but due to the cost of production, being built on outdated technology, and launching less than a week before ''[[Half-Life]]'', it was a financial flop. The [[Feelies|Pocket Guide to the Empire]] is the origin of most of the background lore on Tamriel.
* ''The Elder Scrolls Adventures: Redguard'' (1998), an action-adventure game with very few RPG elements. Some 400 years before ''Arena'', a Redguard by the name of Cyrus travels home to find his sister missing and himself embroiled in a web of political intrigue. It was well received by critics and fans, but due to the cost of production, being built on outdated technology, and launching less than a week before ''[[Half-Life]]'', it was a financial flop. The [[Feelies|Pocket Guide to the Empire]] is the origin of most of the background lore on Tamriel.
* ''The Elder Scrolls: Blades'' (2019 early access, 2020 full), an [[Allegedly Free Game]] for mobile phones that serves as a prequel to ''Skyrim'', giving more detail to the beginnings of the Four Era. Despite originally promising a console and PC release, it has not received updates beyond minor bugfixes and event rotation since the end of 2020 and these ports are presumed canceled.
* ''The Elder Scrolls: Blades'' (2019 early access, 2020 full), an [[Allegedly Free Game]] for mobile phones that serves as a prequel to ''Skyrim'', giving more detail to the beginnings of the Fourth Era. Despite originally promising a console and PC release, it has not received updates beyond minor bugfixes and event rotation since the end of 2020 and these ports are presumed canceled.


The following games were officially licensed products released by studios other than ''Bethesda'' proper.
The following games were officially licensed products released by studios other than ''Bethesda'' proper.
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* ''Stormhold'' (2004)
* ''Stormhold'' (2004)
* ''Shadowkey'' (2004)
* ''Shadowkey'' (2004)
** The first two were barebones dungeon crawlers released for pre-smart phone mobile phones, and the last a competent first person RPG doomed by being exclusive to the infamous N-Gage. Only ''Shadowkey'' is referenced in later games (and quite heavily at that), though the other two have such minimal impact on the world they could still be cannon.
** The first two were barebones dungeon crawlers released for pre-smart phone mobile phones, and the last a competent first person RPG doomed by being exclusive to the infamous N-Gage. Only ''Shadowkey'' is referenced in later games (and quite heavily at that), though the other two have such minimal impact on the world they could still be canon.


Zenimax Online Studios, yet another Zenimax owned company, released:
Zenimax Online Studios, yet another Zenimax owned company, released:
* ''[[The Elder Scrolls Online]]'' (2014)
* ''[[The Elder Scrolls Online]]'' (2014)
** Originally released as a subscription fee based MMO. Eleven months after release, it was re-released as a buy-to-play game with no subscription fee, regular paid expansions, and real money shop for cosmetics. It's notorious among more dedicated fans for its loose adherence to canon, particularly in content produced before the relaunch.
** Originally released as a subscription fee based MMO. Eleven months after release, it was re-released as a buy-to-play game with no subscription fee, regular paid expansions, and real money shop for cosmetics/extra slots. It's notorious among more dedicated fans for its loose adherence to canon, particularly in content produced before the relaunch.


Dire Wolf Digital and Sparkypants Studios released the following:
Dire Wolf Digital and Sparkypants Studios released the following:
* ''[[The Elder Scrolls: Legends]]'' (2016 beta, 2017 full)
* ''[[The Elder Scrolls: Legends]]'' (2016 beta, 2017 full)
** A card game riding on the coattails of other, more successful, games that launched before it. Non-maintenance updates ceased in December 2019, with its console releases presumed canceled. It's primarily known for its art, which provides the sole visual depiction of several important historical figures in the franchise (such as Tiber Septim), and giving more modern designs for characters from older games, such as Gortwog gro-Nagorm.
** A card game riding on the coattails of other, more successful, digital card games that launched before it. Non-maintenance updates officially ceased in December 2019, with its console releases presumed canceled. It's primarily known for its art, which provides the sole visual depiction of several important historical figures in the franchise (such as Tiber Septim), and giving more modern designs for characters from older games, such as Gortwog gro-Nagorm.


Additionally, a "remake" of ''Oblivion'' was released for mobile phones. A PSP "''Oblivion''" by Climax Studios was also planned and demonstrated, but was cancelled. A surprisingly complete (featuring two levels with most gameplay functional) prototype was eventually leaked, which reveals it was actually going to be a [[Gaiden Game]] that took place during ''Oblivion'', but did not retell its events.
Additionally, a "remake" of ''Oblivion'' was released for mobile phones. A PSP "''Oblivion''" by Climax Studios was also planned and demonstrated, but was cancelled. A surprisingly complete (featuring two levels with most gameplay functional) prototype was eventually leaked, which reveals it was actually going to be a [[Gaiden Game]] that took place during ''Oblivion'', but did not retell its events.