The Elder Scrolls IV: Oblivion: Difference between revisions

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{{quote|''I was born 87 years ago. For 65 years I've ruled as Tamriel's emperor, but for all these years, I've never been the ruler of my own dreams. I have seen the gates of Oblivion, beyond which no waking eyes may see. Behold! In darkness, a doom sweeps the land. This is the 27th of Last Seed, the Year of Akatosh 433. These are the closing days of the Third Era and the final hours of my life.''|'''[[Patrick Stewart|Emperor Uriel Septim VII]]'''}}
|'''Emperor Uriel Septim VII'''}}
 
'''''[[The Elder Scrolls]] IV: Oblivion''''' is a [[Role -Playing Game]] developed by Bethesda Softworks and released in 2006 for PC and [[Xbox 360]] and one year later for the [[PlayStation]]Play Station 3]].
 
The game places you in the role of a prisoner, convicted of an unknown crime and incarcerated in the dungeons of the Imperial City. Your imprisonment is cut short by the arrival of Emperor Uriel Septim (played by [[Patrick Stewart]]) and his bodyguards, the Blades, fleeing assassins who are trying to eliminate the royal family. Their escape route just happens to lead through your cell.
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What follows is a lengthy quest to save the province of Cyrodiil, heart land of the Empire which spans the whole continent of Tamriel from destruction at the hands of Mehrunes Dagon, the daedric prince of destruction.
 
The game boasts a huge open world with sixteen square miles of terrain to explore, hundreds of dungeons, eight cities filled with [[NPCNon-Player Character|NPCsNPC]]s that have their own daily routine and enough quests to fill hundreds of hours of play time.
 
The player has the opportunity to join several factions, such as the Fighter’s Guild, and all have their own storylines spanning several quests.
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** Mankar Camoran. He seems to have some respect for the player at times.
** Most people you meet in the Dark Brotherhood as well. They're murderous, bloodthirsty sociopaths, but they're also very charming and chummy. Somewhat ironically, the only one of this cabal of assassins who openly dislikes you is the resident merchant.
* [[Always ChaoticExclusively Evil]]: Several examples.
** The [[Psycho for Hire|Dark Brotherhood]].
** [[Our Vampires Are Different|Vampires]]. [[Justified Trope|Justified]] because while vampires can easily infect people, the ailment that leads up to full-blown vampirism is easily cured with some prayer or a Cure Disease potion, so the only people who'd let themselves become vampires aren't exactly pleasant folks.
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** Additionally, due to a scripting error when you {{spoiler|become Duke or Duchess of Mania/Dementia}} the two groups will greet or refer to you only in the feminine. It's "fixed" in the Unofficial Patch, for those that don't find it entertaining.
** But seeing as both of them come from their respective wellsprings rather than being born, the males aren't really even needed.
* [[Ambiguously Brown]]: Or perhaps Ambiguously Blue, in this case. There are a few [[NPCs]] running around which either had their races incorrectly flagged in the CS, or are showing signs of mixed heritage. One noteworthy example is a guard seen in Anvil(who guards the chapel and warns people of the scene inside with KOTN installed) who is definitely a Redguard in skin tone and appearance but has an Imperial voice. Cutter, the emo Dementia blacksmith in Shivering Isles, looks to be a Dunmer, but has yellow eyes(the CS lists her race as Bosmer). There are also two female Dementia residents, both Imperial, who have blue skin tones.
* [[An Axe to Grind]]: For some reason, governed by the Blunt skill. The official explanation is that the act of swinging an axe is more akin to using a club than a sword.
* [[Anime Hair]]: Several elven NPCs have magnificent gravity-defying 'dos. For example, [[Screw the Rules, I Have Money|Umbacano]], [[Loony Fan|the Ador]][[The Scrappy|ing Fan]], and [[Cool Old Guy|Modryn]] [[Badass|Oreyn]].
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* [[Arson, Murder, and Lifesaving]]: Vilena Donton gives you one of these when you complete the last mission for the Fighter's Guild.
* [[Artifact Title]]: Averted... in a manner of speaking. It is the first Elder Scrolls game since ''[[The Elder Scrolls: Arena]]'' where the actual Elder Scrolls are seen, but they still don't play a part in the ''Main'' Quest, but rather in the [[Sidequest|Thieves Guild quest line]]. {{spoiler|You get to steal one!}}
* [[Artificial Atmospheric Actions]]: Oh so much. In particular, [[Procedural Generation|procedurally generated]] [[NPC]] conversation can be a bit vapid.
{{quote|"Hello."
"Hi."
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"Bye." }}
** An especially amusing one can randomly occur while sneaking around in Bandit lairs. After the main quest is completed, there's a random chance that certain of the bandits might start singing a song in your honor. That won't stop them from trying to kill you once you're spotted.
** [[Lampshaded]] by some of the idle dialogue (which unfortunately you never hear due to an oversight. A mod that fixes enables them can be found [https://web.archive.org/web/20120121054049/http://www.tesnexus.com/downloads/file.php?id=38466 here])
{{quote|''"Everyone is talking, but no one has anything to say." }}
* [[Artificial Stupidity]]: The Radiant AI system is commendably ambitious, but it does fall flat very frequently and very visibly. Part of the problem is that [[NPC]] behavior is driven by ''motivations.'' One quest involving vampire hunters can be botched if the vampire hunters get too jealous of each other's inventory items, whereupon they'll start pickpocketing one another until they're all angry enough to draw weapons. In some cases "good" characters will murder unarmed innocents simply because they've been [[Dronejam|Drone Jammed]] into a corner.
** NPCs who are following you have a terrible tendency to get in your way during combat, which often results in your accidentally killing them. Which could result in other NPCs turning hostile on you, or failing a quest, if the outcome depends on a particular NPC's survival. Cue [[Cluster F-Bomb]].
** Some characters have a bad habit of forgetting they need to unlock a store's front door in the morning, even if they have the appropriate key and locked it the night before. Others will end up [[Suicidal Overconfidence|trying to pick fights with]] ''[[Too Dumb to Live|daedra]]'' [[Too Dumb to Live|who just spawned from an Oblivion portal]].
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* [[Ax Crazy]]: The Orc in the Dark Brotherhood.
{{quote|"I don't know who the Night Mother is, but she pays me to kill people! My own mother never loved me so much."
"What's with all this sneaking about? I'd much rather look my target in the eye and say something scary like, 'I am the deliverer of death!' and hit them with a [[Drop the Hammer|hammer]]."<br />
"Once, I had a contract to kill a little Nord girl at her birthday party. She asked me if I was the jester, so I replied: "No. I am a messenger of death". Ha! You should've seen the look on her face! [[Would Hurt a Child|She won't be reaching age six]]!" }}
** If you refuse to help Glarthir, he takes matters into his own hands, and starts attacking people in the street with a battleaxe! Not only that, but if you try to convince him that no-one is spying on him, he'll convince himself that you're part of the conspiracy and ''attack you''! [[Too Dumb to Live|Big mistake.]]
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** Several leveled spells also count. Said spells are still fairly useful at lower levels even though they're weaker. When obtained at higher levels they become much stronger, but in turn they also cost so much magicka to use that they become extremely impractical.
** This includes the summonable lich, which has an area of effect spell that can demolish the player character if an enemy gets too close.
* [[Back Fromfrom the Dead]]:
** The player, at the end "Knights of the Nine." You think that merely getting hit repeatedly with a magic sword and lightning bolts, then falling thousands of feet onto the ground, and being proclaimed dead by all his friends who personally saw his mangled body can keep the Divine Crusader down? Bah!
** In Camoran's Paradise you'll probably notice that ''everyone'' there pops up again if you kill them. Created to be a paradise for his followers, there is no lasting death there. Of course, for many of them there is a sting there.
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** The giant slaughterfish, who shows up in one of the dungeons you explore in the Thieves Guild questline, but chances are you won't ever see this one if you don't fully explore the place.
** There's also the Uderfrykte Matron at Dive Rock.
* [[Bribing Your Way to Victory]]: quite a few of the [[DLCDownloadable Content|DLCs]] are borderline cheat mods. (A quick and easy way of curing vampirism, a garden that supplies almost every rare ingredient, etc...)
* [[Bring Help Back]]: You can do this by getting reinforcements from the other cities when Bruma is besieged by a Great Gate (but only after you close the gates threatening ''their'' cities, naturally). It's an optional quest, though, so you can just [[One-Man Army|do it all yourself]] instead, if you prefer.
* [[Bring It]]: Attempt to/Fight an ogre with your bare hands and it may make this gesture.
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** If you put an actual chainmail shirt on a female character it turns into a [[Mini-Dress of Power]].
* [[Cold Flames]]: The Will O Wisp enemies.
* [[The Computer Is a Cheating Bastard]]: The infamous psychic guards, who will come to arrest you even if your crime could not possibly be noticed (such as attacking an [[NPC]] in a place with no one to see or hear you do it, then killing them).
* [[The Chessmaster]]: Mankar Camoran. To A lesser degree, The Gray Fox.
* [[Chekhov's Skill]]: J'skar, the lovable Khajiit prankster of the Bruma Mages Guildhall, is shown to only be really good at invisibility. {{spoiler|When Mannimarco attacks Bruma's guildhall, his invisibility mastery is what makes him the sole survivor.}}
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* [[Dead Star Walking]]: [[Patrick Stewart]] as the doomed [[The Emperor|Emperor]]. There's even a mod that replaces Uriel Septim's head with Patrick Stewart's.
* [[Dem Bones]]
* [[Did Not Do the Research]]: In the form of [[Useful Notes/Swords|weapon weights]], making them insanely heavy. Further, all "better" materials are much heavier, even when they have no reason to be (Steel is a mixture of iron and carbon and carbon weighs less than iron, making it unexplained why steel items weighs about a 6th more than iron. In Morrowind the two weighed the same amount)
** Iron vs. Steel errors are found in many [[RPG|RPGs]]s. One material that is uniquely peculiar in almost every way is glass, especially the armor.
* [[Did You Just Punch Out Cthulhu?]]: The climax of ''Shivering Isles'' pits you against {{spoiler|Jyggalag, the Deadric Prince of Order}}.
* [[Different As Night and Day]]: The friendly, helpful Dark Seducers and the arrogant, antisocial Golden Saints.
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* [[Empty Levels]]: Leveling up in a manner that is remotely intuitive - say, by choosing your main skills as those you expect to use often and leveling up when you have the option on the assumption that gaining a level will make you stronger - will result in a character's abilities increasing minutely while the enemies around you transform from annoyances to nightmares. Many people just bypass the whole aggravating "leveling up" process by never sleeping.
* [[End of an Age]]: It is heavily implied that by the time of the next game, the Empire will be over. [[The Elder Scrolls V: Skyrim|As for the answer to that...]]
* [[Enemy Chatter]]: Nothing special, but occasionally if you're quiet and just stand around and listen, you will hear enemy NPC'sNPCs talking amongst themselves (Necromancers, bandits, marauders, vampires, guards, etc).
* [[Escort Mission]]: A few, but by far the most annoying one is the quest The Wayward Knight. Farwil Indarys, your escortee and complete [[Leeroy Jenkins]], will run into battle against enemies far stronger than he, and even worse will completely ignore environmental dangers. He'll even follow enemies off cliffs!
* [[Mr. Fanservice]]: Lucien Lachance is quite popular among fangirls. "Hot damn!"
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* [[Evil Counterpart]]: The Order of the Black Worm, to Necromancy in general. The Blackwood Company is essentially what the Fighters Guild would be like if they didn't have a shred of morality or decency.
* [[Exactly What It Says on the Tin]]: There's a shop called Rindir's Staffs. It's owned by Rindir. He sells magical staffs. Imagine that.
* [[Face Heel Turn]]: As the plot of ''Shivering Isles'' progresses, several citizens defect to the Forces of Order, {{spoiler|including one of the two Dukes of Madness. [[SchrodingerSchrödinger's Gun]]: You implicitly pick which duke or duchess defects. Whether you assassinate the Duke of Mania or the Duchess of Dementia, the other, surviving ruler will defect.}}
* [[Faceless Goons]]: Dremora, Aurorans, and Knights of Order tend to wear face-concealing helmets.
* [[Fake Difficulty]]: Dependent on the difficulty you're playing on.
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** Countess Alessia Caro despises the beast races. Her speech towards you if you play a Khajit or Argonian barely even tries to disguise this. {{spoiler|She also has a secret [[Torture Cellar]] made specifically for Argonians}}. [[Video Game Cruelty Potential|Which makes it so]] [[Kick the Son of a Bitch|much fun to kill her]] [[Asshole Victim|over and over again.]]
** One minor NPC has a hobby of fostering discord between Argonians and Khajit. If you talk to him and you happen to belong to one of those two races, he'll tell you a member of the other race insulted you behind your back.
** Interesting variation in the quest Whodunit, where you're locked in a mansion with five people of various races {{spoiler|you have to kill them}}, including a Breton, a Nord, a Redguard, a Dark Elf, and an Imperial. The Breton is racist against the Dark Elf, but the most extreme racism is displayed by the Redguard towards the Nord; which is to say that the worst hatred isn't between the fantasy races, [[Humans Are Bastardsthe Real Monsters|but between the humans]].
** The first character you meet in the game, Valen Dreth, has a different set of insults for you depending on the race you've chosen.
* [[Fantasy Counterpart Culture]]: [[The Elder Scrolls]] loves this trope.
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* [[Freudian Excuse]]: {{spoiler|Bellamont,}} the assassin who betrays the Dark Brotherhood has one in the form of his dead mother. It's a bit more justified than most Freidian excuses simply because {{spoiler|it was, in fact, the Dark Brotherhood who killed his mother.}}
* [[Game Mod]]: Enough of them to build several whole new games. In fact, several mods are there for ''just that purpose''. Sadly, [[Sturgeon's Law]] is in effect for many of them.
** [[Nehrim]]: [https://web.archive.org/web/20131104163552/http://www.nehrim.de/indexEV.html At Fate’s Edge] by [https://web.archive.org/web/20131114070929/http://www.sureai.de/ SureAI] is one of the better ones, expansive enough to warrant its own page here.
** Some of the more renowned mods include Oscuro's Oblivion Overhaul (removes leveled enemies in favor of hand placed, as well as other tweaks), Deadly Reflex (A complex combat overhaul), Martigan's Monster Mod (adds literally ''hundreds'' of new monsters, many of which are hand made) and The Lost Spires (Lengthy quest mod with a complex story about the ancient history of Tamriel).
** Don't forget Kvatch Rebuilt, which sees the burnt town restored and, well, rebuilt. Trade And Commerce lets the player own a shop to sell goods through rather than having to sell everything to stores. Then there are mods which completely rewrite lore, such as A Path Of Dawn which lets the player join the Mythic Dawn, and many, many mods which expand on the Dark Brotherhood. Player homes, armor display mannequins, weapons and armor and even tweaks to the crime system, merchant system... beautification mods, mods to make the game run better on lower-end systems, level uncappers... if you can ask for it, there's a good chance a mod exists for it.
* [[Get Into Jail Free]]: A sidequest involves getting yourself imprisoned to gain the trust of an inmate, who you are told has hidden a stash of treasure somewhere.
** A nonstandard use is in the very beginning. Why am [[AFGNCAAPFeatureless Protagonist|I]] in jail? [[Because Destiny Says So|"Perhaps the Gods have placed you here so that we may meet."]]
* [[Giant Mook]]: The Xivilai, massive daedra who wield [[An Axe to Grind|battle axes]] and [[Drop the Hammer|warhammers]] in ''one hand''.
** The ''Knights of the Nine'' expansion also adds Aurorans, humanoid Daedra associated with Meridia, that wear [[Light Is Not Good|golden armor]] and feature the same hulking body structure as the Xivilai. They act as Umaril's personal army of [[Smash Mook|Smash Mooks]]s, and wield Ayleid Battle-Axes in combat.
* [[Gladiator Subquest]]: The Arena.
* [[Godiva Hair]]: The mermaid statue in Anvil.
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* [[Horned Humanoid]]: The Dremora.
* [[Horny Devils]]: The Dark Seducers' name implies this, but it really isn't true. [[Good Is Not Nice|" Seductive" they sure as heck ain't]]. [[Fetish Fuel|Unfortu]][[Hot Amazon|nately]].
* [[Hundred-Percent100% Heroism Rating]]: You have to settle for the occasional compliment ("You're the one who closed the demon gate! The Hero of Kvatch!"). Although you get these based on your actions regardless of your fame or infamy. NPCs' disposition towards you also increases as your fame rating increases.
** Oh, and you do get a statue of your character built (it's essentially a copy of your character model at the time the quest was completed but stone textured).
*** Which is modeled with the most valuable items you have with you when you do this. There is a very nice and thus valuable dagger you get from the Brotherhood, which will take precedence. It just looks silly - full regalia, big armour, giant shield, ramming a 3 inch dagger [[Stab the Sky|into the sky]]...
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* [[Hyperspace Arsenal]]: While you're not able to carry an infinite amount of stuff, you can pack several hundred pounds worth of stuff into an invisible pocket. Each item has a weight value, and based on your Strength stat, you can carry so much stuff(1 point of Strength = 5 pounds of encumbrance). Warriors who raise strength can carry more things(up to 500 pounds with a max 100 strength), and spells/effects such as Feather exist to lighten your load even further. Also, being highly skilled(Expert or Master rank) in either of the Light or Heavy armor attributes decreases the weight of armor you have equipped- at Master skill rank, heavy type armor will weigh nothing when worn. It's possible to actually have more items in your inventory than you can carry, but you will not be able to move, and negative effects such as Burden or Drain/Damage Strength can lower encumbrance. The only visible items in your total inventory are whatever you have equipped at the time.
** But this largely seems to affect the player only. NPCs usually only carry a limited stock of goods and rarely pick up anything, and even Burden spells are rarely effective to keep them in place.
** This is taken to extremes due to a bug that effects the Duelists in the Shivering Isles. Each one carries up to several THOUSAND''thousand'' copies of their weapon in inventory with no ill effects, though trying to take all those weapons for yourself (through pickpocketing/character death) can either leave you over-encumbered, or glitch the game severely. The Unofficial Patch fixes this.
* [[I Am'm Dying, Please Take My MacguffinMacGuffin]]: The plot that is presented to us at the beginning of the game plays out this trope to a tee., Withwith the Amulet of Kings being the [[MacGuffin]].
* [[I Hate You, Vampire Dad]]: {{spoiler|The Grey Prince}} invokes this on himself.
* [[If You're So Evil Eat This Kitten]]: The final step to being initiated into the Mythic Dawn is to murder a prisoner as as sacrifice to Mehrunes Dagon. {{spoiler|If you try to infiltrate them, you'll be presented with an Argonian they've captured. It's up to you if you want to save him and blow your cover, or [[Shoot the Dog|kill him to keep the ruse]].}}
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* [[Impossible Item Drop]]: Sometimes common enemies carry random valuable loot.
* [[Impossible Thief]]: The Dark Brotherhood agent that asks if you want to join will ''always'' appear when you rest, even if this rest will take you into a dream world that needs a special amulet to enter.
* [[Indestructible Edible]]: Many of the places you visit, from caves to ancient dungeons that have been abandoned for hundreds of years, will have perfectly edible food stashed away in containers. Then again, this is a world that seems to lack any stortsort of refridgerationrefrigeration or food preservation yet all foods you find will be perfectly fresh, even stuff found on the floor.
* [[Infinity-1 Sword]]: Umbra. Not quite as spectacular as the Plus Ones, but is the best one-handed weapon in terms of damage and can Soul Trap, and you can get it even if you're fresh out of the tutorial... of course, killing Umbra to get her sword and gear will be nigh impossible unless you're well prepared.
* [[Infinity+1 Sword]]: Several, as befits the series. Some examples:
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** The main quest contains many claims the empire is in chaos with the Emperor's assassination. The game fails to show any actual chaos outside of Kvatch.
** An advertisement for the Red Diamond says it has the best guards, but it in fact has no guards. In fact, it's one of the easiest and most profitable places to rob, as it's the only store with inventory of any value that respawns (due to being in containers that are easily opened with the easily stolen key).
* [[Ironic Echo]]: "You're going to die in here!" and "All of Tamreil will know my name" <ref> when you first start the game, the first NPC you meet is a Dunmer named Valen Dreth, a prisoner in the cell opposite yours. He'll insult you (depending on which race and gender you choose, even if you're a Dunmer yourself), and then finish with "you're going to die in here". Additionally, before you find him</ref> the 2nd time, he is heard taunting a guard that "All of Tamreil will know my name" when he is released, his killing winds up a major headline. [[spoiler: If you're in the Dark Brotherhood, you're given a contract to kill him. You don't have to talk to him, but if you do, you can [[Crowning Moment of Awesome|fling those exact words back at him before murdering him]].
* [[Irony]]: It is revealed that Gaiden Shinji, whose "The best techniques are passed down by the survivors." quote started ''Arena'', was '''not''' a survivor. People still think he is amazing though.
* [[Interspecies Romance]]: Lord Lovidicus, an Imperial nobleman, and Luktuv gro-Malog, an Orsimer (aka Orc) woman.
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** Mazoga the Orc, [[Character Development|at least when you first meet her]]. She takes an exceptionally rude and peremptory manner with you and Weebam-Na, and [[They Call Me Mister Tibbs|insists]] that you address her with her self-given style of "Sir Mazoga".
* [[Jerkass Gods]]: A few of the [[Our Demons Are Different|Daedra]] [[Eldritch Abomination|Lords]], namely [[Person of Mass Destruction|Mehrunes Dagon]], [[The Chessmaster|Boethiah]], [[Lawful Stupid|Jygg]][[Light Is Not Good|alag]], and [[Blood Knight|Mo]][[God of Evil|lag]] [[Rape Is a Special Kind of Evil|Bal]]. However, not all of them: most of them are [[Blue and Orange Morality|just really weird]] rather than evil, and some like Azura and Meridia actually seem [[Dark Is Not Evil|nice]]... [[Good Is Not Nice|Sort of]].
* [[Just Before the End]]: The end of the Cyrodillic Empire to be exactly. The Septim bloodline is gone and the empire itself in a weakened state. Npc'sNPCs in the game already talk about the High Elves planning to go against the empire and, after finishing the main quest, they tell some of the provinces plan on seceding. {{spoiler|Turns out that in [[The Elder Scrolls V: Skyrim|Skyrim]], the High Elves formed their own Empire, slowly picking away territory. And, like the NPC'sNPCs said, 2two of the other provinces did indeed secede. By the time Skyrim's story starts, the Empire is only a shadow of its former self.}}
* [[Karmic Death]]: In one ending of the Umbacano questline, {{spoiler|[[Hoist by His Own Petard|Umbacano is killed by the evil Ayleid powers he sought to control]].}} In the other, ''you'' kill him.
* [[Kill'Em All]]: There are lots of scripted NPC deaths in the game. Let's leave it at that.
** Played straight in the Who Dun It quest.
* [[Kleptomaniac Hero]]: Optional for the player, but not profitable unless you either a.) join the Thieves Guild, b) have the Thieves' Den [[Downloadable Content|DLC]] installed and have bought yourself the fence at Dunbarrow Cove, or c.) use stolen ingredients to manufacture potions.
* [[Knight Templar]]: Jyggalag and his Forces of Order.
* [[In-Game Novel]]: Tons. Most of them aren't full length novels, but some are.
* [[In -Universe Game Clock]]: The standard "one ingame hour is equivalent to one real life minute".
** This actually defaults to "one ingame hour is equivalent to ''two'' real life minutes", and can be easily changed via console, at least in the PC version.
* [[Irrelevant Importance]]: Once you get your hands on them, quest items are eternally stuck in your inventory. The game will never ever let you dump quest items. Even if they've already served their purpose and the said quest has been completed.
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* [[Loads and Loads of Loading]]: Some can experience issues with this, particularly on lower-end systems. Especially if one has a lot of mods in their game.
* [[Locked Door]]: Probably the most egregious example is with barrels. Just how do you lock a ''barrel''? And even so, why can't you just take a mace to it?
* [[Lord British Postulate]]: Mehrunes Dagon is actually killable, he just has a ridiculous amount of health and regeneration. If you can figure out how to hit over 10000 (see [[Game Breaker/Video Games/Roleplaying Games/The Elder Scrolls|the Game Breaker page]]), you can actually ''one-hit kill'' him.
** Alternatively, use Wabbajack, then wail on the poor Daedric Prince. Cue [[I'm Melting|melting]] [[Crowning Moment of Funny|god]].
*** By "melting god" the refer to the fact that the Mehrunes Dagon character has no proper death animation programmed, and as a result of dying, the skeleton literally gives way and the 3D character model simply collapses to the ground. This will effectively happen with anything that has no proper skeleton installed, but is quite visible here just because Dagon is so damn BIG.
* [[Low Level Advantage]]: Many players despise the leveling system used for enemies, firstly since it prevents any real advancement and secondly because it can actually cause a character to become ''weaker'' as they level "up". At higher levels, the later effect can cause enemies to become overpowered. The same mechanic can be exploited to become a [[Game Breaker]]. <ref>by leveling up your combat skills (which happens independently of your character level, especially if you don't rest in beds or sleeping bags -- in which case you'll never level up -- or if you choose or build a class in such a way that your "major skills," for which each skill raised counts for 10% of the next level, don't include the combat skills you use the most. Enemies level up based on your character's level, not on your aggregate combat skills</ref>. Thankfully there is a difficulty slider if the game mechanic goes pathalogical.
** A popular mod, "Oscuro's Oblivion Overhaul", replaces this system with objective levels for enemies and loot, making player leveling meaningful.
* [[Luck Stat]]: [[Exactly What It Says on the Tin|The Luck attribute]].
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* [[Mirror Match]]: One of the bosses in ''Shivering Isles'' is a shadow clone of your character with all your attributes, skills, and spells.
* [[Money Spider]]: Sometimes generic enemies (rats, mudcrabs, imps, wolves) will be carrying a small amount gold.
* [[Moral Guardians]]: There was a huge controversy shortly after the game was released when a nude mod was released that used textures present on the game's DVD. This prompted the ESRB to re-examine the game and re-rate it from T to M, though the nude mod was not the reason for it; they apparently missed some of the prominently displayed burning hanging corpses and other images they deemed "disturbing." Remembering how Take-Two suffered from Hot Coffee, it's surprising they didn't take measures to prevent. <ref> There are now twenty competing female nude mods, three male nude mods, and at least three mods that add actual full-blown sex. If the Moral Guardians ever looked in the Adult section of the modding community, they'd have a heart attack.</ref>
* [[Mordor]]: The appropriately named Deadlands, Mehrunes Dagon's realm of Oblivion.
* [[Morally-Ambiguous Doctorate]]: Relmyna Verenim.
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** An earlier quest has another cave full of trolls that will probably get him (and you) knocked out instantly. It's considered a better idea to go into the cave beforehand and kill them one by one first.
** In the "Where Spirits Have Lease" quest, you end up playing right into the [[Monster of the Week|monster of the sidequest's]] hands. Thankfully, you're able to correct your error immediately afterwards.
* [[Nice Job Fixing It, Villain]]: In the immensely popular mod "The Lost Spires", {{spoiler|Kal Rythor could very well have succeeded in summoning [[God of Evil|Zyyr]] ''if'' he hadn't given his pendant to the PC in exchange for one of the [[Plot Coupon|Plot Coupons]]s.}}
* [[No Bulk Discounts]]
* [[No Ending]]: Aside from the fact you can continue playing after the game is over, the fact that the Uriel Septim line {{spoiler|has ended}}, the game finishes with a major question unresolved. {{spoiler|Who will be Emperor?}}
* [[No-Gear Level]]: Happens during Sanguine's shrine quest, where you cast a spell on the Countess of Leyawiin and her company that causes them all to be stripped naked. It also causes the player to lose their equipment and entire inventory, so you've got to face the guards unarmored and unarmed.
* [[Non-Lethal KO]]: NPC'sNPCs that are flagged as essential will only be knocked unconscious if their health is reduced to zero, rather than killed, to prevent the player from making quests [[Unwinnable]].
* [[Non-Mammal Mammaries]]: The lizard people, Argonians.
** The females of the three Daedric races (Dremora, Golden Saint, and Dark Seducer) and other lesser Daedra (Flame Atronachs, Spider Daedra) have breasts, despite the fact that Daedra cannot produce life.
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* [[NPC Scheduling]]
* [[The Nudifier]]: In ''Oblivion'', there is a quest for the Daedric Prince Sanguine which requires the Player Character to cast the spell "Stark Reality" at a dinner party. The spell strips everyone in the vicinity to their undergarments. The Ring of Disrobing in Shivering Isles has a similar effect.
* [[Obvious Beta]]: Despite being an overwhelming success, this game is plagued by many, many, many major bugs, glitches and serious technical problems. Even with an unofficial patch for the unofficial patch on top of the latest official patch, numerous [[Game Breaking Bug|Game Breaking Bugs]]s still persist, which can seriously interfere through normal gameplay, such as the notorious "nVidia black screen bug". Cue [[Cluster F-Bomb]].
* [[Obviously Evil]]: {{spoiler|''Kalthar.''}} Seriously, he has black, messy rat's nest hair, a near permanent scowl, [[Big Ol' Eyebrows|thick eyebrows]], and he's a [[Jerkass|colossal dick]]. Oh, and he's a Necromancer.
* [[Oh My Gods]]: "By the Nines / Nine Divines!"
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* [[Pressure Plate]]: You see these a lot in forts and Ayleid ruins.
* [[Psycho Serum]]: Hist.
* [[Punctuated! For! Emphasis!]]: [[ThisPunctuated! IsFor! SpartaEmphasis!|Malacath. Is not. Popular. At parties!]]
* [[Randomly Generated Levels]]: Like Daggerfall, Bethesda built the non-quest non-Oblivion dungeons out of existing dungeons pieces and randomly spliced them into a "new" dungeon that gets used for every copies instance of that dungeon. Unlike Daggerfall, you [[Bizarrchitecture|aren't busy getting lost]], and the dungeon pieces are are much more distinct looking, making it very noticeable (Indeed, there were a few instance of "leftovers" from quests in some dungeons in early versions). Additionally all spawns and loot are randomly chosen from leveled lists.
** The terrain is also computer generated through simulated soil erosion. It sounds neat, but it is very noticeably featureless as a result.
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* [[Retirony]]: Grommok in the Shivering Isles quest Baiting the Trap. Direct quote from his journal - "We're going to head north and explore the area around Niben Bay today. I hope that something else like this turns up on our adventures. Then I'm going to retire!". Depending on the players actions, {{spoiler|he either dies or goes insane.}}
** Enforced in the Dark Brotherhood quest Permanent Retirement, which requires the player to kill a newly retired Imperial Legion commander who spent his life investigating and interfering with the Dark Brotherhood's 'operations'.
* [[Revenue Enhancing Devices]]: The Horse Armor DLC. Long since made into a meme or a [[Running Gag]], even by Bethesda itself -- onitself—on April 1, 2009 the price of all ''Oblivion'' DLC was halved, except for the Horse Armor DLC, which had its price ''doubled.''
* [[Rouge Angles of Satin]]: Anvil's resident [[Butt Monkey]], Norbert Lelles, is the proprietor of a shop whose sign is misspelled to read "Lelles' Quality Mercandise", which draws many amused comments from various NPCs.
* [[RPGs Equal Combat]]
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* [[Vendor Trash]]: Copious amounts of it.
* [[Vicious Cycle]]: The Greymarch. Also, the fate of the Ascended Immortals in Kamoran's Savage Garden/Forbidden Grotto.
* [[Video Game Caring Potential]]: Depending on how attached you become to some of the [[NPC|NPCs]], you may reload certain battles multiple times to ensure that they survive past the time they're flagged as no longer essential, up to and including the ending.
* [[Video Game Cruelty Potential]]: The game allows you to kill any non-essential characters in the game (although this may result in you failing quests that you haven't even started), and essential characters can just be knocked unconcious over and over again.
** The sheer amount of videos on [[YouTube]] about killing certain people (or yourself) in Oblivion is astounding, but admit it, starting random rampages and mercilessly massacring the guards and citizens of Cyrodiil is ''fun''.
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** The game's own tips suggest killing your own summoned creatures to trap their souls for enchanting.
** In the "Shivering Isles" add-on, the paranoid duchess of a city gives you the task to uncover a conspiracy against her, bestows the title of "Grand Inquisitor" upon you, and lends you her torturer. Then you can either take a direct route to find the conspirators... or let your tourturer zap annoying NPCs.
** In the Vile Lair [[Downloadable Content|DLC]], you can buy the Cattle Cell, which contains an unwakable, unkillable prisoner meant as a food source for those who become vampires, but is more useful for target practice.
* [[Villainous Breakdown]]: {{spoiler|Kalthar}} in the Mages Guild questline.
* [[Violation of Common Sense]]: Oh so much.
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* [[Weaksauce Weakness]]: One Dark Brotherhood quest requires you to assassinate a man who's allergic to honey; your handler suggests tricking him into drinking a bottle of mead, which paralyzes him, making him easier to kill.
* [[Wham! Episode]]: Through the last three games, the Emperor has been the [[Big Good]] who the player has been doing all the missions for. In this one? He dies. At the end of the tutorial mission.
* [[What Happened to the Mouse?]] -: Jagar Tharn's child. According to an ingame book, he fathered a child with Barenziah, the queen of Morrowind, when he seduced her in order to fool her into showing him the way to the Staff of Chaos. Then this child just fades into space ace. Also, lore says that after the events of the very first game, the Staff of Chaos was put away somewhere in White Gold Tower, yet in the game it is nowhere to be found.
** In-game, several quest-related [[NPC|NPCs]] are usually disabled and removed from the game once their related quest is finished. Often, this is done without any in-universe explanation whatsoever. The most egregious examples are J'Skar (the sole survivor of the attack on the Bruma Mages Guild), and Nelrene (the Dark Seducer involved in the conspiracy in the "Lady of Paranoia" quest, even though she ends up helping you in the end).
* [[Wide Open Sandbox]] - Larger than ''Morrowind'' <ref>By raw square footage anyways. Morrowind's design makes traveling in a straight line impossible without levitation, and it implements a large vertical component not present in Oblivion</ref> but still far smaller than ''Arena'' or ''Daggerfall''.
** [[Law of Conservation of Detail]]: The size comes at the cost of much of the detail gained in ''Morrowind''. Almost everything not quest related is generated from random lists in place of ''Morrowind'''s hand placed loot, and like ''Daggerfall'' dungeons were <ref>that is, they are the same in every game, but initially created in this fashion</ref> randomly generated by combination of existing parts instead of hand crafted and the world is largely flat.
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{{reflist}}
[[Category:Xbox 360{{PAGENAME}}]]
[[Category:Fantasy Video Games]]
[[Category:Western RPG]]
[[Category:Wide Open Sandbox]]
[[Category:Action RPG]]
[[Category:The Elder Scrolls IV Oblivion]]
[[Category:Video Game]]
[[Category:Bethesda]]
[[Category:The Elder Scrolls]]
[[Category:Fantasy Video Games]]
[[Category:Western RPG]]
[[Category:Action RPG]]
[[Category:Wide Open Sandbox]]
[[Category:Microsoft Windows]]
[[Category:PlayStation 3]]
[[Category:Xbox 360]]
[[Category:Video Games of the 2000s]]
[[Category{{DEFAULTSORT:The Elder Scrolls IV: Oblivion]], The}}